I quit because I couldn't bind actions to the numberpad. I mean, what type of game out today doesn't allow the use of the numberpad? No excuse. Five years later, Mythic still isn't fixing the basic of issues.
Well, the title of this post is obviously aimed at players like myself, so I will comment. I quit DAOC because I am not a PVP player and because they implemented a "/20" command which allowed players with 50th level characters to start new characters at level 20. (Which, in effect, killed the low level game, turned Camelot itself into a ghost town).
I will say that DAOC was a groundbreaking design, had excellent weapons and armor graphics, very good ambient music, and overall nice graphics.
On the downside, IMO, classes were a little too splintered (we didn't need three types of what basically amounted to a wizard), PVP was quite repetitive, and the game world seemed a bit small.
However, I will always remember DAOC as one of the great early 3D MMORPG's.
Comments
Was fun though for the time that I played.
Well, the title of this post is obviously aimed at players like myself, so I will comment. I quit DAOC because I am not a PVP player and because they implemented a "/20" command which allowed players with 50th level characters to start new characters at level 20. (Which, in effect, killed the low level game, turned Camelot itself into a ghost town).
I will say that DAOC was a groundbreaking design, had excellent weapons and armor graphics, very good ambient music, and overall nice graphics.
On the downside, IMO, classes were a little too splintered (we didn't need three types of what basically amounted to a wizard), PVP was quite repetitive, and the game world seemed a bit small.
However, I will always remember DAOC as one of the great early 3D MMORPG's.