While this one seems to be looking less and less interesting to me I wouldn't exactly call it a failure. Then again I find time after time people on MMORPG.com have a different definition of failure.
it is extremely common here to equate a game going free to play with it failing. why are so many of you guys acting like you don't know about that.
so many people express their derision for a game and predict its failure before the game releases with comments like "it'll be f2p in 6 months lawl amirite u suk."
i'm not saying its right, but don't act surprised that this dude equates free to play with failure.
It's doing fine in the east. It's very close to fail in the west thou, not many people wanna play a game that is out on their region one year after the release, 6 months have passed, a year will come soon. I know that Korean is a hard language but taking more then a couple of months to translate a game is too long. I think that Trion has given up or they just don't care.
BTW the game has the F2P label in Korea but that ain't what's going on. The game is P2P with an option to play with a trial account. I don't think anyone will play longer then 2 weeks with a trial account you can't do sh*t.
Originally posted by Eir_S Maybe because it promised to be a sandbox and ended up a themepark with bad running animations and boring combat.
Actually the players oherhyping the game promised sandbox, developers never said sandbox.
People saw crop growing and player housing and scream sandbox for whatever reason. People do it all the time with games that are not sandboxes.
Then it came out that its a quest hub themepark with a Farmville instance. Still people blow the sandbox horns.
All overhyping like this does is create a lot of disappointment. Not sure why people do this. Same could be said for a lot of games that would have been just fine as mid sized games...but ended up as flops because of the hype.
When i 1st heared about AA i was totaly hoping it would be Eve Online in a fantasy setting. Now 2 years later its a themepark mmo with a few zones open for pvp with a few sand box elements. Most shit in instanced....even the sieges -_- They are putting in things in the game like cars and shit man wth...
The whole immersion and vibe this game had is gone, for me at least.
I rather play a solid themepark then a half assed sandbox.
I dont think this is going to end well, Koreans already leaving this mmo so fast after release means there are lots of things not good in this mmo. Here in the west things can change, but i wont hold my breath if this goes flat on his face to.
It's doing fine in the east. It's very close to fail in the west thou, not many people wanna play a game that is out on their region one year after the release, 6 months have passed, a year will come soon. I know that Korean is a hard language but taking more then a couple of months to translate a game is too long. I think that Trion has given up or they just don't care.
BTW the game has the F2P label in Korea but that ain't what's going on. The game is P2P with an option to play with a trial account. I don't think anyone will play longer then 2 weeks with a trial account you can't do sh*t.
I wouldn't be surprised if Trion has not recieved the game at all yet. So far they have shown to be pretty sensible and hard working so I don't buy that "I think that Trion has given up or they just don't care."
Then it came out that its a quest hub themepark with a Farmville instance. Still people blow the sandbox horns.
....
Farming is instanced? That doesn't sound correct.
Player-made housing, ships, farming, PVP trade runs, mount breeding, faction-contested territory. Sounds a lot more sandbox than any AAA swords & sorcery title we've seen.
Originally posted by dandurin Originally posted by Strangerous .... Then it came out that its a quest hub themepark with a Farmville instance. Still people blow the sandbox horns.....
Farming is instanced? That doesn't sound correct.
Player-made housing, ships, farming, PVP trade runs, mount breeding, faction-contested territory. Sounds a lot more sandbox than any AAA swords & sorcery title we've seen.
You have a few instances, 2 - 10 man raids and a BG, everything else is in the open world.
I dont think this is going to end well, Koreans already leaving this mmo so fast after release means there are lots of things not good in this mmo. Here in the west things can change, but i wont hold my breath if this goes flat on his face to.
What we have here is people that don't know what they are taking about.
Lets see. AA releases as a P2P MMO, subscribers start leaving and game is forced to go F2P to survive.
Please tell me how you define success.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.' -Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid." -Luke McKinney
What we have here is people that don't know what they are taking about.
Agreed. A financial report one year after launch on the other hand usually tells the truth so I have a feeling we will get some real info about how the game is doing very soon.
I never seen a failure that earns a lot of money or a success that loses money. Player numbers can be manipulated or counted weird while a game going F2P only means that the devs though they will earn more money that way.
And no, I don't have enough info to call anything about the game myself just yet.
It's doing fine in the east. It's very close to fail in the west thou, not many people wanna play a game that is out on their region one year after the release, 6 months have passed, a year will come soon. I know that Korean is a hard language but taking more then a couple of months to translate a game is too long. I think that Trion has given up or they just don't care.
BTW the game has the F2P label in Korea but that ain't what's going on. The game is P2P with an option to play with a trial account. I don't think anyone will play longer then 2 weeks with a trial account you can't do sh*t.
I wouldn't be surprised if Trion has not recieved the game at all yet. So far they have shown to be pretty sensible and hard working so I don't buy that "I think that Trion has given up or they just don't care."
while i agree that Rzep's assessment is not realistic at all in its evaluation of a major developer, it is also not accurate that Trion has not received the game. i am not sure how long they have had it, but they were able to preview it, in Korean, at E3 and their twitch.tv channels occasionally mention it.
are they doing their best? more than likely, there is more to bringing a game over from a completely different culture than simply slapping the language into google.translate and then pasting it back into the code.
is it as fast as folks would like? or will it release in time to still ride some of the hype and good will its garnered over here? unlikely.
"There are at least two kinds of games. One could be called finite, the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing play." Finite and Infinite Games, James Carse
Originally posted by Eir_S Maybe because it promised to be a sandbox and ended up a themepark with bad running animations and boring combat.
The only game recently with bad running animations and a terrible theme park is GW2, AA was never sold by the devs as a sandbox mmo, in fact they have said on many occasions that it also is a theme park and a hybrid.
If western reporters and followers label the game a sandbox then that's not the devs fault.
As for AA failing in the east, the OP obviously doesn't know wtf he is talking about.
ArcheAge is now in it's first phase of beta in China, last i heard is that China is in the east.
Closed beta keys are going for y999 which is 160 usd and they are being snapped up.
The OP really make some silly threads without actually doing any research, you would actually benefit from doing the same before making silly comments.
Originally posted by bound4hades What we have here is people that don't know what they are taking about.
Told that already a few times, there is too much crap and misinformation going on about AA here. People are talking nonsense: they are shit-talking about features which are working well in AA, while ignoring the real problems with the game.
And most of them don't have a single clue what F2P AA covers and how it works, if they would take 5 min to search for it, they would be talking differently, and would be able to see that the F2P is just a marketing label and that in reality AA is still P2P with a CashShop.
Originally posted by bound4hades What we have here is people that don't know what they are taking about.
Told that already a few times, there is too much crap and misinformation going on about AA here. People are talking nonsense: they are shit-talking about features which are working well in AA, while ignoring the real problems with the game.
And most of them don't have a single clue what F2P AA covers and how it works, if they would take 5 min to search for it, they would be talking differently, and would be able to see that the F2P is just a marketing label and that in reality AA is still P2P with a CashShop.
Originally posted by nerovipus32 The subscription model doesn't really work anymore unless you have a huge dedicated fanbase pre-launch e.g wow.
This is a false statement.
Games have n problems attracting people even with a price tag + subscription. Rift sold over 600k boxes its first month and over a million by the 6 month mark. SWToR sold a few million. If it was the model that was the problem they wouldnt have sold that many copies in the first place.
What we have here is people that don't know what they are taking about.
Agreed. A financial report one year after launch on the other hand usually tells the truth so I have a feeling we will get some real info about how the game is doing very soon.
I never seen a failure that earns a lot of money or a success that loses money. Player numbers can be manipulated or counted weird while a game going F2P only means that the devs though they will earn more money that way.
And no, I don't have enough info to call anything about the game myself just yet.
That's fine from investor perspective, althrough I am a player. Obviously for me it'll matter if I like game and how it is coming forward. Very financially succesful game can be failure in eyes of consumer and vice versa - game that is great / success in eyes of some players can be failure from financial investor point of view.
Originally posted by nerovipus32 The subscription model doesn't really work anymore unless you have a huge dedicated fanbase pre-launch e.g wow.
This is a false statement.
Games have n problems attracting people even with a price tag + subscription. Rift sold over 600k boxes its first month and over a million by the 6 month mark. SWToR sold a few million. If it was the model that was the problem they wouldnt have sold that many copies in the first place.
P2P games aren't about selling the boxes but retention rate. So yes it is the model which is the problem. As proven yet again by AA.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.' -Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid." -Luke McKinney
Comments
Has it failed?
I see it has gone F2P in Korea is that what you mean?
This one dropped of my list of interesting games a while ago so I really do not know.
While this one seems to be looking less and less interesting to me I wouldn't exactly call it a failure. Then again I find time after time people on MMORPG.com have a different definition of failure.
What fail, it's 10th in the list:
http://www.gamenote.com/rank_ongame/
it is extremely common here to equate a game going free to play with it failing. why are so many of you guys acting like you don't know about that.
so many people express their derision for a game and predict its failure before the game releases with comments like "it'll be f2p in 6 months lawl amirite u suk."
i'm not saying its right, but don't act surprised that this dude equates free to play with failure.
It's doing fine in the east. It's very close to fail in the west thou, not many people wanna play a game that is out on their region one year after the release, 6 months have passed, a year will come soon. I know that Korean is a hard language but taking more then a couple of months to translate a game is too long. I think that Trion has given up or they just don't care.
BTW the game has the F2P label in Korea but that ain't what's going on. The game is P2P with an option to play with a trial account. I don't think anyone will play longer then 2 weeks with a trial account you can't do sh*t.
Actually the players oherhyping the game promised sandbox, developers never said sandbox.
People saw crop growing and player housing and scream sandbox for whatever reason. People do it all the time with games that are not sandboxes.
Then it came out that its a quest hub themepark with a Farmville instance. Still people blow the sandbox horns.
All overhyping like this does is create a lot of disappointment. Not sure why people do this. Same could be said for a lot of games that would have been just fine as mid sized games...but ended up as flops because of the hype.
When i 1st heared about AA i was totaly hoping it would be Eve Online in a fantasy setting.
Now 2 years later its a themepark mmo with a few zones open for pvp with a few sand box elements.
Most shit in instanced....even the sieges -_-
They are putting in things in the game like cars and shit man wth...
The whole immersion and vibe this game had is gone, for me at least.
I rather play a solid themepark then a half assed sandbox.
I dont think this is going to end well, Koreans already leaving this mmo so fast after release means there are lots of things not good in this mmo.
Here in the west things can change, but i wont hold my breath if this goes flat on his face to.
I wouldn't be surprised if Trion has not recieved the game at all yet. So far they have shown to be pretty sensible and hard working so I don't buy that "I think that Trion has given up or they just don't care."
Farming is instanced? That doesn't sound correct.
Player-made housing, ships, farming, PVP trade runs, mount breeding, faction-contested territory. Sounds a lot more sandbox than any AAA swords & sorcery title we've seen.
Farming is instanced? That doesn't sound correct.
Player-made housing, ships, farming, PVP trade runs, mount breeding, faction-contested territory. Sounds a lot more sandbox than any AAA swords & sorcery title we've seen.
You have a few instances, 2 - 10 man raids and a BG, everything else is in the open world.
What we have here is people that don't know what they are taking about.
Lets see. AA releases as a P2P MMO, subscribers start leaving and game is forced to go F2P to survive.
Please tell me how you define success.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
Pretty much this for me
Agreed. A financial report one year after launch on the other hand usually tells the truth so I have a feeling we will get some real info about how the game is doing very soon.
I never seen a failure that earns a lot of money or a success that loses money. Player numbers can be manipulated or counted weird while a game going F2P only means that the devs though they will earn more money that way.
And no, I don't have enough info to call anything about the game myself just yet.
while i agree that Rzep's assessment is not realistic at all in its evaluation of a major developer, it is also not accurate that Trion has not received the game. i am not sure how long they have had it, but they were able to preview it, in Korean, at E3 and their twitch.tv channels occasionally mention it.
are they doing their best? more than likely, there is more to bringing a game over from a completely different culture than simply slapping the language into google.translate and then pasting it back into the code.
is it as fast as folks would like? or will it release in time to still ride some of the hype and good will its garnered over here? unlikely.
"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse
The only game recently with bad running animations and a terrible theme park is GW2, AA was never sold by the devs as a sandbox mmo, in fact they have said on many occasions that it also is a theme park and a hybrid.
If western reporters and followers label the game a sandbox then that's not the devs fault.
As for AA failing in the east, the OP obviously doesn't know wtf he is talking about.
ArcheAge is now in it's first phase of beta in China, last i heard is that China is in the east.
Closed beta keys are going for y999 which is 160 usd and they are being snapped up.
The OP really make some silly threads without actually doing any research, you would actually benefit from doing the same before making silly comments.
Told that already a few times, there is too much crap and misinformation going on about AA here. People are talking nonsense: they are shit-talking about features which are working well in AA, while ignoring the real problems with the game.
And most of them don't have a single clue what F2P AA covers and how it works, if they would take 5 min to search for it, they would be talking differently, and would be able to see that the F2P is just a marketing label and that in reality AA is still P2P with a CashShop.
And to OP: NO, AA did not fail on the East!
Perhaps this will help the uninformed.
http://www.mmoculture.com/2013/07/archeage-korean-server-welcomes-age-of-free-to-play-today/
This is a false statement.
Games have n problems attracting people even with a price tag + subscription. Rift sold over 600k boxes its first month and over a million by the 6 month mark. SWToR sold a few million. If it was the model that was the problem they wouldnt have sold that many copies in the first place.
That's fine from investor perspective, althrough I am a player. Obviously for me it'll matter if I like game and how it is coming forward. Very financially succesful game can be failure in eyes of consumer and vice versa - game that is great / success in eyes of some players can be failure from financial investor point of view.
I always thought it was obvious to everyone.
P2P games aren't about selling the boxes but retention rate. So yes it is the model which is the problem. As proven yet again by AA.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney