Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

A cool way to play SWG (Pre-CU)

nthnaounnthnaoun Member Posts: 1,438

I was thinking while reading another post of a cool way that I would have played SWG if the game was still Pre-CU. Lets assume I know nothing of the game and all I know how to do is to control my avatar. I would probably post somewhere on my galaxies forum that I am looking for a job. Hopefully the RPing in the community would be good enough to allow employment between two people. I would probably work for whoever doing whatever and I would raise my skills in that area that would help me work better for that person. I would do this until I finally figured out what my place in the galaxy is. Once I found that place, I would take the money I have saved up and go start down my own destiny.

I got the inspiration somewhat from EP4, when Luke worked on the moisture farm, but as he was growing up he began to want to be a Pilot for the Rebels.

Perhaps I could have gathered resources for a commision of the amount I brought him. Then later I quit my job as a gatherer and start down my own path as a Rifleman so I could help the Rebels. Or maybe one of you (Jabba's men) could have employed me as an apprentice smuggler or bountyhunter. Eventually I would become self employed and use what I learned from my mentor/employer.

There are just so many possibilities I could think of, but I doubt the community would have accepted RP like that. At least I never seen RP like that in the CU when I started playing.

Comments

  • scaramooshscaramoosh Member Posts: 3,424

     

    I think people want to play pre cu cause of nostalgia and the fact it's better than waht we have now. I remember though how all everyone did back then was complain how crap the game was and quiting slowly the fanbase was going down anyways.

    Now of corse everyones acting like pre cu was perfect and suddenly everyone played CH and BE lol. Also how noone was Jedi :S Back towards the end of the pre cu everyone was Jedi :S

    ---------------------------------------------
    image
    Don't click here...no2

  • ShaydeShayde Member Posts: 4,529

    Originally posted by scaramoosh
      I think people want to play pre cu cause of nostalgia and the fact it's better than waht we have now. I
    remember though how all everyone did back then was complain how crap
    the game was and quiting slowly the fanbase was going down anyways. Now
    of corse everyones acting like pre cu was perfect and suddenly everyone
    played CH and BE lol. Also how noone was Jedi :S Back towards the end
    of the pre cu everyone was Jedi :S

    Actually, no. Jedi wasn't even the most popular profession pre-cu. They stated so themselves on Astromech data.



    Who's spouting revisionist history now? The real Jedi boon came with
    the CU.. where you could AFK grind the Trail until you puked... while
    BH's couldn't find you.


    Shayde - SWG (dead)
    Proud member of the Cabal.
    image

    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

  • TrubadurenTrubaduren Member Posts: 575

    Plenty of ppl on pre-cu didnt like rp i think.

    Starwars Galaxies, An Empier Diveded, That's what it says on my box anyway.

  • NakoomerNakoomer Member Posts: 8



    Originally posted by Shayde



    Originally posted by scaramoosh

     
    I think people want to play pre cu cause of nostalgia and the fact it's better than waht we have now. I remember though how all everyone did back then was complain how crap the game was and quiting slowly the fanbase was going down anyways.
    Now of corse everyones acting like pre cu was perfect and suddenly everyone played CH and BE lol. Also how noone was Jedi :S Back towards the end of the pre cu everyone was Jedi :S


    Actually, no. Jedi wasn't even the most popular profession pre-cu. They stated so themselves on Astromech data.

    Who's spouting revisionist history now? The real Jedi boon came with the CU.. where you could AFK grind the Trail until you puked... while BH's couldn't find you.



    I liked how people were grinding jedi from locked houses out on the balcony, that was always fun to see.  So, even if the BH's could find you, they couldn't do anything to get to you.
  • acmtalkacmtalk Member Posts: 405

    Originally posted by Shayde
    Originally posted by scaramoosh
      I think people want to play pre cu cause of nostalgia and the fact it's better than waht we have now. I remember though how all everyone did back then was complain how crap the game was and quiting slowly the fanbase was going down anyways. Now of corse everyones acting like pre cu was perfect and suddenly everyone played CH and BE lol. Also how noone was Jedi :S Back towards the end of the pre cu everyone was Jedi :S
    Actually, no. Jedi wasn't even the most popular profession pre-cu. They stated so themselves on Astromech data.

    Who's spouting revisionist history now? The real Jedi boon came with the CU.. where you could AFK grind the Trail until you puked... while BH's couldn't find you.

    Sorry, But Pre-cu was great Before The jedi-boom, However a good 6 months before CU, The game was infested of Jedi,  Jedi slowly killed this game,  Simple, Jedi were way overpowered against ranged professions,  making it that You had to be melee stacker or jedi to compete.  I remember entire guilds of PVpers quitting before the CU,  No question it was still a great game, But Jedi needed to be more balanced if the game were to survive.  At least CU balanced the professions better, However The level crap + the looted weapons/cap etc..  Killed it.


    image

  • suskesuske Member Posts: 714

    i remember jedi kinda getting overpopulated on bloodfin, but i also remember the number of bounty hunters

    went up too ;)

  • nthnaounnthnaoun Member Posts: 1,438



    Originally posted by scaramoosh

     
    I think people want to play pre cu cause of nostalgia and the fact it's better than waht we have now. I remember though how all everyone did back then was complain how crap the game was and quiting slowly the fanbase was going down anyways.
    Now of corse everyones acting like pre cu was perfect and suddenly everyone played CH and BE lol. Also how noone was Jedi :S Back towards the end of the pre cu everyone was Jedi :S



    Okay. I didn't play Pre-CU so I am not one of those people. I played CU and I thought the game was great. Some of the things I would have changed were part of the Pre-CU, such as having no levels. The biggest thing I liked about SWG was the sandbox build. It is perfect for RP and I love to RP.

    Now sure I would have picked Jedi as my path as a RPer, because Jedi is why I like Star Wars. But I would hope that they wouldn't let Jedi into the game until after EP6. So assuming there are no Jedi, I would have been...well probably all of the combat professions at one time or another.

  • FikusOfAhaziFikusOfAhazi Member Posts: 1,835



    Originally posted by acmtalk



    Originally posted by Shayde



    Originally posted by scaramoosh

     
    I think people want to play pre cu cause of nostalgia and the fact it's better than waht we have now. I remember though how all everyone did back then was complain how crap the game was and quiting slowly the fanbase was going down anyways.
    Now of corse everyones acting like pre cu was perfect and suddenly everyone played CH and BE lol. Also how noone was Jedi :S Back towards the end of the pre cu everyone was Jedi :S


    Actually, no. Jedi wasn't even the most popular profession pre-cu. They stated so themselves on Astromech data.

    Who's spouting revisionist history now? The real Jedi boon came with the CU.. where you could AFK grind the Trail until you puked... while BH's couldn't find you.



    Sorry, But Pre-cu was great Before The jedi-boom, However a good 6 months before CU, The game was infested of Jedi,  Jedi slowly killed this game,  Simple, Jedi were way overpowered against ranged professions,  making it that You had to be melee stacker or jedi to compete.  I remember entire guilds of PVpers quitting before the CU,  No question it was still a great game, But Jedi needed to be more balanced if the game were to survive.  At least CU balanced the professions better, However The level crap + the looted weapons/cap etc..  Killed it.



    SOE slowly killed this game. But i agree sort of...but it wasnt until "carebears" were able to obtain jedi, and then were able to remove all risk from jedi that it got out of hand. Jedi wasnt a problem pre-pub 9, although everyone out hologrinding to get jedi may have been.

    To the OP..pre-cu was already like that. You didnt have to role-play in order to do those things. You had to do those things to play the game. Role-play was built in to swg whether you noticed it or not.

    See you in the dream..
    The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.

  • scaramooshscaramoosh Member Posts: 3,424

    Lucas Arts killed the game IMO with their crapp Star Wars franchise. Every SW movie is overated and the new oens are even worse : Only played SWG for the game systems, without it whats the point?

     

    SW is a series filled with crap scripts bad acting and plot hole EU

    ---------------------------------------------
    image
    Don't click here...no2

  • CarbideCarbide Member Posts: 136
    Holocrons killed the game.  Once those came about most people were mere shadows of their former characters.  One day a person would be TKM and the next they'd be grinding Ent so they could get to the next holo.  There were very few people, myself included, that didn't bite on the holocron craze.  I bought the game to be a BH and I stayed that profession until I quit the game.


    ==========
    SWG - 1st Gen MBH (Closed)
    EVE (Closed)
    WoW (61 Orc Hunter - Blackwing Lair)
    GuildWars (Boring...)

  • PyscoJuggaloPyscoJuggalo Member UncommonPosts: 1,114

    Originally posted by Carbide
    Holocrons killed the game.  Once those came about most people were mere shadows of their former characters.  One day a person would be TKM and the next they'd be grinding Ent so they could get to the next holo.  There were very few people, myself included, that didn't bite on the holocron craze.  I bought the game to be a BH and I stayed that profession until I quit the game.

    Exactly, holocrons:

    1- Inflated the economy, through holocron farming.

    2- Inflated the economy, by raising the price of resources through increased resource demand from hologrinders.

    3- Tempted people away from their professions they had fun with to become a jedi.

    4- Switched the focus of the game from building an interdependant community to being a jedi-based game.

    5- Killed the cantina scene by filling them with AFK hologrinders.

    -------------

    But the biggest Jedi boom happened in the CU:


    1- The Respec process was exploited by many Jedi to become full template.

    2- Double XP weeks made getting Jedi/FS XP a joke.

    3- Spin groups formed because of the new groupping XP dynamic, this was the most efficient way to grind any XP, EVER.

    image
    --When you resubscribe to SWG, an 18 yearold Stripper finds Jesus, gives up stripping, and moves with a rolex reverend to Hawaii.
    --In MMORPG's l007 is the opiate of the masses.
    --The absence of evidence is not the evidence of absence!
    --CCP could cut off an Eve player's fun bits, and that player would say that it was good CCP did that.

  • WufaWufa Member Posts: 132

    Originally posted by nthnaoun
    I was thinking while reading another post of a cool way that I would have played SWG if the game was still Pre-CU. Lets assume I know nothing of the game and all I know how to do is to control my avatar. I would probably post somewhere on my galaxies forum that I am looking for a job. Hopefully the RPing in the community would be good enough to allow employment between two people. I would probably work for whoever doing whatever and I would raise my skills in that area that would help me work better for that person. I would do this until I finally figured out what my place in the galaxy is. Once I found that place, I would take the money I have saved up and go start down my own destiny. I got the inspiration somewhat from EP4, when Luke worked on the moisture farm, but as he was growing up he began to want to be a Pilot for the Rebels. Perhaps I could have gathered resources for a commision of the amount I brought him. Then later I quit my job as a gatherer and start down my own path as a Rifleman so I could help the Rebels. Or maybe one of you (Jabba's men) could have employed me as an apprentice smuggler or bountyhunter. Eventually I would become self employed and use what I learned from my mentor/employer. There are just so many possibilities I could think of, but I doubt the community would have accepted RP like that. At least I never seen RP like that in the CU when I started playing.
    This is actually how I started in the game. I knew a armorsmith in real life. And he told me if I got him a certain type of Hyde he would pay me so much per unit. He would also tell me what planet, and what lower level creatures dropped this. So I got scout, and marksmen, and off I went. I got my skills up, learned the game and made money, and soon enough I mastered and had enough cash so that I didn't have to worry about much from then on. It was a great way to start, and would still work if it wasn't for the screwed up system we have now.


    image

  • KzinKillerKzinKiller Member Posts: 625

    Originally posted by scaramoosh
      I think people want to play pre cu cause of nostalgia and the fact it's better than waht we have now. I remember though how all everyone did back then was complain how crap the game was and quiting slowly the fanbase was going down anyways. Now of corse everyones acting like pre cu was perfect and suddenly everyone played CH and BE lol. Also how noone was Jedi :S Back towards the end of the pre cu everyone was Jedi :S

    This post has been certified 100% USDA Grade A B.S. ....

    image

  • ShadowLordsShadowLords Member Posts: 186



    Originally posted by scaramoosh

     
    I think people want to play pre cu cause of nostalgia and the fact it's better than waht we have now. I remember though how all everyone did back then was complain how crap the game was and quiting slowly the fanbase was going down anyways.
    Now of corse everyones acting like pre cu was perfect and suddenly everyone played CH and BE lol. Also how noone was Jedi :S Back towards the end of the pre cu everyone was Jedi :S



    No, I see no one saying preCU was perfect. And yes ALOT of people played CH and to a lesser degree BE. I did both ... MCH twice.

    Just so you know .... the end of preCU did not have everyone as a jedi. However, but the time the NGE came around I would say that about 60% did have a Jedi toon. It kind of should of been expected. By the time the NGE hit, people had 2 years and 5 months to figure out how to open their jedi slot.

  • ShadowLordsShadowLords Member Posts: 186



    Originally posted by KzinKiller



    Originally posted by scaramoosh

     
    I think people want to play pre cu cause of nostalgia and the fact it's better than waht we have now. I remember though how all everyone did back then was complain how crap the game was and quiting slowly the fanbase was going down anyways.
    Now of corse everyones acting like pre cu was perfect and suddenly everyone played CH and BE lol. Also how noone was Jedi :S Back towards the end of the pre cu everyone was Jedi :S


    This post has been certified 100% USDA Grade A B.S. ....



    Agreed .... TOTALLY.
  • DodeceDodece Member Posts: 76

    To the original poster I accidentally cornered the hide market in Mos Eisley on my server within the first few days of server up. I spent much of my first week just slaughtering vermin. A few days of selling hide on the bizarre, and I picked up a contract from a armorsmith to supply him. This is true roleplay. I didn't necassarily have to act in a corny fashion to play a role. Which in my oppinion made SWG nice.

    On the issue of jedi. A alpha class was an idiotic idea for a game already suffering from balance issues. Had they just started out with the premise this profession is equal then alot of the trauma would have halted. I can say this with certainty. I was a first gen MBH on my server which took around five months to do of hardcore play. Not alot of players can boast about that. Only the truely dedicated get there especially without a I win button attached.

    I would also say that they should never have softened the profession in the first place. The danger was part of the experience of this profession. This profession was a fugitive class, and that added to its mystique. Alot of professions had fantastic experiences like CH playing tame tag with dangerous mobs, or MBHs trying to cut just one more minute off their mission times. Like the crafter trying to mine that one critical resource that nobody else has discovered.

    Jedi was just a poorly conceived profession in the end to tempting to go for, too easy to get, and thus it long ago lost alot of its mystique. Most Jedi I met in game were the most selfish people I have ever met, and they were always complaining about something being too hard. Then once they got to the top they wanted to make it harder on the guys comeing up. All the dirty game play wasn't cool either. I was always for CSRs catching these exploiters, and just stripping the account.

  • JohnFattyJohnFatty Member Posts: 9
    I can't really agree hole heartedly with the tought that Jedi/Holocrons killed the game.  PreCU was no where near perfect, had bugs and little annoying tasks like any other game, but compared to what it turned into when the CU hit...tragic.

    I for one loved the Holo grinding.  It made Jedi difficult to get.  You had to commit and put in the time to achieve the status.  And by making people go through and master different professions it forced them to experience all phases of the game and most classes.  It made them an expert, it made them powerful and knowledgable as Jedi are and should be.

    The down fall of SWG, IMO, is when they started to patch the crap out of the game in early 2005 before the CU, which I believe came in the spring, May perhaps I don't remember for sure.  But when they took out group tefs and made PvP a pain in the ass where you had to declare and undeclare.  And when they brought in the village and all the force sensative stuff.  That is when the 'jedi boom' happened.  People had a easy direct route to jedi and of course people took it.  I have no idea why the hell they made it a starting class, dumb idea.  To many jedi and all the unbalanced classes ruined it.  you had to be a certain flavor of the month to beat a jedi then they would nerf that and you would have to find the next best thing to live in a world of endless jedi dicks.

    As for AFK grinding, did you ever grind dancer or musician at the keyboard, it was boring as shit.  I fault no one for AFK grinding those.  Hell you could even AFK some of the crafting professions.

    SWG should be the template from which all MMOs are created.  My opinion anyway.

    I have high hopes for Vanguard SoH, but we shall see.




    Valycn server, UNK!!!





  • KylrathinKylrathin Member Posts: 426
    To the OP: that's how I started out on Day 2.  I surveyed a lot, collected hide, gathered cash, learned the game, and it was the most exciting point of my game life when I built my first house.  I became the main architect for my guild, and one of the mains in my city (eventually).  Then I dropped it all and became a hermit.

    There's something to be said for "corny" RP.  I certainly enjoyed doing it, whether it was interfacing with my customers while selling them armor/furniture/ship parts, or just bantering with my in-game wife while out slaughtering Rancors in the middle of nowhere.  My skillset was who I was, though.  It supported everything that defined my characters.  When the NGE hit, I was no longer me. :(

    There's a sucker born every minute. - P.T. Barnum

  • eshieshi Member Posts: 99
    I remember when i first started on release my friend had been playing beta.  So he and i worked together to killed creatures and stuff and lvl up, i think we did that for a few weeks then switched to crafters, he went armorsmith and i went into clothing.  it was so much fun.  On top of that we both started combat proffessions on Starsider, and just went around kicking butt.  Nothing was better than sitting around fighting each other.

    on the jedi thing, i think the holocrong craze was where jedi was getting out of hand.  I never really wanted jedi, but my friend did so i would help him try to get holocrons, the funny thing was i ended up getting the holocron after kill like 300 guys, and he had been killing like 1000, i laughed about that for weeks.  Anyways around that time where things were just going downhill, it was around a year when i saw the end, i quit.  I really really hope that SWG 2 comes out someday, pre-cu style of course.



  • wolfmannwolfmann Member Posts: 1,159



    Originally posted by JohnFatty
    I can't really agree hole heartedly with the tought that Jedi/Holocrons killed the game.  PreCU was no where near perfect, had bugs and little annoying tasks like any other game, but compared to what it turned into when the CU hit...tragic.

    I for one loved the Holo grinding.  It made Jedi difficult to get.  You had to commit and put in the time to achieve the status.  And by making people go through and master different professions it forced them to experience all phases of the game and most classes.  It made them an expert, it made them powerful and knowledgable as Jedi are and should be.

    The down fall of SWG, IMO, is when they started to patch the crap out of the game in early 2005 before the CU, which I believe came in the spring, May perhaps I don't remember for sure.  But when they took out group tefs and made PvP a pain in the ass where you had to declare and undeclare.  And when they brought in the village and all the force sensative stuff.  That is when the 'jedi boom' happened.  People had a easy direct route to jedi and of course people took it.  I have no idea why the hell they made it a starting class, dumb idea.  To many jedi and all the unbalanced classes ruined it.  you had to be a certain flavor of the month to beat a jedi then they would nerf that and you would have to find the next best thing to live in a world of endless jedi dicks.

    As for AFK grinding, did you ever grind dancer or musician at the keyboard, it was boring as shit.  I fault no one for AFK grinding those.  Hell you could even AFK some of the crafting professions.

    SWG should be the template from which all MMOs are created.  My opinion anyway.

    I have high hopes for Vanguard SoH, but we shall see.




    Valycn server, UNK!!!





    "Did you ever grind any combat template at the keyboard or lootcamped? It was boring as shit, I fault no one for AFK grinding those."

    So because you think it's boring, AFK gameplay is accepted. So..since we know that for different people, different things in the game are boring, shouldn't EVERYTHING be AFK gameplayable?

    Heck, if you thought it was boring, why did you do it? It's rather obvious that within minutes of you picking those skills, that it was not your playstyle or your type of fun?

    Yet you sit there and say the hologrinding was good, despite that it not only lead to "AFK is okay", but it also forced people to play playstyles they did not enjoy....Sad, maybe next time you look at the whole picture instead of just the little dot making up the picture.

    What you think is boring, and think should be automated, is a playstyle that others thought enjoyable and fun...But due to automation, the playstyle got..vanquished from "interdependense".

    What you think didn't kill the game, actually forced people to play playstyles they did not enjoy, practicly forcing them out of the game on burnouts and boringness alone. Not only that, but it also shifted the paradigm of the game from "everyone together" to "It's all about me, and if you say otherwise, Helios will stomp your playstyle" image

    imageThe last of the Trackers

  • TrubadurenTrubaduren Member Posts: 575



    Originally posted by scaramoosh

     
    I think people want to play pre cu cause of nostalgia and the fact it's better than waht we have now. I remember though how all everyone did back then was complain how crap the game was and quiting slowly the fanbase was going down anyways.
    Now of corse everyones acting like pre cu was perfect and suddenly everyone played CH and BE lol. Also how noone was Jedi :S Back towards the end of the pre cu everyone was Jedi :S




    No, star wars owns.

    And if youre only playing it cause of the system, and not for the part of content that is sw related, and not enjoying it. Then you are missing something.

    Though Indeed the pre-cu sysytem is great, but i think star wars is to, not that grat to play NGE but, anyway ^^

    Starwars Galaxies, An Empier Diveded, That's what it says on my box anyway.

  • carpsycocarpsyco Member Posts: 95

    couldn't you just join a private server and play pre:CU?

    I did find some pre:CU private servers.

    cmc.mrx.ca/
    Awesome Free Trading Card Game!
    image
    image

  • ShadowLordsShadowLords Member Posts: 186

    miss post

Sign In or Register to comment.