Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Walking in stations is going to be a REALITY!!!!

MutinyMutiny Member Posts: 13
Theres a conference at the fanfest and a dev just said alot of work has already been done on a "walking in stations"

system. Linky to main thread on EVE-o forums.


«1

Comments

  • SnaKeySnaKey Member Posts: 3,386

    [quote=Valan]
    Talking to NPCs who provide services.
    Cutscenes with agents.
    Bars to meet up in for setting up contracts.
    FPS combat in low sec and 0.0 to add to mission content and faction warfare.
    More isk sinks for personal weaponry and apparel.
    Production for personal weaponry and apparel.
    Casinos and other player run establishments.
    Creating corp HQs with quarters.

    Fused with planetray flight we have a fully interactive universe. I can see it embelishing current content whether it brings content of its own I don't know.

    EDIT : Forgot to add I can see more possibilities for this than planetary flight and I can see it being a lot less strain on the servers than planetary flight. To be honest it could be hosted on a separate server. Just use a cutscrene of your pod being unloaded while the system automatically logs your avatar in. A bit cheesey but would stop any coding issues leaking between in station environments and space.
    [/quote]

    That gave me a hard on.

    Tis a great day in EVE. :)

    myspace.com/angryblogr
    A Work in Progress.
    Add Me
  • GlacianNexGlacianNex Member UncommonPosts: 654
    So far this is more in a realm of fantasy then reality. Sure we may see it in 2 - 3 years.


  • lowradslowrads Member UncommonPosts: 200
    If you can picture the current EVE engine being used to articulate a human avatar facsimile, we are talking about pre-EQ1 realism here.  The effects are usually nice, but they are still two dimensional surfaces and cones.

    Articulation in EVE amounts to turrets rotating on a swivel point, or in some cases multijointed antennae with stiff sections.

    You will not see anything like the already ancient UO engine, or the stretchy polys that are already well below industry standards. 

    EVE is just not that kind of game, and it doesn't really conform to CCP's IT background.   For those that don't know, CCP was a firm specialized in developing server architecture long before they were game creators.  This shines through on every level of EVE.  Then again, they've expanded greatly since launch.

    I give this 9.6 out of 10 on the implausibility scale.

    As a space or sci-fi mmo, EVE only gains from it's mechanical aesthetic.  Humans don't belong in space, they belong in spaceships, where only their minds matter. 



  • ZorvanZorvan Member CommonPosts: 8,912

    Now that they bought White Wolf, and say that they are planning on bringing their franchises into the mmo realm, this will be their proving grouds. Because if they can't make this side of Eve believable and fun, noone is going to give them any crediblity as far as being able to do anything worthwhile with White Wolf's properties. Unless they plan to make Vampire: In Spaceships Only::::07::

  • LordSlaterLordSlater Member Posts: 2,087



    Originally posted by lowrads
    If you can picture the current EVE engine being used to articulate a human avatar facsimile, we are talking about pre-EQ1 realism here.  The effects are usually nice, but they are still two dimensional surfaces and cones.

    Articulation in EVE amounts to turrets rotating on a swivel point, or in some cases multijointed antennae with stiff sections.

    You will not see anything like the already ancient UO engine, or the stretchy polys that are already well below industry standards. 

    EVE is just not that kind of game, and it doesn't really conform to CCP's IT background.   For those that don't know, CCP was a firm specialized in developing server architecture long before they were game creators.  This shines through on every level of EVE.  Then again, they've expanded greatly since launch.

    I give this 9.6 out of 10 on the implausibility scale.

    As a space or sci-fi mmo, EVE only gains from it's mechanical aesthetic.  Humans don't belong in space, they belong in spaceships, where only their minds matter. 



    Hmmm something tells me that they will be using the new graphics engine on this one. You know the one thats DirectX10 capable.

    image

  • SnaKeySnaKey Member Posts: 3,386


    Originally posted by lowrads
    I give this 9.6 out of 10 on the implausibility scale.As a space or sci-fi mmo, EVE only gains from it's mechanical aesthetic. Humans don't belong in space, they belong in spaceships, where only their minds matter.

    Well, given the fact that they just bought out another game company, I'd have to say this could easily become a reality. They may not have the experience to do it but they now own X amount of programmers who have created very popular games that do have the expertise. Where X>5

    myspace.com/angryblogr
    A Work in Progress.
    Add Me
  • NicoliNicoli Member Posts: 1,312
    very true snakey and amazingly whitewolf's skill system is based off of 5 ranks, Coincidenceimage


  • binjuicebinjuice Member Posts: 363
    All I can say is, goo n CCP. They have done what they have been speaking about for a while... Well been told to do by countless people for a while - make an actual avatar... Now I get to see how many clones there are of myself! ^_^

    Well hopefully whitewolf will be able to produce these codes and release it within the game next major patch after Kali (end of next year) cause this will be a very good thing to bring in soon as star trek creeps up on the horizon. As well as Stargate planets... They may be franchise based, but there goes a large chunk of eve to a franchise based game...



    image

    "Just because there are other colours to use in chat does not mean you have to use them..." - Please follow

  • Nu11u5Nu11u5 Member Posts: 597

    From what I know, White-Wolf doesn't have much programming talent. They are primarily designers of tabletop games. The few computer games that were made based on their IPs were just licensed out to other companies.

    With this merger, it will actually give White-Wolf more control over the development of any digital games, since it is technically all in house. They have the communication channels, resources, and the management in place to get their IP produced they way they want it (the same goes for CCP with EVE).

    CCP will end up handling most if not all of the programming for any future games based on WW's IPs like World of Darkness. Under the merger, CCP will be handling the programming while White-Wolf will develop the offline properties. Though, each "company" will probably continue to manage (and give priority to) their own original IPs.

    //insert sig here
  • MutinyMutiny Member Posts: 13

    I just found some pictures from the fanfest, showing full models of characters(legs, arms ect.)

    Click day three


  • nonjonronnonjonron Member Posts: 139

    No offense intended, but I don't see why people care about walking around in stations.  This game is so deep as it stands, what will walking around in stations really add to it?  Is it really that kind of game?

    I don't think walking around with your avatar does very much to enhance Eve.  My hands are full, this game is huge.  I also think CCP agrees, that is why you have not seen this feature as of yet.  It simply is a nice to have at best.  JMHO, thanks.

  • pihlssitepihlssite Member CommonPosts: 213

    This walking in stations will add the last bit that was holding a massive genre of the playing community away from EvE Online.

    A character a 3d char (avatar) is the most importent aspect in a game. This will boost EvE Online to bigger publiv overall.

  • busdriverbusdriver Member Posts: 859

    Originally posted by pihlssite
    This walking in stations will add the last bit that was holding a massive genre of the playing community away from EvE Online.A character a 3d char (avatar) is the most importent aspect in a game. This will boost EvE Online to bigger publiv overall.
    The last bit would be having planets/moons/asteroids for other things than just as a background.


  • RollinDutchRollinDutch Member Posts: 550

    Originally posted by pihlssite
    This walking in stations will add the last bit that was holding a massive genre of the playing community away from EvE Online.A character a 3d char (avatar) is the most importent aspect in a game. This will boost EvE Online to bigger publiv overall.
    I always thought it was a nice filter which tended to keep out people you wouldnt want to play a MMOG with anyway. I'm a bit annoyed that one of the idiot-filters is being removed.


  • SunriderSunrider Member UncommonPosts: 527

    well i have to be honest here, i'm a EnB fan and the shit they're doing is heading in that direction. To be honest if this stuff pans out the way they're hoping it will bring a huge crowd to the game. Plus i think that it will also bring a new level of player interaction to the game. We'll see tho if this entire system is even implemented before STO.

    "And after blizzard takes over the world, they are gonna gather a bunch of lemmings, sit on their fat asses near a cliff, and watch the little fuzzy bastards suicide dive into the ground below. . . . . all just for their own entertainment."

  • McgreagMcgreag Member UncommonPosts: 495


    Originally posted by nonjonron
    No offense intended, but I don't see why people care about walking around in stations. This game is so deep as it stands, what will walking around in stations really add to it? Is it really that kind of game?

    It's because they want more girls playing, that's what they said at the fanfest :) Well maybe not but they considered it a very good side effect.

    It seems that at least from a start it's going to be mainly a social thing, hang out in a bar, play at a player casino stuff like that. Nothing that have any real impact on the gameplay.

    "Memories are meant to fade. They're designed that way for a reason."

  • TaramTaram Member CommonPosts: 1,700
    I love EVE as is... but... I would love to be able to hop out of the ship, go to the bar, swap war stories about that Ebil Pirate that almost got me while I was fighting a flotilla of Gurista at Belt 114x3 etc.  It adds a whole new level of content to the game just by adding a very minor aspect.

    TBH it won't alter gameplay much at all.  When you dock you'll pop into your avatar instead of staring at your ship's hull.  You will still be able to do all the same management as before you'll just have to talk to the agent rather than to a comm window (probably will still even use the same interface as always at first). 

    IMO it's a win-win.  We get a bit more interactive game, people who don't like ALWAYS being in a ship get an avatar they can goof off in.

    It also makes roleplayer's lives a lot easier (you do know we have a lot of roleplayers in EVE right?  Betcha all of them are at least as excited as I am.)


    That said:  I don't see this hitting the game for another 10-11 months, minimum... probably more like 12-15.



    image
    "A ship-of-war is the best ambassador." - Oliver Cromwell

  • pihlssitepihlssite Member CommonPosts: 213


    Originally posted by busdriver

    Originally posted by pihlssite
    This walking in stations will add the last bit that was holding a massive genre of the playing community away from EvE Online.A character a 3d char (avatar) is the most importent aspect in a game. This will boost EvE Online to bigger publiv overall.
    The last bit would be having planets/moons/asteroids for other things than just as a background.




    lol you worried about they letting planets moons and soo off becouse they adding 3d chars ?
    No the 3d char is leading the way down to planets moons and so

    this will in the end make place to have a apartment in a building on a city

    dont think soo "thin now ;)

  • GraljGralj Member Posts: 18
    This sounds really intresting, though did they gave us a date when they plan to implant this into the game? http://www.isp2p.net/fanfest/day3.htm
    Because if you look at these photos on of the first photos says "November 28th" then the following photos show pictures of real avatars planet interaction and so on. Maybe I´m just tired but what do they mean by "November 28th", they can´t possibly be releasing all those features by then.

    Best regards,

    Gralj



    Best regards,
    Gralj

  • LordSlaterLordSlater Member Posts: 2,087



    Originally posted by Gralj
    This sounds really intresting, though did they gave us a date when they plan to implant this into the game? http://www.isp2p.net/fanfest/day3.htm
    Because if you look at these photos on of the first photos says "November 28th" then the following photos show pictures of real avatars planet interaction and so on. Maybe I´m just tired but what do they mean by "November 28th", they can´t possibly be releasing all those features by then.

    Best regards,

    Gralj



    No they are not basically the Kali or reviations expansion is comming in 3 parts part one is slated for november 28th. At the earliest for the walking around bit id say kali 3 at earliest as in kali 3 we get the up todate graphics engine.

    image

  • Nu11u5Nu11u5 Member Posts: 597

    As someone already mentioned, the November 28 date is for the release of the first Chapter of the EVE: Revelations expansion. Two more will follow. After that, the next expansion (code-named Buddha) will focus on planetary interaction, overtime integrating planetary management, flight, and warfare. This has been in CCP's plan for a while and it is finally approaching a point when the game universe can support this.

    Human avatars, on the other hand, had always been a "wouldn't it be cool if" feature. It is only because of the recent merger with White-Wolf that CCP has reconsidered developing this aspect. At the moment, they have very little material to work with regarding planets, and practically none concerning stations and cities. White-Wolf's job in the arrangement will be to flesh this side of the EVE Universe out, and the new content will eventually make its ways over to programming.

    Basically, don't expect the human avatars to be added to the game until the last stage of "Buddha" at the earliest. When we start seeing EVE tabletop RPG and books it will be a signal that this addition is right around the corner.

    //insert sig here
  • SunriderSunrider Member UncommonPosts: 527

    heres the all important question.

    was the beer free at the fan fest?

    secondly, an an almost equal important question, whats the estimated arrival of all this "stuff". Like its great and all, but i'm not a current player and the avatar interactions and the planet shit is a deffinite selling point for me... so yeah. any deffinite time limit on it at least? like it wont take more then 3-5 months or what?

    "And after blizzard takes over the world, they are gonna gather a bunch of lemmings, sit on their fat asses near a cliff, and watch the little fuzzy bastards suicide dive into the ground below. . . . . all just for their own entertainment."

  • McgreagMcgreag Member UncommonPosts: 495


    Originally posted by Sunrider
    heres the all important question. was the beer free at the fan fest?secondly, an an almost equal important question, whats the estimated arrival of all this "stuff". Like its great and all, but i'm not a current player and the avatar interactions and the planet shit is a deffinite selling point for me... so yeah. any deffinite time limit on it at least? like it wont take more then 3-5 months or what?
    Planetary interaction 1 year. Avatars, 1.5-2 years is my best estimates. CCP is always planing and working in the long term.

    "Memories are meant to fade. They're designed that way for a reason."

  • mrbelethmrbeleth Member Posts: 32



    Originally posted by SnaKey




    Originally posted by lowrads
    I give this 9.6 out of 10 on the implausibility scale.

    As a space or sci-fi mmo, EVE only gains from it's mechanical aesthetic. Humans don't belong in space, they belong in spaceships, where only their minds matter.


    Well, given the fact that they just bought out another game company, I'd have to say this could easily become a reality. They may not have the experience to do it but they now own X amount of programmers who have created very popular games that do have the expertise. Where X>5


    WW doesn't have *any* programming talent. They're a pen & paper RPG company (dice-based games like Dungeons & Dragons) here in the Atlanta area.

    Several PC & console games (Vampire: The Masquerade & Hunter: The Reckoning) have been based on their pen & paper system and World of Darkness setting, but all of them were developed by existing game companies (Nihilistic, Troika, High Voltage) and published by Activion, Interplay, & Vivendi.

    The sad part is that they're not even a good pen & paper RPG company anymore. All the talented employees have left and the management snorted, shot, or smoked away all the profits.

  • BigDave7481BigDave7481 Member Posts: 298
    This comes as no suprise.  CCP has been saying in just about every
    release of E-ON magazine that inter-station interactability is a
    feature that will make it into Eve in the far future.  So dont be
    expecting this anytime soon.  I'd give it atleast 2 years. 
    IMO planetary interaction will come first then inter-station.  


Sign In or Register to comment.