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'Almost' perfect but... (a key question)

KremlikKremlik Member UncommonPosts: 716
For the mature gamer this game will certenly be, losts of blood, plently of things, lots more blood, disemboulment, lots of blood...

Anyways jokes aside, a question a never found answered from the huge lumps of info this game gives, whats death like in this game, both from a pvp and pve standpoint, is it to be feared or have funcom gone for the more 'profitable' trend wth fluffy rabbits etc?



Bring on the WARRRRGGHH!

Comments

  • AelfinnAelfinn Member Posts: 3,857

    If you mean penalties for death, its on the lighter side, but not as easy as for example WOW.

    In both forms of combat, death means a respawn back at a safe point, item degredation has been considered but not confirmed, temporary stat and combat penalties are definately in place.

    In PvP, upon death, your opponent is allowed to loot all or part of your stash of "blood money" A special currency used to purchase PVP specific gear. Everyone starts out with a certain amount of blood money, but the only way to get more is by looting your enemies. So, yes, death in PvP at least has a definate incentive to avoid it.

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • SturmrabeSturmrabe Member Posts: 927



    Originally posted by Aelfinn

    If you mean penalties for death, its on the lighter side, but not as easy as for example WOW.
    In both forms of combat, death means a respawn back at a safe point, item degredation has been considered but not confirmed, temporary stat and combat penalties are definately in place.
    In PvP, upon death, your opponent is allowed to loot all or part of your stash of "blood money" A special currency used to purchase PVP specific gear. Everyone starts out with a certain amount of blood money, but the only way to get more is by looting your enemies. So, yes, death in PvP at least has a definate incentive to avoid it.



    All your blood money are belong to me!

     

    (Unless we are grouped up :D)

    imageimage
    Of all that is written, I love only what a person has written with his own blood. -Nietzsche

  • Povey151Povey151 Member Posts: 250

    Originally posted by Sturmrabe

    All your blood money are belong to me!

     

    (Unless we are grouped up :D)


    and then...when we finish the group ill kill you and....

    All your blood money are belong to me.


  • Povey151Povey151 Member Posts: 250
    Hey aelfin...do you currently play any mmorpgs....im done with wow....gawd i cant believe i played that game so long. Anyways...i've played pretty much everything a bit and I'm interested in playing some of the older ones again (my email is povey151@yahoo.com) send me ane mail.


  • AelfinnAelfinn Member Posts: 3,857



    Originally posted by Povey151
    Hey aelfin...do you currently play any mmorpgs....im done with wow....gawd i cant believe i played that game so long. Anyways...i've played pretty much everything a bit and I'm interested in playing some of the older ones again (my email is povey151@yahoo.com) send me ane mail.



    MMORPGs? Who the heck plays those anyway? Everyone knows they're for losers...

    Just kidding, in any case, I'm still playing Anarchy Online at the moment. Its an old one, but still damn good

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • SturmrabeSturmrabe Member Posts: 927
    LUSER! image

    imageimage
    Of all that is written, I love only what a person has written with his own blood. -Nietzsche

  • achesomaachesoma Member RarePosts: 1,768



    Originally posted by Aelfinn

    If you mean penalties for death, its on the lighter side, but not as easy as for example WOW.
    In both forms of combat, death means a respawn back at a safe point, item degredation has been considered but not confirmed, temporary stat and combat penalties are definately in place.



    It would be cool if they had stat penalties that could be cured by priests in a city or village.  Similar to the old swg wound system.  It would improve the role of healers and encourage interaction between players.  It would be cool to be able to start your own "medicine-man" business healing stats for tips.  It would also help stimulate player economy. 
    Preaching Pantheon to People at PAX  PAX East 2018 Day 4 - YouTube
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