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Lord of the Rings Online: Preview: First 10 Levels

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Comments

  • Sir_SwiftSir_Swift Member Posts: 10
    Only time will tell to see how good this game really will be but right now it looks like its on track to be about a 7.5/10. Which isnt that bad but then again its not so great. And in an MMO where you have to pay monthly , gamers are looking for greatness.



  • AthelaAthela Member Posts: 492

    Thanks for the article. I think it is a pretty fair and balanced review. 

    Regarding innovation, what are people really looking for here? New game mechanics? New combat styles? (Went over real well for SWG :)   New crafting systems?  New settings?   I see people dissing lots of games for lack of innovation, but is this just jaded players saying "show me something new?"  What exactly is it everyone is looking for?

    Regarding character creation, maybe they've got some amazing thing up their hobbity sleeves and they don't want to reveal it yet...hehe who knows. 

    I will say, Turbine is very responsive to feedback, they seem to read comments on their forums and probably places like this and take it to heart.  I believe if they will be able to meet and exceed expectations.  They seem very smart, and after dealing with a certain ruthless mmo company, they just seem soooo nice and for me that means alot. 

  • GungaDinGungaDin Member UncommonPosts: 514

    Well I'll wait for future reviews of how crafting, PVP and other aspects come into play to make my final decisions.  But from what I gather from this article, its just a WOW clone.  

    Quests and Levels , bah !! Man i so wanted a more open world like Ultima Online and the game being skill based.  I'm so disappointed. 

    I see the game like all the current MMORPGS, just with different graphics and a different title.  In all honestly, the game looks like fun, might be enjoyable , but won't hold me in for long.  This first review doesnt offer me anything fresh or innovative.  I myself may not purchase it just for its name if its just gonna be similar to WOW which I played for 2 weeks before I got bored out of my mind.    

    I guess I'm just too old school and spolied from playing Ultima Online (Pre-Trammel).  I hate to bring that up, but its the truth.  I've played alot of MMORPGS since and only played SWG long term.  Most of the others just a few weeks.  Hope this game turns it around and I will wait for further reviews before passing my final judgement.  So far i'm not impressed.

    One other thing, I don't like scaled AI.  I want to have challenges and figure things out for myself.  If I want to fight a dragon at LEVEL 1 then I should be allowed to.  Thats what a real world is like.   I don't need someone to tell me to kill 3 damn spiders and search a corn field.  I like to do whatever I want.   If I come across some Trolls at a cave, I want to make my own quest, find my friends and say, "hey , I found these trolls in a cave, i need some help to take them down and then see whats in the cave"  Stuff like that, stuff that Ultima Online Offered.  And in my opinion, anything that doesnt incorporate something from UO is a step back in innovation.   We used to make our own player run quests for crying outloud.  Ouch, after typing that paragraph, I think i'm out of luck enjoying any of these new MMORPGs.

  • Dodger0000Dodger0000 Member UncommonPosts: 2

    Thank you Dana. I felt like that was a well balanced and fair review. The only conclusion I have drawn is that this is a game I will buy and play----for a little while, at least. A truely emmersive game is rare. I've played them all, but only a couple held my attention long enough to begin to ruin a marriage or have my kids hate me.

    Let's hope this game lives up to its apparent potential.

  • AgtSmithAgtSmith Member Posts: 1,498

    Originally posted by Lepidus
    Originally posted by Sturmrabe

    Is it just be or is MMORPG.com getting like so many of the game mags out there, afraid to write a bad review so it doesn't loose insider perks and adverts? To biased and you loose readers, as many a game mag has found out!
    Everytime we write anything positive, someone makes this exact post.

    Bluntly, you're wrong. I'm sorry, but saying you enjoyed something doesn't mean you've sold out to the man. I clearly explained all the things I disliked or liked and the reasons I disliked or liked them. This allows people to evaluate the features I mentioned on their own and form their own opinions, as well as reading mine That's really all you can do at this early stage.

    Plus, I more or less agree with your friend (and my article said as much). The only thing I'd add is that they did a damn polished job of it. The mechanics are the same, but the setting is great and the content is bountiful. I've played many games with these mechanics that do not allow me to level up exclusively through quests... That was a major reason I enjoyed LotRO. The fact that the game felt so "complete" at such an early stage was quite impressive.

    As the headline said: this game is not innovative.

    If you're seeking innovation... look somewhere else.

    If you want a familiar, yet really polished MMORPG in just about the best fantasy setting possible... LotRO will interest you.

    I tend to agree with Bluntly.

    I mean the title should be 7 hours and 10 levels (and SOLO no less) - LotR is another DDO with a few weeks of play only.  I mean geez, that is stunningly easy/quick for a supposed top notch full scalle MMO.

    Aside from that you say it is nothing innovative just polished.  That is like saying a new car that is nothing but the same car that was out 5 years ago is somehow good because it has 5 years of production behind it.  I mean if it is just polished WOW that would be a pretty universally negative thing in any gaming realm save MMORPG where there are few negatives.  Even a free to play game like Guild Wars offers new innovations AND polish with each of its subsequent release.  To my knowledge Half Life 2 wasn't a prettier and more polished version of Half Life 1.  The third LotR movie wasn't a better effect better acted version of the first.  Get the pattern?  New things should in some large way be, uhm, new.

    I haven't played the game so it is hard for me to offer a relative comparison but hearing a reviewer say a major new MMO yields levels at a pace of faster than 1 level per hour of play and is a more polished version of a game out for years (one universally decried as done and in need of mold breaking) is a big red flag saying boring, uninnovative, and LotR name recognition money grab.


    --------------------------------
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  • SeanConnerySeanConnery Member UncommonPosts: 34



    Originally posted by GungaDin

    One other thing, I don't like scaled AI.  I want to have challenges and figure things out for myself.  If I want to fight a dragon at LEVEL 1 then I should be allowed to.  Thats what a real world is like.   I don't need someone to tell me to kill 3 damn spiders and search a corn field.  I like to do whatever I want.   If I come across some Trolls at a cave, I want to make my own quest, find my friends and say, "hey , I found these trolls in a cave, i need some help to take them down and then see whats in the cave"  Stuff like that, stuff that Ultima Online Offered.  And in my opinion, anything that doesnt incorporate something from UO is a step back in innovation.   We used to make our own player run quests for crying outloud.  Ouch, after typing that paragraph, I think i'm out of luck enjoying any of these new MMORPGs.



    Hehe, I found this a little amusing to read. Its awfully innovative to say "use your imagination" isn't it?   And since when was that not allowed in any game? Give me a break.
  • chaintmchaintm Member UncommonPosts: 953



    Originally posted by Athela

    Thanks for the article. I think it is a pretty fair and balanced review. 
    Regarding innovation, what are people really looking for here? New game mechanics? New combat styles? (Went over real well for SWG :)   New crafting systems?  New settings?   I see people dissing lots of games for lack of innovation, but is this just jaded players saying "show me something new?"  What exactly is it everyone is looking for?



    Eh, I think every MMO coming out in the next few years will be cookie cutter, lets be honest here, there isn't much that can change other then the atomospher or the way you interact with the enviorment. From killing npc's with a sword or blowing up a ship with a cannon, It's combat that all these games will have in comon as well as other basic MMO patterens. However what makes an MMO great is the obvious, easy interface, pretty to look at, depth, good sound (music helps here) and finally the top i think , immerision.. when it comes down to it, can you get lost into the MMO? if yes, then you got a great game. Simple as that I think, people always try to explain all aspects, but when it comes down to the basic of all basics, "does your MMO immerse the player so much that they loose track of time?" that is a good game :)


     

    "The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"

  • EndemondiaEndemondia Member Posts: 231

    I just want a non classed based, skills based fantasy mmo. Thanks to bloody D&D every dev makes class based fantasy mmo. Yawn image 

    The class system is just platforming/grinding and a gimmick to resolve balance issues...=lazy devs. When you see Eve top of the list you know I am right!

    However LOTRO will have the best combat system out there as Turbine's DDO combat system is 2nd to none for a fantasy mmo.

    I know what I want but the tech and the devs are not there yet. Viva la (r)evolution (and play lotr for the while).

  • xaussxauss Member, Newbie CommonPosts: 384

    Thx for the review - it has given me food for thought.

    i was thinking; game adaption of book/film + turbine + notorously difficult Tolkiens = crappy game, steer well clear

    now im going to have to bloody well go and try it for myself - damn it

    image

  • SturmrabeSturmrabe Member Posts: 927



    Originally posted by xauss

    Thx for the review - it has given me food for thought.
    i was thinking; game adaption of book/film + turbine + notorously difficult Tolkiens = crappy game, steer well clear
    now im going to have to bloody well go and try it for myself - damn it



    Or you could trust your first instincts... I would

    imageimage
    Of all that is written, I love only what a person has written with his own blood. -Nietzsche

  • BerndrBerndr Member Posts: 185

    Guys its really pisses me off when you keep saying they took this from WOw and that etc....because wow has nothing original

    its just shows how new all of you are to online gaming..

    WOW has took averithing from eq ,AC and ac2 even use of  the same terminology, i  remmember when i tried wow i thought this was bloody copy of ac2 everything even quests looked alike , there was nothing new there in fact AC2  had some stuff that are still not in any other games ..

  • EndemondiaEndemondia Member Posts: 231



    Originally posted by Berndr

    Guys its really pisses me off when you keep saying they took this from WOw and that etc....because wow has nothing original
    its just shows how new all of you are to online gaming..
    WOW has took averithing from eq ,AC and ac2 even use of  the same terminology, i  remmember when i tried wow i thought this was bloody copy of ac2 everything even quests looked alike , there was nothing new there in fact AC2  had some stuff that are still not in any other games ..



    errm sorry we pissed you off by comparing LOTRo to other games (although nothing wrong with bad mouthing WoW image...maybe you could expand on your argument by mentioning those things that AC2 has that no other mmorpg has? Hopefully by comparing it to LOTRo which is what this thred is about.

     

  • nthnaounnthnaoun Member Posts: 1,438

    He played for only 7 hours. The newness didn't even wear off. Give it a week and any person who played WoW or EQ2 would be returning to their old game, because this game is just a solo based, quest themepark like those. Why go to a new game that offers nothing much different than the old game you just left with high level characters?

    I guess this game is great if you wanted a low customizable game, to solo mostly, to do one quest after another without end, but I have higher expectations. I like to group and almost require grouping to be the norm in the game if I will even consider resubbing to it after the first month. In LOTRO, you don't group, because no one really wants to. Every class can solo, and nothing is that hard that requires a group. Kudos to LoTRO for following the WoW formula, but not even being as good as WoW...and I am no WoW fan.

  • SamuraiswordSamuraisword Member Posts: 2,111
    Don't confuse casual with soloing, they are not one and the same. Many hardcore soloers want a challenge and LOTRO isn't offering any.

    image

  • VrazuleVrazule Member Posts: 1,095
    Shouldn't people group because its fun to do so, because they like to socialize in a group?  I have never understood this belief that people won't group unless the game makes them.  If that is the case, then there must be something wrong with grouping as an idiology and therefore shouldn't be forced in a game in the first place.

    With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal

  • EndemondiaEndemondia Member Posts: 231



    Originally posted by Vrazule
    Shouldn't people group because its fun to do so, because they like to socialize in a group?  I have never understood this belief that people won't group unless the game makes them.  If that is the case, then there must be something wrong with grouping as an idiology and therefore shouldn't be forced in a game in the first place.


    too right. The main point of playing online is so that you can interact with non AI...plenty on non online games for those who enjoy thier own company or prefer the solo style of play.

  • VrazuleVrazule Member Posts: 1,095

    Except that interaction doesn't require grouping and there is a big difference in playing a single player game and playing solo in a multi-player game.  If you guys can't figure that one out, then there's no hope in making you understand.  I solo a lot in MMO's and yet despite that, I interact with people regularly in every aspect and it makes the game world feel alive, something you cannot get in a single player game.  Single player games don't benefit from constant updates and added content.  They also don't tend to be as open ended nor do they usually have many of the facets of an MMO such as housing, crafting, factions and diplomacy, PvP....etc. 

    I tell you what, using your own argument, I suggest if you want a grouping only game, go play Team Fortress cuz MMO's jsut aren't for you.

    With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal

  • sbowlingsbowling Member Posts: 37
    Not impressed. The graphics are just as bad as every other turbine title. They still don't know what a dwarf is supposed to looks like and the lighting in the game looks horrible. It actually looks like they reused some of the models from DDO. Why do these people keep making games?
  • AenectAenect Member Posts: 19

    First off, good review. I like the way it was expressed and presented, it made me really get a great understanding of LoTRO. I really overlooked this title earlier on, because I was waiting for something better, something to really amaze me. Warhammer is coming out, and coming from Mythic, it will most likely surpass this game by far, but that doesn't mean it doesn't have potential, and that I might even not buy this. I took a closer look at LoTRO, and being a LoTR fan I at first thought it was a bad idea to make a mmo out of this epic tale. Then again, it has such a great world, the world of middle-earth. Original and unique, I could see myself getting into it. As for me, I never get tired of a good ol' fantasy mmo. DAoC has surpassed any other mmo I've played so far, but after the slow population decline due to many games of the same generation going F2P, and the next generation taking it over, it is just not what it used to be. There has been a little dry spell, seeing how WoW bored me after a month. If turbine gets this one right (like I'm hoping), then it could go to the top of the greater MMO's most likely above WoW, and EQ. Graphics look nice, the grind sounds like it'll be good (less repetitive monster killing, more quests), and fun factor sounds good. Fun. Thats all I care about, and End Game. If I have a fun time getting to max level, and at that max level I can do even more fun things, then the game is for me. Hopefully PvP. *cough* DAoC *cough*. The thing gamers are really forgeting about MMO's is that even if there is evolution for games in each upcoming generation of the games, it still doesn't mean you can't make good game using the same old stuff. Its still a good game, just not evolutionized. That should be counted as a bonus rather than a necessity in my opinion.

    Good luck Lord of the Rings Online.



  • graillgraill Member Posts: 257

    Turbine entertainment.

    enough said there, ripping off players, community and whatever else before going under and running to some publisher with money.

    simply because of what turbine HAS done in the past and their reputation, although the review looked like the infusion of funds let them get their game going and said game looked and  sounded as the reviewer liked it, i still wont even try it.

    an example of past customer dissatisfaction. hope turbine has learned a lesson and doesnt fubar any new folks in their new game.

     

     

    can you smell that?!!...............there is nothing quite like it.....................the smell of troll in the morning............i love that smell.

  • DameonkDameonk Member UncommonPosts: 1,914
    I'll say first, I am planning on at least beta testing LOTRO.  If I don't get into beta, I will wait until the free trial.  I am definitley not going to be paying full price for the game until I know I like it.

    Having said that, Turbine, up to this point, hasn't really done anything great.  They made Asheron's Call, which had mediocre success.  AC2 was dead before it was released & DDO is along the same lines as AC, a failure by industry standards, but the game has a dedicated fanbase.

    Now, I don't expect anything more than what Turbine has offered before with LOTRO, but I am hoping I will be surprised when I actually get to play the game.



    "There is as yet insufficient data for a meaningful answer."

  • Regal_SDRegal_SD Member Posts: 83



    Originally posted by Jorev



    Originally posted by Gorukha
      I dont see how the game is like WoW at all.

     Icons above the questgivers heads? WoW is the only game I know of that has released this dummydown practice. It's completely unrealistic.


    Add Vanguard:SOH to that list.

    Regal

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