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This is a post for those that have not played Planetside in a while or NEVER have played it. What didn't you like about it or how come it didn't appeal to you at all. Now remember Planetside is supposed to be a MMOFPS, so please if you can don't say "i didn't like it because of the twitch based combat" - since thats what the whole combat system is based on.
thanks
Comments
BFR's
Max Planet populations
no mobs
not enough indoor combat
Bases are all the same and get boring.
Most of the Planets are usless
The bending
Battle islands
Core combat expansion
Taking away the Vanu force blade glow - sad
More content
Get rid of Comand rank
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Don't click here...no2
More Guns. Lots and Lots of more guns.
More armor. Lots and Lots of more armor.
More non-overpowered vehicles. Lots and Lots of more non-overpowered vehicles. It made me sad when no one wanted to use a galaxy anymore cause they were in thier BFRs.
Boats. Boats are always cool.
Ability to ride vehicles by standing on them.
Non-SOE Publisher. SOE killed the game. Just cause they released 1 bad update. They haven't added any more content since.
they need more persistant world... but that at this point, the games old and probably should be retired for good.
It should have never been a monthly-fee based game. That's what I would have changed about Planetside.
THE GAME ENGINE - It left alot to be desired.. Warping is/was constant in this game.. Especially pre surge nerf. With a good engine Warping would not have been such a major problem.
CSHD (Clien Side Hit Detetion) - Out dated form of hit detection one which leaves alot of holes open for exploits and hacking of the code. And as we know PS just like ever other FPS game out there had its share of hacking problems. Also CSHD is inaccurate in many cases.. For example im sure anyone who has ever played has been ran over by a vehicle that was not even close to you on your computer...That is CSHD at its best, or worst I should say.
CORE COMBAT - Probably one of the worst expansions I have ever had the displeasure of playing. While the mods and a few of the weapons were good additions. The caves were horrible and for a long time were hardly used. They should have spent that time making new base designs and weapons.
BALANCE PASS PATCH - This is where they got the great idea of combing certs.. Like reaver/mossie and unimax... In Essence this is when we started to see ReaverSide, MaxSide, and VehicleSide. This game changed dramatically after this addition..
REXO BUFF - After they buffed the hell out of Rexo it seemed like it forced everyone and there brothers mother to start to use it.. While there were some of us that avoided it and still do to this day. I would say that close to 85% of current players to this date do not. Simple put if you ask me, it was just another thing to take skill out the game.
PLASMA STACK BUFF - Another one of those "What were they thinking" additions. Anyone that has played PS recently knows what I mean.
Weapon Swap Nerf - So let me get this straight you wanna nerf a persons skill to swap a weapon out depending on who they are facing and then swap back quickly......Yeah that made sense, nerf skill always goes over well.. With the scrubs that lack skill....
Performance issues - I don't think I have ever played a game that has actually got worse over time performance wise then Planetside....That in itself is amazing.
VEHICLE CAMPING - So they decided to limit people from being able to camp spawn rooms with the pain field. But they continued to allow vehicles to camp doorways leading from spawn points.
DISABLING HA ON THE BATTLE ISLANDS - Don't know about the rest of you but if you give me back my favorite weapon on the BI's I would be glad to go there more.. I actually like the set up there, and have had some pretty good fights especially since there are alot less vehicles around.. But I WANT MY HA!!!!
SOE GIVING UP ON IT - Lack of updates(game additions come few and far between in PS), change of guard (Devs leaving the game for one reason or another), Lack of out of game Promotion (not many people even know about PS). Bottome line SOE does'nt give a damn about Planetside and it shows. Hell take one look at the Official boards right now, they haven't seen or heard from there Devs in months. And the deployable additions that were suppose to be brought are still not in and its been like what a whole year??!!...
Last but not least....
B F R's - The ultimate "No skills required this is easy mode" addition to a game. If I and others like me wanted to play Mech Warrior we would. The fact that tons of people left the game after these stupid bots were brought in was not evidence enough of such a poor decision I do not know what is. Who ever came up with that idea had no brain. Just some more wasted time that could have been spent on new Bases, Weapons, game play additions.
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You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith
Yeah the fee thing is kind of weird. It's like the worst of both worlds as far as first person shooters go. Although someone DOES have to pay for the server in any other only FPS. If you play an FPS online, you either go to other people's servers and play for free or you buy your own and get control over what map rotation, game types, mods, ability to set your own rules for SK'ing or spammable stuff, play with just your friends/clan, scrimmage... Etc. Etc. Etc. PlanetSide you pay and don't get any of those perks. Of course, because its an FPS, you can't really expect a lot of the normal reasons to play an MMO. So the fee was kind of a double-whammy. Only good if you really enjoy large scale battles.
Even footzerging, vehicles didn't bother me that much when I played (though I did end up using MAXs and AV). Except for Reavers of course. Those wh0res. Air superiority through prostitution. What always bugged me when in a vehicle was how much of a pain it was to do indirect fire.
The game really needed some kind of network optimization in my opinion... People would warp to the side a lot at long range. And when going toe-to-toe, people would hit me when apparently facing away.
I think the game would be more interesting if the levels stopped lower and you had to really pick what you were going to do, like the freebie BR6 system. People with maxed BR's or CR's jumping out of their Mosquito with hacking, combat engineering, medic skills, and a TR chaingun cheapened things in my opinion.
I'm not sure about the speed of combat either. It was kind of slow, like Call of Duty moving speed, while everyone was pretty resistant to fire and it was over a wide area.
I'm a big shooter player, and I was a huge Tribes junky back in the day. I must have logged hundreds of hours into Tribes 1 and 2 each, and I got to the point where I could hold my own against the top ladder players. I played for tons even after Vivendi acquired Sierra and Dynamix was forced to discontinue support of Tribes 2. After a while, though, it was hard to play a game with serious technical problems without any hope of a patch to fix them all (or so it seemed). I wanted another game with the same components as Tribes. Along came Planetside, which incorporated some of the same gameplay mechanics, and I thought, "Great, this is exactly what I'm looking for."
I bought it at launch. Planetside had a pretty shallow learning curve compared to Tribes, so I was pretty successful even at the start. For three weeks, it was awesome. Then they released a patch. By patch, I mean "they released an alteration to the game which fucked it up massively." For the life of me, I cannot figure what the hell they screwed up there. Even with Tribes 2 and its hugely buggy launch, they had the good graces to roll back the single patch that screwed everybody even more than the buggy launch version. No such luck here. I'm not whining because it crippled me. Quite the opposite, I picked up with a good outfit, and we were about equal with the best on Johari for a while.
The point is, though, for two months, I tolerated the horrible frame rates in combat, noncombat, standing still, and everything else. It took three months into launch for them to fix something that wasn't even broken at launch, for god's sake. More accurately, they unscrewed it, since they had broken something that worked to begin with. If you think it was just my terrible computer, let me give you an idea of my frame rates with near max settings before and after launch. No, these aren't estimates. I tested this.
Standing still with no movement on screen:
During FUBAR patch: 40
Before and after: 170
Moving with heavy movement on screen:
During FUBAR patch: 20-30
Before and after: 70
Massive combat:
Before fix: 5-20
After fix: 40-60
I started losing the will to play after that. Almost my whole outfit, once one of the best on the server, had been driven away from the game by the horrible bugs. It's not that the game was bad. It's not that they didn't have time to fix the bugs. They MADE the game buggy AFTER launch. What kind of faith does that inspire?
What sealed the deal was what the game turned into. For the first three months, it was so awesome. You had a lot of awesome melee and great vehicle fights. I didn't mind the fact that five magriders would be chasing me once my Vanguard took to the field. At least they had the balls to chase me through terrain where I had the advantage. Even if we were doomed from the start because we were outnumbered, I thought it was awesome that there was a game where me and my gunner could engage in a running gunfight through a forest with a tank. Even if we only took down one or two, there was no other game which could match that experience.
Eventually though, the VS on Johari just took to destroying every single piece of equipment in every captured but unoccupied base and then swarming over the defender's holdout with a five to one numbers advantage. Where did they suddenly get the numbers advantage? Mostly through players getting tired of fighting them and going elsewhere or (more often) just logging off. Honestly, I don't play a shooter to have to run around repairing equipment. If I wanted to run around and practice my crafting skills, I'd play World of Warcraft. It wasn't only that, though. If the final sieges were against good, challenging players, there would have been no reason to leave. Suddenly, though, the awesome fights were gone, and I was playing against the worst players in the world. It didn't matter how many kills you got in a battle like that, and I would get plenty for each death, because you would eventually lose through sheer numbers against lemmings with guns. To be honest, when I think of the VS from those days, I think of those headless guys with bombs in each hand from Serious Sam. The only difference in Planetside is that you can't kill all fifty of them.
So three months in, I just quit. It had stopped being a shooter. What ruined it? Honestly, and don't take this the wrong way, but it was MMORPG players. The kind of utter stupidity (massive zerg rush raids where the lemmings think it's awesome if they get two kills before they die) that Planetside turned into is only ever seen in MMORPGs, not shooters. When I think of Planetside now, I just remember the final battle I fought in. It didn't matter how many kills I got, how many I killed as they were rushing the base. The only other situation which I can remember in another game which was comparable to that battle was the Alliance raids on Horde cities in WoW on Draenor in the first three months of that game's launch. Both were massive, laggy clusterfucks where one side (Alliance) relied on sheer numbers. I'm saying that having been one of the first Alliance to reach 60 on that server, so it was sadly my friends organizing that garbage.
The bugs were fixed eventually, but I think the second problem was simply inevitable. Planetside left me with the sorry impression that anything called a MMOFPS would either start out as or eventually turn into more of a MMO than a FPS.
Oh well. Starsiege 2845 or Quake Wars will save me from purgatory, hopefully.
I just got a great idea on how to make a game like planetside in the future.
Sell the game for $49.99 and have it free like guild wars
Use a good engine as a base like Havok, Source, Offset, or Unreal 3.0
Sell game update modules that are balanced for $49.99 for increased revenue, yet don't make it so it is needed only make it a supplement. Things like new weapons vehicles, character types, factions, and graphic updates. Can't run an immense game like this without charging money to run the servers somehow.
If mechs are added have them not be able to do everything. Like take away thier stupid shields.
Add customizable machines and favorite picks. How cool would a tank would be if you can equip it with a 300mm Artillery gun or 50mm Cannon or 12 missile launchers.
Make use of the R&R lounge. Made me sad in Planetside when I would run through the R&R lounge and only used it as in invading infiltrator as a place to hide.
I dunno but 12-15 bucks a month is nothing, I spend atleast that a week for lunch.
But thats just my opinion, who knows maybe thats why more didn't play it *shrug*.
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You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith
That would do for a start
I don't think you should be able to go to 3rd person mode EVER (infantry or in a vehicle), unless you're on your home planet.
it's just not fair that you can see around corners when your characters eyes are actually staring at a wall, and it's not fair that if youre in a vehicle, you can zoom out and rotate the camera, and see players hiding behind solid objects even though there is no line-of-sight between your vehicle and the players. it's supposed to be a "First Person" shooter, right?
plus the vehicles are too easy to acquire and too easy to use. why should a tank be able to drive fast, make no noise, and kill infantry in one hit? why should aircrafts have freaking RADAR? they can already kill infantry easily, why give them the ability to easily spot targets? there needs to be disadvantages to using vehicles, or everyone will use them (which they do). it's not really an FPS anymore if there are more vehicles than there are infantry...
plus all the bases are the same. it'd be nice if they weren't all bases... like what about big-ass futuristic cities that you could capture and have urban battles in? running through back alleyways and sewers, and hiding behind crates and things like in actual fps games?