Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

wow clones wtf?

"LoTRO is a WoW clone.

So is every other game that's coming out including F2P Asian MMOs now.

Just like how every MMO before WoW was a copy of Everquest.

If you don't agree w/ this, you're either stupid or in denial. (Yes, WoW copied a bunch of small things and put it together, that's obvious)."

 

I came across this quote on the forum today, and I was thinking about it. Is really every mmo after wow a wow clone?

True we have seen some games that looked A LOT like wow. But.. isn't it to easy to say about a game "It's a WOWCLONE!!!"?

To me it mostly sounds like you haven't played this game and if you did you only played it for 15 minutes.

What do you guy's think, are all mmo's after wow trying to be like wow, and are all the people who complain 'thatzz a WOWCLONE!!" noobs? or are there still lot's of mmo's that have their own style?

-------------------------------------------------------------------
waiting for ... nothing..

«1345

Comments

  • ReklawReklaw Member UncommonPosts: 6,495

    To me someone who speaks about WoW-clones is a person with a limited playstyle, often the click mission/quest/accept without reading it and go to the marker on the map type of player. One that doesn't read or get's involved with the games lore/story will also consider many MMO's to be WoW Clones.

    I played or tested many MMORPG, been playing MMORPG since meridian59 and have yet to see a WoW Clone due to HOW I play games in this genre.

  • Gabby-airGabby-air Member UncommonPosts: 3,440

    Originally posted by kingtommyboy

    Just like how every MMO before WoW was a copy of Everquest.

    Oh really?

  • EmoqqboyEmoqqboy Member UncommonPosts: 194

    To a certain degree, yes. As i've posted in another thread regarding this. You wont see a total replica but, the concepts used in other new mmos cant stray that far away from some already used in WoW. This is probably the main cause of most new mmos failing. On one hand you have a polished giant with fused multiple mmo concepts, on the other hand, you have a new mmo trying as hard as possible to offer significant differences and a sense of "freshness", but you cant stray that far away from the main concepts already used.

    <QQ moar plz. kkthxbai.>

  • ReklawReklaw Member UncommonPosts: 6,495

    Originally posted by Gabby-air

    Originally posted by kingtommyboy

    Just like how every MMO before WoW was a copy of Everquest.

    Oh really?

     It was a quote he used....image

  • kingtommyboykingtommyboy Member Posts: 543

    Originally posted by Reklaw

    Originally posted by Gabby-air


    Originally posted by kingtommyboy

    Just like how every MMO before WoW was a copy of Everquest.

    Oh really?

     It was a quote he used....image

    Indeed :p shall I post a link to that quote?

    -------------------------------------------------------------------
    waiting for ... nothing..

  • Gabby-airGabby-air Member UncommonPosts: 3,440

    Originally posted by Reklaw

    Originally posted by Gabby-air


    Originally posted by kingtommyboy

    Just like how every MMO before WoW was a copy of Everquest.

    Oh really?

     It was a quote he used....image

    I know, but I wanted to bring it up because games before wow weren't really clones at all and now wow has become the standard of what a MMO should be. I just find it intriguing when someone says that quote since i've seen it used a lot and I just wonder what exactly are they thinking.

  • EleazarosEleazaros Member UncommonPosts: 206

    A car is a car.  4 wheels, 2-4 doors, etc...

    MMO's work the same way and, just like car designers, if it works, and the customers like it, use it.  They'll deviate a little from a successful mode of operations but you won't find radical shifts in how things work anymore.  What works is used and what hasn't worked will not be tried again.

    Car designers discovered a while back that they need to implement changes slowly.  Radically different will be rejected but a series of small changes implemented over time can and does work so you follow a "stock model" and adjust as you go but MINOR shifts from the "accepted" model -- nothing truely innovative/radically different or the majority of users will reject it and without a large enough market share, you're out of business.

  • trallatralla Member Posts: 290

    Originally posted by kingtommyboy

    "LoTRO is a WoW clone.

    So is every other game that's coming out including F2P Asian MMOs now.

    Just like how every MMO before WoW was a copy of Everquest.

    If you don't agree w/ this, you're either stupid or in denial. (Yes, WoW copied a bunch of small things and put it together, that's obvious)."

     

    I came across this quote on the forum today, and I was thinking about it. Is really every mmo after wow a wow clone?

    True we have seen some games that looked A LOT like wow. But.. isn't it to easy to say about a game "It's a WOWCLONE!!!"?

    To me it mostly sounds like you haven't played this game and if you did you only played it for 15 minutes.

    What do you guy's think, are all mmo's after wow trying to be like wow, and are all the people who complain 'thatzz a WOWCLONE!!" noobs? or are there still lot's of mmo's that have their own style?

    Well, Blizzard making more money than anyone on WoW, so why not copy it?

  • aleosaleos Member UncommonPosts: 1,943

    Not really but most are. Most people are to ignorant to properly accuse a game of being a wow clone. They see a hotbar and immediately think "ZOMG wow clone" and thats ok. They are stupid. The truth is games have hardly put forth any effort for their mmos to be considered worthy of even being played.

  • Gabby-airGabby-air Member UncommonPosts: 3,440

    Originally posted by Eleazaros

    A car is a car.  4 wheels, 2-4 doors, etc...

    MMO's work the same way and, just like car designers, if it works, and the customers like it, use it.  They'll deviate a little from a successful mode of operations but you won't find radical shifts in how things work anymore.  What works is used and what hasn't worked will not be tried again.

    Car designers discovered a while back that they need to implement changes slowly.  Radically different will be rejected but a series of small changes implemented over time can and does work so you follow a "stock model" and adjust as you go but MINOR shifts from the "accepted" model -- nothing truely innovative/radically different or the majority of users will reject it and without a large enough market share, you're out of business.

    Like you said a car is a car you really can't do much with it then customize it a bit but a MMO isn't like that, there's no limits as to what exactly you can do or how you can do it. For argument sake, show me a car comparison of Super mario bros and mass effect and then I'll know what you mean by "different=out of buisness".

  • ZilverrugZilverrug Member Posts: 132

    Since many people started their MMO expience with WoW, a certain amount of recognizability is quite useful for alternative games.  As I wouldn't call every car a "Honda Accord clone" (nor even a "Ford T clone"), I wouldn't call any fantasy MMORPG a "WoW clone", though...

  • ReklawReklaw Member UncommonPosts: 6,495

    Originally posted by Gabby-air

    Originally posted by Reklaw

    Originally posted by Gabby-air

    Originally posted by kingtommyboy

    Just like how every MMO before WoW was a copy of Everquest.

    Oh really?

     It was a quote he used....image

    I know, but I wanted to bring it up because games before wow weren't really clones at all and now wow has become the standard of what a MMO should be. I just find it intriguing when someone says that quote since i've seen it used a lot and I just wonder what exactly are they thinking.

     I don't really wonder what they are thinking, I just asume they never played former games, just like many of those WoW clone sayers hardly play what is given by other games, basicly what I feel is those calling WoW Clones have a very limited playstyle.

  • ryuga81ryuga81 Member UncommonPosts: 351

    I would not say that all of them are wow clones, but... most of them don't actually try at all to be different from wow.

    Twitch based combat, non-instanced housing, player-based economy, conquerable lands, non-linear territory progression, procedural quest creation, massive battles, player-made factions, skill-based characters, are all concepts very far from WoW, but few (if any) of all the MMOs planned for the next 2 years do implement ANY of them.

    Take SWTOR, it's a standard, mostly instanced, theme park game with predefined quests, classes, economy, simple crafting & everything else. It might not be a wow clone in a strict sense, but it is really nothing new, its gameplay is totally similar to wow (i don't know if it has twitch combat though, it'd make a slight variation).

    So, there is a "wow clone" definition with a more literal meaning (total wow clone, starting from UI to everything else, as in RoM or Allods) or a more generic meaning (no real innovation, same gameplay concepts used by wow, either originated from wow or already existing before, in some form, that's not really the point of the definition)

  • AmarantharAmaranthar Member EpicPosts: 5,852

    I think that a WoW clone is a basic concept. For the player, it's more of a feeling than anything else.

    "Do I have to level grind to end game all over again?"

    At it's core, a WoW clone is a level grind to end game. Anything more is just being more specific to a particular game.

    And remember, when WoW was first released, it was called an EQ clone. Same thing, level grind to end game. Despite the major differences that posters have been pointing out, which also have merit as far as how an MMORPG plays.

    Once upon a time....

  • AntipathyAntipathy Member UncommonPosts: 1,362
    WoW and Everquest are both clones of the Dungeons and Dragons pencil and paper game.
  • AmarantharAmaranthar Member EpicPosts: 5,852

    Originally posted by Antipathy

    WoW and Everquest are both clones of the Dungeons and Dragons pencil and paper game.

    Yep. Which works fine for multiplayer games. You have all the players roughly the same level, and the DM tailors the game scenarios to those levels. And the DM usually is capable of "playing on the fly", and allow players to do whatever they want. But as soon as you make D+D "massive multiplayer" you start running into the same problems. You have to zone the world out into areas, you have to design those areas for level ranges, and you have to direct players to the appropriate zones devoted to their level range. You lose that freedom for players to be self directed.

    Once upon a time....

  • NiakadNiakad Member Posts: 36

    Every single thing in the life is a clone of something, at some levels. The more you know, the more "clones" you will see.

    The whole "WoW clone" argument is silly. Surely, MMOs do copy WoW at some level, why not? It is the leader.

    The thing is, there was a lot of theads about GW2 and how uncool it would be without the "holy trinity". So? This MMO tries NOT to copy WoW at the very core level. Is it universally praised? No.

    Some people are just always unhappy. Or trolls. Ot both.

  • AmarantharAmaranthar Member EpicPosts: 5,852

    Originally posted by Niakad

    Every single thing in the life is a clone of something, at some levels. The more you know, the more "clones" you will see.

    The whole "WoW clone" argument is silly. Surely, MMOs do copy WoW at some level, why not? It is the leader.

    The thing is, there was a lot of theads about GW2 and how uncool it would be without the "holy trinity". So? This MMO tries NOT to copy WoW at the very core level. Is it universally praised? No.

    Some people are just always unhappy. Or trolls. Ot both.

    It's idiotic to think that 20 hardcore WoW posters complaining about something means anything.

    None of us here mean anything. We are all the exception to the rule as far as gamers go. Most gamers don't go to message boards outside of the game they are playing, and most don't spend a lot of time there either.

    The only thing of any importance here is common sense. But it's rare to find. And never goes unchallenged.

    Once upon a time....

  • RobsolfRobsolf Member RarePosts: 4,607

    I think there are a number of people who post on this site that think that if a game has:

    - a UI bar with cooldown based abilities

    - Holy Trinity class structures

    - level based advancement...

    ...that's enough to make it a WoW-clone.

    Much like the OP sez, if those are the only things, or even the main things a player thinks about when they consider a game, IMO that speaks more to the shallowness of the player than the game.

    Goes right back to the ol' "you wouldn't be playing LotRO if it wasn't Lord of the Rings" accusation that pops up from time to time.  As though somehow the games lore content is a separate, irrelevant part of the game.  You know... kinda like a book has all those silly, irrelevent words and phrases inked onto the pages...

  • EmhsterEmhster Member UncommonPosts: 913

    When I see the key word 'WoW clone', I usually dismiss the post and move on to the next one. That's just saying how much it means to me, or how I value such 'argument'. 

    After few times on mmorpg.com, this is a quick list of what it requires for a game to be labeled as such. A wow-clone may contain one or more of the following ingredients:


    • Has one or more of the following races: Orc, Troll, Elf, Gnome, Dwarf

    • Has similar menus or vendor interfaces,

    • Has classes with leveling trees,

    • Is of the style 'Fantasy Cartoon'

    • Has the same colors

    • Contains quests

    • Contains instanced pvp (Battlegrounds, Arenas)

    • Has the trinity (tank, healer, DPS)

    • Divides player into two factions

     


    Yes, I've seen posters labeling some games as 'WoW clones' only because it had quests.

  • AvatarBladeAvatarBlade Member UncommonPosts: 757

    Originally posted by Emhster

    When I see the key word 'WoW clone', I usually dismiss the post and move on to the next one. That's just saying how much it means to me, or how I value such 'argument'. 

    After few times on mmorpg.com, this is a quick list of what it requires for a game to be labeled as such. A wow-clone may contain one or more of the following ingredients:


    • Has one or more of the following races: Orc, Troll, Elf, Gnome, Dwarf

    • Has similar menus or vendor interfaces,

    • Has classes with leveling trees,

    • Is of the style 'Fantasy Cartoon'

    • Has the same colors

    • Contains quests

    • Contains instanced pvp (Battlegrounds, Arenas)

    • Has the trinity (tank, healer, DPS)

    • Divides player into two factions

     


    Yes, I've seen posters labeling some games as 'WoW clones' only because it had quests.

     


    • It's a tab targeting style game

    • It has skills triggered by 1,2,3 etc keys

    • Can solo in it
  • justmyselfjustmyself Member Posts: 104

    Originally posted by kingtommyboy

    "LoTRO is a WoW clone.

    So is every other game that's coming out including F2P Asian MMOs now.

    Just like how every MMO before WoW was a copy of Everquest.

    If you don't agree w/ this, you're either stupid or in denial. (Yes, WoW copied a bunch of small things and put it together, that's obvious)."

     

    I came across this quote on the forum today, and I was thinking about it. Is really every mmo after wow a wow clone?

    True we have seen some games that looked A LOT like wow. But.. isn't it to easy to say about a game "It's a WOWCLONE!!!"?

    To me it mostly sounds like you haven't played this game and if you did you only played it for 15 minutes.

    What do you guy's think, are all mmo's after wow trying to be like wow, and are all the people who complain 'thatzz a WOWCLONE!!" noobs? or are there still lot's of mmo's that have their own style?

    Actually, WoW cloned UI of Asheron's Call, which was the game by Turbine. Turbine didn't clone WoW, they have borrowed something that was theirs before.

  • slim26slim26 Member UncommonPosts: 645

    To me the WoW clone phares is all bull shit seriously. IF you simply avoid a possible good MMO because it has quest, UI and same classes, you are simply on some major bull shit!! I don't give a damn if WoW is the leading MMO as of now, games are games and I play all. I do not goto an MMO just to see if it have  WoW similarities, no need for that stupid shit, I look for enjoyment as I play that MMO.

    You WoW clone seekers need some help.... how about you all just stay on WoW so you wont have to worry about WoW clones. I still think till this day that Blizzard corp is behind this WoW clone mess just to fuck over other MMO companys by stealing players "GREED IS EVIL"

  • AmarantharAmaranthar Member EpicPosts: 5,852

    Originally posted by AvatarBlade

    Originally posted by Emhster

    When I see the key word 'WoW clone', I usually dismiss the post and move on to the next one. That's just saying how much it means to me, or how I value such 'argument'. 

    After few times on mmorpg.com, this is a quick list of what it requires for a game to be labeled as such. A wow-clone may contain one or more of the following ingredients:


    • Has one or more of the following races: Orc, Troll, Elf, Gnome, Dwarf

    • Has similar menus or vendor interfaces,

    • Has classes with leveling trees,

    • Is of the style 'Fantasy Cartoon'

    • Has the same colors

    • Contains quests

    • Contains instanced pvp (Battlegrounds, Arenas)

    • Has the trinity (tank, healer, DPS)

    • Divides player into two factions

     


    Yes, I've seen posters labeling some games as 'WoW clones' only because it had quests.


    • It's a tab targeting style game

    • It has skills triggered by 1,2,3 etc keys

    • Can solo in it

     And not one line devoted to the number one complaint, level grind to end game. You guys are such obvious fanbois arguing something that you "usually skip over", and leaving out the one key thing that makes a game a WoW clone.

    Once upon a time....

  • justmyselfjustmyself Member Posts: 104

    Deal with that WoW is not perfect game, it's boring and monotonous. LotrO is much better game and it's 100% original. As I said, WoW couldnt sue LotrO, because WoW was first to steal something from Turbine. Deal with it, your game sucks.

Sign In or Register to comment.