Interesting news story about how XIV is doing in China on its 1 year anniversary and some new cash shop developments involving instant level 50 services.
Naoki admitted the game's operation in the past year in China failed to
meet Square Enix's expectation. There were some reasons, according to
Naoki, that prevented the game's success in China: the impact of
flourishing Chinese mobile game market, the P2P model which was not
popular in China, and the time that needs to be invested to play the
game.
2p.com/36053631_1/Report---Final-Fantasy-XIV-China-Server-May-Get--Boost-Service-by-Wei.htm
I find his excuses for the failing to be very silly personally, blaming mobile gaming, the p2p system and that you have to spend too much time playing it?... but he had to say something I guess.
Comments
"Go out and silence anything related to the population." The fact they are so adamant at hiding active player numbers shows they aren't doing well. This is the company that was touting how many active players it had shortly after the FFXIV:ARR release only to change it to "total accounts" after we can only presume they were losing players.
It's a rather big deal for gaming companies to do well there...
I hope they turn things around, because they have a solid game on their hands to promote. Granted not my cup of tea, but that doesn't mean a lot of people enjoy the game.
Don't shoot the messenger driven! If you don't like it don't look at it.
Well it bothers you because if it didn't you would of not replied, not once but twice so... it kinda did.
I have little interest in the game anymore, I totally gave up on it with the last lackluster expansion flopped out to the fanfare of a wet fart. So I don't visit here much anymore, nor do many others though so that's not saying much.
Examples:
Fantasy Journey West online - P2P and thriving with 400+ servers in 2015 after 11 years with record user numbers in Q4 2014 according to Netease earning reports.
Jian Xia 3, the first MMORPG by a Chinese online game company to buck against the trend of F2P recently celebrate a successful 6th year launch by announcing a upcoming remaster version updating 20GB of art assets.
Let's not forget WoW remains the dominant themepark P2P MMORPG in China as in the West...
CCP games maintaining a separate Eve Online shard in China just on local subscriptions...
Even Perfect World, the F2P bogeyman, continues to maintain a subscription version of its eponymous online game in China after 10 years.
"A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
Edit: SE did state they had 4 million accounts back in feb of this year. http://na.finalfantasyxiv.com/lodestone/topics/detail/24d3c419fae62ce2771b4b0b7d01c6348ab5d5e5
What impact does the success or failure in the Chinese market have on my game?
Meanwhile, you're following news on the game, and taking the time to come post on the forums about it.
Little interest... Right.
"... the last lackluster expansion flopped out to the fanfare of a wet fart ..."
Meanwhile, in the real world, it's widely received high scores and praise by players, and reviewers.
It's not doing as well as SE had hoped in China. That's unfortunate, but they can take measures to try and improve that. Meanwhile, it's doing very well elsewhere (but I know, you'd rather not acknowledge that... 'cause narratives and all that)