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Character classes

Just so you know where I'm coming from, I've played ffxi for the past 3 years and I've been a beastmaster the whole time.  I'm a huge fan of pet class characters and of the few other MMO's I've played none of the pet classes really compared to the versatility of the bst in ffxi.  I have checked around a little and have not found very much useful information on the different classes that will be offered and the different play-styles I should expect, so I figured I'd ask you guys if you think Vsoh will offer much in terms of pet class jobs. 

Comments

  • olddaddyolddaddy Member Posts: 3,356
    About all I can suggest is that you go to the Vanguard website nad spend some time to read the game features. I don't know if there is a pet class, though it wouldn't surprise me that there is. Vanguard has alot of neat features, and it also has some features some think are not so neat. The point is, read up on it for yourself, and decide if the neat outweighs the not so neat, and whether the game would be worth giving a try to.  
  • baphametbaphamet Member RarePosts: 3,311


    1. Pets in general will be available to most if not all classes, to varying degrees, and of different types, so our need for a pet-focused class diminished over development as this broader pet plan formed.

    1a. Eventually (read: no promises by release, but this *is* the general plan and has been for some time) we'd like to see a variety of different pets with different attributes. A Paladin could summon a warhorse, for example. A sorcerer could have an owl as a familiar. Another class could summon transient pets from other planes (fire, earth, ice elemental, etc.). A ranger might befriend a wolf on a more permanent basis. There's really a lot from games, whether paper and pencil, or single player RPGs, or MMOGs, as well as from fantasy literature in general, to pull from and a lot of good precedence to draw from. The only question is to what extent we'll have the pet system fleshed out by release, making sure that various classes you can use it (and like I said, ideally they all will be able to, eventually, and to varying degrees), and then what will have to be left to live updates, expansions, etc. The good news is the core foundation is going in during beta upon which all of this will be built (various types of pets with different functionality, transient vs. persistent pets, etc.).

    2. We already have a lot of classes, and then there are plans for more to be released post-launch. So even if the Necro turns out, at launch, to be the most potent pet using class, which isn't something I'd even commit to at this stage of beta, that fact likely wouldn't remain the case long term.


    http://www.silkyvenom.com/pages/faq.php?faqid=513

  • solymnarsolymnar Member Posts: 85


    Currently the class with the most info in regards to its pet related setup is the necro. 

    The necro has 1 primary persistant named pet.  It is considered an "abomination" you litterally build and customize your abomination as you go along attatching parts of fallen enemies here and there, I use the word "parts" loosely since some of the parts are things like your abomination's soul.  It is your trusty crusty companion 24/7.

    The necro can also raise a dead enemy and have it fight for him/her temporarily as a zombie of its own type.

    In addition to that, in traditional fashion the neccro can also exploit corpses of enemies and temporarily raise undead minions from them to do his/her bidding they can also be adapted to the situation in terms of what kind of minions you raise (defensive, offensive, etc.)

    There are other aspects to the necro (lich forms, debuffs, dots, curses) but those are most of the pet related ones.

     

    We've seen rangers with wolves, druids can summon elementals, someone summon's a fiery pheonix (might be shammies who follow the pheonix totem), but much specific pet info is yet to be released.

     

  • thecandidethecandide Member Posts: 101
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