By friends I mean people you know, talk to fairly frequently, and hang out with. So for example I have been in some giant, impersonal 500 member guilds where I maybe really only got to know a few people. I would only be counting the ones I got to know.
For me it would be City of Heroes. That was a very social game. After that I would say SWG and then Everquest.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
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My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
거북이는 목을 내밀 때 안 움직입니다
UO.....
Vanguard
then Warhammer
I made quite a few friends in both these games but they don't compare to the community and companionship that I experienced in Ultima Online.
Everquest 2
Vanguard Saga of Heroes
i still organize a lan every year since 2003 with old core clan members, lately with less pc gaming and more chilling/playing DnD and other roleplaying games.
we are all in our late twenties/early thirties but we still play together (albeit far less than back in the days), visit eachothers every now and then and we are talking on teamspeak almost every day.
Asheron's Call was a close second socially.
Still play with about 70% of my original guild from GW.
Not coincidentally, both MMORPGs had strong social elements, and were designed to be heavily reliant on player cooperation and communication, even competition (esp. with L2).
Meanwhile, there's only 2 people I've met in a post FFXI/L2 MMO that I still talk to.
Talked to a select few others in most of the games I have played, but with the above four, I talked to and knew so many more people on a daily basis..
..because we're gamers, damn it!! - William Massachusetts (Log Horizon)
EQ and Rift surprisingly. (Rift before it became Fail Legion)
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Loads of group content at launch, largely skill-based rather than gear based, very mature community. Most players were just in the habit of pugging all the time so you were always meeting new people. Game also had in built voice chat for groups, which made pugging and getting to know people much easier.
Sadly, by the time I left most new content was solo and all the old zones had been revamped to be solo, so that spirit of grouping up and working together had largely been lost.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
Other then that ffxi. Even though I only speak 2 a few of them occasionally I had tons of friends while I played the game