Originally posted by neoteo gameloading and anet are the only people in the world that still say gw is not a mmorpg
Maybe if you actually read around first, you will see that the MAJORITY of the mmorpg community say that GW is NOT an MMORPG.
Originally posted by sven101 an online game is a MMORPG (Massive multiplayer ONLINE role playing game) Every MMORPG is an online game, but not every online game is an MMORPG.
Hmm...pretty nifty statement. You can quote me if you like.
ok lets play this game again
2 million people can play on the same virtual world = Massive Multiplayer Online
Roles : warrior , ranger , necro , mesmer , monk , elementarist , assassin , ritualist , paragon , dervish = Role playing game
i could add a few comunity based roles : runner , farmer , crafter , trader , recruiter , leader , officer and noob
I wont say the game is no good,cause GW is decent especiallly with no monthly. But too much instancing really takes away the multiplayer part of it. Its more of a diablo with cities for a chatroom. By definition....aye..thats why its listed here on the site. But really you cant compare it with any normal mmorpg...its in a category by itself.
Here's the quote with from the official Guild Wars FAQs: Is Guild Wars an MMORPG (Massively Multiplayer Online Role Playing Game)?
Guild Wars has some similarities to existing MMORPGs, but it also has some key differences. Like existing MMOs, Guild Wars is played entirely online in a secure hosted environment. Thousands of players inhabit the same virtual world. Players can meet new friends in gathering places like towns and outposts where they form parties and go questing with them. Unlike many MMOs, when players form a party and embark upon a quest in Guild Wars, they get their own private copy of the area where the quest takes place. This design eliminates some of the frustrating gameplay elements commonly associated with MMOs, such as spawn camping, loot stealing, and standing in a queue in order to complete a quest.
Guild Wars takes place in a large virtual world made up of many different zones, and players can walk from one end of the world to the other. In Guild Wars much of the tedium of traveling through the world has been eliminated. Players can instantly return to any safe area (town or outpost) that they have previously visited just by clicking on it in the world overview map.
Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game). Guild Wars was designed from the ground up to create the best possible competitive role-playing experience. Success in Guild Wars is always the result of player skill, not time spent playing or the size of one's guild. As characters progress, they acquire a diverse set of skills and items, enabling them to use new strategies in combat. Players can do battle in open arenas or compete in guild-vs-guild warfare or the international tournament. Engaging in combat is always the player's choice, however; there is no player-killing in cooperative areas of the world.
Players in Guild Wars can play with or against players from around the world in the global tournaments and arenas. And while players are initially placed in a region based on their selected language (so that there is a greater likelihood that others will be speaking their language) they can join up in the always-available International District to form parties and to play with anyone from anywhere in the world.
Now, lets analyze some of the information in here. In the first paragraph is a nice tidbit: Thousands of players inhabit the same virtual world. This, taken by itself, would indicate that GW is, in fact, and MMORPG, as described by the "usual" definitions for the genre. Adding to this, [b]Guild Wars is played entirely online in a secure hosted environment. Generally, these two facts can be found in almost every single MMO in existence.
Next, we have this this phrase: Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game). This is what people seem to quote when they take the side that GW is not an MMO, since the creators "state" that it is not. HOWEVER, this is not entirely true. Why? Simply because a pre-defined object can't be redefined that easily. Whether or not the creators "prefer" (to use their own word) not to call their game an MMORPG doesn't mean that it is not. In fact, the name they use, CORPG, isn't even mutually exclusive from an MMORPG. After all, a name is just a name. I would also like to stress the point that the creators of GW even say they prefer to call GW a CORPG, but they do not explicitely deny its existence as an MMORPG.
That being said, I personally think it is a combination of the two: The world (and thus the game), as a whole, is an MMORPG. The smaller instances in each zones are more of a Cooperative RPG in and of themselves, but still retain the overall base of an MMORPG - for example, you can chat with friends in any other part of the world while in an instanced zone. Because of this fact, you are still technically part of the overall world, and are thus still "playing" with a massive amount of people.
Taking this last example farther, even games such as EQ, EQ2, and Wow (I think, haven't played it myself) could be considered both an MMORPG and a CORPG/Cooperative ORPG. In EQ and EQ2 (at least. I know many other games that are similar), the world is split up into zones. You can look at each of these individual zones as smaller instances of the entire world - you only have a limited number of the players in a single zone at one time. Granted, most zones in these games can hold many more players than the GW instances, as well as letting players enter and leave freely, but the concept is the same.
There is one part that is incorrect in this statement, and thats this:
"Thousands of players inhabit the same virtual world."
GW players don't play in the same virtual world. when Playing Guild Wars, you (and your party) get your OWN virtual world. you don't share one. not to mention the towns are split up in districts, so you don't share a world with thousands of players in there either.
Also, In EverQuest 2, the maximum people allowed in those zones are much higher then in Guild Wars's instances. thats why EQ2 is an MMO, where GW is not.
Originally posted by Gameloading There is one part that is incorrect in this statement, and thats this:
"Thousands of players inhabit the same virtual world." GW players don't play in the same virtual world. when Playing Guild Wars, you (and your party) get your OWN virtual world. you don't share one. not to mention the towns are split up in districts, so you don't share a world with thousands of players in there either. Also, In EverQuest 2, the maximum people allowed in those zones are much higher then in Guild Wars's instances. thats why EQ2 is an MMO, where GW is not.
Actually, your wrong. Population has nothing to do with wether or not a game is an mmo or not. GW is nothing more than an upgraded version of diablo 2, the only difference is that your in town chatting with people instead of chat rooms.
Originally posted by Gameloading There is one part that is incorrect in this statement, and thats this:
"Thousands of players inhabit the same virtual world."
GW players don't play in the same virtual world. when Playing Guild Wars, you (and your party) get your OWN virtual world. you don't share one. not to mention the towns are split up in districts, so you don't share a world with thousands of players in there either.
Also, In EverQuest 2, the maximum people allowed in those zones are much higher then in Guild Wars's instances. thats why EQ2 is an MMO, where GW is not.
guild wars is an mmo more for th PvP(player v.s. player)
i dont know much about mappelstory but i heave playd guild wars for a year an i still cant get inogh of it!!
is i need to pic between them i would pic Guild Wars
Originally posted by Shijuki Originally posted by Gameloading There is one part that is incorrect in this statement, and thats this:
"Thousands of players inhabit the same virtual world." GW players don't play in the same virtual world. when Playing Guild Wars, you (and your party) get your OWN virtual world. you don't share one. not to mention the towns are split up in districts, so you don't share a world with thousands of players in there either. Also, In EverQuest 2, the maximum people allowed in those zones are much higher then in Guild Wars's instances. thats why EQ2 is an MMO, where GW is not.
Actually, your wrong. Population has nothing to do with wether or not a game is an mmo or not. GW is nothing more than an upgraded version of diablo 2, the only difference is that your in town chatting with people instead of chat rooms. Ofcourse population has to do if a game is an MMO or not. If a game does not give you the chance to play with a massive amount of people at the same time in the same world, its not an mmorpg.
Originally posted by twhaak Originally posted by Gameloading There is one part that is incorrect in this statement, and thats this:
"Thousands of players inhabit the same virtual world." GW players don't play in the same virtual world. when Playing Guild Wars, you (and your party) get your OWN virtual world. you don't share one. not to mention the towns are split up in districts, so you don't share a world with thousands of players in there either. Also, In EverQuest 2, the maximum people allowed in those zones are much higher then in Guild Wars's instances. thats why EQ2 is an MMO, where GW is not.
guild wars is an mmo more for th PvP(player v.s. player)
i dont know much about mappelstory but i heave playd guild wars for a year an i still cant get inogh of it!!
is i need to pic between them i would pic Guild Wars
Guild Wars is for the PVP players, but its not an MMO.
Originally posted by Gameloading There is one part that is incorrect in this statement, and thats this:
"Thousands of players inhabit the same virtual world." GW players don't play in the same virtual world. when Playing Guild Wars, you (and your party) get your OWN virtual world. you don't share one. not to mention the towns are split up in districts, so you don't share a world with thousands of players in there either. Also, In EverQuest 2, the maximum people allowed in those zones are much higher then in Guild Wars's instances. thats why EQ2 is an MMO, where GW is not.
Going by what is said in the GW FAQs, you don't get your own virtual world, but rather a private copy of an area. However, you can still function with the players outside of said area. This also applies between the districts in towns - it doesn't matter if you're in district 1 or district 38, you can chat with anyone who is logged in.
Another source (though the info has to be taken with a grain of salt) is what is listed on wikipedia about MMO's:
A Massively Multiplayer Online Game (MMOG or MMO) is a computer game which is capable of supporting hundreds or thousands of players simultaneously, and is played on the Internet. Typically, this type of game is played in a giant persistant world.
Mainly, the last portion is what is important. An MMO is playing in a persistant world. It doesn't matter whether you are in a town, in an instance, or even logged off, GW still has a world that continues playing at all times.
If you notice, I'm not saying entirely whether is should be called an MMORPG or not, but rather that being an MMORPG isn't mutually exclusive from other "classifications" of the game. Who exactly determines how many players it takes to be "massive"? In my example of the zones in EQ, EQ2, etc., there is only a fraction of the players in any zone at once. Since you claim that "the maximum people allowing in those zones are much higher then in Guild War's instances", then an instance of ~100-200 players is "massive"? Sure, relative to an instance that can support 24 or so, 100-200 is quite a bit more. But the difference isn't so big that the zones themselves could be considered massive. It's only when the game world is taken as a whole that it becomes and MMORPG.
Now, to my knowledge (correct me if I'm wrong), you can't chat with people in Guild Wars (using the GW chat system, not something like AIM or MSN) without being logged in to the game. This would imply that, in order to "play" with these people, you have to be in the same game as them - whether or not you are in the same "zone", "instance", "district", etc. Since there are thousands of people logged in at once, I would think that you could consider it to be an MMORPG from this point of view.
Edit: removed links from wikipedia post. Not sure if we're supposed to have them or not.
Originally posted by Aerien Originally posted by Gameloading There is one part that is incorrect in this statement, and thats this:
"Thousands of players inhabit the same virtual world." GW players don't play in the same virtual world. when Playing Guild Wars, you (and your party) get your OWN virtual world. you don't share one. not to mention the towns are split up in districts, so you don't share a world with thousands of players in there either. Also, In EverQuest 2, the maximum people allowed in those zones are much higher then in Guild Wars's instances. thats why EQ2 is an MMO, where GW is not.
Going by what is said in the GW FAQs, you don't get your own virtual world, but rather a private copy of an area. However, you can still function with the players outside of said area. This also applies between the districts in towns - it doesn't matter if you're in district 1 or district 38, you can chat with anyone who is logged in.
Another source (though the info has to be taken with a grain of salt) is what is listed on wikipedia about MMO's:
A Massively Multiplayer Online Game (MMOG or MMO) is a computer game which is capable of supporting hundreds or thousands of players simultaneously, and is played on the Internet. Typically, this type of game is played in a giant persistant world.
Mainly, the last portion is what is important. An MMO is playing in a persistant world. It doesn't matter whether you are in a town, in an instance, or even logged off, GW still has a world that continues playing at all times.
If you notice, I'm not saying entirely whether is should be called an MMORPG or not, but rather that being an MMORPG isn't mutually exclusive from other "classifications" of the game. Who exactly determines how many players it takes to be "massive"? In my example of the zones in EQ, EQ2, etc., there is only a fraction of the players in any zone at once. Since you claim that "the maximum people allowing in those zones are much higher then in Guild War's instances", then an instance of ~100-200 players is "massive"? Sure, relative to an instance that can support 24 or so, 100-200 is quite a bit more. But the difference isn't so big that the zones themselves could be considered massive. It's only when the game world is taken as a whole that it becomes and MMORPG.
Now, to my knowledge (correct me if I'm wrong), you can't chat with people in Guild Wars (using the GW chat system, not something like AIM or MSN) without being logged in to the game. This would imply that, in order to "play" with these people, you have to be in the same game as them - whether or not you are in the same "zone", "instance", "district", etc. Since there are thousands of people logged in at once, I would think that you could consider it to be an MMORPG from this point of view.
Edit: removed links from wikipedia post. Not sure if we're supposed to have them or not. I agree with this post. I dont think anyone sat down and said that an MMORPG was to be like this way before the first of its genre launched. Devs also had explained in previous interviews (all of it on GW's official website) why GW still has MMO elements regardless of what everyone else thinks. MMORPG, as far as I can remember dates back to UO, there may have been others but this is one of the first successful MMORPG to launch and so today if a game doesn't function nearly like UO or other older games (i.e. persistent world) then it can't be an MMORPG, the argument of someone who doesn't see GW as an MMO or partially. Anet did not want to think that their game is anything like these traditional mmorpgs and so they coin their game under a new term - CORPG. But if you ask me, I think it just depends on who you ask this question to, no black and white answer.
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
Originally posted by Gameloading You can only function with players of outside area's trough chat besides, GW is not one persistent world, as players host the games, not one server.
Wait what? Players cannot host a server (server code is unknown) & the world in GW does not reset hence its persistent. The instanced maps do reset but skills/gold/xp/quest completition & such is saved. Also if it where not a persistent world then mmorpg.com would remove it from the list because that is one of the criteria for being in the list.
Originally posted by JelloB2000 Originally posted by Gameloading You can only function with players of outside area's trough chat besides, GW is not one persistent world, as players host the games, not one server.
Wait what? Players cannot host a server (server code is unknown) & the world in GW does not reset hence its persistent. The instanced maps do reset but skills/gold/xp/quest completition & such is saved. Also if it where not a persistent world then mmorpg.com would remove it from the list because that is one of the criteria for being in the list. The player with the fastest connection hosts the game, the instance, when your playing GW. there is a reason the game doesn't have a monthly fee.
Originally posted by Gameloading Originally posted by JelloB2000 Originally posted by Gameloading You can only function with players of outside area's trough chat besides, GW is not one persistent world, as players host the games, not one server.
Wait what? Players cannot host a server (server code is unknown) & the world in GW does not reset hence its persistent. The instanced maps do reset but skills/gold/xp/quest completition & such is saved. Also if it where not a persistent world then mmorpg.com would remove it from the list because that is one of the criteria for being in the list. The player with the fastest connection hosts the game, the instance, when your playing GW. there is a reason the game doesn't have a monthly fee. Well do you have anything to support that theory since I have no idea what you are talking about (I have broadband & have played with (only) 56k-modem users in a team & my upload & download did not change one bit compared to solo play). Also the latency in instances would be insane & noticable (especially in GvG & HoH), check out Gunbound, Rakion & other games where a player hosts the map/instance.
The reason it doesnt have a monthly fee is because of the stand alone expansions that are optional to buy.
im so glad i dont know gameloading in RL , jesus crist. what he is saying is pure especulation from " i know all " population. he as no backup for those arguments , he read it in some post made a 1337 1 year ago.
to gameloading : 180 hours is nothing , even if you rushed your way into the game , you are a newbie. and by your posts here , you can be called a noob. dont take that as a flame , its a label , just like gw is not mmorpg its a corg , you are noob and not a newbie.
Gamers attracted to Guild Wars will no doubt have played many RPG titles in their time, whether they are action RPGs or MMORPGs, but many of you may be unfamiliar with Guild Wars. The game was announced officially on the 22nd of April 2003 and had it's first public showing at E3 in May of that year. The official announcement of the game was as follows:
In the fantasy world of Guild Wars, players can engage in cooperative group combat, in single player adventures, or in large head-to-head guild battles. Guild Wars is a game that will constantly evolve, using streaming technology to provide players with the latest updates while theyre online. In addition, gamers will be able to play Guild Wars without a monthly fee.
The game is mission-based, and while each combat experience will be different, achievements will be permanent, so that each character grows and progresses over time. Unique items, special abilities, and a wide variety of skills will add meaningful value for the players. Missions are not scripted adventures, but are tactical battlegrounds where victory or loss is determined by skill and teamwork.
Mike OBrien, the creator and architect of Battle.net, points out:
Our vision has been to create a game that rewards skill and inventiveness rather than hundreds of hours of play, so weve built Guild Wars from the ground up to be a balanced environment where players of all skill levels can compete for recognition and prizes.
Patrick Wyatt, the original producer and lead programmer for the Warcraft series has this to say about the game:
Were excited to unveil Guild Wars. We believe that players are going to enjoy experiencing a game that offers technological advances that fundamentally improve the online role-playing experience, and the introduction of a groundbreaking business model for the genre.
Key Game Features
Join in cooperative quests or unite in head-to-head guild battles. Develop a unique character that can explore multiple professions and choose from hundreds of unique skills. Enjoy fully integrated support for guilds, including worldwide tournaments and ladders, guildhalls, special character identification and forums directly built into the game. Experience a changing world, where the entire landscape can be altered as you explore and conquer. Play in a secure server-hosted game environment that prevents cheating; ArenaNet's technology allows quick and seamless resolution of exploits. Since the announcement, the game has come leaps and bounds in the space of 12 months; it is hardly recognisable from the E3 showcase in 2003. Despite what you may have heard or read, Guild wars is not an MMORPG, it is an online game but with a key difference. You join the game and congregate with thousands of players on the same server and meet/socialise with them in special zones. The fun really starts when you join a guild or party with other players and take on the game's quests and challenges. The main play areas of the game are instanced which means groups of players play inside their own special zone without interference from other players on the server; think of it as your own private play area. Once you complete the challenge you can then return to the non-instanced areas and the other players on the server to regroup, equip or simply socialise.
Originally posted by neoteo im so glad i dont know gameloading in RL , jesus crist. what he is saying is pure especulation from " i know all " population. he as no backup for those arguments , he read it in some post made a 1337 1 year ago.to gameloading : 180 hours is nothing , even if you rushed your way into the game , you are a newbie. and by your posts here , you can be called a noob. dont take that as a flame , its a label , just like gw is not mmorpg its a corg , you are noob and not a newbie.How do you know if I'm a noob or not? You never saw me play. You think I'm a newbie because I point out the facts? Or is it because I made the comment about trading? I can make find a good weapon in trading in less then a minute, and I can even play without making a single trade at all. On the other hand, it seems YOU are the one that takes a long time to find a good deal. so that would mkae you a noob, not me. I beat the game and am doing fairly well in pvp. you label everybody who doesn't agree with you a noob. grow up.
Clueless fanbois are the most annoying thing on this planet.
Originally posted by Gameloading Originally posted by neoteo im so glad i dont know gameloading in RL , jesus crist. what he is saying is pure especulation from " i know all " population. he as no backup for those arguments , he read it in some post made a 1337 1 year ago.to gameloading : 180 hours is nothing , even if you rushed your way into the game , you are a newbie. and by your posts here , you can be called a noob. dont take that as a flame , its a label , just like gw is not mmorpg its a corg , you are noob and not a newbie.How do you know if I'm a noob or not? You never saw me play. You think I'm a newbie because I point out the facts? Or is it because I made the comment about trading? I can make find a good weapon in trading in less then a minute, and I can even play without making a single trade at all. On the other hand, it seems YOU are the one that takes a long time to find a good deal. so that would mkae you a noob, not me. I beat the game and am doing fairly well in pvp. you label everybody who doesn't agree with you a noob. grow up. Clueless fanbois are the most annoying thing on this planet.
whats a good deal ? your arguments are ridiculus you say guildwars is not a mmo becose you dont need tradings , so people do not play in towns
this discussion is useless and way offtopic , im off
Originally posted by neoteo im so glad i dont know gameloading in RL , jesus crist. what he is saying is pure especulation from " i know all " population. he as no backup for those arguments , he read it in some post made a 1337 1 year ago. to gameloading : 180 hours is nothing , even if you rushed your way into the game , you are a newbie. and by your posts here , you can be called a noob. dont take that as a flame , its a label , just like gw is not mmorpg its a corg , you are noob and not a newbie.
How do you know if I'm a noob or not? You never saw me play. You think I'm a newbie because I point out the facts? Or is it because I made the comment about trading? I can make find a good weapon in trading in less then a minute, and I can even play without making a single trade at all. On the other hand, it seems YOU are the one that takes a long time to find a good deal. so that would mkae you a noob, not me. I beat the game and am doing fairly well in pvp. you label everybody who doesn't agree with you a noob. grow up.
Clueless fanbois are the most annoying thing on this planet.
LOL, neoteo is the same guy who was trolling the wow forums months back...maybe he still is. He once said wow was only good if you were a little kid. Then in another post tells about his best guild being run by a 13 year old in GW.
He never makes much sense and its worthless to argue for more than a post with him. Besides I dont think he understands English very well anyway...given the replys he makes.
Originally posted by Gameloading Originally posted by JelloB2000 Originally posted by Gameloading You can only function with players of outside area's trough chat besides, GW is not one persistent world, as players host the games, not one server.
Wait what? Players cannot host a server (server code is unknown) & the world in GW does not reset hence its persistent. The instanced maps do reset but skills/gold/xp/quest completition & such is saved. Also if it where not a persistent world then mmorpg.com would remove it from the list because that is one of the criteria for being in the list. The player with the fastest connection hosts the game, the instance, when your playing GW. there is a reason the game doesn't have a monthly fee. Nope, if that would be the case, what would happen if the one hosting leaves? The instance is hosted on one of Anet's server. Specifically the server which gives the group the best latency.
Guildwars pwns MapleStory hardcore.. Never played GW, but I've heard good things. Played MS, so let me tell you about that.
2D side scrolling; You'll sorta like it if you like anime; No violence..; WORST COMMINUTY EVER! 40% out of millons of players hack! 90% of the players cuss you out because they feel like it; Boring as heck; major grinding!; very kiddie.
By reading this thread, I'd have to say that Gameloading is dominating you in the GW argument, and leoteo is looking like a raging fanboi. If GW is an MMO, so is Diablo 2. In Battle.net, you can speak to anyone in the network, but you can only see the poeple in your instance. The only key difference between the two is that you can see avatars in GW's chat rooms. So why is D2 an ORPG, and GW an MMORPG? Riddle me this, batman.
Originally posted by modjoe86 By reading this thread, I'd have to say that Gameloading is dominating you in the GW argument, and leoteo is looking like a raging fanboi. If GW is an MMO, so is Diablo 2. In Battle.net, you can speak to anyone in the network, but you can only see the poeple in your instance. The only key difference between the two is that you can see avatars in GW's chat rooms. So why is D2 an ORPG, and GW an MMORPG? Riddle me this, batman.
wow "batman" old school baby
Warning: The above message contains extreme sarcasm.oderint dum metuant
Comments
Originally posted by sven101
an online game is a MMORPG (Massive multiplayer ONLINE role playing game)
Every MMORPG is an online game, but not every online game is an MMORPG.
Hmm...pretty nifty statement. You can quote me if you like.
ok lets play this game again
2 million people can play on the same virtual world = Massive Multiplayer Online
Roles : warrior , ranger , necro , mesmer , monk , elementarist , assassin , ritualist , paragon , dervish = Role playing game
i could add a few comunity based roles : runner , farmer , crafter , trader , recruiter , leader , officer and noob
I wont say the game is no good,cause GW is decent especiallly with no monthly. But too much instancing really takes away the multiplayer part of it. Its more of a diablo with cities for a chatroom. By definition....aye..thats why its listed here on the site. But really you cant compare it with any normal mmorpg...its in a category by itself.
Here's the quote with from the official Guild Wars FAQs:
Is Guild Wars an MMORPG (Massively Multiplayer Online Role Playing Game)?
Next, we have this this phrase: Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game). This is what people seem to quote when they take the side that GW is not an MMO, since the creators "state" that it is not. HOWEVER, this is not entirely true. Why? Simply because a pre-defined object can't be redefined that easily. Whether or not the creators "prefer" (to use their own word) not to call their game an MMORPG doesn't mean that it is not. In fact, the name they use, CORPG, isn't even mutually exclusive from an MMORPG. After all, a name is just a name. I would also like to stress the point that the creators of GW even say they prefer to call GW a CORPG, but they do not explicitely deny its existence as an MMORPG.
That being said, I personally think it is a combination of the two: The world (and thus the game), as a whole, is an MMORPG. The smaller instances in each zones are more of a Cooperative RPG in and of themselves, but still retain the overall base of an MMORPG - for example, you can chat with friends in any other part of the world while in an instanced zone. Because of this fact, you are still technically part of the overall world, and are thus still "playing" with a massive amount of people.
Taking this last example farther, even games such as EQ, EQ2, and Wow (I think, haven't played it myself) could be considered both an MMORPG and a CORPG/Cooperative ORPG. In EQ and EQ2 (at least. I know many other games that are similar), the world is split up into zones. You can look at each of these individual zones as smaller instances of the entire world - you only have a limited number of the players in a single zone at one time. Granted, most zones in these games can hold many more players than the GW instances, as well as letting players enter and leave freely, but the concept is the same.
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There is one part that is incorrect in this statement, and thats this:
"Thousands of players inhabit the same virtual world."
GW players don't play in the same virtual world. when Playing Guild Wars, you (and your party) get your OWN virtual world. you don't share one. not to mention the towns are split up in districts, so you don't share a world with thousands of players in there either.
Also, In EverQuest 2, the maximum people allowed in those zones are much higher then in Guild Wars's instances. thats why EQ2 is an MMO, where GW is not.
guild wars is an mmo more for th PvP(player v.s. player)
i dont know much about mappelstory but i heave playd guild wars for a year an i still cant get inogh of it!!
is i need to pic between them i would pic Guild Wars
Ofcourse population has to do if a game is an MMO or not. If a game does not give you the chance to play with a massive amount of people at the same time in the same world, its not an mmorpg.
so your the one thats wrong, not me.
guild wars is an mmo more for th PvP(player v.s. player)
i dont know much about mappelstory but i heave playd guild wars for a year an i still cant get inogh of it!!
is i need to pic between them i would pic Guild Wars
Guild Wars is for the PVP players, but its not an MMO.
Another source (though the info has to be taken with a grain of salt) is what is listed on wikipedia about MMO's:
A Massively Multiplayer Online Game (MMOG or MMO) is a computer game which is capable of supporting hundreds or thousands of players simultaneously, and is played on the Internet. Typically, this type of game is played in a giant persistant world.
Mainly, the last portion is what is important. An MMO is playing in a persistant world. It doesn't matter whether you are in a town, in an instance, or even logged off, GW still has a world that continues playing at all times.
If you notice, I'm not saying entirely whether is should be called an MMORPG or not, but rather that being an MMORPG isn't mutually exclusive from other "classifications" of the game. Who exactly determines how many players it takes to be "massive"? In my example of the zones in EQ, EQ2, etc., there is only a fraction of the players in any zone at once. Since you claim that "the maximum people allowing in those zones are much higher then in Guild War's instances", then an instance of ~100-200 players is "massive"? Sure, relative to an instance that can support 24 or so, 100-200 is quite a bit more. But the difference isn't so big that the zones themselves could be considered massive. It's only when the game world is taken as a whole that it becomes and MMORPG.
Now, to my knowledge (correct me if I'm wrong), you can't chat with people in Guild Wars (using the GW chat system, not something like AIM or MSN) without being logged in to the game. This would imply that, in order to "play" with these people, you have to be in the same game as them - whether or not you are in the same "zone", "instance", "district", etc. Since there are thousands of people logged in at once, I would think that you could consider it to be an MMORPG from this point of view.
Edit: removed links from wikipedia post. Not sure if we're supposed to have them or not.
You can only function with players of outside area's trough chat besides, GW is not one persistent world, as players host the games, not one server.
Another source (though the info has to be taken with a grain of salt) is what is listed on wikipedia about MMO's:
A Massively Multiplayer Online Game (MMOG or MMO) is a computer game which is capable of supporting hundreds or thousands of players simultaneously, and is played on the Internet. Typically, this type of game is played in a giant persistant world.
Mainly, the last portion is what is important. An MMO is playing in a persistant world. It doesn't matter whether you are in a town, in an instance, or even logged off, GW still has a world that continues playing at all times.
If you notice, I'm not saying entirely whether is should be called an MMORPG or not, but rather that being an MMORPG isn't mutually exclusive from other "classifications" of the game. Who exactly determines how many players it takes to be "massive"? In my example of the zones in EQ, EQ2, etc., there is only a fraction of the players in any zone at once. Since you claim that "the maximum people allowing in those zones are much higher then in Guild War's instances", then an instance of ~100-200 players is "massive"? Sure, relative to an instance that can support 24 or so, 100-200 is quite a bit more. But the difference isn't so big that the zones themselves could be considered massive. It's only when the game world is taken as a whole that it becomes and MMORPG.
Now, to my knowledge (correct me if I'm wrong), you can't chat with people in Guild Wars (using the GW chat system, not something like AIM or MSN) without being logged in to the game. This would imply that, in order to "play" with these people, you have to be in the same game as them - whether or not you are in the same "zone", "instance", "district", etc. Since there are thousands of people logged in at once, I would think that you could consider it to be an MMORPG from this point of view.
Edit: removed links from wikipedia post. Not sure if we're supposed to have them or not.
I agree with this post. I dont think anyone sat down and said that an MMORPG was to be like this way before the first of its genre launched. Devs also had explained in previous interviews (all of it on GW's official website) why GW still has MMO elements regardless of what everyone else thinks. MMORPG, as far as I can remember dates back to UO, there may have been others but this is one of the first successful MMORPG to launch and so today if a game doesn't function nearly like UO or other older games (i.e. persistent world) then it can't be an MMORPG, the argument of someone who doesn't see GW as an MMO or partially. Anet did not want to think that their game is anything like these traditional mmorpgs and so they coin their game under a new term - CORPG. But if you ask me, I think it just depends on who you ask this question to, no black and white answer.
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
Players cannot host a server (server code is unknown) & the world in GW does not reset hence its persistent. The instanced maps do reset but skills/gold/xp/quest completition & such is saved.
Also if it where not a persistent world then mmorpg.com would remove it from the list because that is one of the criteria for being in the list.
Players cannot host a server (server code is unknown) & the world in GW does not reset hence its persistent. The instanced maps do reset but skills/gold/xp/quest completition & such is saved.
Also if it where not a persistent world then mmorpg.com would remove it from the list because that is one of the criteria for being in the list.
The player with the fastest connection hosts the game, the instance, when your playing GW. there is a reason the game doesn't have a monthly fee.
Players cannot host a server (server code is unknown) & the world in GW does not reset hence its persistent. The instanced maps do reset but skills/gold/xp/quest completition & such is saved.
Also if it where not a persistent world then mmorpg.com would remove it from the list because that is one of the criteria for being in the list.
The player with the fastest connection hosts the game, the instance, when your playing GW. there is a reason the game doesn't have a monthly fee.
Well do you have anything to support that theory since I have no idea what you are talking about (I have broadband & have played with (only) 56k-modem users in a team & my upload & download did not change one bit compared to solo play).
Also the latency in instances would be insane & noticable (especially in GvG & HoH), check out Gunbound, Rakion & other games where a player hosts the map/instance.
The reason it doesnt have a monthly fee is because of the stand alone expansions that are optional to buy.
im so glad i dont know gameloading in RL , jesus crist.
what he is saying is pure especulation from " i know all " population.
he as no backup for those arguments , he read it in some post made a 1337 1 year ago.
to gameloading : 180 hours is nothing , even if you rushed your way into the game , you are a newbie.
and by your posts here , you can be called a noob. dont take that as a flame , its a label , just like gw is not mmorpg its a corg , you are noob and not a newbie.
Guild - http://lightness.goodforum.net/
Blog - http://www.pierrecarlier.com/
Ok I have played both and i fell that if u want aq fun little anime style of game go with maple story it offers a fun story line and fun maps
guild wars is also fun with a deeper story line and co op
both are worth trying every ones taste is different so u will get different answers try them both and find out for ur self which one is best
Gamers attracted to Guild Wars will no doubt have played many RPG titles in their time, whether they are action RPGs or MMORPGs, but many of you may be unfamiliar with Guild Wars. The game was announced officially on the 22nd of April 2003 and had it's first public showing at E3 in May of that year. The official announcement of the game was as follows:
In the fantasy world of Guild Wars, players can engage in cooperative group combat, in single player adventures, or in large head-to-head guild battles. Guild Wars is a game that will constantly evolve, using streaming technology to provide players with the latest updates while theyre online. In addition, gamers will be able to play Guild Wars without a monthly fee.
The game is mission-based, and while each combat experience will be different, achievements will be permanent, so that each character grows and progresses over time. Unique items, special abilities, and a wide variety of skills will add meaningful value for the players. Missions are not scripted adventures, but are tactical battlegrounds where victory or loss is determined by skill and teamwork.
Mike OBrien, the creator and architect of Battle.net, points out:
Our vision has been to create a game that rewards skill and inventiveness rather than hundreds of hours of play, so weve built Guild Wars from the ground up to be a balanced environment where players of all skill levels can compete for recognition and prizes.
Patrick Wyatt, the original producer and lead programmer for the Warcraft series has this to say about the game:
Were excited to unveil Guild Wars. We believe that players are going to enjoy experiencing a game that offers technological advances that fundamentally improve the online role-playing experience, and the introduction of a groundbreaking business model for the genre.
Key Game Features
Join in cooperative quests or unite in head-to-head guild battles.
Develop a unique character that can explore multiple professions and choose from hundreds of unique skills.
Enjoy fully integrated support for guilds, including worldwide tournaments and ladders, guildhalls, special character identification and forums directly built into the game.
Experience a changing world, where the entire landscape can be altered as you explore and conquer.
Play in a secure server-hosted game environment that prevents cheating; ArenaNet's technology allows quick and seamless resolution of exploits.
Since the announcement, the game has come leaps and bounds in the space of 12 months; it is hardly recognisable from the E3 showcase in 2003. Despite what you may have heard or read, Guild wars is not an MMORPG, it is an online game but with a key difference. You join the game and congregate with thousands of players on the same server and meet/socialise with them in special zones. The fun really starts when you join a guild or party with other players and take on the game's quests and challenges. The main play areas of the game are instanced which means groups of players play inside their own special zone without interference from other players on the server; think of it as your own private play area. Once you complete the challenge you can then return to the non-instanced areas and the other players on the server to regroup, equip or simply socialise.
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Taken from http://www.gwonline.net/
Guild - http://lightness.goodforum.net/
Blog - http://www.pierrecarlier.com/
whats a good deal ? your arguments are ridiculus
you say guildwars is not a mmo becose you dont need tradings , so people do not play in towns
this discussion is useless and way offtopic , im off
Guild - http://lightness.goodforum.net/
Blog - http://www.pierrecarlier.com/
LOL, neoteo is the same guy who was trolling the wow forums months back...maybe he still is. He once said wow was only good if you were a little kid. Then in another post tells about his best guild being run by a 13 year old in GW.
He never makes much sense and its worthless to argue for more than a post with him. Besides I dont think he understands English very well anyway...given the replys he makes.
i say maple story cause i eat maple syrp
Warning: The above message contains extreme sarcasm.oderint dum metuant
Players cannot host a server (server code is unknown) & the world in GW does not reset hence its persistent. The instanced maps do reset but skills/gold/xp/quest completition & such is saved.
Also if it where not a persistent world then mmorpg.com would remove it from the list because that is one of the criteria for being in the list.
The player with the fastest connection hosts the game, the instance, when your playing GW. there is a reason the game doesn't have a monthly fee.
Nope, if that would be the case, what would happen if the one hosting leaves? The instance is hosted on one of Anet's server. Specifically the server which gives the group the best latency.
Guildwars pwns MapleStory hardcore.. Never played GW, but I've heard good things. Played MS, so let me tell you about that.
2D side scrolling; You'll sorta like it if you like anime; No violence..; WORST COMMINUTY EVER! 40% out of millons of players hack! 90% of the players cuss you out because they feel like it; Boring as heck; major grinding!; very kiddie.
If GW is an MMO, so is Diablo 2. In Battle.net, you can speak to anyone in the network, but you can only see the poeple in your instance. The only key difference between the two is that you can see avatars in GW's chat rooms. So why is D2 an ORPG, and GW an MMORPG? Riddle me this, batman.
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