Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

To settle the argument!

xpowderxxpowderx Member UncommonPosts: 2,078

 I hve seen some posts where WOW players think WAR(Warhammer online) is a clone of WOW! I decided to set the facts straight.

1st. Warhammer was around long before Blizzard was a company.

2nd. Most characterization of any fantasy setting takes on one of two looks. The S.A Salvatore Forgotten Realms,Ravenloft(D&D) characterization or from the master of all JRR Tolkien.

3rd. All game designers have ideas based off of other games, books or pictures. Its a given.

4th. The final fact. Hope you enjoy!! You can google it if you like!

 

[edit] First Edition

[edit] Published by Games Workshop

  • Warhammer Fantasy Roleplay (main rulebook, hardback, 1986)
  • The Enemy Within (campaign supplement, 1986)
  • Dungeon Rooms and Dungeon Lairs (boxed floorplan set, 1986)
  • Character Pack 1st edition (expanded rules for character generations, 1987)
  • Shadows over Bögenhafen (second part of the Enemy Within campaign, 1987)
  • Death on the Reik (boxed edition, third part of the Enemy Within campaign, 1987)
  • Warhammer City (Middenheim sourcebook, 1987)
  • Power Behind the Throne (fourth part of the Enemy Within campaign, 1988)
  • Death on the Reik (republished as a hardback, 1988)
  • Warhammer Campaign (hardback collection of The Enemy Within and Shadows over Bögenhafen, 1988)
  • Something Rotten in Kislev (fifth part of the Enemy Within Campaign, 1988)
  • Realm of Chaos: Slaves to Darkness (joint WFRP/WFB hardback supplement, 1988)
  • The Restless Dead (collection of scenarios previous published in White Dwarf Magazine, 1989)
  • Warhammer Adventure (collection of the first three parts of the The Enemy Within campaign, 1989)
  • Warhammer City of Chaos (collection of Warhammer City and Power Behind the Throne, 1989)
  • The Empire in Flames (sixth part of the Enemy Within Campaign, 1989)
  • Warhammer Fantasy Roleplay (main rulebook republished as a softback with minor corrections, 1989)
  • Realm of Chaos: The Lost and the Damned (joint WFRP/WFB hardback supplement, 1990)

 ARGUMENT SETTLED!

Comments

  • neuronomadneuronomad Member Posts: 1,276

    And also the orginal Warcraft RTS was to be a Warhammer RTS.

    I haven't heard many make the claim though that WAR is a WoW clone, and the few that I have, I just laughed knowing that they are a noob.

    Great posting though, maybe at least it will stop the discussion of that here.image

    --------------------------------
    Currently Playing: Guild Wars 2 and Path of Exile

    Quit: Eden Eternal, Wakfu, DDO, STO, DCUO, Sword 2, Atlantica Online, LOTRO, SWTOR, RIFT, Earthrise, FFXIV, RoM, Allods Online, GA,WAR,CO,V:SoH,POTBS,TR,COH/COV, WOW, DDO,AL, EQ, Eve, L2, AA, Mx0, SWG, SoR, AO, RFO, DAoC, and others.
    www.twitter.com/mlwhitt
    www.michaelwhitt.com

  • GameloadingGameloading Member UncommonPosts: 14,182



    Originally posted by xpowderx

     I hve seen some posts where WOW players think WAR(Warhammer online) is a clone of WOW! I decided to set the facts straight.
    1st. Warhammer was around long before Blizzard was a company.
    2nd. Most characterization of any fantasy setting takes on one of two looks. The S.A Salvatore Forgotten Realms,Ravenloft(D&D) characterization or from the master of all JRR Tolkien.
    3rd. All game designers have ideas based off of other games, books or pictures. Its a given.
    4th. The final fact. Hope you enjoy!! You can google it if you like!
     
    [edit] First Edition

    [edit] Published by Games Workshop

    Warhammer Fantasy Roleplay (main rulebook, hardback, 1986)
    The Enemy Within (campaign supplement, 1986)
    Dungeon Rooms and Dungeon Lairs (boxed floorplan set, 1986)
    Character Pack 1st edition (expanded rules for character generations, 1987)
    Shadows over Bögenhafen (second part of the Enemy Within campaign, 1987)
    Death on the Reik (boxed edition, third part of the Enemy Within campaign, 1987)
    Warhammer City (Middenheim sourcebook, 1987)
    Power Behind the Throne (fourth part of the Enemy Within campaign, 1988)
    Death on the Reik (republished as a hardback, 1988)
    Warhammer Campaign (hardback collection of The Enemy Within and Shadows over Bögenhafen, 1988)
    Something Rotten in Kislev (fifth part of the Enemy Within Campaign, 1988)
    Realm of Chaos: Slaves to Darkness (joint WFRP/WFB hardback supplement, 1988)
    The Restless Dead (collection of scenarios previous published in White Dwarf Magazine, 1989)
    Warhammer Adventure (collection of the first three parts of the The Enemy Within campaign, 1989)
    Warhammer City of Chaos (collection of Warhammer City and Power Behind the Throne, 1989)
    The Empire in Flames (sixth part of the Enemy Within Campaign, 1989)
    Warhammer Fantasy Roleplay (main rulebook republished as a softback with minor corrections, 1989)
    Realm of Chaos: The Lost and the Damned (joint WFRP/WFB hardback supplement, 1990)
     ARGUMENT SETTLED!



    Why do people keep bringing up Warhammer was around before Warcraft? what does that have ANYTHING to do with the subject? Warcraft might have been a rip off of Warhammer, Warhammer Online might be a rip off of World of Warcraft, since WoW was released first. WoW couldn't steal anything from warhammer, since there wasn't an mmorpg of WH.
  • willrosewillrose Member Posts: 91
    who cares just dont play the game if you think it is a clone of WoW. some people think it is some think it isnt leave it at that. 


  • MeridionMeridion Member UncommonPosts: 1,495
    To set one thing straight (im not even into warhammer so thats just because i read this one by accident): Just because one design series was released before the other, that doesnt mean this very same segment (MMORPG-design) follows these rules also. If I was programming WAR and I knew that my design origin is very close to the Warcraft World (which might have been inspired by me very much earlier), I would surely examine WoW and take what looks good and was successful. Thats they way EVERY designprocess works... Actually, thats the way EVERY creative process works, its the essence of inspiration, you see an owl and a bear, and you invent the owlbear and a nice setting and history for it... so you copied from nature? Yeah, like you put trees in the game, and houses, you copied from nature AND mankind, damn, youre such a copycat... *grins*

    I think you get my point. There is SO much more to a good games than the initial character and world design concepts... get real !

    Meridion



  • danno1984danno1984 Member Posts: 41




    Warcraft might have been a rip off of Warhammer, Warhammer Online might be a rip off of World of Warcraft, since WoW was released first. WoW couldn't steal anything from warhammer, since there wasn't an mmorpg of WH.


    Maby the 100's of Concept art Pictures Gamesworkshop and WH fans have created over the years, afterall thats what Mythic are using.

  • arfritzarfritz Member Posts: 14

    A lot of the ideas in WoW were borrowed from Warhammer, a lot of the humor in WoW is similar to tabletop Warhammer. Borrowing ideas is not a bad thing.  I think this argument is stupid personally. Both games are different in a lot of ways. They play differently, the art is different. The only similarities are in some game mechanics which for WoW were borrowed from Warhammer Tabletop, and for Warhammer MOG are going to use the same mechanics that have worked in the Tabletop game for years.

    I play WoW now, and I'm a big fan of the game, I look forward to Warhammer. I spent hours total at GenCon this year playing Warhammer and talking to the devs at Mythic (well catching up on old times with a few because I worked directly with Mythic on DAoC as a credited tester/contributor) I couldn’t believe the balls of some people who would walk up to a dev and attack them for making a WoW clone. I had to but in on occasion and set the idiot straight if they didn’t talk to a Dev but were just making general comments even though the dev was able to handle themselves professionally when confronted with the same thing.

    Warhammer will appeal to the niche crowd; it isn’t going to get million of subscribers. It will also be huge in Europe, since Warhammer Tabletop is huge over there. 

     

Sign In or Register to comment.