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If when you die you had a choice of
1) Stat loss and a corpse run and lets round it off and say it takes one hour to regain your skills to your present level.
2) Loot loss and again we will round it off and say it takes one hour to reacquire the money you lost to re-equip.
Comments
Neither.
I like significant experience loss like early EQ1 where you lose about 6 hours worth of experience and a corpse run on top of that.
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Have faith in God, believe in antimatter.
Stat loss is just a crappy way of doing death penalties, imho.
I much prefer loot loss.
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What greater tribute to free will than the power to question the highest of authority? What greater display of loyalty than blind faith? What greater gift than free will? What greater love than loyalty?
I also prefer loot loss. I dont like anything messing with my stats or anything that isnt physical.
Something physical that is lost..then sure. I dont mind loot loss (Neocron for example)
An old proposal of mine, and one I have yet to see done in a mainstream MMO. I prefer rewards for living, not penalties for dying.
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I like both.....
Corpse runs and loot loss are each effective remedies for stupidity.
Critical thinking is a desire to seek, patience to doubt, fondness to meditate, slowness to assert, readiness to consider, carefulness to dispose and set in order; and hatred for every kind of imposture.
I find it amazing that by 2020 first world countries will be competing to get immigrants.
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Hi, its a game, damn i died.
Do you really have to beat me beacuse I died?
Id go for temporary stat loss.
An old proposal of mine, and one I have yet to see done in a mainstream MMO. I prefer rewards for living, not penalties for dying.
Chronicles of Spellborn is going to employ rewarding non death instead of punishing death. Sounds like it will accomplish the same goal.
Temporary stat loss is for sissies, it doesn't make you respect the environment. People in WoW would kill themselves just to gate across the zone.
Death needs to sting, so I would say some experience loss with corpse run because you need to travel back to your corpse to gain any items back, it just makes sense. The proposed reward for non death in Chronicles of Spellborn may work just as well though, we shall see.
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Do I ever sleep?
Hello there, adventurer!
AMEN I think xp debt has become my most hated and pointly, fearless addition to MMO's. In EQ you honestly got adrenaline pumping if you dropped to 25% hp. Games have become like an over protective parent who puts a rubber cap on a kid to walk to the car.
I liked UO. If you got killed (depending on what was on you of course) it was a pain and made you not want to die ( getting close was pretty exciting) , but you weren't too bad off if it happened.
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Actually, there is indeed ONE mmorpg that is out, is successfull, and has 100% permadeath. The one and only Strive for Power. SfP also has other intresting features not found in any other mmorpg. It is run by 1 guy who is British. I have posted about it before, but I am just one person. SfP has been out for 2+ years now.
When you die you die. Just like the permadeath in Diablo 2... the only other online MORPG that has permadeath. Alas, D2 is not a Mmorpg.