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The biggest turn off for me in an MMO is instancing.

The biggest turn off for me in an MMO is instancing.

Guild Wars and DDO have horrible instancing IMO, which is why I stopped playing them. It breaks immersion.

WoW has instanced dungeons which are tolerable because the main part of the world is open.

What is the instancing going to be like in WAR?



Comments

  • SkarfesterSkarfester Member Posts: 2
    From what I understand on how it works (and by no means official) is there will be hundreds of little instanced places for skirmishes that as you get near or walk in to them will place you in a lobby of sorts that will match you up against other players (of the opposite faction of course) and then throw you at them. now, this sounds alot like battlegrounds from WoW, but with this system you won't have to wait hours to get in. I think they said the lobby transition was going to be fluid or some such. Any gaps in your team will be filled in by "Dogs of War" similar to mercenaries I believe. By no means take any of that as official as that is all I can think of that I know. If anyone else can fill in any of the gaps that I left feel free to do so :)


  • WolfjunkieWolfjunkie Member, Newbie CommonPosts: 985

    Originally posted by linuxgamer
    The biggest turn off for me in an MMO is instancing.

    Guild Wars and DDO have horrible instancing IMO, which is why I stopped playing them. It breaks immersion.

    WoW has instanced dungeons which are tolerable because the main part of the world is open.

    What is the instancing going to be like in WAR?

    There will be instances, in form of 'skirmishes' - Smaller battles amongst fair teams. But that is one of the 'minor' PvP features. There will be areas with FFA PvP, where the goal is to(eventually) destroy the opposing forces capital. These will most likely be linked like this: XxxAyyY. Eg, X and Y are capitals, A is no man land, while x and y is the country of said faction. There will be 3 of these chains, Orcs and Goblins versus Dwarfs, Humans versus Chaos, and Highelfs versus Dark Elfs. A dwarf could travel to the empire and participate, and visa versa.


  • havocthefirshavocthefirs Member Posts: 229

       I agree, instances are nothing but a way to add content where there is none. Look at it this way, a gaming company could make a dungeon large enough to accomodate a thousand people or instance it for a few tens of people. If a dungeon is too tough to go it alone I'd rather find a group inside to join and pool our efforts, or follow in their wake than be forced to join a group beforehand.

       Often companies will use instances for quests stating it adds to the immersion of the game, when in fact it takes away the feeling of immersion, the very thing they claim to be accomplishing. If I'm teleported from a world with thousands of people to a place thats just my group/self, I've lost any feeling of being in a virtual world.

       Finally, when instances are used for pvp, any realism is completely destroyed. If four people are teleported with four other people to fight in a predetermined area, there is no uncertainty, wheres the thrill if I know exactly how a battle will unfold. I would much rather say that I managed to escape from 20 people trying to gank me than I won a battle that I knew exactly where, when and who I'd fight. Since many stand alone games allow this type of fighting online why would I pay a monthly fee for the same thing. 

  • VolkmarVolkmar Member UncommonPosts: 2,501

    for the PvP side, WAR will have scenarios. various sizes mission-based instanced areas where groups dukes it out.

    This is just part of the greater RvR and by no means the only one. chances are you do not have to do it if you do not want to.

    for PvE, they says they will have limited instances, maybe not even as much as WoW.

    How they describe them is that you will have the dungeon or what not in the normal world, and only certain encounters, to permit for scripted sequences or epic challenges, will be instanced.

    that is as much as we know about it

     

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • marthelismarthelis Member Posts: 7

    Originally posted by linuxgamer
    The biggest turn off for me in an MMO is instancing.

    Guild Wars and DDO have horrible instancing IMO, which is why I stopped playing them. It breaks immersion.

    WoW has instanced dungeons which are tolerable because the main part of the world is open.

    What is the instancing going to be like in WAR?

    I agree, DDO's instancing was disgustingly boring, open worlds ftw, WoW's instances are nice, is WAR's instance system going to be similiar?

    If not, the less instancing the more I feel like i am my character, and not playing a video game


  • logangregorlogangregor Member Posts: 1,524


    Originally posted by marthelis

    Originally posted by linuxgamer
    The biggest turn off for me in an MMO is instancing.Guild Wars and DDO have horrible instancing IMO, which is why I stopped playing them. It breaks immersion.WoW has instanced dungeons which are tolerable because the main part of the world is open.What is the instancing going to be like in WAR?
    I agree, DDO's instancing was disgustingly boring, open worlds ftw, WoW's instances are nice, is WAR's instance system going to be similiar?

    If not, the less instancing the more I feel like i am my character, and not playing a video game



    Marthelis, didnt someone answer your question already?

    image

  • WickershamWickersham Member UncommonPosts: 2,379

    So me and my buddies raid a location, at the end boss we pause to buff up and rest and a group of daisy fresh players who followed in our trail of dead attacks the boss while we are preparing...  Or a group of players that camp an endboss continually (sit in the area and wait for the boss to pop up)  so that you're sitting there waiting for him to pop and competing with them once he does.  Oh, and because they killed him last they know exactly when he is going to respawn.  And this camping party is built specifically to kill that boss over and over and over.

    I don't think there is much instancing in War.  From what I read WAR is going to be a PvP game not a dungeon crawler.  My info is old I haven't read anything they've done recently.

     

    "The liberties and resulting economic prosperity that YOU take for granted were granted by those "dead guys"

  • Distortion0Distortion0 Member Posts: 668



    Originally posted by Wickersham

    So me and my buddies raid a location, at the end boss we pause to buff up and rest and a group of daisy fresh players who followed in our trail of dead attacks the boss while we are preparing...  Or a group of players that camp an endboss continually (sit in the area and wait for the boss to pop up)  so that you're sitting there waiting for him to pop and competing with them once he does.  Oh, and because they killed him last they know exactly when he is going to respawn.  And this camping party is built specifically to kill that boss over and over and over.
    I don't think there is much instancing in War.  From what I read WAR is going to be a PvP game not a dungeon crawler.  My info is old I haven't read anything they've done recently.
     



    Instance the Boss not the dungeon! There will be PvE as well as PvP but PvP will be more previliant.
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