They gave a new meaning to Korean Grind. You can reach lvl 50 in about 60 hours or faster if you know what you are doing. But it is gonna take you about 60-80 hours of the worse grinding I have ever experienced in a mmo to reach max Vet level. That wouldn't be so bad if they weren't planning to get rid of the vet system entirely. I just don't have it in me to try to grind another character instead I'm gonna go off into the sunset and enjoy the non grind of GW2 or something else. I'm a pvp player which is why max level is important.
Are you onto something or just on something?
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if this is the worst grind you have ever experienced, you must be fairly new to mmo's TBH
yes there is a lot of content to tackle to get to max level, if its boring for you then maybe you should play GW2 or something more enjoyable for you.
i never got past level 30 of GW2 by the way, for me that game was beyond a snore fest.
This, this and this.
Grind in ESO is easy, I have grinded 3 characters from 1-V14 and my first character I quested the whole way and that was hella fun but took a LONG time. Took maybe 2 weeks of casual play while watching Netflix.
180 hours of grind is NO-THING.
Also if you are a PvPer max level is NOT important. It is only important if you are a BAD PvPer or if you want to do endgame PvE content (Raids and Vet dungeons).
As a level 10 DK I took down my fair share of Vets in PvP.
If you play MMORPGs for PvP, you're really in the wrong genre.
Now, which one of you will adorn me today?
I guess I need to educate you a little here. First of all you did not kill vets with a level 10 character that's just absurd. A level 10 character has 5 abilities 1 weapon of choice and like 15 skill points. Any vet player has over 60 skill points 10-30 abilities and 2 weapons of choice. If the vet was afk you could kill them but if they had 1 hand and 1 eye they woulda killed you quite easily.
Secondly to any pvp player max level is the most important because it helps you create your pvp build. If you die before you are max level you never know if the death was because of the level difference or because you had a wrong build. Sorry idk why you decided to make everything I said wrong by creating false scenarios.
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^This.
MMORPGs always have inherent imbalances tied into the vertical progression system that make them bad for PvP, in addition to developers being unable to fully focus on PvP (which is always a system complex enough with balance issues complex enough that it really needs the focus) because they need to spend time and resources on other aspects of the MMORPG as well.
Even non-vertical progression MMOs (Guild Wars 2, Ultima Online depending on your opinion) still have to deal with the free form issue, where PVP becomes inherently imbalanced due to the option to just recruit more players to your side (at least, the meaningful PvP).
Furthermore, the MMORPG engine itself has requirements that make the PvP not as seamless as other games. Of course, for those who wish for more focus on strategy than twitch/reflex/eye-hand coordination skill for PvP, I suppose this is actually a good thing.
I disagree..DAOC is still one of the best MMOs of all time if not the best of all time (at least for me an a LOT of other people) and what made that game the best WAS the PvP.
I agree that maybe nowadays since WoW pretty much ruined MMO players that MMORPGS is not the right genre for PvPs but that was not the case 10 years ago.
i have one character in each faction to avoid the grind. Things will get nasty when i have to move to a different faction and repeat the same thing i already did with another character. Thats where i stop playing.
I enjoy ESO but i only continue to play mmos until i start feeling the grind and there is no other choice but to keep grinding. So yeah, when my three characters hit max level, if there is no new content ill play something else until more content comes up.
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With all due respect sir, I played lineage 2 for half a year and only ever got halfway from 78 to 79.
Now this was years ago but I think old fashioned Korean grind is not what you think it is.
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This is so funny.
In original EQ it took me almost 70 hours to get through level 59 on my paladin, just level 59.
Seeing someone complain about 80 hours to get from the bottom vet level to top vet level as being a ridiculous grind is mind boggling, just mind boggling.
Keep in mind im not saying that i want it to take 70 hours to get through one level, but if thats the left side of the pendulum, complaining about this is the exact opposite side.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
Absolutely. This is exactly why I'm not playing anymore. I have my VR14 Templar, but I want to play other classes. The grind is horrible once you've already done it once or twice. I've got my NB up to VR 6 and a Sorc up to VR 1. Forget about the DK. And what if you want to do stam v magicka builds of each class? And what about all the skyshards? And AP?
I could do it if they left the grind spots in Craglorn, but going through the same exact quests again? No thanks.
I'm really surprised they haven't come out with the xp pots yet. It's just a matter of time. They will make a ton of cash of that. Plus, they will probably sell characters at max or with level boosts or something as time goes on.
I won't be around for that, though.
A lot of the AAA mmo's have fixed the grinding issue. The last game I felt like was kinda of a grind was Archeage but that only lasted about 20 hours then you were finished. Playing WOW,Rift,SWTOR, GW2 I felt that the grind was minimal and quite fun to reach max level. ESO has failed in this aspect of gaming.
To be fair... you feel the grind when you feel the grind. You can get tired and bored with just about anything. It's a personal thing.
Many months ago when I first hit the vet ranks and the vet mobs were very tough compared to how they are today, I had fun for a while with the challenge but by the time I got to Rank 5, I took a break from it and leveled alts, focused on crafting, etc. because it didn't feel like fun.
I've gone back and picked up my VR main again and the pace is much quicker now with a difficulty that while still a notch or two more challenging than 1-50 is much more reasonable and no longer a case where you need to abandon the build that got you there just to cope. The VR ranks come faster and the Champion points come very fast in between VR ranks so the feeling of progression is much better than what it once was. I'm actually enjoying the Caldwell Gold zone now.
But if you're feeling bored and the grind feels like a chore, maybe it's time for a break and either do other things in the game or play something else for a while.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Cadwell's can be fun to go through once, or maybe even twice. But repeating the exact same content over and over is what sucks, especially if you are an altaholic like me. Plus, I admit that I did grind the hell out of anomalies on my main because I am a pvper and reaching max level was important to me for that reason. After reaching max, I went back and did the gold quests at my leisure. I know people will criticize that leveling strategy, but I played ESO mainly because of the PVP in Cyrodiil, which I feel has been neglected by ZOS for far too long.
I think if you have already ground a VR14 out, you should be able to max other characters with some kind of legacy system. Or have some xp pots or boosts. ZOS would make money off that. I know people would cry about p2w, but whatever.
Honestly, I think they don't even care about PC players now or subs. They seem to be fully focused on the console and just getting whatever they can from the PC till console launch. That will be (and probably has always been) their main focus. I don't think console players will put up with the current grind at all. We will see options (in the crown shop) for faster leveling very soon, I think.
This.. I quit at VR12 but first character took a long time because I did quests. (nightblade)
DK, Templar, Sorc all took no more than 7 days after creation to reach VR12. Increasing in speed with each character, the sorc taking 5 days. 1-50 is maybe a 24-30 hour played event. With the longest of that being maybe 1-20. Once you hit 20 you get the right quests (1s with npc killing with you) or the right mobs... plenty of zombies etc. to grind out a level every 20-30mins played and taking slightly longer once you get to 39 to maybe 45 mins a level.
To VR3 sucks... VR3 speed increases, VR7 speed increases, VR 10 you notice a slow down. VR1-12 takes 30-35 hours grind max. (The lengthy part of it is VR1-3 and VR10-12.
Overall you were looing at 60-70 hours played for max level. So even at 2 hours a day you could of maxed out in 1 month. (except you would likely waste time only playing 2 hours when you have to do grind groups vr1+)
Also, a full set of player crafted gear (which was hardly worse than the raid/vr12 dungeon drop sets that were much more difficult to obtain) could easily be purchased (and some made by yourself) by the end of 2weeks from character creation.
I can't blame them for being focused on consoles at the moment with the launch a month and a half away. It's what I expect them to be doing.
But soon after that Wrothgar and Orsinium should be released as DLC. Those plus Craglorn (which I expect will also be changed to be like the two new zones where you get bolstered to their level) will be pretty good alternate leveling paths away from the Caldwell stuff.
But there's no denying that alts means repetition of content. I've never played an MMO where that wasn't the case to a lesser or greater extent. These business of buying a level-up character is a relatively new thing in MMOs. You could sort of do it a bit in WOW with WOTLK but just for one class. The level 90 boost for any class was just offered last year for the first time. Maybe ESO will do it too at some point... we'll see.
But I agree that they've never lived up to the promise of allowing viable leveling by just PVPing.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Hear you OP. Vet grind the grind is nutz. Over the course of 1 year I've managed to get one other toon to v4. He will reamin there until XP pots. That being said I've become so much better at my class and I continue to find new ways of playing it. I do know people with 5 or 6 v14s though.
In some ways it's good. People have mains, but in sometimes you do want to see if the grass is greener. I can't imagine going back to other games though.
Meanwhile, I'll be playing something else.
Life is just too short.
Efficient or not, I just can't stomach doing nothing but grind mobs for XP... I'd shoot myself if I had to do that.
Don't get me wrong, I do grind. But I do it constantly moving and only while I'm doing other stuff such as quests, delves looking for skyshards and the delve boss, Dolmens, world bosses, etc. I kill every mob I see along the way but it doesn't feel as mind numbing as camping a spot with good mob density and just grinding it over and over again.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED