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The biggest guild I've been a member of was in Asheron's Call (over 6000 of members + alt toons). WoW - over 500 members. SWG - 350 members. Horisons - 150 members.
It seems that games of today arent providing enough tools to guild masters to run large communities. Majority of guilds degrate into bands with only few active key people.
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Played:
AC, AC2, UO, AO, EQ, EQ2, Shadowbane, DAoC, Horisons, SWG, EVE, L2, GW, WoW, DDO, LotRO
Beta tested:
AC, AC2, EQ2, SWG, Horisons, WoW, Archlord, LotRO, Espado Granada, Vanguard
Currently playing: AoC
Comments
Not like you're going to get to know all 5743 people in a massive guild.
And the largest guild I have ever been is a 450ish members one in WoW,
It was named Consortium in Lightinings Blade server, they are very nice
people ^^
Wallo
The argument of a small guild versus a large guild is all relative. I've been a part of great 100+ guilds and bad 100+ guidls. On the FLIP side i've been in great small guilds and bad small guilds. Matters the people not the size.
-Syloc
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6000k ?? 6 million members lol.... i think you meant 6000 people? Which is still a retarded amount. I bet you guys only had 1% active members. Id like to see proof of these 6000 member clans... Ive seen clans boast their member count before but they end up being infested with people from multiple clans, alternate characters, and most importantly people who dont even play anymore...
The largest clan I have been in (still am apart of) reached 280 people at its peak and we managed to get 220 of them to an event.
Well, even if you only group and do nothing else but grouping, I could see the point to get a little over a hundred peoples in the guild, so that there are always between 10 and 50 online at any given moment.
I like to favor grouping with my guild, but I will never restrict myself to my guild or a very close amount of peoples, except maybe for short periods of times, when some peoples really want this "close knit thing", I can be nice and comply for a few, but I won't do that for a whole month, LOL. Past a point, I usually change folks, just to change the spirit and everything, when you know some players too well, it lose interest, the challenge disappear and it become too easy, so grouping them again is only occasionnal....past a point.
PUG are always cool, when I feel like undertaking a new challenge and that the game is getting too easy, some folks have different logics. Some players adapt well, some other can't. As long as you don't get many players who can't adapt and that they think differently, it is usually fine...
- "If I understand you well, you are telling me until next time. " - Ren
Thats true, but despite the fact that you wont know 90% of them it is alot easier to find a friend or a good hunting / questing buddy in a large guilds. On top of that guild with 25-30 people sounds like a good circle of friends however providing that if you log in "unusual" time when your guild is not normally online you will find your self all alone where in larger guilds you more likely to find a good partner or two as there is always someone on which means if you happen to be in need of urgent help you get it instantly.
Cheers!
_________________________________
Played:
AC, AC2, UO, AO, EQ, EQ2, Shadowbane, DAoC, Horisons, SWG, EVE, L2, GW, WoW, DDO, LotRO
Beta tested:
AC, AC2, EQ2, SWG, Horisons, WoW, Archlord, LotRO, Espado Granada, Vanguard
Currently playing: AoC
It's better be hated for who you are, than loved for who you aren't.
But how many of those were actually active players? I played Asheron's call in one of those supposed 5000k members. They where lucky to muster 20 or 30 people. AC always keeps inactive players as part of the tally. So people who played at launch and left 5 years ago are still floating around in some guilds member count. (unless they wiped it) Same with any of those other games. They are loaded with alts and multiple accounts. Our WoW guild was the same. Big numbers but when you looked at how longits been since most of those people logged in it was much much lower.
Smaller ACTIVE guilds guilds are better anyway. What difference does it make if your guild has 10,000 members??? You only play and group with a handful anyway.
It only matters that you are in a group of people you enjoy playing with who are ACTIVE.
But how many of those were actually active players? I played Asheron's call in one of those supposed 5000k members. They where lucky to muster 20 or 30 people. AC always keeps inactive players as part of the tally. So people who played at launch and left 5 years ago are still floating around in some guilds member count. (unless they wiped it) Same with any of those other games. They are loaded with alts and multiple accounts. Our WoW guild was the same. Big numbers but when you looked at how longits been since most of those people logged in it was much much lower.
Smaller ACTIVE guilds guilds are better anyway. What difference does it make if your guild has 10,000 members??? You only play and group with a handful anyway.
It only matters that you are in a group of people you enjoy playing with who are ACTIVE.
It was on TD server. Clan's monarch was Drexfisthand. Biggest XP chain guild on the server with over 500 members in the chain (which means that they were killing things every day - means active to me). Other 200 members were more into questing and we were running different quests with groups from 10 to 50 members at the same time.
You right that a big portion of our members were alt toons or people who left game for good. However I can guarantee that we had OVER 1000 active members as at any time of the day or night you had 200 - 500 people on ur guilds chat. Pretty crowd heh? Yeah so we had to run Meginjader plugin on decal which allowed our guild to have few guilds channels + ingame message board and PM.
As I said small guild is fun, but having a large guild makes it fun too.
_________________________________
Played:
AC, AC2, UO, AO, EQ, EQ2, Shadowbane, DAoC, Horisons, SWG, EVE, L2, GW, WoW, DDO, LotRO
Beta tested:
AC, AC2, EQ2, SWG, Horisons, WoW, Archlord, LotRO, Espado Granada, Vanguard
Currently playing: AoC
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Currently Playing: Guild Wars 2 and Path of Exile
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Oddly enough everybody who joined it ended up quitting
We didn't all know each other but we could easily gather 15-30 people in 20 minutes for some adventuring or craft grinding.
Since 2002 in various other games, I have been playing with the Shattered Star Exiles (originally the Shattered Star Confederation). We currently number 274 members across all games, and at our height we were somewhere around 400. By far the best community I have ever been in, it started in 1997.
The clan is in the Freespace 2 credits, and we are one of the largest and most sucsessful groups on the European WoW server Outland (we used to be on Bladefist). Some of you may know us as a large Neocron 2 clan in the Fallen Angels faction. We also used to play EVE in the Fountain Alliance, and we are starting the EVE corp back up again, but it is still very small at around 10.
"Kaneda! What...do you see?"
Even though I agree that in current games there is no need in large guilds I still believe that if WoW would offer us ability to build player city with walls, community structures, player houses and as guilds wealth grows build more cities providing that you have good ingame tools to handle your community as a leader, accumulate wealth in guilds treasury and run player created events such as ball nights, royal hunting, arena fights, fair day and many many more then having a large guild would actually be a cool thing. Game with those features could finally earn title MMORPG completelly and not be just massive multyplayer online.
Regads!
_________________________________
Played:
AC, AC2, UO, AO, EQ, EQ2, Shadowbane, DAoC, Horisons, SWG, EVE, L2, GW, WoW, DDO, LotRO
Beta tested:
AC, AC2, EQ2, SWG, Horisons, WoW, Archlord, LotRO, Espado Granada, Vanguard
Currently playing: AoC
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