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This is what I've gathered.
You get your items back, but none of the materials. It's just gone. All the effort you made into making it, designing ti to be like yours, one month you decide -not- to sub, just for a reason , to take a break, bam, it's gone! Unless you pay every month?
I imagine this is going to be a major weakness in the game. People love housing in Sandbox. Seriously, one of the biggest things I hear about in MMORPGs are housing, housing, housing.
I can't imagine spending dozens of hours customizing my house the way I like, taking a break from the game, coming back and it's just gone. It'd demoralize me. I'd not want to sub again.
I understand for space reasons, i.e, a bunch of houses of people who never are coming back, but still!
Help get Camelot Unchained made, a old-school MMORPG, with no hand holding!
http://www.kickstarter.com/projects/13861848/camelot-unchained
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Advice to OP-
Don't ever play Rust.
Rust is not a MMORPG.
Help get Camelot Unchained made, a old-school MMORPG, with no hand holding!
http://www.kickstarter.com/projects/13861848/camelot-unchained
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Oh damn.
Building
Crafting items
items drop off mobs
lots of players at once
mybaaaaaaaad. its a moba
How is this different from subscription games with open world housing (ex: Ultima Online, Asheron's Call, EVE Online)?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
SWG had maintenance. Same deal, you had to keep paying.
Otherwise the abandoned housing becomes a blight on the game. Anarchy online had monthly fees as well, but players had so much damned money they set up their cities to be paid for for years with the credits in the bank. The game was overrun with cities that were essentially abandoned. The continuing players couldn't use the plots or anything of the sort. It's a real problem. And I for one think it's a good idea to require that anything in the world that occupies virtual real estate require an active subscription. Believe me, you want it this way.
well you'll get back your house in the mail, the problem is finding a new plot.
there are thousands of players waiting to take over your plot of land in an instant.
That wasn't the case with SWG. For better or for worse, servers were packed full of ghost towns once the vast majority of players left the game around 2005-2006.
Not sure why you mention AO in that light, as if that didn't happen to SWG as well. I played SWG well after the NGE, and let me tell you, there were ghost towns everywhere for years. Yes, SoE did purges later on, but there were still plenty of ghost towns and ghost shops in SWG.
It was a problem in both games.
I'm saying AA should be different.
Just to point out houses stayed in place in SWG forever you could come back 2 years later just had to catch up on upkeep to get inside
You get your house blueprint back..but your stuff goes open to loot. You can also gather more tax credits to pay in advance I think or family a property to others so they may be able to pay your tax and use your house while you are gone. It sure does have a stronger element to it to keep your subscription up than other games though for sure. Similar to UO back in the day.
50 players does not a MMO make.
Help get Camelot Unchained made, a old-school MMORPG, with no hand holding!
http://www.kickstarter.com/projects/13861848/camelot-unchained
I personally think housing locked behind a subscription payment was a great move. this is from there FAQ "As a protective measure against infinite placeholder accounts claiming precious land, ownership of real estate is reserved for paid players at launch." I'm sure there will be accounts made with the sole purpose of getting a plot of land and selling it for real money if the game is a success. This would be even worst if f2p gamers were able to do the same thing.
This is not a bad system really.. the land is limited in the game so just allowing people to own it forever even if they dont log on or whatever is a bad idea as you owuld be stopping players who are actually playing from owning land and enjoying that part of the game.
I dont believe you lose anything other than the plot of land you had built on.
You don't leave the game if your sub expires. You can still log in and play. People aren't going to like a Sub game pretending to be f2p.
Only patron status members can keep farms as the space for plots is limited.
Not paying your sub is byebye landplots.
Otherwise it would be easy to abuse this system, and we cant have freeloaders claiming all those plots now do we ?
when you lease an apartment and you let the lease expire should you be allowed to stay in your place even though someone else is ready to sign a new lease for that place? Same concept, when you let your patron status expire should you be allowed the benefits of a patron when there is someone else that is still paying for patron status but doesn't have a house cause all the plots were taken?
edit: I'm not a founder and probably won't even get patron status till after playing the game for at least a month, but I do see the reasoning behind this move.
"Who cares about others, the world revolves around me."
-A random human-