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Big ups to Blizzard with creating a MMORPG that serves such a large market....
But what class do you thing has been the bigest pain in the arse for them, in terms of balancing, bugs, pwnzorage, nerfcakage etc etc....
I rekon the mage, because of the game machanics for their skills... Imagine how long it took them to get blink right, let alone the pain inflicted on some of those poor devs @_@
Anyway, back to my waken bake
Ka Kete
Comments
Druids were buffed a lot in the first year. I don't think they had a problem with the forms.
Most likely either Warlock or Hunter.
These two both have had massive balance shifts. Both went from being totally worthless, to totally amazing, in a matter of a few months. They have received the most obvious changes, and the most criticism from both sides of the fence. Personally, I think they're both WAY overpowered at the moment.
A lot of people regard hunters as the worst NON-HEALING DPS class, meaning they are beat by rogues, warriors, mages, and warlocks for DPS currently. I'm not talking about MC geared players, but AQ20 and Naz, the scaling of hunter weapons pales in comparison to rogues and warriors.
So in other words they are FAR from overpowered. Now with Burning Crusade this could all change.
As a Druid, I totally disagree with your liine of thinking. I think Druids should be able to equal the DPS output of any of the classes you mentioned. What they don't do is Vanish like a Rogue, Sunder like a Warrior, or Instant AOE like a Mage. Its the special skills that make a primary class superior in their specialty..but not the base damage. No reason the DPS abilities of a Druid can't be equal all the way across the board....
but that's OK...all we really get to do is heal...
Oh yeah, back on topic... I think they still don't have the Druid correct (obviously) and like someone mentioned... Hunters and Warlocks are currently overpowered and everyone knows it. I'm leveling up a Lock now and you can't swing a stick without running across 3 hunters and 3 locks in the same leveling area... meanwhile...not many warriors, priest, etc.....
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As a Druid, I totally disagree with your liine of thinking. I think Druids should be able to equal the DPS output of any of the classes you mentioned. What they don't do is Vanish like a Rogue, Sunder like a Warrior, or Instant AOE like a Mage. Its the special skills that make a primary class superior in their specialty..but not the base damage. No reason the DPS abilities of a Druid can't be equal all the way across the board....
but that's OK...all we really get to do is heal...
Oh yeah, back on topic... I think they still don't have the Druid correct (obviously) and like someone mentioned... Hunters and Warlocks are currently overpowered and everyone knows it. I'm leveling up a Lock now and you can't swing a stick without running across 3 hunters and 3 locks in the same leveling area... meanwhile...not many warriors, priest, etc.....
Druids for sure..
Then comes Hunters/Warlocks...
Then Paladins/Shamans.
I'm not exactly sure I'm interpreting your question correctly, but imo, the hardest class to try and balance would have to be a rogue. In the hands of a human player, stealth is just a huge thing that unbalances all fights if done correctly. And if you take stealth away from the rogue, then they are too weak. (referring more to open world pvp here).
But blizz has dealt with the difficulty of stealth so far by making it less effective and more easily undone, hence weakening rogues. But even in the currently weakened state, a human can still one-shot you at the optimal time, and maybe camp you some.
Now if your question is "which class has blizzard done the most changes to"... then druid and/or warlock easy. They've gone from weak to overpowered to somewhere a little below that but not much...still overpowered. I would say those classes have been changed the most, and hence implying, they were the most F'd up to begin with.