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Compare/Contrast EVE v. WoW

I know its a bit like oranges and apples.  EVE is set in the future, its outer space, sci-fi, and WoW is practically a whole new dimension, and a bit medieval, but bare with me...

I am torn.  I have been playing EVE for a while, but I hear some good things about WoW too.  I'd just like some clarification on WoW.

One, what kind of class system is used in WoW, and how does it effect your characters growth?

I know WoW used EXP to level up, while EVE uses a time-based learning system.  How does this effect game-play?

Is there a mission system?  How does it work, and how does it help/hinder game-play?

EVE uses Corporations to get teamwork up.  How is this done in WoW?

Finaly, what is the economy system in WoW?  There is loot, of course, but besides that, purchasing items.  Is that done through players, or an NPC system?  Etc...

Thats about all I care about...  Any help?

-MiKe-



Comments

  • Well Eve cures cancer.  So there is that.

    Also other games kick you in the testicles.  And generally most men do not like that.



  • belinebeline Member Posts: 8

    Intelligent...  Insightful...  That was about a perfect answer...  THANKS!

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  • RudedawgCDNRudedawgCDN Member UncommonPosts: 507

     

    Wow is a great game from lvl 1 to 59 - and well worth the time and money.

    After that don't expect much - they ruined pvp with instance pvp and raiding the same place over and over competing with 3-5 other guys for the same gear - means you have to go back, week after week - yikes!

    Some people like that kind of stuff - I dont - just a massive time sink imo

  • GameloadingGameloading Member UncommonPosts: 14,182



    Originally posted by beline
    I know its a bit like oranges and apples.  EVE is set in the future, its outer space, sci-fi, and WoW is practically a whole new dimension, and a bit medieval, but bare with me...

    I am torn.  I have been playing EVE for a while, but I hear some good things about WoW too.  I'd just like some clarification on WoW.

    One, what kind of class system is used in WoW, and how does it effect your characters growth?

    WoW uses the classic class system. when you create a character,you pick a class. you will only be able to use the skills of that class. also, most classes are limited to what weapons and armor they can wear. example, the mage class can only wear cloth items, and can't equip certain weapons such as axes, and pole arms.

    I know WoW used EXP to level up, while EVE uses a time-based learning system.  How does this effect game-play?

    You basicly do quests to increase your XP bar. you travel the world to gain XP (to level up) and to receive new items. I think you can slightly compare it to money in EVE.

    Is there a mission system?  How does it work, and how does it help/hinder game-play?

    I take it you mean a quest system? There is a quest system, and from 1 to lvl 60,  questing is basicly all you do (except when your going inside an instance). it does help the game-play Imo, it takes you to diffrent places. pretty good.

    EVE uses Corporations to get teamwork up.  How is this done in WoW?

    Groups are usually made by guilds. especialy at endgame, for raiding. there will be a new grouping system that will be implanted along with the Burning Crusade.

    Finaly, what is the economy system in WoW?  There is loot, of course, but besides that, purchasing items.  Is that done through players, or an NPC system?  Etc...

    Well most of the time you will be buying things from the Auction house. most of the items you will buy in WoW are either found or made by other players.

    Thats about all I care about...  Any help?

    -MiKe-




  • MirokataMirokata Member Posts: 107
    My opinion on this would be that you should avoid WoW. All these questsions you ask are trying to relate it to the much more complex and deep game, EVE.  WoW has none of these things.

    Wether you feel it or not, taking a step back in the complexity of the MMORPGs you play is going to turn you off from them.  WoW is a repetative mess of easy gameplay.  EVE may have its repetativeness, but atleast it has complexity going for it.



  • SlntasnSlntasn Member Posts: 711

    I have not played a lot of Eve (I just didn't get into it) but I do have some experience with WoW (couldn't bare to play past 39, though).

    The experience system in WoW is basically the same system used in most other Class based MMOs. You kill a mob, you get experience. You do a quest, you get experience. You do get less experience while in a group, but you generall kill a lot faster, with less downtime.

    There a guilds in WoW, which allows you to wear the guild emblem (think: sort of like a jersey that goes over armor and such). There are no guild halls nor guild banks, but having a guild is crucial (Just like having a corp in Eve). It will most likely become very tedius and boring without a decent guild.

    There is also a Talent system. Starting at level 10 (and at ever level after) you get 1 talent point. Talent points are used to customize your character even more. (For example: it helps warriors either specialize in Tanking or DPS... or a little bit of both really) I am not familiar with other classes, so you will have to have someone else tell you about those.


    You can purchase items at a NPC, but those items are rather horrible. The Auction House (which can be found in each Major city) is where you will be buying most of your items. From my experience, however, most of the items were very over priced, which some commented was due to the amount of farmers.

    You can solo through most of the content, but you will need a group to do the dungeons for some decent loot.

    As a final comment, I will note that WoW has a really bad community (from my experience on the Kul Tiras server, which I don't see why other servers would be much different) Many zones have the daily discussion of Chuck Norris. It can be slightly humerous at times, but most of the times I turn off the general chat. It does get rather bothersome.


    Anyways, I hope that helps.

    image

  • Rayx0rRayx0r Member, Newbie CommonPosts: 2,902

    throw everything you learned about market and economy from EvE out the door when comparing it to WoW.

    its impossible to compare the games economies.  but yes it has a market, you can sell stuff through an auction house.  its based on how much gold is being sold via farmers at any given time.

    image

    “"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
  • GorukhaGorukha Member Posts: 1,441
      Just buy WoW and play it.  


    It's better be hated for who you are, than loved for who you aren't.
    image

  • IsometrixIsometrix Member UncommonPosts: 256

    WoW pre 60 = Fun

    WoW past 60 = Boring
    EVE post character creation = Boring

    EVE post character creation = WoW past 60 - Boring, just 50.000 years later

    In my humble opinion image

  • VolkmarVolkmar Member UncommonPosts: 2,501



    Originally posted by beline
    I know its a bit like oranges and apples.  EVE is set in the future, its outer space, sci-fi, and WoW is practically a whole new dimension, and a bit medieval, but bare with me...

    I am torn.  I have been playing EVE for a while, but I hear some good things about WoW too.  I'd just like some clarification on WoW.

    One, what kind of class system is used in WoW, and how does it effect your characters growth?

    I know WoW used EXP to level up, while EVE uses a time-based learning system.  How does this effect game-play?

    Is there a mission system?  How does it work, and how does it help/hinder game-play?

    EVE uses Corporations to get teamwork up.  How is this done in WoW?

    Finaly, what is the economy system in WoW?  There is loot, of course, but besides that, purchasing items.  Is that done through players, or an NPC system?  Etc...

    Thats about all I care about...  Any help?

    -MiKe-



    Let me start by saying that EVE and WoW are not apples and oranges, are more like apples and freacking martian passion fruits or something. There is no way you can get 2 more diverse games and still call them "MMoRpg".

    Class system: WoW gives you 9 classes to play with, and 8 races (4 per faction). Once you choose your class, it is set, you can't change it, but creating alts is easy and painless and does not hinder your main progression like it does in EVE (there for obvious reasons), so if you ever get the craves to try another class, couple clicks and you are in.

    So being a classical system, the more you play, the more you grow. Each class has 3 talent trees with which to specialize and a bucketloads of special abilities/spells/skills and stuff to bash the enemies with. The latter you get no matter what you specialize into, but the talents will make certain skills more effective and even give you some talent-only stuff. Each class feels and play very different from the others.

    EXP and Gameplay: Well, take money in EVE and you are set. EVE has money, WoW has EXP, basically the same thing, the more you get, the more powerful you can become. WoW does not have the delayed skill system, so you get benefits from it instantly, but it is about the same thing. (with the difference that in EVE you can lose your money, in wow you never lose your stuff, some likes it, some hates it)

    Mission, errr.... quest system: WoW is famous for their quests and they are much better than EVE's missions. You will be doing quests from day 1 and that is the biggest way to proceed and gain EXP and grooovy items in the games. Many quests are not complex, just go there and kill such and such, but they all have certain flavor to it and certain times you get more involved quests (like the battle with the centaurs in early horde or the ghost battle from the past in the plaguelands).

    Quests are also designed to feed you all the content available in an area. So for example this guy in the Barrens tell you to go and kill harpies. First the low rank harpies, then the high rank harpies and finally the queen of the harpies. By the time you killed 'em all, you have seen the whole harpy area. Same thing happens for keeps, fortresses and other interest points, quests usually direct you to kill minions AND the leaders so that you actually have to go in the place, explore it and find the big bad boss.

    So bottom line? it helps game play a lot in this kind of game, so much that grind is almost non-existant in level 1-59 as you will always be caring about this or that quest more than getting a new level. There is also a sense of curiosity that propel you further "what quests the guy will give me if i finish this one?" many quests are linked to each other, you need to finish one up before you get the next.

    Corporations: WoW has guilds. But as you can imagine, they do not play such a fundamental role as Corporations does in EVE. That combined with the total absence of player made structures makes for a much more limited, but functional, guild system. You get the basics people management functions, ranks, insignia and stuff and it all works pretty well inside that game but is nothing compared to EVE massive corp system. One note, though, everybody can make guilds of any size without needing particular skills, you just need to pay a meager sum (10 silver, every character level 10+ have them in abundance) and then find 8 guys willingly to sign your charter and you are set.

    The role they play, of course, comes in PvP and PvE, mainly end game raiding. In the first case having a guild is not mandatory, but going in battle with an organized group can make all the difference. In the second case, it is mandatory. if you ever want to get into the big endgame raids, you NEED a guild. nobody takes strangers on those places and there is a pretty complex protocol and etiquette all about raiding, it is like a game in the game. Some hate it, some love it.

    Economy: WoW economy basically rotates around the Auction House. Buying from NPCs is mostly useless as they rarely sell good items, the only exceptions are trainers (that are not "vendors" per se, but you pay for your skills nonetheless) and recipe sellers. For all rest, there is the player market. The Auction house where you can put items up for auction at the price you wish for at max a day, and check out what other players from your faction are selling at the moment.

    As there is no item loss and crafting is limited compared to EVE, you can imagine economy is also limited in that respect, but it still does its job with no problems. the AH system is easy to use and everybody will buy and sell stuff from there by level 10+

    As for where the items come from, 2 sources, Loot and crafting. Sadly loot has the upper hand, not because they get better items (and they do) but also because getting one of those rare epic recipes from the instances means you also will need to track down and hunt who knows how many hundred enemies to find the super rare reagents needed for it, then you make the item and prolly it won't be as good as some tier 2 or 3 armor/weapons... but who knows? I', not very knowledgeable about end-game crafting. Before level 60, however, crafting is a great way to get some utility stuff, keep your armor/weapons up to par or get money.

    That is all i think, feel free to ask more questions

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • GorukhaGorukha Member Posts: 1,441
      WoW gooood Eve Baaaaaaad .....Frankenstein said it best


    It's better be hated for who you are, than loved for who you aren't.
    image

  • TreborLockeTreborLocke Member Posts: 72



    Originally posted by beline
    I know its a bit like oranges and apples.  EVE is set in the future, its outer space, sci-fi, and WoW is practically a whole new dimension, and a bit medieval, but bare with me...

    I am torn.  I have been playing EVE for a while, but I hear some good things about WoW too.  I'd just like some clarification on WoW.

    One, what kind of class system is used in WoW, and how does it effect your characters growth?

    I know WoW used EXP to level up, while EVE uses a time-based learning system.  How does this effect game-play?

    Is there a mission system?  How does it work, and how does it help/hinder game-play?

    EVE uses Corporations to get teamwork up.  How is this done in WoW?

    Finaly, what is the economy system in WoW?  There is loot, of course, but besides that, purchasing items.  Is that done through players, or an NPC system?  Etc...

    Thats about all I care about...  Any help?

    -MiKe-



    You'll find WoW to be a HUGE change from EVE. It uses traditional Dungeons and Dragons leveling combined with damage and atribute numbers you'd find in games like Final Fantasy.

    Classes: EVE really doesn't have a class system per se.  You being an EVE player (like myself) would know that.  In World of Warcraft you are set 100% to your class and it's skills minus a few things you can make/find along the way to add some extra goodies. 

    The WoW economy is flooded with gold farmers.  Cheap prices everywhere for everything once your server is older than 3 months. 

    You'll find that guilds are the WoW equiv. of corporations except with far less orginization and purpose (i.e. In Eve you can PVP, PVE, Pirate, Build, and bassically have a dedicated corp.).  WoW guilds exist for one of three reasons:  PVP, Raiding, and Role Play.  You'll find PVP to be very different where the only real PVP is in a highly controlled environment (with battlegrounds and all).

    Give the game a try if you want to see exactly what it is.  I just cancelled my subscription because the game has taken the direction of EQ1.

    (1997) UO --> EQ -> Runescape -> DAoC -> WoW -> EVE + WAR (2008)

  • tarixtarix Member Posts: 2
    As background before wow i played EQ(4.5yrs), DAOC (1year), (EQ2 less than a year) before trying wow. I played  wow for about 2 years on a pvp server as a hunter in an asia pacific time zoned raiding guild.

    The fact that i stayed for a few years is a testament to the polish of the game. It's probably the most well done classic mmo around. Doesnt really do anything revolutionary but what it does it does well. The biggest thing for me was the amount of grinding you need to do in wow if your a competative minded player just to keep up. Every single aspect of the game is a big time sink, both the pvp and the pve game. To be competative you want the best gear, and that either means raiding the same zones over and over or farming battlegrounds 24/7 for pvp gear.

    I've now been playing eve for abuot 6months. The thing i like most about it is the skill progressions is totally open ended, and is based purely on time passed. It does mean sometimes your waiting for some time to get into that new ship or use those shiny new weapons, but it eliminates the grind from this aspect of the game at least. There is still the isk grind to actually buy the new items you can now use however.

    The real test for me will be whether i am playing in 2 years time though. I've not really got much into pvp yet so i cant comment on this aspect. Just been running missions every so often as i dont have the time to commit to a game like i did when i played wow.

    I prefer eve just because for me i feel like im making progress even if i can only play an hour or two a night and maybe a bit more on weekends.




  • DuraheLLDuraheLL Member Posts: 2,951
    Are you seriously asking us how WoW works? WoW is among the easiest games there are out there... you can GUESS how WoW works.

    image
    $OE lies list
    http://www.rlmmo.com/viewtopic.php?t=424&start=0
    "
    And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "

  • logangregorlogangregor Member Posts: 1,524


    Originally posted by SnaKey
    Originally posted by Precusor
    http://video.google.com/videoplay?docid=5026984357090776847&q=retards+playing+WoW
    Nuff said image
    idgithis vid is worse though

    that was freaking hillarious


    "yeah see that turtle, were gonna have to kill it. Its max lvl"


    rofl

    Im ashamed that video was so stupid but Im crackin up

    image

  • logangregorlogangregor Member Posts: 1,524


    Originally posted by Precusor
    http://video.google.com/videoplay?docid=5026984357090776847&q=retards+playing+WoW
    Nuff said image
    anyways.. just read up on some comments here and see for your self
    http://forums.wow-europe.com/thread.html?topicId=80918928&sid=1&pageNo=1

    You think dorky, unkept computer nerds are limited to WoW?

    When eq was in its prime I ran into some EQ fans and that scared me away from that game TO THIS DAY.

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  • isurusisurus Member Posts: 396

    Blizzard's concept of pvp = extremely regulated and watered down. 

    If pvp in eve is 151, then pvp in wow is that cheap 40 proof garbage they sell at your local supermarket.  It tastes awful and doesn't get you drunk. On the other hand it doesn't burn your throat and it is sold everywhere. 

    And wow's classes suck, especially compared to eve's open ended system.  There are nine of them, and race hardly matters.  All the different skills you can choose from create the illusion that you can create a unique character, but really you'll just use the most efficient build for your class (of which there is always one).  These builds can be found anywhere.  So you end up seeing the exact same 9 cookie cutter characters running around everywhere. 

    But in the end, if you're an mmo fan and haven't tried wow, you probably should.  I bash it a lot on these forums but you just have to experience it to fully understand. 

     

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  • KnightblastKnightblast Member UncommonPosts: 1,787

    Originally posted by beline
    I know its a bit like oranges and apples.  EVE is set in the future, its outer space, sci-fi, and WoW is practically a whole new dimension, and a bit medieval, but bare with me...

    I am torn.  I have been playing EVE for a while, but I hear some good things about WoW too.  I'd just like some clarification on WoW.

    One, what kind of class system is used in WoW, and how does it effect your characters growth?

    I know WoW used EXP to level up, while EVE uses a time-based learning system.  How does this effect game-play?

    Is there a mission system?  How does it work, and how does it help/hinder game-play?

    EVE uses Corporations to get teamwork up.  How is this done in WoW?

    Finaly, what is the economy system in WoW?  There is loot, of course, but besides that, purchasing items.  Is that done through players, or an NPC system?  Etc...

    Thats about all I care about...  Any help?

    -MiKe-

    Both are fun, but they are very different.  I've played both of them for the last two years.  I've played EVE more, but I've enjoyed them both.

    The main difference is that EVE is a sandbox game, whereas WoW is a theme park game.  That is, EVE is an open universe where you choose what to do to reach the goals you want to reach, whereas WoW is a progressive advancement in levels, which make new areas more viable, and gradually you grow in power and can travel the entire map and take on most challenges. 

    EVE is far more involved in terms of economy and politics and all that.  That's a strength and a weakness.  It's a strength because if you get involved in that aspect of EVE it truly is unique and it can be engrossing.  it's a weakness because if you get involved in that aspect of EVE it tends to become much more like a second career than an entertaining pasttime or hobby, and the people at the peak of the game in EVE, the people who are the movers and shakers, are mostly folks who are involved in EVE in a career-like way.  Things get regimented aned organized and so forth like real life, and that loses its appeal after a while for at least some people.  After 2+ years in the game, I'd had enough of that, and wanted a more "game" like experience, rather than the political, military, organizational and economic simulator that EVE becomes at higher levels.

    WoW, by contrast, is pure entertainment.  Levels 1-60 are very fun, and the game is designed around making the end-user experience fun.  The downsides are: (1) it's much more fluffy and simplistic than a game like EVE ... that can either be a refreshing and relaxing change of pace, or a disappointment, it's a matter of personal perspective; (2) the end-game options are currently limited to pursuits that are very time consuming in order to yield results; and (3) your sophisticated MMO friends will all diss you for playing WoW, because WoW is the game that MMO sophisticates love to hate.  I've very much enjoyed my time in WoW, and I'm sure I will have more fun in the game once the expansion comes in January.  It's an extremely high quality game, almost bug-free, and solid in design.

    So the two games are very, very different.  Personally, after two years in EVE's pressure cooker, I found my return to WoW after a long absence to be very refreshing and relaxing, but YMMV.


  • holythoughholythough Member Posts: 236



    Originally posted by beline
    I know its a bit like oranges and apples.  EVE is set in the future, its outer space, sci-fi, and WoW is practically a whole new dimension, and a bit medieval, but bare with me...

    I am torn.  I have been playing EVE for a while, but I hear some good things about WoW too.  I'd just like some clarification on WoW.

    One, what kind of class system is used in WoW, and how does it effect your characters growth?

    The Class system of WoW sucks 9 classes that are comparable to the normal archtypes (healer,fighter,rogue,mage) with some twist.



    I know WoW used EXP to level up, while EVE uses a time-based learning system.  How does this effect game-play?
    EXP has the advantage of rewarding time played which in WoW means all the loot goes too  16 year old that play minimum 16 hours a day, EvE system is more balanced in the way it works. So as for affecting the gameplay. ALOT sins you can't get a advantage by playing more hours a day the l33t speaking kiddies stay away, also with exp you have a double focus, one part items and one part level. Both bad systems but eve system is a little more fair. But EvE system only allows to pass long time players if they are inactive which for a competitive mind is kinda unacceptable

    Is there a mission system?  How does it work, and how does it help/hinder game-play?
    Qeust system of WoW is one of the better qeust systems. Mission system of EvE blows in comparison

    EVE uses Corporations to get teamwork up.  How is this done in WoW?
    In WoW is no a team play game (except for the end game raids), in this point EvE is soooooo much better

    Finaly, what is the economy system in WoW?  There is loot, of course, but besides that, purchasing items.  Is that done through players, or an NPC system?  Etc...
    Economics is pretty good in WoW with the actionhouse but to compare it tot EvE it still is crappy but compare it too most other mmorpg its pretty good

    Thats about all I care about...  Any help?

    -MiKe-




    Biggest differents in gameplay is pace. WoW is a for mmorpg standards fast pace game

    Biggest downfall of WoW is the end-game is CRAP until you reach lvl50 it;'s an enjoyable game after that it gets a grind for items

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