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Helios strikes again (with response)

2

Comments

  • WyethWyeth Member Posts: 51

    Helios wrote:

    .....the same reason everyone played a rifleman - unhealable mind shots.



    The usual SOE exaggerations/strawman arguments.  Since Helios is a PvP'er everyone MUST be.  Wrong.  I never PvP'ed and I was a rifleman because I was a hunter.  Besides, if I wasn't careful, I'd incap myself before my target (which was usually quenkers while leveling) could.

    Weak as usual.

    __________________________________________________
    Wyeth - Chilastra 8/30/03-6/1/05 Master Artisan, Master Weaponsmith, Master Shipwright (after giving up Weaponsmith), Master Merchant

    Zadox - Chilastra 12/1/03-6/3/05 Master Rifleman, Master Scout, Master Ranger.

  • Wildcat84Wildcat84 Member Posts: 2,304

    Curiously enough, an edition of the Encyclopaedia Galactica that had
    the good fortune to fall through a time warp from a thousand years in
    the future defined the development division of Star Wars Galaxies as "a bunch of mindless jerks who were the first against
    the wall when the firings came."



    With apologies to Douglas Adams, RIP.

  • azhrarnazhrarn Member Posts: 817

    Originally posted by KzinKiller
    the same reason everyone played a rifleman - unhealable mind shots.

    Because, you know, nobody would play it because they liked having the longest range in the game, or liked rp'ing a sniper, or felt it complemented their mixed profession template better as a support role in combat, or just liked the weapons and effects of rifles better than pistols and carbines ...

    No, everyone chose Rifle to be uber and search for an I Win button, because the only reason anybody played this game was for winning in combat... that's the only viable reason to play ANY game, right?

    Helios can never escape his own prejudices, and he drags the game down with them every time he opens his yap.

    Helios is in dire need of a long beating with a cluebyfour.  I'm serious.  He is completely incapable of understanding that the "everyone" he is talking about was far from everyone.  Pre-CU my favorite template was Master ID/some dancer/some TKA.  I never used the dizzy-knockdown thing, though I was aware of it.  That.  Wasn't.  What.  Made.  It.  FUN!!!!  If anything, the playstyles he's describing are the anti-fun to me.  I chose TKA because it WAS BEAUTIFUL.  It was a dance that did damage.  That was it, period. 

    I didn't even bother with rifles until the CU hit, and by then there was no mind to damage.  Helios, and the folks like him might not be able to figure this osik out because maybe, just maybe they ARE the kind of player they are describing so unflateringly.  And should THAT be the case, I don't think he has any business being on the driving end of ANY game's development.


    _______________________
    Kote lo'shebs'ul narit
    image

  • gladiatory2kgladiatory2k Member Posts: 79

    You counter the TKM kd/dizzy with the right foods. Mind shots could have been made irrelevant with better mind buffing abilities for entertainers. I had a friend who was into PvP big time. I was a swordsman defense stacked....he would always beat me pretty good, until I discovered the anti-dizzy drink (was it ithorian mist?) Point is, there are certain things you always carried with you if you were going into pvp, those things helped to counter the other guy's strengths. In the end, beating the guy or even losing was more satisfying than anything post NGE.

    you could beat anyone at any time with the right preparation. I wasn't the strongest guy in the game, but I still made sure I had what i needed to help counter what i faced. The worst that would happen would be a quick trip to the Cloners, and possibly having to replace some armor sooner than intended. the SWG that is in service today was just gaming for the lazy, IMHO.

  • dege78dege78 Member Posts: 28
    I use to love working on melee stacker templates. It was very easy to work out a template that could not be knocked down. Although I do remember my first pvp encounter in SWG when I was a master dr / carbineer and got knocked down and laid there for at least 10 min. before a guild member told me I had to /stand. I thought my character would just eventually get up. Those were some fun times.
  • TillerTiller Member LegendaryPosts: 11,486



    Originally posted by dege78
    I use to love working on melee stacker templates. It was very easy to work out a template that could not be knocked down. Although I do remember my first pvp encounter in SWG when I was a master dr / carbineer and got knocked down and laid there for at least 10 min. before a guild member told me I had to /stand. I thought my character would just eventually get up. Those were some fun times.


    ROFL!
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • ObeeObee Member Posts: 1,550

    Originally posted by Wildcat84
    I will neither confirm nor deny who posted the post he responded to and rebutted it:

    Helios_SOE wrote:

    KYWildcat wrote:

    Helios_SOE wrote:

    Skorpios wrote:
    Seems a little strange that Entertainers would have TK abilities.


    Didn't seem fair to have no defense at all against those Rancors...


    Why should someone have to be an Entertainer to be one of the most loved, most played, classic SWG professions?


    I
    suspect you may mean "the most broken and abused". 
    Dizzy-Knockdown, Dizzy-Knockdown, Dizzy-Knockdown.   That's
    why everyone played a TKA.  It was fun to most people because you
    couldn't lose - the same reason everyone played a rifleman - unhealable
    mind shots.  Memory burn tends to erase the bad things
    about a particular experience.  I'm just bringing that up
    because I want to reiterate that whatever combat options Entertainers
    get in their expertise, they won't be the overpowered and
    broken killing machines that TKAs were.  As such, they are
    not going to be the "most love, most played, classic SWG profession"
    that you are remembering. 





    All of
    which had counters if you chose it in your template.  Isn't PvP
    ability a profession choice?  Your expertise choices make you
    choose such things.

    And you guys didn't make one credible effort
    to balance the Pre-CU combat system and professions.  Well, you
    did, it was called the CURB, and it was on closed test center, and had
    great reviews.  Then it was replaced by the CU which was whacked
    together in a fashion similar to the NGE and thrown out there.

    You
    Devs, throughout the history of this game would rather blame the
    original game and change things rather than accept responsibilty and
    fix what was there.  Now you have a game frame that can be fixed
    even by you, but is so bland and generic that it's uninteresting, and
    thus, unfun.  There is nothing you can possibly do to this limited
    framework that will ever make it 1/20th the game it once was.

    Helios,
    you'd be better served not posting at all than posting some of the
    stuff you've been throwing out lately.  It's almost as if you are
    trying to tick people off on purpose.  If this isn't your purpose,
    I would advise you to start thinking more before you hit submit.




    You should have also pointed out that there were more people playing TK
    pre-NGE, than there are currently playing the entire game today.

    Forgot
    to add that I never had a TK because after doing the unarmed line in
    Brawler for my Smuggler, I vowed to never do it again.  It was
    still more fun than the current game though (space excluded).






  • Wildcat84Wildcat84 Member Posts: 2,304
    Excellent point, and added:

    A bet





  • GravezGravez Member Posts: 249



    Originally posted by Wildcat84
    Excellent point, and added:

    A bet





    I don't know what's worse the NGE fanbois or the people who bitch about the game 24/7 and act like they're on some crusade, but still pay the people's salaries they are bitching about. At least the NGE fans have an excuse they like the game, what's yours?
  • ObeeObee Member Posts: 1,550

    Originally posted by Wildcat84
    Excellent point, and added:

    A bet



    Cool.  It should be standard procedure for angry vets who still
    have forum access to point out how many more people used to play the
    game.








  • Wildcat84Wildcat84 Member Posts: 2,304

    Originally posted by Gravez
    Originally posted by Wildcat84
    Excellent point, and added:

    A bet


    I don't know what's worse the NGE fanbois or the people who bitch about the game 24/7 and act like they're on some crusade, but still pay the people's salaries they are bitching about. At least the NGE fans have an excuse they like the game, what's yours?




    That account is my All Access Pass.  I still play EQ2.

  • GravezGravez Member Posts: 249



    Originally posted by Wildcat84



    Originally posted by Gravez



    Originally posted by Wildcat84
    Excellent point, and added:

    A bet




    I don't know what's worse the NGE fanbois or the people who bitch about the game 24/7 and act like they're on some crusade, but still pay the people's salaries they are bitching about. At least the NGE fans have an excuse they like the game, what's yours?




    That account is my All Access Pass.  I still play EQ2.




    So you're paying the people you bitch about's salaries.
  • KzinKillerKzinKiller Member Posts: 625

    Originally posted by Gravez
    Originally posted by Wildcat84
    Excellent point, and added:

    A bet


    I don't know what's worse the NGE fanbois or the people who bitch about the game 24/7 and act like they're on some crusade, but still pay the people's salaries they are bitching about. At least the NGE fans have an excuse they like the game, what's yours?




    Neither ... it's people who have so little to do they feel their time is profitably spent complaining about what other people enjoy discussing instead of just discussing something that interests them.

    image

  • ShaydeShayde Member Posts: 4,529

    Originally posted by thefixer
    Originally posted by Antarious  
    Oh wait on CM's... remember long ago.. they could stock all the diseases on you after they got you incapped... so you got stuck in this infinite incap loop... I guess CM was my most beloved profession after all (I played one for about a week before I respec'd).
    Ahh, I have some good memories of CMs.  We had a CM in our guild that was awesome.  Really quiet guy, but knew how to play the skill like no one else.  There was some loudmouth kid from a rival guild talking trash at the c-net starport.  He had a TKM template and he challenged our CM to a duel.  From a distance it looked odd, because it didn't look the CM was doing anything to fight back.  After a short time, the annoying kid incapped the CM and immediately DB'ed him.  He stood in front of the starport laughing and making fun of us, and just generally being an idiot.  Our CM came running back from the cloner and just stood in front of the kid, looking at him.  The kid starts bragging and going on about how he won the duel.  The CM just stands there and says only one thing: "Just wait.".

    No sooner had he said that, then the kid falls flat on the ground, incapped.  He gets back up again. spouting "Whatever, I DB'ed you so I wi...."  Falls flat on the ground again.  This time he wakes up and immediately goes into meditate.  His health goes all the way back up, so he gets up and runs off towards the med center.  Makes it about 50 feet, and incaps again.  Our CM just silently follows him all the way, not saying a word.  This goes on about 8 or so more times.  Never did make it all the way to the med center.  He finally just logged off.

    Funniest thing I've ever seen in the game.

    Oh my.. that's freaking hilarious.


    And great Lewis references... that "But it's HAAAARRRDD" is a perfect illustration of $OE at (not) work.


    Shayde - SWG (dead)
    Proud member of the Cabal.
    image

    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

  • MaxziusMaxzius Member UncommonPosts: 248

    Originally posted by Gravez
    Originally posted by Wildcat84
    Excellent point, and added:

    A bet


    I
    don't know what's worse the NGE fanbois or the people who bitch about
    the game 24/7 and act like they're on some crusade, but still pay the
    people's salaries they are bitching about. At least the NGE fans have
    an excuse they like the game, what's yours?

    I haven't paid soe a dime in almost a year, now.





    They just never took away my ability to post on their forums.


    =====================
    -Just My Thoughts-
    Max

    image

    Currently playing: Nothing

  • StarnickStarnick Member Posts: 140

    Originally posted by tillamook
    TKM was easy to take down if you kited them. It was the combination of CM that made them uber. It still didn't mean they were invincible if you caught one off guard. *image removed*

    Not if you were a commando :P

    To some professions, TKM was nearly unbeatable, to FOTM templates...no, but not every profession was adaptable to a FOTM template, otherwise we would never have had FOTMs.

    I agree that that Helios' criticism of TKA is too harsh...it was a great profession, but it did have abilities that made it "unbalanced" (to use the term lightly). If only these flaws in pre-CU were corrected and modified...rather than the whole system being scrapped for the CU...


  • ShaydeShayde Member Posts: 4,529

    Originally posted by Wildcat84
    Excellent point, and added:

    A bet



    HAHAHAH they funny!

    I loved one guy talking about slaying 5 Krayts wth a TK... I slayed over 20 krayts last week wih a pistol and a slave dancer's outfit. Not that BEFORE it wasn't a feat, it's just so rediculously easy now it means NOTHING.

    Then someone else saying it was "an unconstructive flamefest".. that happened when Helioshole posted.


    Shayde - SWG (dead)
    Proud member of the Cabal.
    image

    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

  • iskareotiskareot Member Posts: 2,143

    Here someone post this concept for freaking Helios from this un-successful company.

     

    Success and Why-

    Blizzard (hate WoW but look at it as a product in this concept and ideal)

    "There's this big assumption with polish that it's something you do at the end, that the reason Blizzard is successful is because we get 6 to 12 months more than everybody else and at the end of that process we just spend a whole lot of time polishing, polishing, polishing," Pardo said. "We do get more time, but that's not where we do all the polish. We do the polish right from the beginning. It's a constant effort. You really have to have a culture of polish. It's something that everyone has to be brought into; it's something you really have to preach."

    Pardo said Blizzard emphasizes the polish every step of the way--from design through production and beta testing, the company strives to make everything just right. And while he admitted a lot of the tweaks made are things that would almost never get noticed on their own, the sum of thousands of such tweaks creates the very noticeable polish on the end product.

    This folks is HOW YOU FUCKING WIN THE BIG GAME...

    Helios is a moron, I have no idea why he thinks he is a marketing or even a PR type person,  his skills in letting people feel good about things or promoting the broken game is a joke.

    Here is a guy telling you that TKM was broke because of the Dizzy Knockdown, but cannot fix his own code from me aggroing a fucking potted plant.

    Yep, he can speak from his ass when HIS game has HALF the population that game with the TKM he said was broken did.

    Until then he is nothing more then some Dev telling the customer bullshit because there is not that many people there to argue with him left.

    HIM CALLING SOMTHING BROKE is a fucking joke.... just a joke.

    -- His NGE is broke.. one class having a move that was messed up is NOTHING compared to what he did.

    ______________________________
    I usually picture the Career builder commercial with the room full of monkeys and upside down sales chart when thinking about the SOE/SWG decision making process.....
    SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes." Ref NGE
    Winner of the worst MMOS goes to.... the NGE and SWG..!!! http://www.mmorpg.com/showFeature.cfm?loadFeature=1034&bhcp=1

  • iskareotiskareot Member Posts: 2,143

    I'm sorry I read that again....

    Helios saying somthing was broke and making fun of it...

    Yep, someone needs to fix that twit.

    The guy that commands the NGE....  I tell ya, man I wish he would get fired.

     

     

    ______________________________
    I usually picture the Career builder commercial with the room full of monkeys and upside down sales chart when thinking about the SOE/SWG decision making process.....
    SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes." Ref NGE
    Winner of the worst MMOS goes to.... the NGE and SWG..!!! http://www.mmorpg.com/showFeature.cfm?loadFeature=1034&bhcp=1

  • haxxjoohaxxjoo Member Posts: 924

    TKM's where not uber especially for PvE.  If you where PvE you would be swordsman since nearly everything high end had 80 to 100 resist to Kinetic Damage.  Most composite wearing people in PvP also had 80 + kinetic resistance.  A tkm was a tank.  They did little damage.  Most usage of the TKA profession was stacked templates to get higher defenses and/or wound healing meditation. 

    Asserting TKA dominance is just plain stupid.  Hell asserting any professions dominance is stupid.  The problem with pre-cu professions was template stacking defenses and the inability to really be effective with ranged weapons as keeping range on a target was way to difficult (IE Kiting was very hard). 

    Fencer/Doc/CM straight owned TKM in PvP and PvE it was Swords/TKA.  Notice TKA is not dominate in either professional stackers choice.  TKM's PvP dominance was well gone before even the CU.

  • TillerTiller Member LegendaryPosts: 11,486



    Originally posted by Starnick



    Originally posted by tillamook

    TKM was easy to take down if you kited them. It was the combination of CM that made them uber. It still didn't mean they were invincible if you caught one off guard.*image removed*


    Not if you were a commando :P

    To some professions, TKM was nearly unbeatable, to FOTM templates...no, but not every profession was adaptable to a FOTM template, otherwise we would never have had FOTMs.

    I agree that that Helios' criticism of TKA is too harsh...it was a great profession, but it did have abilities that made it "unbalanced" (to use the term lightly). If only these flaws in pre-CU were corrected and modified...rather than the whole system being scrapped for the CU...



    Commando wasn't so bad in the CU with the armor break and such. But yeah they stunk in PvP. I think there were really only like 3 or 4 PvP playable profs out there that people stuck with, kinda like now :P But if you knew what you were doing you could make any prof fun to play and competitive IMHO. I was Master BH/pistols 0-0-2-0, Scout 4-0-0-1/medic 2-0-0-1 in that picture I think. Not really a FOTM.
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • RekrulRekrul Member Posts: 2,961
    Here's a thought...

    WHY DIDN'T YOU FIX IT?

    I mean, what's this guy on.

    Dizzy/KD combo had issues. Plenty of them.
    So did mind shots.
    No pvp reduction for DoTs?
    Melee mod stacking?

    Yes, it was broken.

    WHY DIDN'T YOU FIX IT?





  • kaskadekaskade Member Posts: 4

    this "Here is a guy telling you that TKM was broke because of the Dizzy Knockdown, but cannot fix his own code from me aggroing a fucking potted plant." sums up what s wrong with their entire mindset about where they are taking this game...

    image

  • lassiterlassiter Member Posts: 94

    ahhh didnt u see the rebel hiding in the potted plant? Helios did or you wouldnt be attacking it hehheh

     

  • KzinKillerKzinKiller Member Posts: 625

    Originally posted by Rekrul
    Here's a thought...

    WHY DIDN'T YOU FIX IT?

    I mean, what's this guy on.

    Dizzy/KD combo had issues. Plenty of them.
    So did mind shots.
    No pvp reduction for DoTs?
    Melee mod stacking?

    Yes, it was broken.

    WHY DIDN'T YOU FIX IT?



    Isn't that really the most aggravating part of the guy's arrogance.  He continues to lambaste his customers for being nostalgic about broken systems and asks in bewilderment "Oh, why do you want broken systems" when he knows damn well it's that we liked the design of that broken system more than the design of the current broken system, and all we ever wanted was some g-damned QUALITY in the code they released, not major structural changes.

    But quality ..... it's too haaaaaard.  It's haaaaaard.  /whaa

    image

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