This is just my 2 cents but:
- 1>The gated VP gear (Really makes it hard to want to level alts past 89.
- 2>No flying till 90, cant even fly when dead (Imo, Blizz should make it so you can buy flying for alts after 85)
- 3>Dailes, dailies, more dailies, how about some moar dailies, and then some dailies, talk about overkill
- 4>Alot of mobs have to much health thus making some dailies a chore at 90 to do.
- 5>Did I mention dailies?
- 6>The broken LFR loot system
- 7>Grind from 85 to 90 pretty isnt THAT bad but still it really slows down but 13 million from 85>86, yikes!
- 8>The overall Disney-vibe feel of the xpac lacks the coolness of the Classic, BC, Wotlk epic feeling.
- 9>Some quests are just terrible (those ones in Jade Forest where you control chars in a story, Im looking at you)
- 10> Oh yea, I forgot.................Dailies!
Now, Blizz did get alot of things right since the last time I played in Wotlk. I love how its real easy to find groups for DR, LFR, etc. I also like how you dont need a raid group to solo old raiding content. Also the monk class is pretty nice. The graphics also in MOP are pretty top-notch.
My biggest beef from the list above all is the gated rep, thus pretty much forcing you to do dailies on alts that sometimes are just a chore to do, even on your main. Yea sure you can go around the rep gear by buying BOE epics (if you are rich) and try your luck with getting an epic in Heriocs, otherwise you are at the complete mercy of RNG (like the loot system is borked imo)
That is just bad design imo, why Blizz doesnt have a system like in Wotlk is beyond me. If you want leet-skillz herioc raid epics, then you gotta really earn it, but if you are casual and just want some badge gear style epics or epics from herioc dungeons (like in those ICC herioc dungeons) then thats good too. Really hope Blizz listens and changes these things ive listed in their next epac.
Tbe Repopulation will be what SWTOR shouldve been.
Comments
Yes, to all of this.
I can't stand the emphasis on dailies. I do not want to get another class to level 90 and I am fed up of the gear treadmill already. I don't like the farming stuff either... very boring.
I would add the lacklustre new talent system.
Playing MUDs and MMOs since 1994.
Ah ya, forgot to add that about the new talent system.
Tbe Repopulation will be what SWTOR shouldve been.
The biggest mistake they made with MOP is that I'm not 7 years younger with a lot more free time on my hands.
They really messed up on that one.
P.S.: talent system wins hands down as the singlemost disappointing thing about MOP.
http://lyrics.iztok.org/verse/Lynyrd_Skynyrd/Simple_Man/80615
The complete butchering a talent system into... well, no longer a talent system. Seriously, why not take out gear stats and all and just make it based of iLevel where it automatically makes you better without thought? Oh while we are at it, why not make it so you can hit one button so we don't have to have the already simplified 'rotations' for things like dps being to difficult and thought provoking and we can let players watch their characters play for them.
The extreme dumbing down of the game combined with trivlizing a players work within months, forcing 'dailies' of sorts to progress is what makes MoP and wow in general a very lack luster game to play or revisit. TBC, while flawed, at least seemed to be going in the right direction. it feels like to much of the bad parts of TBC was taken and the good dropped as each expansion has made the game a worst and worst experience for everything good there has been dozens of bad things added. Literally, the only thing in MoP that interests me is Monk with everything else being a step down.
I like the talent system now, mainly cause I don't have to click 100 times when I respec.
I believe the new talent system fits a large portion of the audience. As far as I can tell, WoW's goal is to be a fun and accessible game. The old talent system allowed for the creation of "bad" specs and was pretty much broken down into min/max cookie cutter specs that everyone used if they cared enough to look on the web. The new talent system means it's impossible to create a "bad" spec. Every talent has worth and the combination of all of the talents and glyphs allows a class to play the way you want it to, to an extent.
I felt the same way about the new talent system when I first saw it. After playing with it and giving it some thought, I can see why they changed it.
Just one consideration:
you can love WoW or you can hate it (lore-wise, gfx-wise etc...).
The real problem of this game is the combat system. It's the worst example of a combat system in a p2play game I have ever seen.
Yeah i took that 10 day trial for MoP.
Im sure there are people in this thread that are saying WoW is great but honestly if WoW released today it would die faster than Tabula Rasa...
I've been away from WoW for a while... TERA interested me more than my recent WoW try, So did SWTOR and TSW and GW2 and RIFT!
WoW happens to have this insanely large playerbase that has sticked with the game for years, these guys don't play other games... its WoW everyday, every waking second of their free time. its like a cyber cult.
Take a break from wow... maybe for three years and come back. Its an aged, inferior product. the combat is slow, the classes are simplistic, the graphics are low tech, the UI is horrid, The quests are cookie cutter, the dungeons are samey, the crafting is worthless and the AH is controlled by the gold farmers.
I bet you anything, take a person that never played a MMO before, have him/her play Guild Wars 2 or SWTOR or even TERA for a few months, then give them a copy of World of Warcraft. WoW would be uninstalled in less than a day.
Playing: Nothing
Looking forward to: Nothing
BS.
WoW has 9.6 million paying subscriptions or ... > 1 billion dollars revenue as we speak.
The rest lays in the cords, mostly in bed with life support.
The situation is THIS dramatic that WoW no longer even HAS a competition in the subscription field anymore.
All the rest has gone free to play as no one was even willing to pay a sub (well except EVE and 15% of the initial Rift servers housing a few hundred people...)
So. Clear BS. yeah just ignore the fact WOW makes > 1 billion dollars each year.
One word: open seamless world of Azeroth blows ANY loading screen of failed sub based games like SW TOR/ Tera or that free to play stuff in GW2 right out of the water. Not even talking about seamless cross server open world play.
The rest is not even nearing, the gap was never wider than before in basic infrastructure and revenue (and I am sure Titan will blow anything even further away when they'll start over from scratch).
You have no clue what you are talking about. Rift has 250k+ subscribers, most servers are high pop, they recently upgraded the server capacities so they are pretty much busy 24/7. WoW may still have a big following, but lots of people have moved on or only log on because they have 6 years invested in their characters.
Just because you measure success by dollar signs doesn't mean others do, a lot of people have been disenfranchised with WoW since BC/WoTLK. You don't have to have 9.5 million subs to be successful, and Trion and other companies know this now.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Hm? Really?
The combat in WoW is pretty fast-paced, nicely animated and responsive. Seems to flow perfectly fine for the most part.
What I don't know enjoy about the combat really has nothing to do with it: elitist pricks with their damage counters who get pissed that you didn't research and memorize the exact combination and timing of every skill for max DPS, whether the dungeon is getting cleared perfectly fine or not.
Were cookie cutter builds better for the game? I would like a serious answer...there was 0 build diversity in the old talent system.
Please don't compare WoW's dedicated following and current active hours (suggesting that nobody plays wow, they only login for an hour so "see whats up") by its player to Rift's, with the implication that they are even remotly close, it just makes you look silly.
Have you not played Rift? its a P2P game with the exact same combat system, only slightly slower paced...lets not even bring up EVE online.
Me thinks you have not seen very many P2P MMOs.
It does good instanced dungeon though, but so do lots of other mmos - rift, tsw, Aoc, lotro, eq2 etc.. just wow got there first. (well ok Ao was before and eq2/coh were around sane time as wow)
Another thing I liked in wow were class specific mechanics and quests, such as getting the warlock pets, warrior stances, rogue poisons, warlock and paladin mounts etc.. though I gather they've homogonised and taken that stuff out now, wouldn't know haven't played since about a month after bc launch.
Out of all you just mentioned, the only thing removed or "homogonised" were the quests to obtain the warlock pets. The pets themselves are still there, but the vast majority of players did not like traveling from eastern kingdoms to kalimdor just to speak with an NPC in order to get the pet itself. Everything else is still there (warrior stances, rogue poisons, paladin and warlock mounts etc), therefor you "understanding" of the sate of the game is quite misunderstood.
mists of pandaria seems to me like one giant grind enhanced 100 times over.
everything about it felt like a grind, i know wow is a grindy game but there used to be small things in between the grinds, pandaria is just a grind.
even listening to the story felt like a grind to me.
it stopped being a game at some point.
maybe it was always just a grind but for whatever reason it didn't feel totally like a grind to me the way mists of pandaria has.
WoW in its current form is nowhere near the grind it used to be in Vanilla/BC....the problem is that they started pretty much handing you free gear at the end of the last 2 expansions, therefore as soon as they introduce something even resembling a "grind" (aka, not free loot), people lose their minds.
The next raid tier will not completely negate the previous, as has been common place in wow since Wotlk. Back in Vanilla/BC, your new toons had to run tier 1 in order to do tier 2, then tier 2 in order to do tier 3 etc etc.. Wotlk intorduced 5 man dungon "make up mechanics", so new toons could jump into the latest tear with no progression. They are going back to actial tier'd progression, whcih in my view, is way more healthier.
What will more than likely happen though, are more posts about how "grindy" the game is, simply because stuff isnt just given to you anymore (like in the previous 2 expansions).
i don't know, trying to gain the 15 reputations or whatever it is over a long period of time sure felt like a grind to me.. i logged in, did my daily reputation quests and by that time i was pretty much done playing.
what is that? i pay to log in and do a monotonous daily quest over and over each day?
and on every character no less.
For me, it's that they still haven't learned how to do meaningful world PvP. I'm done with instanced PvP, forever.
I recently started playing WoW again after a long hiatus, and I couldn't believe how much the game has changed. Two things that I really like are:
1. The ability to use your rare mounts on all of your characters now
2. The ability to cage your pets and sell them. I have some rare loot card pets that I am going to sell on the AH. Last night I saw that someone has listed one of the pets like I have for 50k on the AH...CHA CHING!!!
I am having a blast with the MoP content right now. The thing that made me quit before was the reputation and daily quest grind. So, after I get all 5 of my level 85's to 90, I may end up quitting again. But for now, I am having fun.
What is the goal/reason of doing dailies? Gear. The only reason to do dailies each and every day is to gain access to their gear, which goes back to what I just said. Nowhere in my post did I say that dailies were not a grind. I hate dailies with a passion, so I ended up raiding instead for my gear (which is a choice everyone can make, and pretty much always has been the main way of getting gear). My point was that the grind is nowhere near the lvl it was in Vanilla/BC, its just that gear is no longer just handed out freely, you have to work for it, which has people upset.
You literally confirmed the point I was making.
the point of doing dailies isn't specifically gear, i don't raid... there's also mounts and other odds and ends and just the simple case of completion.
i did the dailies because what else is there to do? that was my point.
i don't care if i have to work to get something if i'm having fun and it feels like a game doing it.
point being i had fun in the past, i didn't with mists of pandaria so something's off.
Blizzard made some decent strides and improvements over the years, but WoW at this point is dated. Themepark based games are dated. The "wack-a-mob" combat system is old. The way of the future for MMOs is a good combination of both Themepark and Sandbox. Players should be able to level at the same rate, regardless if they'd rather kills mobs or grind quests. Of course, exceptions for increased leveling if they can kill quickly and knock out quests quicker.
In any case, back on subject, the talent system de-evolution into what it is now is what keeps MOP from being worthwhile. I stop short of saying "making it great" since I've been done with WoW for 2-years now.
Give me a new "Warcraft" that is skill based and more free-form, and more action-based combat.
Raquelis in various games
Played: Everything
Playing: Nioh 2, Civ6
Wants: The World
Anticipating: Everquest Next Crowfall, Pantheon, Elden Ring