I hve seen some posts where WOW players think WAR(Warhammer online) is a clone of WOW! I decided to set the facts straight.
1st. Warhammer was around long before Blizzard was a company.
2nd. Most characterization of any fantasy setting takes on one of two looks. The S.A Salvatore Forgotten Realms,Ravenloft(D&D) characterization or from the master of all JRR Tolkien.
3rd. All game designers have ideas based off of other games, books or pictures. Its a given.
4th. The final fact. Hope you enjoy!! You can google it if you like!
[edit] First Edition
[edit] Published by Games Workshop
- Warhammer Fantasy Roleplay (main rulebook, hardback, 1986)
- The Enemy Within (campaign supplement, 1986)
- Dungeon Rooms and Dungeon Lairs (boxed floorplan set, 1986)
- Character Pack 1st edition (expanded rules for character generations, 1987)
- Shadows over Bögenhafen (second part of the Enemy Within campaign, 1987)
- Death on the Reik (boxed edition, third part of the Enemy Within campaign, 1987)
- Warhammer City (Middenheim sourcebook, 1987)
- Power Behind the Throne (fourth part of the Enemy Within campaign, 1988)
- Death on the Reik (republished as a hardback, 1988)
- Warhammer Campaign (hardback collection of The Enemy Within and Shadows over Bögenhafen, 1988)
- Something Rotten in Kislev (fifth part of the Enemy Within Campaign, 1988)
- Realm of Chaos: Slaves to Darkness (joint WFRP/WFB hardback supplement, 1988)
- The Restless Dead (collection of scenarios previous published in White Dwarf Magazine, 1989)
- Warhammer Adventure (collection of the first three parts of the The Enemy Within campaign, 1989)
- Warhammer City of Chaos (collection of Warhammer City and Power Behind the Throne, 1989)
- The Empire in Flames (sixth part of the Enemy Within Campaign, 1989)
- Warhammer Fantasy Roleplay (main rulebook republished as a softback with minor corrections, 1989)
- Realm of Chaos: The Lost and the Damned (joint WFRP/WFB hardback supplement, 1990)
ARGUMENT SETTLED!
Comments
And also the orginal Warcraft RTS was to be a Warhammer RTS.
I haven't heard many make the claim though that WAR is a WoW clone, and the few that I have, I just laughed knowing that they are a noob.
Great posting though, maybe at least it will stop the discussion of that here.
--------------------------------
Currently Playing: Guild Wars 2 and Path of Exile
Quit: Eden Eternal, Wakfu, DDO, STO, DCUO, Sword 2, Atlantica Online, LOTRO, SWTOR, RIFT, Earthrise, FFXIV, RoM, Allods Online, GA,WAR,CO,V:SoH,POTBS,TR,COH/COV, WOW, DDO,AL, EQ, Eve, L2, AA, Mx0, SWG, SoR, AO, RFO, DAoC, and others.
www.twitter.com/mlwhitt
www.michaelwhitt.com
I think you get my point. There is SO much more to a good games than the initial character and world design concepts... get real !
Meridion
A lot of the ideas in WoW were borrowed from Warhammer, a lot of the humor in WoW is similar to tabletop Warhammer. Borrowing ideas is not a bad thing. I think this argument is stupid personally. Both games are different in a lot of ways. They play differently, the art is different. The only similarities are in some game mechanics which for WoW were borrowed from Warhammer Tabletop, and for Warhammer MOG are going to use the same mechanics that have worked in the Tabletop game for years.
I play WoW now, and I'm a big fan of the game, I look forward to Warhammer. I spent hours total at GenCon this year playing Warhammer and talking to the devs at Mythic (well catching up on old times with a few because I worked directly with Mythic on DAoC as a credited tester/contributor) I couldnt believe the balls of some people who would walk up to a dev and attack them for making a WoW clone. I had to but in on occasion and set the idiot straight if they didnt talk to a Dev but were just making general comments even though the dev was able to handle themselves professionally when confronted with the same thing.
Warhammer will appeal to the niche crowd; it isnt going to get million of subscribers. It will also be huge in Europe, since Warhammer Tabletop is huge over there.