Apologies for another topic, but just seen this in another thread about the desire for playerhousing. I know this is one of the mentioned appeals of some of the old UO players, but what exactly is the appeal of playerhousing?! I had an appartment in EQ2 or whatever and you could decorate your house and that but I just couldn't see the appeal of it.
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The actual building of the houses was about the same as the rest of the game... that is to say, boring and repetative. There were multiple locations, but they were more for convenience than anything else. Since the houses were all placed into separate instances, you didn't have "neighbors," and since people couldn't visit your house while you were away, they really were only for personal satisfaction and game functionality. It was basically just a place to put your portals and store your decorative clothing, maybe build a skill trophy or two.
From what I know there is only one game, other than Asheron's Call and Ultima Online, that even has enough landscape for housing. And that is Dark & Light
Edit: Oops there are more. Roma Victor, Irth Online, and A Tale in the Desert all have plenty of room for housing, Not exactly the most popular games around.
Player housing in EQ2 kinda sucked, in SWG the houses were actually in the non-instanced world and others could visit them. So it made sense to collect all sorts of items and put them on display there, most people were running their businesses from within their houses so there were always people visiting. When loot consisted of items that were more for show than actual use, crafting remained viable since loot from dungeons couldn't make crafted items obsolete.
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Dark Age of Camelot added enormous player housing areas... you had to ride horses to get around them effectively... The system was quite detailed, with everything from small houses to massive mansions. You could decorate the inside and outside anyway you wanted... You could add valuable crafting stations inside, portals to different parts of the realm and even guild trophies for world dragon kills and what not.
But the hidden purpose of player housing in DAOC was to remove gold from the game and control inflation in the economy. You paid for anything you put into your house, and many of the items sold back at a discounts. More importantly, Rent was charged for the house based on their size...and the large mansions took thousands of gold a week to maintain....
I'm not a fan of player housing, but this was nicely done and it was fun to have your guild set up a guild hall surrounded by members individual houses. Some guilds insisted on the same look (outside) so it made for some interesting enclaves throughout the game.
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I don't know if you ever played SWG but guys there went absolutely bonkers over their houses and many were just as detailed and intricate has girls player housing was.
Personally, I think player housing appeals to many, many people (men and women btw). For some people a feeling of ownership is what attracts them, a feeling of affecting something and working on something over time is another. Often, in game housing can be a place of meeting with others, a place to call home as a guild, it's great fun to say: "Hey friend, meet me at my place and we'll figure out where to go from there."
It adds an air of civility, of realism. There are so many great points to player housing and none of them are gender specific.
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you can do crazy things like doing parties, auctions, heck, in uo they even make theater plays in houses made only for that purpose!
in swg you also have the system of politician, where people of a player citiy vote for a mayor who has then rights to decorate the city and do other city business. in the old days politician was a separate occupation, now, every player can become that...
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I'm sure you've found your answer from a previous poster already, but I'll try to explain why I liked housing. UO had a concept different than any other fantasy MMORPG thus far. It was a world where you could do anything. Your purpose wasn't to level, it wasn't to kill things, it wasn't to craft things, it wasn't to build things, it wasn't to interact, it was just do whatever you want.
So, in a world like that, where you basically create whatever life you wanted to create and did whatever you wanted to do - most people wanted their own house. It served as a storage, a place to meet up with friends and guildmates (oh and I just remembered, you needed a house to create your own guild), a place to sell things trough vendors, safely craft items, and it was a way to show off for those that owned the giant castes and towers. Eventually you could customize your housing, which was a really neat implimention with some creative results.
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