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An mmo worth playing

Are there any left? I've been searching for awhile,but unfortunately, nothing really satisfies me. I'm looking for a good sandbox game, with no level cap, freedom to do whatever you want, a good amount of quests, and conquest style PvP.  Does such a game exist?

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  • NicoliNicoli Member Posts: 1,312
    EVE hits most of the stuff there. It is a space game based on capital ship warfare.

    Sandbox- Yes.

    no Level Cap- A bunch of us figured it out since skill training in the game is Real time even offline. 16.5 years  to train every single skill to max level. That would allow you to use every single item and Ship in the game at maximum effectiveness.

    Freedom to do what you want- Yep you want to mine you mine, You want to fight you fight. I generally bounce between Fighting, Mining, Manufacturing, Pirate, and Support.

    A good amount of quests- EVE does have NPC mision agents but after a while the quests will get pretty repetative. There are also what are called "Cosmos" agents though I can't comment on them as I have yet to train the skills to be able to use modules that they require.

    Conquest style PVP- Well here's the player alliance map for this week

    Now besides EVE you also have Saga of Ryzom which someone who actually plays that game could give you a better discription of.


  • CovetCovet Member Posts: 6
    Played EVE for awhile, pretty good, aside from the fact that the skills were time based, if you start late, then you can only fight those who start late and don't stand a chance against those who started since launch or possibly earlier.  If they had it grind based (maybe the same way oblivion has it, sell stuff, trade skills go up, shoot stuff with missles, missles, go up, etc.).
  • NubziNubzi Member Posts: 93
    The chances of finding a MMO with all the things you listed is... about 0%.  I'm in the same boat as you though, nothing out there I like anymore, I've played a bunch of them too.

    I just want something that is fun to play, I want something with a endgame similar to AO, and PVP that actually has a risk vs reward system, not a grind like WoW.  Don't care what setting it is in.

    Hopefully 2007 brings some good MMO's with the new batch... I'm really looking forward to AoC and Warhammer later on.


  • AelfinnAelfinn Member Posts: 3,857

    Anarchy Online does have a level cap, but it is extremely difficult to reach. Ive been playing off and on for two years, and I still havent hit level 220.

    It is certainly sandboxy, you can go anywhere/do anything at any time, surviving the experience might be a different issue though , and character customization levels are very high. An infinate number of generated missions, and many unique quests. The large scale PVP revolves around the capture of land for your guild's Notum towers.

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  • Takai001Takai001 Member Posts: 248


    Originally posted by Aelfinn
    Anarchy Online does have a level cap, but it is extremely difficult to reach. Ive been playing off and on for two years, and I still havent hit level 220.
    It is certainly sandboxy, you can go anywhere at any time, and character customization levels are very high. An infinate number of generated missions, and many unique quests. The large scale PVP revolves around the capture of land for your guild's Notum towers.

    It's like... impossible to get to 220. Unless you play all day every day for one year.

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  • CovetCovet Member Posts: 6
    Well, maybe I should try AO, it's free at least =). But yeah, I have high hopes for some up and coming mmos, but then again, we all had high hopes for D&L and look how it turned out. =P. SWG pre-NGE was close to what I described, but of course, devs had to screw it all up. EVE, if the skills weren't time based, would be perfect... Horizons skill system was decent, but is still lacking in various aspects. Well, I guess no game is perfect. =/
  • Distortion0Distortion0 Member Posts: 668
    Why wouldn't you want a level cap?
  • CovetCovet Member Posts: 6
    So that you can keep playing and never consider yourself done. =)
  • RK-MaraRK-Mara Member Posts: 641
    Yeah you should probably go with AO, when you are done with free client (if you ever will) there will be many expacks. Pretty much no other MMO's you described.

    Maybe you should then just try Counter-Strike? There's always more people to headshot and more world tournaments to win


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  • KaptainZergKaptainZerg Member Posts: 322


    Originally posted by Nicoli
    EVE hits most of the stuff there. It is a space game based on capital ship warfare.Sandbox- Yes.no Level Cap- A bunch of us figured it out since skill training in the game is Real time even offline. 16.5 years to train every single skill to max level....

    EVE is an interactive screensaver. One of the most boring games of all time.

    No evel cap? You'll reach the effective level cap in three to six months or less (by clicking on a book icon and then going to sleep! lol). Nicoli may be correct about how long it would take to learn all the skills for every race but no one does that. Knowing all of skills is practically useless, learning them would be as much fun as watching a TV station test pattern. One race will do you fine, two if you enjoy doing the same exact things a second time in order to be able to fly space ships that look a bit different on the outside than the next race's ships but are almost identical as far as hauling ability, fighting and speed go.

    I apologise for not providing a positive answer to your question but I don't think there is one at this time. I'm playing City of Villains at the moment not because it's the greatest game but because it's one of the less annoying MMOs.

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  • SnaKeySnaKey Member Posts: 3,386


    Originally posted by KaptainZerg
    One race will do you fine, two if you enjoy doing the same exact things a second time in order to be able to fly space ships that look a bit different on the outside than the next race's ships but are almost identical as far as hauling ability, fighting and speed go.

    Please dont' talk about stuff you don't know about.

    Different races have different ships, each ship has it's own special strategical value... even the cheap frigates. Every race has different attributes.

    Example:
    Amarr Ships - High on armor, use lasers
    Caldari Ships - Lots of Missle Hardpoints

    If you don't care enough about the game to learn all the complexities of it, then that's ok. But don't talk about stuff you know nothing about. EVE is extremely complex, the absolute most complex MMORPG to date. Nobody can argue that even if they think the game sucks.

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  • Originally posted by Covet
    Are there any left? I've been searching for awhile,but unfortunately, nothing really satisfies me. I'm looking for a good sandbox game, with no level cap, freedom to do whatever you want, a good amount of quests, and conquest style PvP.  Does such a game exist?

    Except for the quests Eve hass all these.  It has infitinte missions but they are repetitive.


  • Originally posted by Covet
    Played EVE for awhile, pretty good, aside from the fact that the skills were time based, if you start late, then you can only fight those who start late and don't stand a chance against those who started since launch or possibly earlier.  If they had it grind based (maybe the same way oblivion has it, sell stuff, trade skills go up, shoot stuff with missles, missles, go up, etc.).

    No past 6-9 months this really isn't true.  Only T2 ammo is particularly important.  Once you can use T2 for whichever ship line you have your eye on your close enough for government work to being competitive with anyone.  After 6 months then you can focus on other ship lines.

    You may not be flying something like a dreadnaught but those are specialized ship and anyone who tells you they are "uber" pwnmobiles is an idiot.  Something like the Amaar recon ships are as close as you come to a solo pwn mobile and those a) can be gotten in the aobve time frame and b) have their own problems anyway.

    For group combat you can certainly be flying a Raven interdictr pretty quick and participate as a tackler/avoider killer in just about any sort of group rather quickly.

    Eve is lateral not vertical once you hit about 6 months.  But certain roles usch as POS killer in dreadnaught do take a while.

    Anyway the game isn't for everyone but it does actually fit most of your criteria

  • CovetCovet Member Posts: 6

    As I said, I Did play EVE, for about 6 months, which is how long it takes to get any good, no matter how much you play. I want a sandbox game where how good you are depends on how long you play, not how long you've had your account.  That was the only problem I've ever had with EVE.

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433


    Originally posted by Distortion0
    Why wouldn't you want a level cap?


    Personnally an ongoing game with no level cap allow me to play it, for as long and as much as I enjoy the game.  A level cap always limit me and hinder me.  I can live with a level cap, but I personnally always been in favor of unlimited levels, especially if you can add nice Sidekick/Lackeys options as in CoV, if the examplar/malefactor system could be equally appealing where the high bee would still progress, it would be even better.

    But I have come to terms and to accept that I will prolly never see unlimited levels in a cool game ever again.  If I am wrong, cool surprised, but I stop hoping for that a long time ago.

    A level cap is to put an artificial limit to make sure peoples work harder to reach it (it is a casual-friendly feature, and this is including all casuals players, even the uber-raiders, hearing them cry and complains with the addition of new levels would prove this point to anyone doubting).  I can live with that, but I will admit...unlimited levels would be droolistics.

    I rather see a level cap on every zone than seeing a level cap on the whole game (think of CoV PvP zones as to how implement the level cap).  On every zone, I can change zone and keep going on.  Casuals would be protected and old content would never become obsolete with a level cap on every zone...but that would be another topic, wouldn't it?

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  • NicoliNicoli Member Posts: 1,312


    Originally posted by Covet

    As I said, I Did play EVE, for about 6 months, which is how long it takes to get any good, no matter how much you play. I want a sandbox game where how good you are depends on how long you play, not how long you've had your account.  That was the only problem I've ever had with EVE.


    Well this tends to be the thinking I see with alot of people. Sadly the 6-9 month mark is when the game really starts to see the switch between SP being the measure of who you are to your bank account being the measure of how set you are. Perfect example my friend can fly a Cerberues at pretty much max skills. V in pretty much everything including Heavy assualt ship 5. Will be able to fly that ship some time in 2050 with the rate he's able to play. Once you get to the point where you start hitting the heavier ships like HACs you better bet its how much you play, Can't afford to buy and replace that HAC if your not playing. I've had the skills to fly many ships before I have had the bank account to buy and fit them and have enough cash spare to replace it for the ineviatble destruction of said ship.

    Another issue you have with playing time = how good you are is that you NEED a level cap or at least highly restricted areas to balance the fact that people with no life end up with free reign in the game. That or they simply have a involuntary level cap as they run out of the ability to train things that they actually use.
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