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What does the success of Trove mean for MMOs?

d_20d_20 Member RarePosts: 1,878

This game is amazing. I was really down on Trion after my experience with ArcheAge, but I'm glad that didn't stop me from playing Trove. I haven't had this much fun or been this addicted to a game in a long time. There was no hype for this game compared to lots of other recent launches, but Trove delivered big this soon after launch. I see the queue times as a good problem and Trion is working on reducing them.

What the game has already is so much fun. I can only imagine where Trove will go from here. There is so much that can be done.

The game is simple. It seems to have the easy-to-learn-hard-to-master thing down.

Trove and Minecraft -- what does the wild success* of these games mean?

 

*Yes, I'm calling this a wild success because I'm pretty sure Trion is making money on this game in good amounts beyond their expectations.


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Comments

  • waynejr2waynejr2 Member EpicPosts: 7,771

    why does it have to mean anything?

     

    ok, it will cure cancer. 

    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

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    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • CecropiaCecropia Member RarePosts: 3,985
    Originally posted by waynejr2

    why does it have to mean anything?

    ok, it will cure cancer. 

    Big success leads to big influence. Is this news?

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • KenFisherKenFisher Member UncommonPosts: 5,035

    What does the success of Trove mean for MMOs?

     

    150 Trove-clones over the next five years.

     

    Trove in space.  Trove with half-nude elves.  Trove with action combat.  Trove with zombies.  Trove with pirates.  Anime Trove with gigantic weapons.  Oh so cute, Furry Trove.

     

    You get the idea :-)


    Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
  • WraithoneWraithone Member RarePosts: 3,806
    Originally posted by ZombieKen

    What does the success of Trove mean for MMOs?

     

    150 Trove-clones over the next five years.

     

    Trove in space.  Trove with half-nude elves.  Trove with action combat.  Trove with zombies.  Trove with pirates.  Anime Trove with gigantic weapons.  Oh so cute, Furry Trove.

     

    You get the idea :-)

    Trove with ninjas... ^^

    Isn't it a bit too early to be declaring Trove to be a "success"? Lets wait and see if its another 30 day wonder (massive fall off after 30-60 days), before we start calling it a "success".

    "If you can't kill it, don't make it mad."
  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430
    Trove just released.  Way to early to talk success, much less lasting meaning on the genre.

    I self identify as a monkey.

  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    Originally posted by mgilbrtsn
    Trove just released.  Way to early to talk success, much less lasting meaning on the genre.

    ^Pretty much.

    I suspect it'll be moderately successful in the long run, like the majority of MMOs.

    I don't see it turning into the next WoW.

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • andre369andre369 Member UncommonPosts: 970
    Originally posted by Azaron_Nightblade
    Originally posted by mgilbrtsn
    Trove just released.  Way to early to talk success, much less lasting meaning on the genre.

    ^Pretty much.

    I suspect it'll be moderately successful in the long run, like the majority of MMOs.

    I don't see it turning into the next WoW.

    Not a fan of Trion, but it is number 6 of most played games on steam. I would classify that as a big success. Considering how little resources have been put into that game. 

  • d_20d_20 Member RarePosts: 1,878

    This game is a "success" because I believe it has far exceeded Trion's expectations. Of course, I don't have access to what those expectations were, but that's my guess and also my definition of success in this context.

    I'm not saying it's a WoW killer. I do believe it may have a significant impact on mmos, just as Minecraft surely inspired much of what Trove is about.

    And I think this success will inspire Trion to take this game in new directions (which I hope are good ones with the same developers and not just monetization people being brought on board to ruthlessly milk every last cent out of this game).


  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916

    It means that human nature remains constantly predictable, lol

     

    Tens of thousands of players trying to login during the week or two after a new MMO launch ?

     

     

  • HorusraHorusra Member EpicPosts: 4,411
    Originally posted by d_20

    This game is a "success" because I believe it has far exceeded Trion's expectations. Of course, I don't have access to what those expectations were, but that's my guess and also my definition of success in this context.

    I'm not saying it's a WoW killer. I do believe it may have a significant impact on mmos, just as Minecraft surely inspired much of what Trove is about.

    And I think this success will inspire Trion to take this game in new directions (which I hope are good ones with the same developers and not just monetization people being brought on board to ruthlessly milk every last cent out of this game).

    Then you should rename the thread..."What does the success of Trove mean for Trion?" Since it is yet to be a success in the larger MMO realm.

  • d_20d_20 Member RarePosts: 1,878
    Originally posted by SpottyGekko

    It means that human nature remains constantly predictable, lol

     

    Tens of thousands of players trying to login during the week or two after a new MMO launch ?

     

     

    This is true, of course.

    But I will go out on a limb here and stake all my mmorpg.com cred on the line (which is zero anyway) and say that this game is different and will not just be just like all the others. The queues will die down, but this game will continue to grow and thrive (if it is not mismanaged).

    Edit: Trove will have an impact on the larger mmo realm.

    Trove is providing something unique that a lot of gamers want. This will last beyond the brand new shininess of release for a lot of gamers, especially if content is built on and developed. The foundation that exists right now is amazing. That's what Trove is. A foundation. And as just that, it's amazingly popular.


  • KenFisherKenFisher Member UncommonPosts: 5,035
    Originally posted by Wraithone
     

    Trove with ninjas... ^^

     

    Sounds like fun.    Hoooyaaah !!!

     

    I wonder if we can get an Anime cartoon done like they did for Blade and Soul?

     


    Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
  • Fly666monkeyFly666monkey Member UncommonPosts: 161

    SWTOR was considered a "success" in it's opening week, too. So was Wildstar, TESO... you get the idea.

    It's far, FAAAAR too early to claim Trove to be a success.

  • Panther2103Panther2103 Member EpicPosts: 5,779
    Well I mean trove kind of merged a bunch of successful games into one. It has the crafting and building of minecraft, the quest systems of Cube World (not entirely successful but it saw it's share of popularity for a couple weeks), I can't remember any other influences right now but what I think is making it do so well is how easy it is to get into it. I think it just means that building and exploring fans also happen to like gear grinding too. So we will see more gear grinding implemented into games of this genre. 
  • IkedaIkeda Member RarePosts: 2,751

    All that Steam means is that 15K people tried to log in twice the past couple of days and spent an hour in queue.  Doesn't mean it's long lasting.  And certainly doesn't mean they're able to convert those F2P into actual $$$.

    If we were judging cames from their first 2 weeks... then WoW, COH, FFXIV, Rift, SW, etc would all have been massive successes.

    Let's revisit this thread in 6 months.

  • Panther2103Panther2103 Member EpicPosts: 5,779
    Originally posted by Ikeda

    All that Steam means is that 15K people tried to log in twice the past couple of days and spent an hour in queue.  Doesn't mean it's long lasting.  And certainly doesn't mean they're able to convert those F2P into actual $$$.

    If we were judging cames from their first 2 weeks... then WoW, COH, FFXIV, Rift, SW, etc would all have been massive successes.

    Let's revisit this thread in 6 months.

    I mean trove has way more than 15k people on it. 

    45,817 58,582  

    Trove

     
    It's also steadily been going up.
  • waynejr2waynejr2 Member EpicPosts: 7,771
    Originally posted by Fly666monkey

    SWTOR was considered a "success" in it's opening week, too. So was Wildstar, TESO... you get the idea.

    It's far, FAAAAR too early to claim Trove to be a success.

    I think we have to wait at least 12 months before a game can be called a big deal. 

    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • MMOGamer71MMOGamer71 Member UncommonPosts: 1,988
    Originally posted by DMKano

    Great games get a lot of interest.

    Trove has a lot going or for it - it's different, it doesn't take itself seriously, and it is fun and addictive.

    To imagine that a team of 11 devs got this done from custom built engine to a launched game in less than 2 years is an accomplishment in itself.

    Also doing 2 weekly content patches for a year straight during alpha and a weekly patch ever since fall of last year, it's insane.

    And they are nowhere near done, other then a new class next month, Shadow Tower and PvP battle Royale island, underground biome, radiant lairs and dungeons.... and a bunch of more stuff like Everdark, maybe those hidden portals will make a comeback and let us explore the source of Qbthulus power.

     

    What DMKano said, and I will add that it means anybody with effort and talent can put together a well rounded and "successful" game.  Gone are the days where 3 or 4 studios released games and that is great news for gamers.

  • Dreamo84Dreamo84 Member UncommonPosts: 3,713

    I've played every noteworthy MMORPG over the years and then some... and I have never said this about any one of them.

    Trove is my favorite MMORPG of all time.

    There is just something so... pure and brilliant about its design. I feel like the way they made Trove anything they can imagine will be possible to add down the line.

    image
  • dreamsfadedreamsfade Member UncommonPosts: 339
    Originally posted by mgilbrtsn
    Trove just released.  Way to early to talk success, much less lasting meaning on the genre.

    Someone with common sense.

    image
  • MikehaMikeha Member EpicPosts: 9,196
    It means nothing for mmos. A free to play game has a good launch? Who would have imagined?
  • VolgoreVolgore Member EpicPosts: 3,872

    It means the same Rift's "success" meant...one week after release.

    We know where it went from there.

    image
  • Viper482Viper482 Member LegendaryPosts: 4,101
    It means the genre sucks so bad that 1000's of people sit in queues waiting to play games that would not have made it to the drawing board 10 years ago, much less released.
    Make MMORPG's Great Again!
  • Viper482Viper482 Member LegendaryPosts: 4,101
    Originally posted by Stizzled
    Originally posted by Viper482
    It means the genre sucks so bad that 1000's of people sit in queues waiting to play games that would not have made it to the drawing board 10 years ago, much less released.

    Or, it could mean that, unlike many posters on these forums, thousands of people want to actually play an MMO instead of just piss and moan about them. Fun is such a foreign concept on these forums, it's not surprising that many members here have a hard time recognizing when other people are having it.

    I don't care if you have fun or not, it is not my concern. Funny though how people like you "piss and moan" about how bad these forums are.....yet here you are. Shouldn't you be playing one of the 10000000000000000 free to play crap MMO's there are out right now? One would think so.

    Make MMORPG's Great Again!
  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by ZombieKen

    What does the success of Trove mean for MMOs?

     

    150 Trove-clones over the next five years.

     

    Trove in space.  Trove with half-nude elves.  Trove with action combat.  Trove with zombies.  Trove with pirates.  Anime Trove with gigantic weapons.  Oh so cute, Furry Trove.

     

    You get the idea :-)

    As long as they introduced Trove with Proper Graphical settings I'd play.  As it stands I don't understand the reasoning behind playing pixilated/blocky games no matter how good the game is.  It is 2015 not 1984.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

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