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If you could recreate this game from the ground up to still be an ESO game (meaning it must still fit the IP)
While using the same budget that it cost to make ESO, and limited to the same engineering tech (meaning nothing years ahead of us )
How would you recreate the game? What design changes would you make and why?
What things would you keep the same?
Philosophy of MMO Game Design
Comments
Get rid of the levels and make it skill based.
1 big open world instead of loading screens online
make massive public SOLO dungeons that last longer then 5 minutes, make it double or triple layered and make it hard depending wich zone you are in.
And give some damn REWARD for completing it.
Dolmans idem dito - spawn more enemy's or more spawns, make it 20 to 30 minute zone event and spawn a big phat boss at the end that requires a group of at least 10 players.
And REWARD people with something worth it.
Dungeons should be HARD and REWARD accordingly as i have done all dungeons from low to Vet levels and i often get nothing but a white item or soulgem.......
Fungel Grotto Veteren gets the award for hardest dungeon but often drops nothing -_-
World Bosses - it should have been EPIC boss fight, make it a 50 man raid requirement to down it, make it a challenge for a group that large instead of 2 people killing it and......no REWARD <---its a common theme in eso for effort put in to give nothing worth for the trouble you went trough.
Just a quick tought on how it should have been.....
I think that ESO is in for a world of hurt and isnt going to keep the subs needed to stay afloat in the ruthless world of mmo's that launch sub based.
Not in its current state and carrot on a stick design.
Veteran zones and its quests are a chore and most solo boring road i ever played in almost 2 decades of mmo's.
And the road to V12 "soon' is not going to be more appealing for peopl who already quited the game due to the horrible long solo expirience.
My 2 cents.
What Mothanos said was pretty spot on.
I'd also add some more PvP options, rework Cyrodiil so it does't lag out as much (for all I care it could be 1/2 the size, running for 15 min seeing noone is meh, and make it last idk 30 days instead of 90), fix skills so they work, fix collision so ur toon doesn't get stuck on every grass blade, fix jumping so you can actually jump over 0,5m objects like a boss, improve skill animations.
Personally I'd also like to see more than 5 skills on the bar (thank you consoles... ) and perhaps few more skills (been spamming pretty much the same 5-7 skills for 150 levels). More mobs variety. If they have veteran levels...make them separate for PVE and PVP (with PVE ranks not affecting PVP). I guess siege mechanics could easily be converted to sea battles in the future (dunno, PVP map). Less phasing.
And...do a zone, GTFO, never come back. Make some reason why people would come back except gathering. Less zones, have maybe owPvP for max level instead of veterans, raid open world bosses in PVP zones (idk dragonz for Skyrim fans heh). So basically, less quantity, more quality. I'd be perfectly fine with 1-50 and then a plethora of things to do...instead u get the equivalent of 100 more borefest levels. I guess they wanted VR1-10 to be something extra or dunno, something that people will take easy, but everyone (well, everyone that I know) wants max level and then do stuff. And there isn't that much to do. And a lot of it is boring/broken.
I really love the game..... Enjoying it very much
but the thing i would change would be factions......
Every action, kill, quest, answer to npc and many more would influence your factions...
still PvP and PvE would be sepperated, but building your factions in PvE would finally lead to your PvP faction...
because next to dozens of PvE factions there would be several PvP/PvE factions...
I would suggest redoing cyrodiil with 9 of these player factions and 3 NPC (imperials, molag ball, new force)
the player factions would be player ruled
This faction based system including a divine and a justice system would make every choice a meaningfull one...
on top of that i would set max level for every PvE zone... Just like in GW2... And higher level players would automatically be addapted to the and downleveled to the max level for that zone...
i would add more dynamics to the game world.... Dont attack an anchor, it becomes an invasion... Also i would add some of the dynamic events from Gw2..
I would add dozens of skilltrees only available when you have a certain faction with thes NPC factions.... Wuth many of them being mutuall exclusive...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
he said current tech... it's near impossible to make a game one large open world, you can give the game a seamless feeling, but there will always have to be load screens etc... or people would have to be using unrealistic specifications on machines to play it, not to mention the server hardware, and no.. your $3000 gaming PC wouldnt cut it.
yea, seems legit, and then make it single player again because your ideas wont work in an online game.
just my 2 cents.
"I'll never grow up, never grow up, never grow up! Not me!"
he said current tech... it's near impossible to make a game one large open world, you can give the game a seamless feeling, but there will always have to be load screens etc... or people would have to be using unrealistic specifications on machines to play it, not to mention the server hardware, and no.. your $3000 gaming PC wouldnt cut it.
Wrong! works fine on my $500 rig
It's possible.
If you are interested in making a MMO maybe visit my page to get a free open source engine.
he said current tech... it's near impossible to make a game one large open world, you can give the game a seamless feeling, but there will always have to be load screens etc... or people would have to be using unrealistic specifications on machines to play it, not to mention the server hardware, and no.. your $3000 gaming PC wouldnt cut it.
Strange as Archeage is doing just that and its korean release / beta was in 2006 ?
Not saying zero loading screens but a loading screen every 5 to 10 minutes is kinda crap isnt it ?
loading screens when you change zones, loading screens when you teleport... it's zones about the same size as ESO for comparison
Edit - the reason you notice it more in ESO, is because of the solo / public dungeons, quests sending you inside buildings etc... 90% of the quests i did in AA on the way to 50 with toons on both factions were outdoors, and the ones that were in buildings where i had to open doors to get into the building i had a loading screen.
sorry, is that where you showed me all offline rendering off a game environment without 1000000s of people connected too it and very low detail assets, i'm actually studying 3D modeling / animation and game development, i've used unity engine and unreal 3 during the course of my studies thus far and while you can make massive impressive zones, making a completely seamless world let's say the size of ESO for example, the zones are pretty big and there is a fair few of them even if they are quite repetitive, is technical limitations, the amount of data that can be rendered and loaded into system ram, even when using HDD space as virtual ram you run into roadblocks, thats without counting again the multiplayer aspect of the other players polygon models rendering with the zone you're in....
That is the real problem... people think they know what a game should be and have no actual knowledge of what makes a functional game.
You want 100% open world... guess what there goes your graphic, tune it all down..
The only thing I would have done differently would be to make it no hard choice factions. Instead, you choose faction by playing the game and picking a side in game... instead of being blatant with the factions... make it more subtle and political...
Thats Bullshit to the misinformed.....There are already MMO's with large worlds (not zoned) one example www.wurmonline.com....written in Java....Huge server worlds!!
with graphics that looked like 3d ultima online... read my post above, there is technical limitations i'm talking about about MMO's with graphics that dont look like from the 90's running in java
The lower your Poly / Texture maps are the greater the distance you can load into your ram. look at it that way.
does this look like 1990's? I built this house myself in Wurmonline.com... full blown terraforming and building your very own place has ruined me for other MMO's that can't even compare - like ESO... what a let down..
I'm enjoying the game the way it is. The only things I would probably change are ...
1) Seemless world. Getting rid of loading screens.
2) Implementing at least one, better one per zone, deep exploration dungeon that only allows to ressurect to the entrance and that does not offer a map.
Most of the other things I would like to see have already been announced to be released this year. So, I'm fine.
yes, the graphics look like they're out of the 90's, thats an incredibly low polygon count on the modeling and the texture maps are very low resolution. I dont expect you to understand what i'm talking about because obviously you dont, i'm sure the game is great and you have masive zones... WoW seems like it has a seamless world too, it doesnt zone borders are esentially dumping the previous zone out of the memory and streaming the new zone into it as you fly along.. again WoW has very low texture maps but the character models are getting upgraded in poly's, WoW has smart tech when it comes to zone loading... other games dont seem to worry about this so much anymore. That being said, you can to some degree fake an open seamless world but again it comes at the expense of graphic detail because RAM can only hold so much information.
I really wouldn't make an MMO for this IP at all. I honestly think no one was really asking for it either.
Instead, I would have liked to see a next game in the line of the singleplayers that allows for co-op, or perhaps even public servers with a limited amount of players who would be able to either help or confront each other.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
see, you guys want ANOTHER Game. you wait for elder scrolls coop. not online.
so why change ESO? enough of us are liking it (i surely am).
that's exactly what happened to WoW and SWG and other mmos. they had a good game and "listened" to the community.
game changed according to the crying masses and who would have thought, people started to bitch again ^^
some of us just like to complain as it seems.
you dont buy a porsche and then go to the designers and tell em to give it a bigger trunk and make it more family-style, but that is EXACTLY what you do atm.
"I'll never grow up, never grow up, never grow up! Not me!"
so say we all
A world that goes from coast to coast going for more of a connected feeling, I want to mount up and ride my horse through the world.
Horizontal progression. I think it would make much more sense as my character has not felt any more powerful, I just add new skill which I may use ( really haven't as most of my skills i have been using for a while) .Since going through v1-6 ( currently not wanting to repeat the last faction quests) I felt like I lost my epicness feeling of 50, back to being a scrub running meaningless errands since no one knows me.
Really if I could combine many of Age of Wushu elements with ESO i would be forever happy. Some are NPC's react to players on horses , no phasing, open world pvp with bounty and prison system ( open world pvp isn't needed as I don't even think of pvp when thinking of Elder Scrolls, just something I enjoyed from AoW ), as well guild lands and wars. AoW felt like a full world where ESO feels like zones that follow a very linear path.
NO PHASING. I hate phasing, I find it is the worst thing to put in an mmo. I hated it ever since I experienced it in WOTLK.
So, you rate games by the game engine that is being used instead of rating what the developers created? Interesting attitude. *rofl*
getting quite lame now how some people STILL dont get the difference between a prototype and a relase version.
this is NOT the hero engine. get over it.
"I'll never grow up, never grow up, never grow up! Not me!"
Now this is an excellent post for getting the mmo juices flowing!
1. Ban all controller options - keyboard only. Must be gaming keyboard - I will advise minimum specs when Zos take me on :-)
2. No forced solo instances, dungeons - let players decide if they want to group or not.
3. Remove the magicka/stamina restrictions. Let players use their skills to the full and increase boss/mob difficulty to compensate.
4. Bring in the Lich King as a final boss
5. Full pvp server
6. Battlegrounds - 2v2, 3v3 etc etc
7. Move EU server to an office at the end of my road
8. Flying mounts - portable across from WOW.
9. Remove this open world phasing - doesn't work well at all.
10. Make Sir Cadwell a permanent companion for all classes
11. Auction House
nb: take your pick - apart from the keyboard and server items - they are mandatory :-)