I am contemplating buying the 15$ sub for 1 month just so I can see if I like this game. My issue is I heard there is a major grind for gear before you can become effective in pvp, is this true? What exactly do you do when you start out? Just go around the world killing NPC's for PVE and running dungeons for gear? Would be nice if someone could help get me started and invite me to a clan but I am not 100% sure if I would stick around after 1 month, need to see if it is a MMO I would dedicate my time to.
Comments
No, it's not a major grind. You only need around 30k to be an effective fighter. Around 100k prowess you should have a fully fleshed out character.
How it works is, it's really fast to get your first role completed, and then additional classes take longer.
People with 300-500k prowess simply have more options, but they don't have any direct advantage over you.
Getting a good character isn't the hard part.. the hard part is the learning curve to be a good player.
There is a mentor system you can sign up for, to help ease that, and I would also recommend getting a good clan and getting into teamspeak with them.
People with 300-500k prowess simply have more options, but they don't have any direct advantage over you.
wrong dude dont give misleading info to people,if you have 300-500k pp you will soon have access to all spells/skills in game,
due to the new system and will be able to cherry pick from all schools,were as a new player with 30k will not how in gods name will said player be able to fight higher level players,he will be consantly cc and nuked.i have alot of time for df uw but please these guys who say its easy to level pp and you will be combat ready in a week stop the lies.
Okay, here is my opinion, coming from someone who has played and made new characters multiple times on both servers.
I am not going to praise AV nor bash them. I feel I am at a neutral opinion point about the game currently.
For a new player, you will face 2 challenges the first month. First will be getting prowess. Yes it will take a casual gamer, who played 3-4 hours a night roughly a month to get up to 40k prowess. At that point you will begin to have the stats needed to make a difference in PVP if you have been taught how to properly fight from someone who is willing to teach you the pvp basics. From there you will want to work your way up to atleast 100k, which is all up to you. Prowess will come at you from all over as you do stuff, but the fastest way is to just get out and do monster feats, which can feel like a huge grind.
Next grind comes in form of getting gear bags. This is currently being tweaked, for the good and for the bad. I see some players complaining that it is harder now for new players to get gear bags then before due to safe zone harvesting being nerfed into oblivion. At the same time, mob loot is being buffed. So once they get all the mobs taken care of it may be easier, but for now it seems for a new player to get the gear needed, it will be a time sink.
If you are a grind of holic and can get after it, you can get pvp ready in a few weeks with the right person guiding you, telling you which feats to do, and helping you get kills.
You will have access to all spells in the game, but you can only use 8 + 1 ultimate at a time.
New players will be able to "cherry pick" from all schools, just as easily as anyone else.
I don't believe this is true either.
I can gain over 2k prowess a week by playing 30 minutes a day, with the repeatable feats... And I'm over 300k prowess, so imagine without my diminishing return penalties. Also, factor in the regular feats will be fresh for a new player, so there will be possibilities for gains there.
Also, I have apprentices through the mentor program, who are gaining thousands of prowess in just a few days.
It should only take a couple weeks to hit 30-50k prowess, playing casually. You can do it even quicker with the support of a clan, who will help you level up.
Getting gear has become easier overall, with the addition of repeatable feats, new mob loot tables, and levy collections.
If you don't want to craft the gear yourself, acquiring the mats for it are very easy. Also, after this next patch, anyone will be able to wear any gear that drops in pvp.
Again, I would recommend any new players to join a clan who can offer a support structure, and teach you how to get by in the world.
Yes it is true.
You can just take a look at the official Darkfall forum to see what they are discussing. The grind is so bad and boring that almost all new players quit. For that reason the population is low and there is hardly no big battles. Sure some of the PVE players will tell you I`m wrong, but just read the forums yourself.
If you are really determine, can handle boring repetitive tasks, got time and like hard work in a videogame, then you should try it. After a few months you can join the awesome 3 vs 5 fights they have in that game. If you want something fun, try something else.
If AV decide to make the PVE leveling easier and the population gets big, Darkfall will be the most fun pvp mmo you will ever experience. It really piss me off AV chose to exclude all casual players from this game. It is so close to be a perfect pvp mmo.
Taking a look at what they are discussing on the official forums:
Black Chicken
"They can learn the game like we all did. Farming, crafting and becoming self-sufficient. Instant gratification leads will be the absolute death of this game. I went from 0 prowess to 40K in a week solely by myself with -no- assistance, all the while PvPing endlessly with previous DF-1 friends."
Catorino
"There is virtually no grind in this game what-so-ever. To prowess my second character I just did daily / weekly feats and it's almost 200k prowess now and before you ask, I didn't play my first char while doing it either, I was just enjoying the game a second time around."
monkey1
" for the love of everything darkfall, please stop complaining about the nearly nonexistent grind.. if they left because they need to go fishing or something, then they were looking for a reason to leave anyway."
Dreading A
"Darkfall has the least amount of "grind" out of any MMO - yet its all done in a live PVP environment where lots of awesome fun encounters can happen - yet you squeemish qwips take the forums to destroy our game - no the population is not a problem - and no, it is doing great you're completely fucking wrong."
Mycke
"You can very easily have a fully viable PvP toon in a week and less if with a strong clan. Even casual a month maybe 2 most for very casual.
I don't see that being outside the norm that much..."
Sure you cherry pick the quotes that supports your side as I pick mine
I was thinking more about the topics that have a two page discussion. He should read arguments from bouth side and make up his own mind.
That's majority of the thread.
The rest of it is Stormsblade and Xpiher spamming every other post.
I will help if you can define what you consider grind. Yes you have to kill mobs, gather resource and trade them for things you will need to make your char armor and weapon. Only top level PvPer doesn't need to grind as they attain more gear then they loose.
Everyone else have to perform some type of grind.
Recently AV changed the game where you can now go to a good mob spawn for an hour or two and get a lot of materials to sustain yourself. This game is not like PS2 or other arena game where there is no grind.
You have to be mentally prepared to die and loose all your equip gear to enemy if PvP goes bad and at the same time if you win in PvP you will be able to loot and take gear from enemy.
If you choose to be in a clan that is expand its territory there will be a lot of wars (sieges) and you have able to supply yourself with gear. However there are many casual clan where you can get away with less farming and war preparation.
The game got lots of pve grind for gear now. Most people talking here don't really seem to realize that because they still got their warehouses full with gear. I was "lucky enough" to loose most of my wealth to a clan spy not too long ago - so was able to have a new player experience (just with plenty of prowess point spent) and needed to grind 3-4h per day to have enough gear for weekend sieges. Of course I didn't have the time to do this every day so I had to siege in non mastery gear or even naked which wasn't much fun.
So be prepared to gear grind a lot if you don't win the majority of your fights. I had to and it was so boring that I quit the game after really enjoying it for the previous half year. I was happy that basic gear was easy to get by semi afk gathering in dz4/5 (now nerfed to crap). The pve grind for the expensive repair shards, food ingredients etc was already time intensive enough for my taste. Adding a grind taking multiple times of that, just for the basic gear required to play the game was a terrible idea imho.
This is an MMO it does have grind. Much reduced from the previous Darkfall. This is not an arena console shooter where everyone is the same without building a character or resources. If you don't like character building or harvesting/crafting or PvE and only want to PvP it could be difficult.
Edit: You should be viable in a month or less ,with the help of clannies. I soloed most of mine and it took 3 months.
And a person with 30k can get the same skills and with effective leveling be only 10% weaker than the person with 300k until they hit ~60k and the gap then is only like 3% until 100k. More options doesn't translate to more power when there is a skill cap.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
why these fanboys need to ly about certain topics about unholy wars .. i stil dont get it..
When Av patched this new rollpatch the grind has increased x3
When AV changed the function of basic stats compared to the class system..
Class-system - requiered around 35-45k prowness to have a maxout char.. including the boosters which had bigger impact on your char stats..
Custom-classes.. you need around 100-150k prowness to get one maxed out build.
100 in each stats you need to spend 80k prowness which is a must in pvp because of all the pools
I would say you need a decent month of daily gametime of around 6/7 hours a day to get this amount of prowness.. which consists of:
- killing 10 mobs of mobtype a
- killing 30 mobs of mobtype a
- killing 150 mobs of mobtype a
-repeat.. only different mobtype now.
tbh: it takes alot of time before you can really experience what unholy wars has to offer.
Some misinformation here.
To get a stat to 100 takes approx. 18K. However, you don't need 100 to be pvp viable. The last 10 points of a stat cost about 6600 prowess. As for the skills themselves, you can level them up to 50 at an approx. cost of about 500'ish prowess. It costs about 2000 prowess to max out a skill to 100.
The economy patch was a godsend. It essentially made active pve farming (like mobs) much more profitable than semi-afk harvesting. It got people out in the world farming for stuff. Greater risk comes greater reward. Also by adding in extra refining materials, it got the vet out farming or buying refining mats off of the noobs that were farming them. It has been great for the economy.
They also added many more daily and weekly feats that make getting prowess a lot easier. Also, have you been to the prowess monolith? The other day I went, and one other person was there, so we shared it and I got like 3000 prowess in the 1/2 hour that I was there.
Play the game and have fun, but if you are grinding then you are doing things wrong.
There is a decent amount of grind involved.
30 k Prowess is going to get you rolled. As someone else already pointed out. It's 18k just to get 1 stat to 100. Then there are the boosters.
I would say you would want close to 100k to be well rounded out. Even then you probably wouldn't be maxed out unless you didn't waste a single point.
Next is the resource grind. It's usually dealt with in one three ways.
1)Farm the resources yourself/semi-afk grind on an alt.
2)Spend money to buy gold to keep yourself supplied.(In my opinion this is how AV managed to keep the game going.)
3)Go around in a group and farm players.
The last grind is the skill grind. The veteran players do nothing but duel night after night. This game has a higher skill cap than most mmo's. Which means you are in for a grind to get competitive.
All that being said you can short cut the process significantly if you join a guild and make friends.
is this game worth playing if you arent completely looking to pvp only ?
Like is it worth playing if you dont only wanna pvp ?
2-3 builds that are similar only takes ~80k similar as in you use some of the same basic skills between all 3. 1 build to viable stats is 1 stat t0 100 (18k), useful skills to 50 (lets say 6 so 3k( , 1 set of 3 boosters (1800) + the cost of 9 skills (3k for ultimate, about 6k for the rest) and a second stat to 80 (about 6k). So viable status is ~40k of prowess.
My current set-up with 3 builds (1 farming, 1 dps, and 1 support) costs me ~130k and the dps build is completely different (different skills and boosters).
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
If you are not damn good at PVP, there are not many way to have PVP fun without grinding a lot just for some basic pvp gear. Scamming others or stealing a clan bank would work, but that will only provide you with gear for a limited time.
at the end of the day if you dont like playing the game .. leveling up your character getting new gear and so on then the game is not for you.. this is an mmorpg with character development you do not start out as a character ready to fight the best best pvper on the server 1v1.. it takes time to develop your character and thats what mmorpgs should be about..
Now I dont play DF:UW but it takes a hell of a lot less time to get your character to the basic pvp standard than it did in the origional darkfall.
If you dont like the idea of character development then check out planetside 2 or a similar fps style game..
I see character development as an important part of any MMORPG. I just don't agree on the idea that it has to be an excessive boring active PVE grind. Other games showed that you can create character development where you don't need to slap brain dead mobs till your mind goes blank. I still remember botting 24/7 for years in lineage 2, nearly nobody (except for a few more simple minded players, no offense ment) could bear that boredom on the long run.
As for getting basic gear being harder in DF, i wonder about that. My ex DF clan mates told me that in DF it was easier to get basic gear - even though enchanting added some extra grind then. Didn't that game have full gear pieces dropping?
Also I can't imagine why you would want to make basic PVP gear a PVE grind when there's so much non brain dead (aka FUN!) activities in the game that require the gear. In my eyes a full loot title where basic pvp gear is time intensive but really boring to get is a plain dumb idea. Making the best gear really hard to get is a good idea, but the basics? No way.
The grind is nowhere near as bad thanks to the diminishing returns change. I got a new player as my apprentice about a week and a half ago, after getting him into my clan I took him out trawling every so often but most of the time he did a few of the basic pve feats and habituals. He played for 3-4 hours a day and is now at 40k prowess, enough to be viable in group pvp and if he's lucky or good, solo. If you have someone to help you out with the basics (join a clan) getting prowess early on is not an issue.
Sick of the blatant misinformation people post about this game.
So you let someone trawl before trawling got nerfed to crap and try to sell that as "that's how it is". Quite the blatant misinformation if you ask me. And 3-4h a day is already half a full time job and that only if you ignore that you usually play more on the weekends. What normal person with a job and a family can affort to play 25-30 hours per week?