Heidi Schmidt, a Content Designer for Funcom's Age of Conan, talks about her unqiue path to her first job in the industry: keeping the lore.
MMORPG.com: What is your job at Funcom? How did you get your foot in the door?
Heidi Schmidt: I am a content designer, specifically a quest designer, and the Lore Wench, for the Age of Conan MMO. I spent a lot of time on the TestLive test server for Anarchy Online, helping the developers by testing new content. I also delved into creating a huge in-game map for the community, which I really enjoyed working on (it was the perfect excuse to explore every meter of Rubi-Ka). When Funcom was looking to hire new people, I knew I had to apply. I had been so impressed with the artistic and creative talent behind Anarchy Online, and I wanted to be part of that amazing team. I applied as a designer, was interviewed, and hired, all in the matter of a few weeks. I moved to Norway from the U.S. just a few weeks after that! |
The full Q&A is here.
Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios
Comments
Age Of Conan will get lots of subscribers since its released a year before Warhammer
(Conan april 2007, Warhammer april 2008 )
"Right now I think this genre is sort of stuck in a trap of its own making. It's brain-locked on a certain formula and I think a lot of companies, because of how much it costs to make games, are very afraid of taking risks, afraid to take creative chances. I truly hope this will change--but it might not happen until the number of games in this genre using the same formula reaches a critical mass, first. Perhaps then, this genre can grow and become much more than it's been allowed to be thus far."
Doesnt it seem like shes saying that Age of Conan wont bring that much new to the table?
Cool. I figured it was either Hugemap or Spheremap she was talking about. 'Course, features wise, I think CSP map is actually bigger.
Cool interview! Really enjoyed getting the inside scoop on the Lore master - always wondered what the reality of content editing for a roleplaying game entailed. I also enjoyed reading about your early forays into Tempest, Myst, and healthy obsessions with Anarchy Online - it made me laugh to remember my own experiences from days of gaming gone by.
Pay no attention to punk remarks from the lamer who decided to use this forum to take a cheap shot - some people believe they demonstrate their intelligence through such displays of ignorance - however that works
I'm sure you know your lore, or Funcom would hardly have appointed you to the position. It would take a very keen mind to sort out the myriad of detail spun through Howard's tales - and so much more was written after his death - are you also drawing on later stories of Conan written by authors like Robert Jordan? Or are things staying strictly within the original stories?
I've been reading Conan stories since I was a kid, and I won't say how many years ago that was, but I"m REALLY looking forward to an online interpretation. Reading your interview gave me some faith that things are headed in a good direction, and that an adherence to the world Howard envisioned is being taken seriously.
Good luck in your work!
Remember Old School Ultima Online