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Level Advancement in WAR

Does anyone know if they're using the same skill advancement system that DAOC had? I mean what's the point? the inital thought was to give you customization of your character but there were only really 1 or 2 teamplates per class that were viable. ON the other side the WoW never-screw-up-your-character system is kinda gey.

Any word on this?

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Comments

  • milamber12milamber12 Member Posts: 58
    I've yet to see anything specific but Damn good ? if anyone has any info id love to hear as well.
  • Distortion0Distortion0 Member Posts: 668
    Supposedly, it's going to be lateral. More like Ultima Online or SWG pre-NGE. They're promising lotts of different options for you character so far.
  • CaedesAstrumCaedesAstrum Member Posts: 83
    all i know is that it is stated in the official site faq, that at the moment it is a level based game, with 40 levels, grouped into 4-10 level tiers
  • VolkmarVolkmar Member UncommonPosts: 2,501

    It is gonna work like this:

    You get 3 skill trees, Core, Secondary and Specialization.

    the 3 skill trees are divided by Tiers, so each tier has its own 3 skill trees.

    Each trees has certain "skill blocks" you can apply your points to. Each of this skill block can give you special moves, bonuses to stats or other things like that, in addition each can unlock more advanced skills.

    You will get enough Core skill points to get basically all the skill blocks in the Core tree, but you can decide which one you get first.

    The core skills are those that define your class and as such, everybody of that class needs them.

    You get less secondary and specialization skill points so there is where you will have to make real choices, as you won't be able to get them all.

    We have not much idea, beside a few examples like "Headbutt" for black orcs of what is in the various skill trees but the fact they are tree and you have choices to make seems to point to great customization potential.

    The fact you will never lose your core skills either, would point to the fact that no matter how you customize your character, you will always have the essential skills of your class to fall to.

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • ScottElwoodScottElwood Member Posts: 202
    Check out the career calculator at War-rvr.net, it has all of the known trees/spells listed as of yet.


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  • VegettaVegetta Member Posts: 438

    you may also respec your character more or less on the fly and unlike WOW it wont cost you gold ...

    image

  • logangregorlogangregor Member Posts: 1,524


    Originally posted by Vegetta
    you may also respec your character more or less on the fly and unlike WOW it wont cost you gold ...

    Id like to beleive that but could you find me a link and a quote?

    If thats true...that would be incredible.


    For me thats one very big mistake with WoW. Forcing people to spec a certain way for pve roles and then making it difficult and expensive to spec back is lame. If I wanted to be the healbot for the pvp run or pve run, great, I should be able to just respec. And If I wanted to be a feral druid or a shadow priest for there offensive capabilities, I should be able to do that as easily as well.

    That would give so much more flexibility to classes. And it would be alot of fun in pvp. I mean say you run into a charachter that killed you in a certain fashion. You could alter your build to give yourself a better chance of winning the next time you see him. And instead of him having a easy win and knowing that " x + y" strategy beat you, he might have to actually think on his feet.

    image

  • callmetobycallmetoby Member Posts: 302



    Originally posted by logangregor




    Originally posted by Vegetta
    you may also respec your character more or less on the fly and unlike WOW it wont cost you gold ...

    Id like to beleive that but could you find me a link and a quote?

    If thats true...that would be incredible.




    Here is an excerpt of an the Ianstorm article on WAR from E3;

    WAR uses a few combat elements which have become standard in MMORPGs, the ability bar, timers, etc. However, they have added a few new systems as well. The first of these systems is the Tactics system. Each character will have a Tactics Bar. You can fill that bar with Tactics which you can choose before the battle starts. Some tactics will take one slot, others may take more. An example is that a spell caster can employ the fast casting tactic, which would speed up the casting of their spells. Or, they could go for the leadership tactic, which would provide their allies with a combat benefit when they are near. It wasn’t made apparent how these tactics would be gained, though we were told that as you advance in the game, some tactics may shrink (take up less space) which would make room for more tactics on the bar.

    From my understanding, prior to battles, you will select your character's tactics which will last for an unspecified amount of time.  After which you may reset your tactics so that you can alter your strengths/weaknesses for changing circumstances.  You will retain the same available skills but select active skills from that pool to suit your situation.  Certain tactics will cost more points than others which allow you to have many minor skills, a few major skills, or a combination of both active at the same time. 

    So I don't see it being as much of a respec as much as it is a way select different skills in preparation for different types of battle situations.  I'll post something official if I can find it.

  • logangregorlogangregor Member Posts: 1,524

    sounds very interesting.

    image

  • eumenidexeumenidex Member Posts: 170



    Originally posted by callmetoby

    Here is an excerpt of an the Ianstorm article on WAR from E3;

    WAR uses a few combat elements which have become standard in MMORPGs, the ability bar, timers, etc. However, they have added a few new systems as well. The first of these systems is the Tactics system. Each character will have a Tactics Bar. You can fill that bar with Tactics which you can choose before the battle starts. Some tactics will take one slot, others may take more. An example is that a spell caster can employ the fast casting tactic, which would speed up the casting of their spells. Or, they could go for the leadership tactic, which would provide their allies with a combat benefit when they are near. It wasn’t made apparent how these tactics would be gained, though we were told that as you advance in the game, some tactics may shrink (take up less space) which would make room for more tactics on the bar.

    From my understanding, prior to battles, you will select your character's tactics which will last for an unspecified amount of time.  After which you may reset your tactics so that you can alter your strengths/weaknesses for changing circumstances.  You will retain the same available skills but select active skills from that pool to suit your situation.  Certain tactics will cost more points than others which allow you to have many minor skills, a few major skills, or a combination of both active at the same time. 

    So I don't see it being as much of a respec as much as it is a way select different skills in preparation for different types of battle situations.  I'll post something official if I can find it.



    That sounds interesting...Kind of similar to the 8 spell limitation Everquest had a long time ago. Where you had to choose what spells you wanted or needed to use ahead of time so they would be available.
  • SylocSyloc Member Posts: 92

    That sounds more like just different spell bars than an actual insta-respec for different situtations. I'm thinking they are assunming you have a lot of spells at your disposal and need an easy way to sort through them. 

    Hell if you thought WoW was bad with respec, recall the early days of DAOC where respec, in reality, meant to reroll your character (delete and start over)

    -Syloc

    Visit My fantasy Blog! http://fantasyglobe.blogspot.com/

  • VolkmarVolkmar Member UncommonPosts: 2,501



    Originally posted by callmetoby



    Originally posted by logangregor




    Originally posted by Vegetta
    you may also respec your character more or less on the fly and unlike WOW it wont cost you gold ...

    Id like to beleive that but could you find me a link and a quote?

    If thats true...that would be incredible.




    Here is an excerpt of an the Ianstorm article on WAR from E3;

    WAR uses a few combat elements which have become standard in MMORPGs, the ability bar, timers, etc. However, they have added a few new systems as well. The first of these systems is the Tactics system. Each character will have a Tactics Bar. You can fill that bar with Tactics which you can choose before the battle starts. Some tactics will take one slot, others may take more. An example is that a spell caster can employ the fast casting tactic, which would speed up the casting of their spells. Or, they could go for the leadership tactic, which would provide their allies with a combat benefit when they are near. It wasn’t made apparent how these tactics would be gained, though we were told that as you advance in the game, some tactics may shrink (take up less space) which would make room for more tactics on the bar.

    From my understanding, prior to battles, you will select your character's tactics which will last for an unspecified amount of time.  After which you may reset your tactics so that you can alter your strengths/weaknesses for changing circumstances.  You will retain the same available skills but select active skills from that pool to suit your situation.  Certain tactics will cost more points than others which allow you to have many minor skills, a few major skills, or a combination of both active at the same time. 

    So I don't see it being as much of a respec as much as it is a way select different skills in preparation for different types of battle situations.  I'll post something official if I can find it.


    yeah, well, that is talking about the Tactics system, not about the skill trees...

    I kinda heard too that you will be able to re-spec with limited fuss, maybe from an npc in some cities, for free, but i can't link anything at the moment, so..... :P


     

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • UglekUglek Member Posts: 22
    I like the flexabilty of this system in theory......hoping to see it work as promised in a live enviiorment.  What I am also hoping that this will limit or get rid of the flavor of the month specing and they precptoion that you have to spec a certain way to pvp.
  • SylocSyloc Member Posts: 92

    I hated the DAOC solution of "Raid for respec stones". It was soooo gey, llike I want to get together my friends just to respec.

    I mean sure, you could of just join a guild and get one from their massive storage (via 24/7 raiding) but then what's the point?

    The flavor of the month will be gone if they're going for the WoW copy, which is a smart idea. Honestly, I dont think anyone likes the DAOC system. It was a good idea at first but has gone far beyond it's original concept.

    -Syloc

    Visit My fantasy Blog! http://fantasyglobe.blogspot.com/

  • pinttopintto Member Posts: 20
    As long as its not an SOE system, where you work hard then they completely swing the nerf bat and make that line a complete waste of time and you have to start over,  its gonna be nice having the flexability to change around
  • kordrialkordrial Member Posts: 160

    SWG:C system owned.

    you start out with 250 skill points, with each skill box costing a certain amount of skill points.

    you would then gain xp to level up, by doing the action that reflected the skill box, so let's say i wanted a pistol skill, i would kill things with pistols. When i "Buy" the pistol skill, it costs a certain amount of skill points, + a certain amount of xp (both depending on the box)

    then i get the pistol skill, later on i find out i didn't want it, so i just "forget it", which re-emberses my skill point pool (but not the xp) for however much it costed. now, all i have to do in order to get the skill i ACTUALLY wanted, (uh... rifles...) i need to go out and hunt with a rifle.

    and if i wanted to ever change back to pistols, i'd just have to shoot things with a pistol again until i earned the xp for the pistol skill.

    the 250 skill points were so you were forced into 'limitled' templates, basically so you couldn't get every skill in the game, also, for each skill there was a cap before you had to buy the next skill box, this was to prevent you from storing massive amount of xp ready to go for when you wanted to respec.

    you could change back and forth easily, just had to earn the xp it took to "buy" the skill box in question, + have enough free skill points.

  • pinttopintto Member Posts: 20
    I think the system idea was ok, but its the nerf bat that SOE used that really made it messed up.  I fyou played from the begining crafting trees were al weird, bio-E trees never worked and you could have a maxed pistol char in a few days while it took forever for support stuff.  Then they nerf something and its impossible to are forced to give it up and get a skill that works.  Was just a nightmare.  In reality its not really any different from the UO system, with just a tad mroe options thats all.
  • DarkstryderDarkstryder Member Posts: 207



    Originally posted by kordrial

    SWG:C system owned.
    you start out with 250 skill points, with each skill box costing a certain amount of skill points.
    you would then gain xp to level up, by doing the action that reflected the skill box, so let's say i wanted a pistol skill, i would kill things with pistols. When i "Buy" the pistol skill, it costs a certain amount of skill points, + a certain amount of xp (both depending on the box)
    then i get the pistol skill, later on i find out i didn't want it, so i just "forget it", which re-emberses my skill point pool (but not the xp) for however much it costed. now, all i have to do in order to get the skill i ACTUALLY wanted, (uh... rifles...) i need to go out and hunt with a rifle.
    and if i wanted to ever change back to pistols, i'd just have to shoot things with a pistol again until i earned the xp for the pistol skill.
    the 250 skill points were so you were forced into 'limitled' templates, basically so you couldn't get every skill in the game, also, for each skill there was a cap before you had to buy the next skill box, this was to prevent you from storing massive amount of xp ready to go for when you wanted to respec.
    you could change back and forth easily, just had to earn the xp it took to "buy" the skill box in question, + have enough free skill points.



    Yep Classic SWG kicked arse, no other game I've played had a better system. But then $OE decided if aint broke, break it.image

     If WAR had pre-cu swg's system I would be over the moon.image

  • kordrialkordrial Member Posts: 160



    Originally posted by pintto
    I think the system idea was ok, but its the nerf bat that SOE used that really made it messed up.  I fyou played from the begining crafting trees were al weird, bio-E trees never worked and you could have a maxed pistol char in a few days while it took forever for support stuff.  Then they nerf something and its impossible to are forced to give it up and get a skill that works.  Was just a nightmare.  In reality its not really any different from the UO system, with just a tad mroe options thats all.


    eh you're right, but that's not the systems fault, it's SoE for not figuring out the right xp values, and then trashing it even more. there were some flaws, and a few exploits but SoE never put in an effort to fix any of them, i'm sure mythic will (if there are any... which... i'm suree there will be some)
  • eumenidexeumenidex Member Posts: 170



    Originally posted by Darkstryder
    Yep Classic SWG kicked arse, no other game I've played had a better system. But then $OE decided if aint broke, break it.image
     If WAR had pre-cu swg's system I would be over the moon.image




    In a Large Part, I Agree entierly. SWG had a very good Progression system, with near limitless options for charicter customization and specialization.

    However, That is Not at all to say it was perfect. There were a Number of problems with the freedom alowed in the SWG skill system. Cookie cutter specializations, "requierd skills", and Class imbalances in comparison to thier skill point cost...Just to Name a few.

    ****

    About the "respec on the Fly", I've been thinking about it since my earlier post. It doesn't realy sound like respecialization before fights, atleast not in the conventional sence. Drawing the comparison to EQ(as i did before), It does sound very simmilar to choosing what spells you had memorized before the fight...but that isn't respec'ing your charicter, it is only choosing what "tactic" you have prepared to use. Respec' on the Fly would suggest that you were able to redistribute your alternate advancment points as you liked before a fight(in EQ terms).

    Thinking about it Now, What it seems they are adding are a tactical choices to combat. Choices you can make to help you Deal with particular situations, before they happen. For example; A Black Orc who prepares himfself to fight a group of casters by selecting abbilites for that purpose(before the fight starts)...and as a result would find himself less tactically "equiped" to fight another tank. So, should he run into a Tank when he is only planning to fight Casters it would make sence that he is more easily killed. Atleast thats what i'm getting from this..? image

  • cheshyrecatcheshyrecat Member Posts: 137

    I've never understood 'respec on the fly'.  Why should you get to reset your skill freely?  sure you should be allowed to do this to some extent.  but being abot to totally shift your spec mements before a fight...just doesn't sound right to me.  you should pick what you are and stick with it.  not change your skills cuz they dont' fit the situation perfectly.

     

    Just my $0.02 image

    We're all mad here. I'm mad. You're mad.

  • EldaElda Member Posts: 343

    Originally posted by cheshyrecat
    I've never understood 'respec on the fly'.  Why should you get to reset your skill freely?  sure you should be allowed to do this to some extent.  but being abot to totally shift your spec mements before a fight...just doesn't sound right to me.  you should pick what you are and stick with it.  not change your skills cuz they dont' fit the situation perfectly.   Just my $0.02 image
    from what I read, it cost you XP to reset your skills, so you can't do it freely.

    And if you want to see the best skill system I've ever seen in an MMO, try MxO, maybe the rest of the game can be boring or crappy (I love it), the skill system is awesome...

    EDIT: Oh for the unknowing, MxO = Matrix Online


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