REMEMBER REMEMBER THE 15TH OF NOVEMBER
Happy One Year to SOE, Yep
that's right it has been officially One year since the implementation
of the NGE To Star Wars Galaxies.
One Year Later and Only 9
Professions remaining Of our Original 36 and still out of these 9
professions 5 of them still remain incomplete. The First Person
Shooter style that was adapted to a game NEVER intended to implement,
which we were then FORCED to accept has been removed and in exchange we
received a stripped down version of the Old Combat Que. Skills that
ideally were granted to certain professions were re-applied after being
stripped out. One Year has gone by and still Traders and Entertainers
have not received the upgrade and rebuild they are in such dire need of.
The Mass exodus of players
that fled this game have happily retired to other games most likely
WoW, and the salvation and promise of new players that were expected to
flock to this new DUMBED down Galaxies were never seen.
Promises, upon promises
that were made still have not been upheld by SOE or LA about the fixes
intended for this game, which still at best is in Beta stage due to
implementations that have never been carried out nor followed through
on.
Attached to this post is
the ORIGINAL list of upcoming changes intended for the post NGE SWG as
was listed by Thunderheart himself, see how many items we are still
waiting for in game.
Happy Anniversary NGE... Hope it was still worth it SOE
PS - The Launch Page Chats are still under Moderation 1 year later
General Lag and Choppiness (Ongoing - will have something in each hotfix and publish upcoming)
This is a top priority and we are working on a fix for this.
Combat Targeting (Ongoing - will have something in each hotfix and publish upcoming)
We are working on a better way for combatants to
know exactly what they are targeting in combat and while this may not
include a target locking feature, it will allow you to be more
selective and efficient in combat.
Now, there are other issues that are part of the
targeting frustrations in the community. For instance, the mobs that
are hard to target because they are all clumped together is a known
issue that is being worked on; we can expect this to be fixed and MOBs
won't bunch together. Once the bunched up spawns issue is cleared up,
targeting each of the individual creatures/NPCs will be easier.
The other key part of this issue is that NPCs
and creatures are moving too fast and erratically. This is part of a
separate issue that is also currently being worked on. Once this issue
is solved, it will help with the targeting issue.
Targeting objects and items in the world will be
covered in one of the following sections. We will call this
"non-combat targeting".
Overall Balance Pass (Thursday, 12/1 for Combat Difficulty; Special Attacks and XP will come later)
We have been reading all of the feedback and we
agree with you. There are three basic categories that will be improved
with this work:
- Adjusting Combat Difficulty for all levels.
- This will help with creatures and NPCs much lower than you that are way too difficult.
- Adjust the Power / Effectiveness of Special Attacks.
- Adjust the overall XP rates and widen the level
range for creatures so that you can attack a wider variety of enemies
for experience points (XP).
Modal Chat and Keyboard Mapping (Publish 26, 12/13)
The first community issues we are going to
address with the keyboard controls is going to be re-enabling the
option for modeless chat and giving you the ability to re-map your
specials to function keys (F Keys). To be clear, the function key will
not activate the special, but it will queue up the special.
Shoot-Through-Friendlies Functionality (Thursday, 12/1)
We have been working on a feature that will
improve a players ability to continue damaging a combat target even
when a friendly (non-combatant fellow player) runs between you and your
target. This should improve the experience when fighting in a group,
both for combat and for healing.
You can find more details on this change here.
Global PvE Combat Review (Publish 26, 12/13)
Make sure we have NPCs and Creatures available for all levels of players to hunt.
Artificial Intelligence Improvements (AI) (Ongoing)
- Adjust the difficulty of creatures and NPCs so
that players can fight against appropriate level enemies and win
(currently, creatures and NPCs in many cases are way too difficult). - Make sure that all creatures and NPCs are moving
at the right speeds (currently, some of them are moving way too fast
and make it difficult to target and attack). - Make sure that creatures and NPCs are using the appropriate special abilities.
Non-Combat Targeting (A few publishes out)
Currently, non-combat targeting (furniture,
instruments, etc.) are difficult to target and interact with. We will
be doing a system-by-system review for non-combat targeting to come up
with better ways to target and interact with these items.
More Profession Specialization (A few publishes out)
This is something that is important to
everyone. We will put together an overview of what you can expect and
update you as things develop.
Jedi Armor (Thursday, 12/1)
This change is currently being worked on and Blixdev will be posting some details on the change in the next couple of days.
Armor Certifications (A few publishes out)
We want to change the way the armor system works
so that all players have access to a wider variety of armor. The armor
system is part of many game systems and will take some time to change.
Radial menu (A few publishes out)
With regards to using the tilde "~" to pull up
the radial menu instead of right-click, we understand that this is a
functionality change to the way the game worked. The solutions for
this will not be focused on re-introducing the radial menu, but will be
focused on making the game easier to use in different ways.
Essentially you won't need the radial menu as much as in the past,
because we'll be making it easier to interact with world objects.
Missing Animations (Publish 26 and Publish 27)
There are instances where people are not seeing animations. This is being worked on right now also.
Entertainer Profession (Publish 27)
The Entertainer profession will have some new
abilities in an upcoming publish (and also all of their old
abilities). When the plan is approved, we will make a development post
to the community. You can expect to see this post in upcoming weeks.
Trader Profession (A few publishes out)
The crafting community has many questions and
requests regarding the Trader professions. When the development plan
is approved, we will post the developments to the community. There is
no ETA for this information yet, but it is currently in progress.
Message Edited by Brenlo on 11-29-200505:56 PM
Message Edited by Tslothrop on 11-30-200508:21 AM
Kurt "Thunderheart" Stangl
Community Relations Manager
Happy Anniversary NGE... Hope it was still worth it SOE
PS - The Launch Page Chats are still under Moderation 1 year later
Comments
Thanks for posting . I have been allowed to return to game for about 3 weeks and the lag and chopiness as well has the combat and other new NGE feature have left me wondering if this game is playable for anyone.
I have blogged about this and I have to say that the 15th of November is not an anniversary SOE should celebrate unless they would like to mark it with the return of pre Cu servers. SOE please don't whine that you can't do , we hate being lied too.
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http://about.me/JestorRodo/
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Wyeth - Chilastra 8/30/03-6/1/05 Master Artisan, Master Weaponsmith, Master Shipwright (after giving up Weaponsmith), Master Merchant
Zadox - Chilastra 12/1/03-6/3/05 Master Rifleman, Master Scout, Master Ranger.