Has there been an upsurge in new players with the recent marketing efforts or is it still all overcapped char's pwning everyone? I'd like to go back but starting new characters to get all the stuff seems daunting. Is there still a strong TG presence at cycrow?
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the population on the servers is lower then ever, after the BIG Evo 2.1 a cuple of old players left the game, too. This patch is totaly shit, only new weapon models, the old bugs are still there.
The population wont be growing anytime soon either. I tried the trial, I played neocron 1 for a long time and beta tested the second, not too long ago.
Their "Free Trial" has too many faults and is too unsecure to draw any new player base. The new trial is backed by a hole in the wall site which you have to give your CC number to in order to get a free account.
I went through the site and handed my CC number over to play the trial. I get in the trial and I am spawned in an exitable area of the world. Nothing worked (Yes I know of the unstuck commands) and no GM would respond so I couldnt even play the game. I canceled my trial and hour later and said farewell to neocron.
Ahhhh Neocron bless it. Played it long ago and enjoyed it and i often wonder how its doing. There was definately something special about the game, but KK really did suck either that or they ran things on a shoe string budget.
any numbers of players per server floating about here?
Well here are the average utilisation from the Servers:
Mars ~ 23%
German 1 Slot Server
Mercury ~5%
German 4 Slot Server
Terra ~26%
English 4 Slot Server
Neptun ~ 0%
English 2 Slot PvP Server
Servers Max ~ 1k
regards ransom
the pvp server at 0%?
i though everyone wanted the pvp server.
people used to always be saying the wanted the old days drops etc so why is noone on it?
been contemplating checking NC out again, but those pop figures dont look good
It's hard to play on a PVP server when there's nobody to kill.
What they got was a server full of LE's.
Full of PPU's and stealth abusers.
A server which still had warzones with no item drop.
Basically a server with 50% PvP ruleset. A half measure doomed to failure before it even began.
The [b]real[/b] question it what did we expect?
The company behind neocron has never really succeeded in anything they've done to the game, what makes you think that they would have succeeded in making a pvp server?
Right a pvp server with LEd people running around..aka people with PVP turned off. Hell everquest and world of warcraft are more hardcore then neocron's pvp server. Hahahha.
Another blonder. Anyone surprised? Not me.
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Originally posted by StanLee2
I have to weigh in also. Neocrap 1 and 2 are both terrible.
As an MMORPG game designer (wont say for whom) this should never have been taken out of alpha.
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Level up a bit to around /35, then try to get into a clan. YOU MUST
find someone/someone's to help with this game on a lower turn. If you
get help, work hard, and enjoy yourself, this game is still great. The
PROBLEM with the game is about 200-300 people that are "drifters".
I have seen these "drifters" in AO and WoW also.
They are people who say "oh, I like this game, but what about the
problems, the lag, the community" and so on, and never come back to the
game. This really hurts AO/NC in the fact that these games are both
suffering low server base.
On a final note, DO NOT GIVE UP on Neocron. This
game is good, even if you don't find 100 people to kill, find a clan,
they will probably pvp, or find a friend or two, you will not get the
feeling of being able to gank 100 people at an OP war but, you will be
another person who comes back, and when more and more come back, this
game can start to make more adjustments w/ a larger staff, and in turn
may be able to advertise w/ an expansion again.
The amount of staff doesn't metter... all the staff who have a clue quit or get fired.
I fully expect the "balancing" patch to be as successful as SoE was with NGE on SWG.
And this is coming from someone who played since closed beta, and was crowned by ReaKKtor as a "Master of the Universe" in the last official tourny.
The problem with Neocron is that it allows a handful of griefers to destroy
the game. Even when people are not outright cheating with modified clients and
other hacks, somebody out to cause trouble could cause dozens, perhaps hundreds of newbies, trialists and
even established players to quit. Reakktor's attitude was "Well, it's a lawless
cyberpunk universe... not everybody is going to be nice." Well, that's fine if
you have an unlimited supply of people signing up for the game. That's fine if people are willing to deal with
complete f**ks when they are supposed to be playing something for relaxation and
amusement.
There were some real meatheads playing Neocron the last time I played it properly. You
wondered how they even managed to understand the controls and complexities of
the game. They would level up the max, and then just grief non stop until they
got bored or were kicked. Absolutely remorseless.
I've been a server admin in my day and you would come across these guys. Reason
wouldn't work (of course), threats... nothing, banning... they would change IP,
ban an IP range... and they would even change ISP to get back online cause
trouble. That's some impressive commitment to being a c**t. With Neocron, it's
not like you could just change server to get away from them.
Well, maybe that's just me. Perhaps some
people enjoy that sort of thing. However, WOW, an essentially carebear type of
game = 6 million subscribers. A$$hat friendly Neocron = 2000.
[sarcasm]YEAH! Every game ever made should have no PvP and should just copy WoW![/sarcasm]
"Griefing" is a word thrown about by people who get killed.
PvP in Neocron is 100% consential. Capped players can be invulnerable to PvP if they use an LE.
Anyone who suggests a popup box clearly stating the effects of the removal of the LE... they have my full support.
However anyone wanting all the games to be carebear... I do not.
The term griefer as I
understand it is just used to refers to somebody that causes trouble. There are
plenty of ways to cause trouble in Neocron besides killing other players. For
example: I've seen the whole Neocron economy blow to hell by a few people that
used a duplication cheat to make billions, and then gave it all away. Nice guys
you might think, but when everybody is a multi millionaire, the game loses a lot
of it's meaning.
However, I take your
point, and you are probably right. I was just mulling over what caused the
failure of Neocron and I guess it was a whole bag of factors. The a$$hats didn't
help, you have to admit that.
Indeed... many people quit crying because they chose to remove their LE's and someone killed them.
However far more wquit due to bugs / stupid decidions by KK.