I can proudly say that I never gave MxO a chance. I pre-ordered it so that I could play it for a while without paying the full price, just to quench that curiosity about it, but there was never any real interest. I was sorta taking a break from mmorpgs when it came out though, so maybe thats part of the reason for my lack of interest. Or maybe I got very caught up in the 'swg didnt do well, so how could another big name ever succeed as a mmorpg?'
So I would probably say under-rated. It probably deserved a bit more credit from a lot of us... just a bit.
I´ve never bothered with it so far. Friends (SWG quiters) played it when it was new, said it was cool but buggy. But that was quite a while ago. I´d give it a try a now, if I had a buddy key......anyone got one please PM.
Originally posted by SkyJackal Well, i think my work here is done. Now everyone can see you for the total uneducated bullshiter you are. You've proved you have absolutely no knowledge of game design or implementation. 5 minutes to make new high quality models and textures, put em together as an entity in the game tools, create stats and any new abilities, get the ai and animations working bugless, hook em all up to the games numerous databases and implement then em into an MMO build? Record yaself doing it (since its soooo easy ¬.¬) then i might actually take a word of what you say seriously. Nor any realible background information. FEAR and MxO were developed by entirely different teams. This as confirmed several times during the SOE aquisition as people were concerned it may affect FEAR. Yeah, thats right, the games were in development at the same time (kinda hard for a single huh? Not to mention thinking FPS and MMO development could be handled by the same people is a wee bit far fetched)
What animations do you change when you add a new type of gun? Or a different hat? Get real. And even if I did, I'd just click on a generic template off of Max. Wow 3 clicks, that's going to take a long time.
What changes to the AI if my shirt is now green and +3? How long exactly does it take you to browse a green texture and enter +3 and a new name into the database? OMG the immense technical genius at work, the long hours of dedication and talent required. How could any mere office junior manage such high programming skill?
You can continue to be impressed if you like, no sweat off my nose. No reason for you to take anything I say seriously. Glad you feel your getting your moneys worth.
I wouldn't get too shocked if not many people feel the same as you, mind.
.
A texture artist is a texture artist. A netcoder, a netcoder. A 3D modeller a 3D modeller. FPS, TPS? what difference does that make to 99% of the code? A lot of games companies are not only capable of making different genre of games and using different game engines, but also writing games for completely different platforms. Who would have thought?
For the record, Monolith do FPS much better than they do MMO's. Although they have done a couple of very weak FPS too.
Is the netcode still incompatable with 60% of U.K. internet providers?
This is actually a pretty fun game for a while--I'd rank it as highly as I would CoH/CoV. Both have the same primary problem--repetitive missions (and we're talking repetitive down to memorizing every single bit of them after only a few short levels).
The things I liked about the game, though, included the ability to basically mix and match and change one's class/abilities easily. Relatively fast leveling. Soloability. The fact that it was not fantasy. And the combat animations.
Things I didn't like about it (at least as compared to CoH/CoV) was the emptiness of the streets--no neutral npc population made it feel empty all the time. The repetitiveness of missions, as stated previously. The smallness of the zones and lack of feel for a "big" city--unlike, again, CoH (I have played a lot of MMOs, but not many are nonfantasy).
In the end, I would strongly recommend that anyone even remotely interested give the game a shot with a free trial. After all, it doesn't cost you anything but a bit of time, and you'll be able to see pretty easily whether or not you like it. The "gameplay" doesn't change all that much from beginning to end other than more RP and more PvP at the end, so even getting a few levels will give you a good idea of whether it's the game for you.
And remember, most of the problems with this game, by far, are the very same problems that plague every single MMO in existence at this point in time.
Apply lemon juice and candle flame here to reveal secret message.
did they ever revamp the combat ? the old system was without a doubt the absolute worst ive ever seen in any game. if soe changed it to a more conventional traditional system, id definitely give matrix another try.
It had a great community, fun rp environment, and unique setting. Still, that combat was just awful bleh. only a completely new system would bring me back
Originally posted by admriker4 did they ever revamp the combat ? the old system was without a doubt the absolute worst ive ever seen in any game. if soe changed it to a more conventional traditional system, id definitely give matrix another try. It had a great community, fun rp environment, and unique setting. Still, that combat was just awful bleh. only a completely new system would bring me back
yes, they made a total new combat system a couple of months ago. It's a lot better now...
Originally posted by admriker4 did they ever revamp the combat ? the old system was without a doubt the absolute worst ive ever seen in any game. if soe changed it to a more conventional traditional system, id definitely give matrix another try. It had a great community, fun rp environment, and unique setting. Still, that combat was just awful bleh. only a completely new system would bring me back
completely new? nah it's not compelety new. They took out multi lock, added melee freefire and balanced the trees.
They also heavily tampered with the animations, added/removed several groups, and replaced a few abilities. Maybe changed the way attributes/stats worked, and other technical stuff.
It also completely overhauled the loot and buff tables. Now buffs actually make sense and are spread over a MUCH wider spectrum of level and clothing type. Getting rid of the 'one' outfit problem.
In essence it changed the entire life of the game, progress through the levels now has a much more clearly defined and interesting path. The items from hideouts and constructs are actually useful and level appropriate now. Gang loot is good and level appropriate too. It means theres always something useful and productive to do/farm for.
That and you can wear stuff thats not only buffed well but looks cool too.
Originally posted by 0over0 Things I didn't like about it (at least as compared to CoH/CoV) was the emptiness of the streets--no neutral npc population made it feel empty all the time.
That's a setting set by your client/pc... All throughout beta, I hadn't realized that you could set the population of cars or pedestrians to anything you'd like. Once I had increased the numbers a bit, the game felt completely different. The city itself felt completely revitalized, but it still had one flaw.... The fact that the pedestrians/cars don't react to Redpills using abilities nearby.
The reason being, it's all client side -- so only certain things are possible. While you wouldn't be able to have an Agent spawn on you from out of nowhere, just by landing a hyperjump, it would be more suitable for the system to acknoledge the presence of bluepills. Even if they were to run, it would add more depth. At this point, the most reaction you'll get from them is a simple <stop> on the sidewalk or the middle of the street --- Causing loads of traffic. Very unhealthy
Originally posted by Insertion That's a setting set by your client/pc... All throughout beta, I hadn't realized that you could set the population of cars or pedestrians to anything you'd like. Once I had increased the numbers a bit, the game felt completely different. The city itself felt completely revitalized, but it still had one flaw.... The fact that the pedestrians/cars don't react to Redpills using abilities nearby.
The reason being, it's all client side -- so only certain things are possible. While you wouldn't be able to have an Agent spawn on you from out of nowhere, just by landing a hyperjump, it would be more suitable for the system to acknoledge the presence of bluepills. Even if they were to run, it would add more depth. At this point, the most reaction you'll get from them is a simple on the sidewalk or the middle of the street --- Causing loads of traffic. Very unhealthy
I could swear I had that turned on, but it was still empty. Maybe I turned it back off due to bothersomeness or something and forgot--well, thanks for the heads up. I'll remember that if I ever get back into the game again.
Apply lemon juice and candle flame here to reveal secret message.
I, like most players, don't have Pedestrian/Car density turned up. The main reason is lag... While my computer doesn't have any major problem playing the game on the highest graphical settings, I still like to move as smoothly as possible.
Oh, and if you do ever get back in the game, I recommend changing some of your settings through the use of a UserOptions .cfg file. It can do some real crazy stuff that makes the game look more realistic than any other MMO out there -- you just need a really good computer to pull off the best stuff.
Great they changed the game around so it's just as boring as every other MMORPG out today. They're all the same with only slight variations to the world and graphics. I thought Matrix Online had alot of potential but was sadly disappointed, because it was worse then your typical MMORPG at release.
Buggy Battle System
Not enough customization during character creation.
Unusual amounts of lag
No variety in mobs (I guess that came from the fact they were all human, but I felt like I was fighting the same texture over and over again)
Boring quests (every quest had you going into the same drab looking apartment building)
No good loot/No point in farming
Horrible loading times (The big reason why I quit MMORPGs, if they take forever to load)
Now they've fixed most these problems so it's only slightly boring and aggrivating and not completely boring and aggrivating - good for them. If only they released it like that maybe then they could have built a solid community and been able to release better updates. This game had so much potential, sadly most of the great ideas for the game will never be realized unless it suddenly picks up. However that is pretty unlikely, they had their chance to shine and they didn't.
One thing I loved about this game was hyper jumping all over the place and showing off my hot beta t-shirt.
Originally posted by baff Overratted. If it wasn't for the Matrix name it would have been Vaporware.
So true, it's the worst game on the market. Actually wait, it's only on d2d. There is no content in MXO and there are no plans to add any. If you like doing nothing but roleplaying some boring, sophmoric, inconsequanial, player based creative writing experiment, then MXO might be for you.
When players moderate the forums and bring *all of the content into the game, you know there's a problem. The community makes barrens chat a welcome change.
I stand by my conclusion that the internet actually has its own counciousness and spawns them from deep within a complex shared AI network which, unfortunately, has yet to develop past unjustified negativity and griefing.
Originally posted by SkyJackal I stand by my conclusion that the internet actually has its own counciousness and spawns them from deep within a complex shared AI network which, unfortunately, has yet to develop past unjustified negativity and griefing.
Yes, being honest isn't valued by the MXO community forum trolls. GG guys.
Originally posted by BloodWork where do these trolls always come from?
Wow... so people disagree with you and they're Trolls? That's sad...
I played most of Beta (from a week after is started), 3 months of live, and came back 2 times to see it. The game is horrible. I wish it wasn't, but it is. It's best feature, live support, was mad into a joke by SOE.
The sad thing is that we told the Dev's all the same complaints you find here all through Beta, and nothing changed. It wasn't ready for release, yet they released it anyway.
It had potential, but it's dead now. Let's hope it's remake is done by a better team...
I'll start my own SWG... with Black Jack... and Hookers!!!
First post, so I guess I have to make it worth-while...
While The Matrix Online is certainly *not* the absolute best MMO out there, it is severely underrated, in my honest opinion. I beleive that the "former players" that don't appreciate The Matrix Online did not honestly give the game enough time to advance themselves beyond the typical "Soldier", "Selective Phage", of "Code Shaper" trees. So much of the game derives from advancing your "redpill" beyond the level 15-20. Thing is, *EVERY* MMO is is like that. *EVERY* MMO gets better with time. Level up, more abilities, more dungeons, more missions, more chances to make it big... It's like a fine wine, or old women. The more age, the more experianced. (It's a joke, lighten up) The Matrix Online is an MMORPG, in every aspect of the word. So is World of Warcraft, City of Villains, City of Heroes, Final Fantasy, and Star Wars Galaxyjust to name a few. They are the same thing. Run "contact missions", get money, get experiance, level up. Bashing The Matrix Online because of thier mission system, or bashing them for something else that is a direct consequence to being in the genre of MMO-RPG is known as having a double standard. That's a bad thing, just so you know.
Granted, much could be improved on thier mission system, it's not outside the normal drawbacks of any MMO RPG mission system. Someone said something along the lines of "Let me guess, for the missions, you either killed someone, stole something, escorted someone, colleceted something else, or delivered something." When is that not the case? What else is there a contact would want done?
If you're wanting more stuff to do, ask around the community. Everyone has odd-jobs you could run. But, it is funny to witness the "trolls" who disagree with the "fanboys" become so... enthralled to bash this game. Obviously you "trolls" care some-what about this game, because if you "moved on" as someone said, then why are you checking these forums?
Likewise, some "fanboys" try to over look some glaring weaknesses that The Matrix Online has and be as nieve as a new born baby.
Now, I'm not going to tell you "J00 hav 2 liek my gaame cuz itz |33tsauce!" because everyone has different tastes. There is no disagreeing that. While looking through these posts, I find people bashing the game because *THEY* didn't like it for whatever reason. I find people supporting this game because *THEY* like it. You don't like World of Warcraft, Hey, that's your opinion. You don't like EVE Online, it's your opinion. You don't like ArchLord, Second Life, City of Villans, City of Heros. That is your decision to make. But trying to belittle a game based on an opinion created one or two years ago is like saying that today, America is suffering because of the Nixon administration. Time has healed many of The Matrix Online downfalls, but there is certainly more room for more improvement. To say that it is a "hopeless venture" or that is it "dead" is rediculous.
I would say to those nay-sayers, give it another shot. Hell, I'd even be willing to give up my buddy-key to you if you don't want to pay the fifteen dollars.
In the Matrix, is about who you know. And now, you know me.
If your new to the matrix, shoot me a /tell.
And like everything else in the Matrix, it's all code.
And so, that's how I'll give you my name.
01001101 01100001 01101100 01100001 01101011
01000001 01101100 01101000 01100001 01110001
00100000 00101101 00100000 01010010 01100101
01100011 01110101 01110011 01101001 01101111
01101110 00100000 01010011 01100101 01110010
01110110 01100101 01110010
You have to figure out for yourself how to decode it.
Comments
I can proudly say that I never gave MxO a chance. I pre-ordered it so that I could play it for a while without paying the full price, just to quench that curiosity about it, but there was never any real interest. I was sorta taking a break from mmorpgs when it came out though, so maybe thats part of the reason for my lack of interest. Or maybe I got very caught up in the 'swg didnt do well, so how could another big name ever succeed as a mmorpg?'
So I would probably say under-rated. It probably deserved a bit more credit from a lot of us... just a bit.
Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.
Oh and a couple of words from MxO's lead designer from the official forums (did i mention mxo has the most down to earth player friendly devs ever?)
"what actually happened was that Warner kept almost the entire full dev team on post-launch"
"found SOE who was willing to take on 1/3rd of the team"
What animations do you change when you add a new type of gun? Or a different hat? Get real. And even if I did, I'd just click on a generic template off of Max. Wow 3 clicks, that's going to take a long time.
What changes to the AI if my shirt is now green and +3? How long exactly does it take you to browse a green texture and enter +3 and a new name into the database? OMG the immense technical genius at work, the long hours of dedication and talent required. How could any mere office junior manage such high programming skill?
You can continue to be impressed if you like, no sweat off my nose. No reason for you to take anything I say seriously. Glad you feel your getting your moneys worth.
I wouldn't get too shocked if not many people feel the same as you, mind.
.
A texture artist is a texture artist. A netcoder, a netcoder. A 3D modeller a 3D modeller. FPS, TPS? what difference does that make to 99% of the code? A lot of games companies are not only capable of making different genre of games and using different game engines, but also writing games for completely different platforms. Who would have thought?
For the record, Monolith do FPS much better than they do MMO's. Although they have done a couple of very weak FPS too.
Is the netcode still incompatable with 60% of U.K. internet providers?
This is actually a pretty fun game for a while--I'd rank it as highly as I would CoH/CoV. Both have the same primary problem--repetitive missions (and we're talking repetitive down to memorizing every single bit of them after only a few short levels).
The things I liked about the game, though, included the ability to basically mix and match and change one's class/abilities easily. Relatively fast leveling. Soloability. The fact that it was not fantasy. And the combat animations.
Things I didn't like about it (at least as compared to CoH/CoV) was the emptiness of the streets--no neutral npc population made it feel empty all the time. The repetitiveness of missions, as stated previously. The smallness of the zones and lack of feel for a "big" city--unlike, again, CoH (I have played a lot of MMOs, but not many are nonfantasy).
In the end, I would strongly recommend that anyone even remotely interested give the game a shot with a free trial. After all, it doesn't cost you anything but a bit of time, and you'll be able to see pretty easily whether or not you like it. The "gameplay" doesn't change all that much from beginning to end other than more RP and more PvP at the end, so even getting a few levels will give you a good idea of whether it's the game for you.
And remember, most of the problems with this game, by far, are the very same problems that plague every single MMO in existence at this point in time.
Apply lemon juice and candle flame here to reveal secret message.
did they ever revamp the combat ? the old system was without a doubt the absolute worst ive ever seen in any game. if soe changed it to a more conventional traditional system, id definitely give matrix another try.
It had a great community, fun rp environment, and unique setting. Still, that combat was just awful bleh. only a completely new system would bring me back
The Illuminati Gaming Society
But it is what it is: a revision.
It also completely overhauled the loot and buff tables. Now buffs actually make sense and are spread over a MUCH wider spectrum of level and clothing type. Getting rid of the 'one' outfit problem.
In essence it changed the entire life of the game, progress through the levels now has a much more clearly defined and interesting path. The items from hideouts and constructs are actually useful and level appropriate now. Gang loot is good and level appropriate too. It means theres always something useful and productive to do/farm for.
That and you can wear stuff thats not only buffed well but looks cool too.
The reason being, it's all client side -- so only certain things are possible. While you wouldn't be able to have an Agent spawn on you from out of nowhere, just by landing a hyperjump, it would be more suitable for the system to acknoledge the presence of bluepills. Even if they were to run, it would add more depth. At this point, the most reaction you'll get from them is a simple <stop> on the sidewalk or the middle of the street --- Causing loads of traffic. Very unhealthy
Yeah, i meant to say that too. Ped and Car density are both client side (through advanced options menu).
And here here for better bluepill reactions! Maybe one day eh?
Apply lemon juice and candle flame here to reveal secret message.
Oh, and if you do ever get back in the game, I recommend changing some of your settings through the use of a UserOptions .cfg file. It can do some real crazy stuff that makes the game look more realistic than any other MMO out there -- you just need a really good computer to pull off the best stuff.
Underrated slightly below-average game is a great way to describe it.
Great they changed the game around so it's just as boring as every other MMORPG out today. They're all the same with only slight variations to the world and graphics. I thought Matrix Online had alot of potential but was sadly disappointed, because it was worse then your typical MMORPG at release.
Buggy Battle System
Not enough customization during character creation.
Unusual amounts of lag
No variety in mobs (I guess that came from the fact they were all human, but I felt like I was fighting the same texture over and over again)
Boring quests (every quest had you going into the same drab looking apartment building)
No good loot/No point in farming
Horrible loading times (The big reason why I quit MMORPGs, if they take forever to load)
Now they've fixed most these problems so it's only slightly boring and aggrivating and not completely boring and aggrivating - good for them. If only they released it like that maybe then they could have built a solid community and been able to release better updates. This game had so much potential, sadly most of the great ideas for the game will never be realized unless it suddenly picks up. However that is pretty unlikely, they had their chance to shine and they didn't.
One thing I loved about this game was hyper jumping all over the place and showing off my hot beta t-shirt.
So true, it's the worst game on the market. Actually wait, it's only on d2d. There is no content in MXO and there are no plans to add any. If you like doing nothing but roleplaying some boring, sophmoric, inconsequanial, player based creative writing experiment, then MXO might be for you.
When players moderate the forums and bring *all of the content into the game, you know there's a problem. The community makes barrens chat a welcome change.
Oh look, its one of the fabled MxO forum trolls.
You know what MxO really needs? A barber shop
Looking back that was a bit... rash. But still, i just couldn't resist.
I stand by my conclusion that the internet actually has its own counciousness and spawns them from deep within a complex shared AI network which, unfortunately, has yet to develop past unjustified negativity and griefing.
Yes, being honest isn't valued by the MXO community forum trolls. GG guys.
Wow... so people disagree with you and they're Trolls? That's sad...
I played most of Beta (from a week after is started), 3 months of live, and came back 2 times to see it. The game is horrible. I wish it wasn't, but it is. It's best feature, live support, was mad into a joke by SOE.
The sad thing is that we told the Dev's all the same complaints you find here all through Beta, and nothing changed. It wasn't ready for release, yet they released it anyway.
It had potential, but it's dead now. Let's hope it's remake is done by a better team...
I'll start my own SWG... with Black Jack... and Hookers!!!
In fact, forget the SWG!!!!
While The Matrix Online is certainly *not* the absolute best MMO out
there, it is severely underrated, in my honest opinion. I beleive that
the "former players" that don't appreciate The Matrix Online did not
honestly give the game enough time to advance themselves beyond the
typical "Soldier", "Selective Phage", of "Code Shaper" trees. So much
of the game derives from advancing your "redpill" beyond the level
15-20. Thing is, *EVERY* MMO is is like that. *EVERY* MMO gets better
with time. Level up, more abilities, more dungeons, more missions, more
chances to make it big... It's like a fine wine, or old women. The more
age, the more experianced. (It's a joke, lighten up) The Matrix Online
is an MMORPG, in every aspect of the word. So is World of Warcraft,
City of Villains, City of Heroes, Final Fantasy, and Star Wars
Galaxyjust to name a few. They are the same thing. Run "contact
missions", get money, get experiance, level up. Bashing The Matrix
Online because of thier mission system, or bashing them for something
else that is a direct consequence to being in the genre of MMO-RPG is
known as having a double standard. That's a bad thing, just so you know.
Granted, much could be improved on thier mission system, it's not
outside the normal drawbacks of any MMO RPG mission system. Someone
said something along the lines of "Let me guess, for the missions, you
either killed someone, stole something, escorted someone, colleceted
something else, or delivered something." When is that not the case?
What else is there a contact would want done?
If you're wanting more stuff to do, ask around the community. Everyone
has odd-jobs you could run. But, it is funny to witness the "trolls"
who disagree with the "fanboys" become so... enthralled to bash this
game. Obviously you "trolls" care some-what about this game, because if
you "moved on" as someone said, then why are you checking these forums?
Likewise, some "fanboys" try to over look some glaring weaknesses that The Matrix Online has and be as nieve as a new born baby.
Now, I'm not going to tell you "J00 hav 2 liek my gaame cuz itz
|33tsauce!" because everyone has different tastes. There is no
disagreeing that. While looking through these posts, I find people
bashing the game because *THEY* didn't like it for whatever reason. I
find people supporting this game because *THEY* like it. You don't like
World of Warcraft, Hey, that's your opinion. You don't like EVE Online,
it's your opinion. You don't like ArchLord, Second Life, City of
Villans, City of Heros. That is your decision to make. But trying to
belittle a game based on an opinion created one or two years ago is
like saying that today, America is suffering because of the Nixon
administration. Time has healed many of The Matrix Online downfalls,
but there is certainly more room for more improvement. To say that it
is a "hopeless venture" or that is it "dead" is rediculous.
I would say to those nay-sayers, give it another shot. Hell, I'd even
be willing to give up my buddy-key to you if you don't want to
pay the fifteen dollars.
In the Matrix, is about who you know. And now, you know me.
If your new to the matrix, shoot me a /tell.
And like everything else in the Matrix, it's all code.
And so, that's how I'll give you my name.
01001101 01100001 01101100 01100001 01101011
01000001 01101100 01101000 01100001 01110001
00100000 00101101 00100000 01010010 01100101
01100011 01110101 01110011 01101001 01101111
01101110 00100000 01010011 01100101 01110010
01110110 01100101 01110010
You have to figure out for yourself how to decode it.