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Here is a question for EVE vets
I want to be trader. At first i thought so called "Han Solo" concept would be fun and challenging.
Transporting small quanitities of illegal (or very expensive) goods trough dangerous territories. Having fastest ship that can simply avoid fights (by outrunning or stealthing)
But then i heared (this is all very uncomfirmed, that is why i am posting this) that 1. only way to trade is with huge cargo hold.
2. There are T2 cargo haulers that are incredibly resilient to damage , super fast and can be equiped with best warp stabs ..
I would call this "Hard Trucking" alternative. Zipping fast trough dangerous "waters" in a huge ship that can simply whitstand damage...
Now what is my question?
I asked and asked, but it seems not many people do trading in EVE (at lest not specialised)
Is there anyone on this forum that can give me advice on how to be a succesfull trader , and also enjoy it (not doing low risk super long travells in high sec zones)
So please fire away
"Before this battle is over all the world will know that few...stood against many." - King Leonidas
Comments
http://traderslounge.novitraq.com/
This would be the best place to ask your questions. There is a somewhat sturdy, large ship. But it's very, very expensive and training for it will take quite a bit of time, during which you won't be doing much that's fun, really. But go to Trader's Lounge and ask--someone might even take you under their wing and show you the ropes in-game.
Good luck!
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The only materials expensive enough to warrant such a form of trading for a vet would be very rare loot items and highly-demanded tech2 items.
And even then moving them from one place to another should only generate a large enough profit margin if you do it from high sec to NPC sovereign 0.0 regions.
And example:
You "truck" t2 guns and other modules bought at minimum price level from a retailer like Dr. Scope in empire into the Venal and Curse regions (would probably be the most profitable ones at this moment), pu them on the market there and fill your hold for the return trip with gistii, domination, angel (dread) gurista and pithum loot.
The main downside of doing this is that your cargohold is worth so much (it needs to be to make the huge profit that warrants spending all the time evading camps and other stuff), that losing your ship on one of the trips is going to be serisouly huritng your capital.
Most traders that move stuff move it within high sec (trade goods with freighters for example), however I'd say that a majority of the most succesfull traders hardly moves anything at all.
Not true, Rod B.
Think of a Charon with 785000 m3 capacity.
Fill it with 78,500,000 Zydrine @ 3,800 ISK each that's 298,300,000,000 ISK
Take it to High Sec and Find a steady buyer or enough buyers and sell it for 3,850 ISK each and you just made 3,925,000,000 for a simple 50 ISK increase. :-/
Now is this going to happen most likely unless you network your m'fing ass off? Probably not. But it could theoretically.
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Thats said as a trader you'll want either a basic industrial or a T2 ship. The Blockade Runners are really nce if your going into low sec/0.0 as it pretty tough and its fast for the areas you don't have BMs(my hits almost 1800m/s with a MWD).
now that said there was a excellent guide to being a trader in the first 3 EON magazines that was very good. If you have any intentions of staying in the game that magazine can be beautiful with some of the articles put in it.
EVE is "supposed" to be space trading simulation (well at least if we say it is based on elite and that kind of games)
yet it seems to me - trading is not very popular - and if its not there must be a reason...
experience in mmos thouht me that if you see that some class is not played there is a reason behind it.
So i kindof have a hunch that investing time in developing good trader character in EVE is a sure way into frustration lane...
And that is the lane i tend to avoid...
"Before this battle is over all the world will know that few...stood against many." - King Leonidas
Trader are quite popular. But, all the ones I know are a step above other people intellectually. Trading is quite complicated, you need to use your brain ALOT. EVE is already an extremely complicated game and it makes you use your brain alot more than other MMOs, Trading isn't really something I want to add on top of that because if you screw up you just lost a buttload of money.
Plus, it takes quite a bit of time to find a good trade route as you have to go to several different markets checking prices. You're not going to find a really good trade route in 1 market, you need to change systems and find another market.
Although, unless you consider what I've been doing trading. I found this item on the market that sells for and average of 3mil in one system and it's neighboring BIGGER system it sells for 5mil. So, I've been running around that 3mil market picking up all the items I can grab under 4.5mil, taking them back to the other system and putting a sell order out for them at 5mil.
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Trading is a rather developed facade of the game. The reason that you don't hear a lot about it is because there is less to woop about, and that most people prefer carnage and explosions over semi-truck driving. If you really get into it, it can be very competitive. I don't trade myself, but I read an article in the EON magazine, and, well, I had no idea. That article was like nine pages spanning the first three issues.
Trader are quite popular. But, all the ones I know are a step above other people intellectually. Trading is quite complicated, you need to use your brain ALOT. EVE is already an extremely complicated game and it makes you use your brain alot more than other MMOs, Trading isn't really something I want to add on top of that because if you screw up you just lost a buttload of money.
I think the "brain strain" is the best reason to play complicated game like EVE
"Before this battle is over all the world will know that few...stood against many." - King Leonidas
I do a very tidy "trade" business without ever leaving the system I happen to be in myself. Works out quite well for me. I don't even have to undock my indy to do it.
Buy orders are your friend
"A ship-of-war is the best ambassador." - Oliver Cromwell
I used to do trading and hauling much as your anticpated in your characters creation.
I focused on the Amarr destroyer, Coercer.
I started by identifying which items were being sold for what prices in which systems. I learned how t oread the market window then followed my intuition.
The modules I traded were Small Pulse Laser II's and Small Beam Laser II's. I would buy for about 350k-450k per unit then resell at 800k-1.2m per unit depending on module; Beams tend to sell for a little more.
My Coercer has an 8/1/4 fitting allowment. There's a host of options you could do with it while keeping the 8 hiSlots fitted with 8 guns of your choice. I've chased off quite a few pirates with this ship. I've since got it fitted with all tech II modules and an 400mm rolled plate. Most players expect to one-hit-pop a Destroyer of any kind so when this thing starts taking fire I tend to get a few frigates before disengaging.
My character was built around the notion of a Blockade Runner.
p.s. do not fit a MWD to a destroyer. The MWD increases the signature radius by 500% !! If you fly a destroyer you'll know what it means to hve your sig increased by this much.
p.s.s. I was able to solo rat in .1 systems with the Coercer for some time. Watch the transversal velocity and keep it high.
Change is inevitable, except from vending machines.
Yeah, I just went on my alt and dabbled in a little trading again. I kept going to Corp chat to ask for ppl to check on the prices of items for me, but forgot I wasn't in a corp. lol
If you want to be a Trader, you don't have to be in a Trader Corp. Just a very big one.
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Rattrap if you got a "brain" and can use it you can be a good trader but
if you aint used to that you more likly go fighter
most people tend to not use there brain after work and some dont even use it at work!
yu may se the world order
some little amount got brains = traders
common people = fighters
Guides & Trials for EvE Online:
That's a rather wessping and retarded statement tbh.
Traders in Eve are no smarter then the average player. NPC good traders for example I find rather less so then the average player in my experience. It takes nor exercises many braincelss to haul npc [produced goods around and cash in on guaranteed prices in guaranteed locations (altho finally CCP has changed this no-brainer goldmine somewhat recently and will probably change it more with time).
However, there is something to be said for there being a good challenge to be found in player the player-produced good markets. Mostly because here you have no limited supply or demand, and the market is open to subtle manipulations if you are able to make use of them.
What you're talking about is hauling.
Trading has more to do with the market. For example you can sit in base, and make a profit by manipulating orders remotely. Find something that is underpriced, buy it, flip it upward.
Another thing you can do is find a demand for certain items, and fill that demand.
Like if they want certain modules in certain parts of space, you have to identify that demand, find the supply, find a route, and haul the goods.
If you are interested in simply hauling things from point A to point B, and don't really want to hassle with the market, you can use courier, distribution and storage agents.
Storage agents tend to want you to move large cargo that would require a hauler.
Work yourself up to a level 4 storage agent, for a company like Federal Freight or Expert Distribution, you haul cargo and they pay you, eventually you earn big rewards like +4 implants.
As far as the actual hauling, you can start with a T1 hauler.
You want to look at speed, cargo capacity and signature radius.
You'll be using the lows for either :
1) Warp corp stabilizers - To keep from getting warp jammed at gates
2) Nanofibers - For speed and fast turning agility
3) Cargo Expanders - For pure cargo capacity
4) Overdrives - For pure speed gate to gate
5) Reactor Control Units- You used to be able to fit a MWD on haulers by stacking RCU in the lows, I'm not sure if they changed it but try it out.
So basically you'll be carrying those modules in your cargo compartment to swap out based on your needs.
If you are carrying small cargo and just need pure speed in highsec, fit your lows with Overdrives.
If you are carrying small cargo in low sec, fit lows with 2 WCS and 2 Nanofiber.
For highsec hauling of large volumes, fit all lows with cargo expanders.
Giant Secure Containers are 3000 m3 but give 3900 m3 of space, so you gain 900m3 space just by having them in your cargo bay. The only downside is you cannot haul living things such as Livestock or Marines in cargo containers (no air.)
You want to fill the mid slots with shield hardeners, shield externders and a shield booster. A mammoth has 5 mid slots, I fill it with an AB, 1 medium shield extender, 1 passive EM hardener, 1 passive Thermal hardener and 1 passive Kinetic hardener. This gives you ~40-60 % resistance to every type of damage. Along with the medium shield extender, it might allow you to take a full salvo from a gate sniper and survive to warp out.
Your primary weapon is SPEED.
You want uber nav skills, spaceship command 5, evasive 5, nav 5, afterburner 5, acceleration control 5, and so forth.
Or you can just take the time to make a full set of instas for a region and just use instas to move around (which is the safest thing.)
I have a full set of instas for Metropolis, I haul things around in my mammoth, haven't been ganked yet.
Of all the really rich people in eve I know almost everyone is a trader (not hauler trading npc goods but trading player goods). They got more isk than even they guys with t2 ship bpos.
"Memories are meant to fade. They're designed that way for a reason."