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BLOOD MONEY, WILL IT WORK?

   I'm not really sure if blood money will work for a couple of reasons.

   1) Since blood money from PVP will buy you special items/skills, would'nt that exclude PVEers from obtaining such items/skills? I can't see the non-PVPers accepting this. In one collective moan they could have the same items/skills for certain quests or a seperate currency that get the same thing in the end. We have seen it happen in virtually every game out there, someone cries that its to tough or I do'nt wanna PVP and bingo, heres your stuff. 

   2) Farming for blood money seems all to easy. Get around eight guys, four on one side four on the other, go to whatever land you need to be in and start wacking each other out. I know the higher ranks give more money than lower but thats easy too. Have the one guy wack out the four then kill him and you've got a pile of blood money. Repeat over and over and buy whatever you want.

  3) Massive guilds for raiders only. I can't see small guilds surviving with blood money giving the extras you need to compete on equal footing. No small guild of five or so members could even attempt to enter these lands with massive guilds of fifty plus players stomping them as soon as they enter. Eventually you'll be stuck with maybe four guilds you'll be forced to join in order to compete. Usually this constitues a good two hour wait to get all your members together for a six minute fight.  

Comments

  • AelfinnAelfinn Member Posts: 3,857



    Originally posted by havocthefirs

       I'm not really sure if blood money will work for a couple of reasons.
       1) Since blood money from PVP will buy you special items/skills, would'nt that exclude PVEers from obtaining such items/skills? I can't see the non-PVPers accepting this. In one collective moan they could have the same items/skills for certain quests or a seperate currency that get the same thing in the end. We have seen it happen in virtually every game out there, someone cries that its to tough or I do'nt wanna PVP and bingo, heres your stuff. 
       2) Farming for blood money seems all to easy. Get around eight guys, four on one side four on the other, go to whatever land you need to be in and start wacking each other out. I know the higher ranks give more money than lower but thats easy too. Have the one guy wack out the four then kill him and you've got a pile of blood money. Repeat over and over and buy whatever you want.
      3) Massive guilds for raiders only. I can't see small guilds surviving with blood money giving the extras you need to compete on equal footing. No small guild of five or so members could even attempt to enter these lands with massive guilds of fifty plus players stomping them as soon as they enter. Eventually you'll be stuck with maybe four guilds you'll be forced to join in order to compete. Usually this constitues a good two hour wait to get all your members together for a six minute fight.  



    1.) Blood money is used to buy items and skills specifically for PvP. In other words, People who prefer to PvE dont have to worry about blood money at all, since they won't be using any of the things that are bought with it.

    2.) There is a set amount of blood money, lets say that player A has 30 blood money coins, player B has 40. Player B kills Player A, and loots 20 coins. Now Player A has 10 coins, player B 60. Killing each other off wont generate any new currency, it will just pass the loot around.

    It is still possible to farm in a similar manner, but its much more involved, requiring that new characters be made, leveled up, then brought into the contested zone. Considering the level requirements, this is too much to pull off easily.

    3.) One word: instancing. If Funcom sets it up right, and I suspect they will, the above scenario could never possibly occur.

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • havocthefirshavocthefirs Member Posts: 229



    Originally posted by Aelfinn



    Originally posted by havocthefirs 

    1.) Blood money is used to buy items and skills specifically for PvP. In other words, People who prefer to PvE dont have to worry about blood money at all, since they won't be using any of the things that are bought with it.

    2.) There is a set amount of blood money, lets say that player A has 30 blood money coins, player B has 40. Player B kills Player A, and loots 20 coins. Now Player A has 10 coins, player B 60. Killing each other off wont generate any new currency, it will just pass the loot around.

    It is still possible to farm in a similar manner, but its much more involved, requiring that new characters be made, leveled up, then brought into the contested zone. Considering the level requirements, this is too much to pull off easily.

    3.) One word: instancing. If Funcom sets it up right, and I suspect they will, the above scenario could never possibly occur.


       1) I know it supposed to be for pvpers only but that doesnt mean it will remain that way. Remember the story of the sqeaky wheel?

       2) There cant be a set amount of blood money, because if there is and everyone spends theirs outta the gate than that would be the end of the blood money.

       3) Instance or not does'nt matter. In order to get the blood money you would need to be in the same instance, otherwise how could you possibly kill someone to get theirs? 

  • AelfinnAelfinn Member Posts: 3,857



    Originally posted by havocthefirs
       1) I know it supposed to be for pvpers only but that doesnt mean it will remain that way. Remember the story of the sqeaky wheel?
       2) There cant be a set amount of blood money, because if there is and everyone spends theirs outta the gate than that would be the end of the blood money.
       3) Instance or not does'nt matter. In order to get the blood money you would need to be in the same instance, otherwise how could you possibly kill someone to get theirs? 



    1.) True, but the same is also true for every single thing about the game, nothing to be done but deal with it when/if it happens. What matters for the moment is the way it is now.

    2.) New infusions of blood money come from characters entering the battle zones for the first time, there might be another source, but we dont know what it is if there is one.

    3.) Instancing does not mean your the only person in a particular zone, far from it. It does mean that a zone will only have a set amount of "space", allowing for 2 or 4 or however many guild cities, before new groups move on to the next instance. There may also be a sorter, putting guilds of roughly the same size together.

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • Povey151Povey151 Member Posts: 250
    Its also fairly important to realize how guilds work. Not everyone agrees with the opinions and views of the way a guild should run. There will be trechery and backstabbing also.

     This is a heavy pvp mmorpg, i really dont think many people will play this game that have the intent of not pvping, this isnt wow where people just play b/c its a fad.


  • tepthtanistepthtanis Member Posts: 545
    Like I said... the more I'm reading on these forums, the less I understand. Maybe AoC isn't for me. I expected something a Little more tightly knit and straight forward and following the lines of Conan lore without all the extra whazitz that seem to be making their way in... Oh well, it seems that it will still be a good game. Just not for me.image

    Played Wow, D and L, AOC, GW, Eve, Rift and many more insignificant games.

  • checkthis500checkthis500 Member Posts: 1,236

    Originally posted by Aelfinn

    3.) Instancing does not mean your the only person in a particular zone, far from it. It does mean that a zone will only have a set amount of "space", allowing for 2 or 4 or however many guild cities, before new groups move on to the next instance. There may also be a sorter, putting guilds of roughly the same size together.

    I'd be really dissapointed if they instanced like that.  What if you want to go to a certain instance to go to a certain guild city?  Instancing open-world PvP like that just doesn't seem right for a game like this.  I'm sure they'll probably have to because of how it's set up, but that would make the world feel small to me.  I'd rather be able to roam the countryside and see lots of different guild cities everywhere. 

    Which leads to the question of what stops 2 or mor guilds from banning together and wiping out other guilds? 

    Seems like they're going to have to do some tweaking for their pvp system to work like I imagine they want it to work.


    ---------------------------------------------
    I live to fight, and fight to live.

  • JaquestrapJaquestrap Member Posts: 39

    I think that a good way to resupply bllod money would be like a bonus or something, like that after you capture a keep, apart form the blood money you got form killing people, everyone who participated got a lot of extra blood money, and this could be implemented into sort of PvP quests, but the problem with that is that the only quests for PvP that i cold think of would be like "kill 10 other players", and that would be sort of boring.

  • checkthis500checkthis500 Member Posts: 1,236

    Originally posted by Jaquestrap
    I think that a good way to resupply bllod money would be like a bonus or something, like that after you capture a keep, apart form the blood money you got form killing people, everyone who participated got a lot of extra blood money, and this could be implemented into sort of PvP quests, but the problem with that is that the only quests for PvP that i cold think of would be like "kill 10 other players", and that would be sort of boring.
    It's hard for me to think of ways that their blood money idea is going to work without being abused, but I think it's a really nice idea and it shows they're trying to break the mold of typical PvP and offer something different.  I'm hoping it'll be successful.


    ---------------------------------------------
    I live to fight, and fight to live.

  • achesomaachesoma Member RarePosts: 1,768

    Im not too fond of using blood money to buy gear.  Using it to learn special skills useful in pvp would be cool.  IMHO, I would like to see most gear be player crafted and all high level gear be crafted with vast customization available to have more variety.  A tradesman run economy is much healthier to the game in the long run than a loot based economy.  The problem with most games now with a loot-based system is everyone looks the same at the end with all the same gear. 

    Would also like to see pvp with purpose.  I dont think people should be able to just grind blood money and buy crap.  There should be battles over resources with the winning clan/faction getting the best materials to make the best equipment.  This will also inspire more players to take part in actual epic battles as opposed to just 3-4 guys running around randomly ganking just to grind out blood money. 

    Preaching Pantheon to People at PAX  PAX East 2018 Day 4 - YouTube
  • AelfinnAelfinn Member Posts: 3,857
    Achesoma, take a look at what they intend to do with the crafting system over on the official site, I think you will find that your preferences, are already being done.

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • Povey151Povey151 Member Posts: 250

    Originally posted by achesoma
    Im not too fond of using blood money to buy gear.  Using it to learn special skills useful in pvp would be cool.  IMHO, I would like to see most gear be player crafted and all high level gear be crafted with vast customization available to have more variety.  A tradesman run economy is much healthier to the game in the long run than a loot based economy.  The problem with most games now with a loot-based system is everyone looks the same at the end with all the same gear.  Would also like to see pvp with purpose.  I dont think people should be able to just grind blood money and buy crap.  There should be battles over resources with the winning clan/faction getting the best materials to make the best equipment.  This will also inspire more players to take part in actual epic battles as opposed to just 3-4 guys running around randomly ganking just to grind out blood money. 
    as long as its not like the economy in swg...running around for hours through thousands of player houses with noone in them trying to find a vendor with 1 damn item on it...ugh...


  • TurddTurdd Member Posts: 47

    Originally posted by havocthefirs
    Originally posted by Aelfinn
    Originally posted by havocthefirs 

    1.) Blood money is used to buy items and skills specifically for PvP. In other words, People who prefer to PvE dont have to worry about blood money at all, since they won't be using any of the things that are bought with it.

    2.) There is a set amount of blood money, lets say that player A has 30 blood money coins, player B has 40. Player B kills Player A, and loots 20 coins. Now Player A has 10 coins, player B 60. Killing each other off wont generate any new currency, it will just pass the loot around.

    It is still possible to farm in a similar manner, but its much more involved, requiring that new characters be made, leveled up, then brought into the contested zone. Considering the level requirements, this is too much to pull off easily.

    3.) One word: instancing. If Funcom sets it up right, and I suspect they will, the above scenario could never possibly occur.


       1) I know it supposed to be for pvpers only but that doesnt mean it will remain that way. Remember the story of the sqeaky wheel?

       2) There cant be a set amount of blood money, because if there is and everyone spends theirs outta the gate than that would be the end of the blood money.

       3) Instance or not does'nt matter. In order to get the blood money you would need to be in the same instance, otherwise how could you possibly kill someone to get theirs? 


    1. That is ridculous your complaining because it might change? I doubt it will Funcom has made it clear that almost everything in this game is consenual and no one will be forced to do anything, not attacking you but you can't complain about a change that hasn't happen yet espicaly when the game isn't even out yet.

    2. Farming won't be like PvE in PvP it will be a little different. To farm for blood money you need to kill another player so you have to actually be good and eventually you will die and lose money thats PvP, its not always fair

    3.This game is built for mass guilding, yes but smaller guilds can ban together against other guilds and I doubt there will ever be just 4 main guilds to join since people will make there own just os they cna own their own keep. If the guild has 5 members go do the arenas there going to have. I can't see siege PvP allowing a 5 man guild to take a castle by themselves.


  • paadepaade Member Posts: 471

    Originally posted by Aelfinn

    3.) Instancing does not mean your the only person in a particular zone, far from it. It does mean that a zone will only have a set amount of "space", allowing for 2 or 4 or however many guild cities, before new groups move on to the next instance. There may also be a sorter, putting guilds of roughly the same size together.


    that just sounds gay. Like Conan meets HelloKitty online. So much for hardcore...


  • SturmrabeSturmrabe Member Posts: 927

    Once has to keep in mind Aelfinn is totally guessing, as are we all...

    The GvG combat is a major focus for Funcom, so don't expect to have too much segregation for instancing... and if Clan A hates the guts of Clan B I expect that even if hey were originally in seperate instances there WILL be a way for A to siege B's battlekeep...

    Bloodmoney is going to be used to counter raid gear unbalancing PvP, along with crafted/socketed gear, and PvP levels/skills...

    That is not to say PvE gear will ne USELESS, but it won't be the best gear for PvP

    imageimage
    Of all that is written, I love only what a person has written with his own blood. -Nietzsche

  • From what I have read/seen it seems Blood Money is created when a player enters a PvP area.  The player pays a fee in ‘regular’ gold to enter that area and gets X amount of Blood Money.  When you get killed you drop a % of your Blood Money for the other player.  And a small % (like 10%) of your Blood Money never drops.  Thus as more people enter more Blood Money gets created.

     

    Could someone still farm it?  Sure if he has a buddy that farms ‘regular’ gold, so player A can pay the fee to enter the PvP area, then only get killed by player B so player B can loot the Blood Money… or camping the entrance to the area or some such.  I am sure someone will find a way.

     

    Also I have read/seen where they are making PvP feats and gear that are only useful in PvP areas and special PvP levels.  The more you PvP the better you become at it. 

     

    However this system does sound like it needs to be tested; which I believe is what they are currently doing.  It sounds like an interesting idea to me.

  • RedruumRedruum Member UncommonPosts: 314
    I also agree that the Blood Money idea is very unique and something new is needed in the world of pvp in mmo's and I think Funcom will come through with whatever they finally end up with. It is fun to talk and speculate how things will work now, but we won't really know until we log into Hyboria.


  • SturmrabeSturmrabe Member Posts: 927
    Fyzo: They have already stated they have been focusing a lot towards that end in beta (balancing blood money, pvp, etc)

    imageimage
    Of all that is written, I love only what a person has written with his own blood. -Nietzsche

This discussion has been closed.