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Pirates of the Burning Sea: New Dev Journal by John Scott Tynes

The Producer of Pirates of the Burning Sea - John Scott Tynes - contributes this developer journal called 'Not Just Another Spawn Camp'. Inside, he shows how he believes the game being produced by FlyingLab Software truly sets itself apart from other MMOGs.

image To some extent, if you've played one MMORPG you've played them all. You wander the countryside, or the office building, or the space sector, and you find small groups of enemies who are standing around waiting for you to attack them. Maybe they charge you as you run by or maybe they react to you depending on your faction standing. They have different classes or attacks or powers that make the combats somewhat different. But there's not a whole lot going on.

This is one of the things about MMORPGs that I find deadening. Your combat gameplay is entirely a function of your class and level vs. the class and level of your opponent. The only tactics is in how you use your skills, alone or in concert with your groupmates.

You can read more here.

Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios

Comments

  • LynxJSALynxJSA Member RarePosts: 3,334
    Combat questions:

    - If I lead the NPCs to an area and escape them, will they then stay in that area, disappear once the encounter ends, or return to their spawn point?

    - Do the NPC ships spawn out of sight/range?



    I like what I've read so far about combat. It seems to put a good amount of weight on player strategy and skill.

    The diversity in encoutner types is good. I like the idea of sailing around looking for trouble... and finding it. :)




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  • alienpriestalienpriest Member Posts: 39
    This is the kind of article I love to see. Development companies executing new and creative solutions for their games that sound fun. I hope that implementation is as exciting as the concept.

  • LemarLemar Member Posts: 9
    For me it sounds like load your cannons and shot at every thing that is moving...mhm that sounds like a revolutionary new combat style. I can't get the point to what is new...maybe have a look at it after start to explore the new thing.
  • daeandordaeandor Member UncommonPosts: 2,695


    Originally posted by Lemar
    For me it sounds like load your cannons and shot at every thing that is moving...mhm that sounds like a revolutionary new combat style. I can't get the point to what is new...maybe have a look at it after start to explore the new thing.

    I dont think that the actual fact that you need to fight for "experience" is new, more the mechanics of the battles that take place to gain that experience.  Any time a game requires combat for advancement, they are all destined to a certain line of NPC's being aggressive toward PC's.  The point they are making here is that rather than being hack, slash, magic missile, heal, repeat until mob is dead, there will be multiple scenarios in which NPC's will engage you which require a different kind of tactic.  So they made every fight more like a raid boss in other games, is that such a bad thing?
  • ShogooShogoo Member UncommonPosts: 88

    Point and shoot? Well sounds alot easier than it is in Naval battles!, well real ones anyway. Remember your a moveing target, and there moveing, and if no auto lock-on. Then add in waves and distance ,ya could just shoot air or water. Depending on how realistic they make it, to realistic and could take a month just to get a good position to fire! ::::14::

    image

  • NastyNitroNastyNitro Member Posts: 75

    Either way its going to blow other MMOs of this genere that are also in production that have existing IP out of the water! Just hope they make release date this year because that would make an awsome xmas present to myself! anyways im glad they pushed it back to develop the land combat, it shows that they are not going to put out a partal completed game, and with this newest article, it shows that we will be getting our monies worth and a quality game instead of the repetitive garbage that keeps on getting recycled. anyways keep up the good work!

    image

  • GoT1977GoT1977 Member Posts: 27

    Have i got the right understanding here that POTBS isn't about leveling but more about buiding ones fleet/treasure up like Sid Miers pirates. Then when u reach a certain point it makes sense to divide the plunder, increasing your reputation as long as everyone gets a big cut, you get your own captains cut and then you technically hire a crew and start again?

    Or is this a leveling game like most MMO's? Do you need certain levels to be able to sail certain ships? Or do u just need the crew and need them to be in good moods etc?

    Either way this game is shaping up to be a great replacement game for those serious ones you just cant afford to play anymore if you're not a hard-core gamer?  Will i finally have something to play again? I hope so... i have my beta app in so hopefully i get picked for that too :)

    hopefully we get some answers in this thread anyway...

    catchyers..

    GoT

    ps: to answer the question about release date being this year? NO.. its set for June 07... so it'll make a nice end of tax year present for you :)

  • brutotalbrutotal Member Posts: 276


    Originally posted by Lemar
    For me it sounds like load your cannons and shot at every thing that is moving...mhm that sounds like a revolutionary new combat style. I can't get the point to what is new...maybe have a look at it after start to explore the new thing.

    Agree completely, they listed well known types of spawning the enemy on you not new fighting types.

    Oh yeah and they have escort quests I'm impressed.
  • mindspatmindspat Member Posts: 1,367

    Pick any MMORPG and the only combat scenario is "Kill, loot, repeat." Because our game highlights realtime tactical ship combat,

    Please see: EVE Online

    There, I picked "any" MMORPG and proved them wrong.  There's a calid concern of a statement like this being said without a clear understanding the avialble market in online game's combat tactics.  EVE is beyond anything ever released.  I hope Pirates of the Burning Sea does well.

    I admire the work Flying Labs is doing and look forward to the launch of their game.  I will be one of those getting it near launch.  ;)

  • BrenelaelBrenelael Member UncommonPosts: 3,821

    Originally posted by brutotal
    Originally posted by Lemar
    For me it sounds like load your cannons and shot at every thing that is moving...mhm that sounds like a revolutionary new combat style. I can't get the point to what is new...maybe have a look at it after start to explore the new thing.
    Agree completely, they listed well known types of spawning the enemy on you not new fighting types.

    Oh yeah and they have escort quests I'm impressed.

    OMGLOL Did you guys even read past the first paragraph? Have you done any research on this game? I think your just so wrapped up in your current MMO's that you are gonna shoot down anything new without even giving it half a chance. imageI for one am waiting for this one with great anticipation as it will redefine what a MMO is. I am SO sick of the current trend in this genre of just puking out cloned grind fests. I will definately be playing this one. image


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    beat();
    }

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