I hate EQ2, it was godawful, WoW was fun till 60 i hit a brick wall, now im looking for something new, wanna go with FFXI but i cant find it in stores here in florida where i live and they dont have it for digital download. So is EQ1 my only option left for a good PVE mmorg thats still populated?
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I'd say go for it, it's the only sturdy, well designed MMO out there, with more content than anything i've seen before.
HMMM... Well if you can wait for Guild Wars Nightfall its supposed to have fantastic PVE. If not, then i dont know.
Which FF Character Are You?
Hope that helps.
Jaggernaut
The office i'm currently sat in just looked around in shock when they heard "BOLLLLLLLLLOCKS" shouted out at full volume from the corner of the room.
I'm not even going to attempt to argue this, there's just no point.
The office i'm currently sat in just looked around when they heard "BOLLLLLLLLLOCKS" shouted out at full volume from the corner of the room.
I'm not even going to attempt to argue this, there's just no point.
Ok. But I just do not think a traditional and rather staid and boring class system like EQ can ever compare to the amazingly rich and complex class/feat system of GW. EQ was and always has been quite "Ho Hum" to me. I looked it over when it first came out and I actually continued playing MUDs instead it was so "Ho Hum".
Like I said the worlds are completely different and I can understand how people just prefer one over the other, but EQ's RPG elements are extremely boring to me. GW's are unique, open, amazingly rich, often subtle, and require some pretty darn good execution for some builds. Just the variations of different kinds of healing builds and quite different consequences are pretty amazing. Compared to the "Oh class X has HoTs and Class Y has direct heals. Oh and yeah spam the heals but make sure you have enough mana" of EQ style games well it is impressive. From a Boon Prot to a Bonder to Heal spammer to a support prot to a 55hp farmer to a Smiter the monk class alone in GW can do more in more unique ways with more subtle interactions than half the classes combined in other RPGs. And the game forces you to think about just how you will play yoru character by only letting you take 8 skills, it doesn't take the lazy EQ way out and throw the kitchen sink at you. It says yeah you have 100 feats/spells now figure out how to use 8 of them together in an effective way. And the difference between a noob and someone who knows how make/use a good build can be astronomical. That is tribute to their design.
In my opinion the abstract RPG elements of Guild Wars are top notch. Very few things rival it and they have achieved an excellent system without just copying the same old same old class system. And for the most part most of these game make almost no real use of their 3D environment so the RPG elements are pretty important. And even in that GW is superior since they have collision.
"HMMM... Well if you can wait for Guild Wars Nightfall its supposed to have fantastic PVE. If not, then i dont know."
Now that is interesting!
ATM the only thing that touches EQ1 is possible WoW with the burning crusade its gonna be awsom but if im not happy then im gonna go back to EQ1
but problem is EQ1 is it is so dated and it costs so much oonly thing from stopping me going back other then wcradio lol