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So yeah I played this game like 1-2 years ago I can't quite remember but I think it was like a few months after it came out...anyway is this game how it used to be or has it quieted down (In terms of population). I also stopped playing a while before CoV came out and is that like a different game in terms of do you interact with the CoH worlds and everything and is there PvP?

Also is leveling still semi-slow..I was at like level 14..is level 15 still the level where you get to choose to fly/jump/super-speed?

Oh and if my subscription expired a while ago would I be able to recover that?

Just a couple questions there..Thanks.


Comments

  • NovalarNovalar Member UncommonPosts: 32
    I have only been playing COH COV for the last few months, but it has been fun.  Once you are in the 20's there is PvP and it works well as you get to fight the villians or heroes depending on what character you logon with (as long as you own both games).  I bought both so I have the choice!  You get your travel power at lvl 14 if you choose the powers correctly but I do not know about the account subs bit.  If it is like WoW, then your characters are still there as long as you remember your account details!  


    Currently Playing:- nothing

  • TechleoTechleo Member Posts: 1,984
      I guess the speed at which you level is dependant on your playstyle and if levels are your goal. Im a mission whore so I want to get them all and always finish my contacts. As such I level slower because im enjoying the storyline. In fact sometimes Ill take on 100k debt to slow down. If I wanted to level fast Id just focus my energies on being a Pvper. You can get to level 35 in about 5 days there if you have about 3 or 4 hours a day. Frankly just take it easy and enjoy the world. Learn about it. DO your missions. The game doesnt get repetitive that way. I couldnt stand powerleveling. Id feel like im missing everything. P.S. The Council mishes rock! GO for a natural hero!

  • vajurasvajuras Member Posts: 2,860



    Originally posted by zachisshort
    So yeah I played this game like 1-2 years ago I can't quite remember but I think it was like a few months after it came out...anyway is this game how it used to be or has it quieted down (In terms of population). I also stopped playing a while before CoV came out and is that like a different game in terms of do you interact with the CoH worlds and everything and is there PvP?

    Also is leveling still semi-slow..I was at like level 14..is level 15 still the level where you get to choose to fly/jump/super-speed?

    Oh and if my subscription expired a while ago would I be able to recover that?

    Just a couple questions there..Thanks.




    Yeah the leveling is pretty slow still but to be honest the population is basically bout the same.

    The PvP is a mixed bag. It's fun but heavily unbalanced. I could give you a lot of reasons what's wrong with it but honestly you should perhaps just see for yourself. But I can say with certainty pvp is not popular in this MMO. Siren's Call / Booty Bay are the most populated zones. Freedom is known to have the biggest pvp populace. Do not buy this game for PvP, buy it only if you enjoy the missions, community, character creation, and role playing. Those are the strengths in this MMO. The PvP was tacked on in Issue 4 so it lacks the strong foundation / support other MMOs have

    edit- I really dont think there's any strong MMOs in the market they does not have grind. WoW has the least grind but it gets wicked at 60 if you decide to raid. If you dont want to grind then I'd recommend an online RPG like Guild Wars or Neverwinter Nights series. Right now I'm really digging NWN2. You can join up with parties online, do a little PvP, and have fun doing quests. There should be some persistant worlds opening up shortly too. NWN2 still has some rough spots here and there but it'll be beyond awesome if they patch a few issues

  • TheFranchiseTheFranchise Member Posts: 241

    I don't think leveling is slow at all, up to a point. You can hit 10 in a night or two. If you had to wait longer than 14th level for a travel power I think the game would be not as fun. Using Hurdle and Swift to get around just doesn't cut it.

    Level 30 isn't too hard to hit in 7-10 days of play.

    Fun game if you like character advancement and don't mind doing the same/similar missions all the time.

  • vajurasvajuras Member Posts: 2,860

    Herostats indicates going from 40-50 takes bout 8 hours each level. That's stats from doing relentless missions with friends on an EM/ELec brute, one of the best PvE toons you can have. Now, if thats not slow to you that's fine. But it's a crawl to me.

    They simply dont have 150+ hrs worth of original, non-repititous content. However, I've seen people have a ton of fun getting on ventrillo and doing those same missions over and over. I'm not a big pve'er like that never really dug the CoX missions a whole lot. Anyway, I'm really bitter bout how the Devs handled the game so my opinions are all pretty biased. The role playing and character creation was top notch. I must say, thats what kept me onboard for a couple months.

  • Distortion0Distortion0 Member Posts: 668

    Honestly I never got people's problems with CoH's speed. Yeah, it does take a while to 'ding' but you get so much more for it. Every other level you get a power and every other level you get slotts. Enhancements are way more of a power bounis than most games give you and you never get abilities as cool and as often as you do in CoH. I mean, in WoW I was all like

    "2 str points? Wtf am I going to do with two measily str points? Where's my f'ing 15% bounis!? You know what!? Don't even both to f'ing ding unless you're giving me something good! You got that! Wait...what!? I have to pay for these cheesy arse abilities!? F OFF! I'm going back CoH! I am not grinding to level 70 and buying an expanion so I can fly!"

  • vajurasvajuras Member Posts: 2,860



    Originally posted by Distortion0

    Honestly I never got people's problems with CoH's speed. Yeah, it does take a while to 'ding' but you get so much more for it. Every other level you get a power and every other level you get slotts. Enhancements are way more of a power bounis than most games give you and you never get abilities as cool and as often as you do in CoH. I mean, in WoW I was all like
    "2 str points? Wtf am I going to do with two measily str points? Where's my f'ing 15% bounis!? You know what!? Don't even both to f'ing ding unless you're giving me something good! You got that! Wait...what!? I have to pay for these cheesy arse abilities!? F OFF! I'm going back CoH! I am not grinding to level 70 and buying an expanion so I can fly!"



    I just listed the numbers from herostats itself. If you think 150+ hrs is acceptable then thats fine. Anyway, I'll comment on the less subjective points-

    I personally think the leveling system in CoX is fairly poor. In CoX you can only get 24 powers (and respecs are limited). Not a whole lot really, when you consider you must get a travel power + fitness for stamina. So there goes 5 power slots right there. if u want the epic powers that means even less space for primary/secondary powers. think bout it, you get only 10 powers for each set (primary/secondary).

    Thus, you dont really have strong teamplay in CoX. Many empaths skip resserect. A lot of Tankers/Brutes/Scrappers skip Taunt. This makes teaming highly unpredictable. You can invite a 50 radiation defender and he might not have rez, etc.

    better leveling systems like WoW/Guild Wars/EQ2/Rappelz have much better defined roles. Healers really do heal & rez. Warriors hold aggro/taunt.

    The problem goes all the way back to CoX beta. originally, there were no 'roles'. You just sorta picked your specializations. Before release, they hastily added the archtypes.

    CoX is actually very poorly implemented leveling system when compared to most any other MMO in which givres ya ALL of your powers. I just dont see how you can call that a good leveling system. Its a frequent occurence in CoX for a lowbie to get all the way to level 10 only to figure out he picked gimped powers like Flurry. So then they go reroll. It's simply to easy to make a gimped build in CoX and hell to fix it. In WoW, you get ALL of your base powers. In Rappelz, there is no need to respec. Guild Wars is very fluid- impossible to create a gimped build. You can always swap out your powers and reallocate your attributes freely. I had a close friend in my SG that totally picked a lot of gimped powers and screwed up her enhancements. To make matters worse, she had no respecs left (level 50 corrupter)

    CoX leveling system flaws becomes glaring in PvP. Siren's Call is the most populated zone in CoX (SC and BB are the only populated zones). However, it caps players to level 30. So you'll see a lot of players try to min/max builds for a lowbie zone. This isn't a good system for pvp at all. Many newbie players walk into a zone and get totally owned. The builds that excel in pve do not always perform similarly in pvp because the calculations for tohit, etc is different. Not to mention many powers that benefit you in PvE will be useless in PvP.

    What makes CoX stand out is the excellent character creation not their leveling system in which is severly flawed. If PvP was never added then the flaws wouldn't stand out so much. Unfortunately they added PvP in Issue 4 and quickly players realized the flaws in the leveling system. Prior to Issue 4, it wasn't as big of an issue.

    Once again, don't let my criticism about this game get you down. If you avoid pvp in this MMO you probably wont think too hard about these things thus you'll have a lot mroe fun then the powergamers like myself that tries to blow through all the content in an MMO (PvP/PvE)

  • damian7damian7 Member Posts: 4,449

    Originally posted by vajuras
    Herostats indicates going from 40-50 takes bout 8 hours each level. That's stats from doing relentless missions with friends on an EM/ELec brute, one of the best PvE toons you can have. Now, if thats not slow to you that's fine. But it's a crawl to me. They simply dont have 150+ hrs worth of original, non-repititous content. However, I've seen people have a ton of fun getting on ventrillo and doing those same missions over and over. I'm not a big pve'er like that never really dug the CoX missions a whole lot. Anyway, I'm really bitter bout how the Devs handled the game so my opinions are all pretty biased. The role playing and character creation was top notch. I must say, thats what kept me onboard for a couple months.
    just out of curiousity, how long does it say it takes to get from level 50-60 in wow?


    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • damian7damian7 Member Posts: 4,449

    Originally posted by vajuras

    I just listed the numbers from herostats itself. If you think 150+ hrs is acceptable then thats fine. Anyway, I'll comment on the less subjective points-

    I personally think the leveling system in CoX is fairly poor. In CoX you can only get 24 powers (and respecs are limited). Not a whole lot really, when you consider you must get a travel power + fitness for stamina. So there goes 5 power slots right there.

    haven't taken stamina on my main MM, had stamina on my secondary MM and respec'd out of it.


    if u want the epic powers that means even less space for primary/secondary powers. think bout it, you get only 10 powers for each set (primary/secondary).

    Thus, you dont really have strong teamplay in CoX. Many empaths skip resserect. A lot of Tankers/Brutes/Scrappers skip Taunt. This makes teaming highly unpredictable. You can invite a 50 radiation defender and he might not have rez, etc.

    what are you trying to say?  i've teamed with hunters in wow that had most all their points in survival and pretty much did nothing but melee, a couple of which never pulled out a pet.  maybe you shouldn't play so many pugs?  it is after all, a  massively multiplayer online game.  loners that pug because they desire to do certain missions are at the mercy of the pug gods.  people that actually hang out with other folks and a sociable in these massively MULTIplayer (notice, not solo/single) games, often know the people they're teaming with...

    better leveling systems like WoW/Guild Wars/EQ2/Rappelz have much better defined roles. Healers really do heal & rez. Warriors hold aggro/taunt.

    or shadow priests do their lil shadow syphon and deal tons of damage whilst healing everyone at once.  not everyone likes being told they have to play inside a predefined box.  ever roll a blapper?  try it sometime.


    The problem goes all the way back to CoX beta. originally, there were no 'roles'. You just sorta picked your specializations. Before release, they hastily added the archtypes.

    CoX is actually very poorly implemented leveling system when compared to most any other MMO in which givres ya ALL of your powers. I just dont see how you can call that a good leveling system. Its a frequent occurence in CoX for a lowbie to get all the way to level 10 only to figure out he picked gimped powers like Flurry. So then they go reroll. It's simply to easy to make a gimped build in CoX and hell to fix it. In WoW, you get ALL of your base powers. In Rappelz, there is no need to respec. Guild Wars is very fluid- impossible to create a gimped build. You can always swap out your powers and reallocate your attributes freely. I had a close friend in my SG that totally picked a lot of gimped powers and screwed up her enhancements. To make matters worse, she had no respecs left (level 50 corrupter)

    since shortly, you mention you're a power gamer, why didn't you hit your friend up with some of the hero builders, so that she could plot out a build?  in uo and pre-nge swg, you could learn/unlearn any power/ability and become something totally different overnight (almost).  why do all these other games choose to limit what you, the player, can do?  are we not intelligent enough to decide what powers and abilities would make a toon that we each, individually, enjoy playing?



    CoX leveling system flaws becomes glaring in PvP. Siren's Call is the most populated zone in CoX (SC and BB are the only populated zones). However, it caps players to level 30. So you'll see a lot of players try to min/max builds for a lowbie zone. This isn't a good system for pvp at all. Many newbie players walk into a zone and get totally owned. The builds that excel in pve do not always perform similarly in pvp because the calculations for tohit, etc is different. Not to mention many powers that benefit you in PvE will be useless in PvP.

    actually, in any game where you have pve and pvp both... your tactics/powers/equipment will normally vary quite considerably based upon which you're engaging in, and what opposition you believe you may face.  for COx, i think they should worry LESS about balance, and more about just spamming the players with so many new powersets that you go insane just trying to pick a pri and sec.  but pvp in  COx is definitely an afterthought, and by god, you do feel it.



    What makes CoX stand out is the excellent character creation not their leveling system in which is severly flawed. If PvP was never added then the flaws wouldn't stand out so much. Unfortunately they added PvP in Issue 4 and quickly players realized the flaws in the leveling system. Prior to Issue 4, it wasn't as big of an issue.

    it's sad that the best part of the game really is creating your toon. makes me want to cry.


    Once again, don't let my criticism about this game get you down. If you avoid pvp in this MMO you probably wont think too hard about these things thus you'll have a lot mroe fun then the powergamers like myself that tries to blow through all the content in an MMO (PvP/PvE)





    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • baffbaff Member Posts: 9,457

    It took me the same amount of time (within about a day) to level cap in COH as it did in WoW.

    Pre-nerf. I suppose. Otherwise I can't understand what all the fuss is about.

  • UnSubUnSub Member Posts: 252
    1) Population is about 176k at this point. The most populated servers are Freedom and Virtue iirc.

    2) CoV has added some nice extra features that some players love and others feel don't add much. You should see if you can pick up a copy of CoV from a discount bin and use the free month from that to evaluate CoH/V since you've left.

    3) I haven't found that issue with lvling, provided you are willing to team up. Travel powers do kick in lvl 14... oh, and CoV offers a lot more temp travel powers and missions within the same zone as your contact, so travel powers are less of an issue at this stage.

    4) Your PlayNC account should still be valid and Cryptic is yet to announce any DB purges, so your characters should still be there. You'd have to resub through the PlayNC store.

    However, if your characters were inactive for long enough, you may (only may) have lost your character name. There was a system in place for a while that recycled character names from inactive accounts, but it was discontinued several months ago.



  • vajurasvajuras Member Posts: 2,860



    Originally posted by damian7



    Originally posted by vajuras

    Herostats indicates going from 40-50 takes bout 8 hours each level. That's stats from doing relentless missions with friends on an EM/ELec brute, one of the best PvE toons you can have. Now, if thats not slow to you that's fine. But it's a crawl to me.
    They simply dont have 150+ hrs worth of original, non-repititous content. However, I've seen people have a ton of fun getting on ventrillo and doing those same missions over and over. I'm not a big pve'er like that never really dug the CoX missions a whole lot. Anyway, I'm really bitter bout how the Devs handled the game so my opinions are all pretty biased. The role playing and character creation was top notch. I must say, thats what kept me onboard for a couple months.


    just out of curiousity, how long does it say it takes to get from level 50-60 in wow?



    In WoW there's a lot of variables such as rested xp bonus (which is huge). leveling with a shaman I think I made a level every 2 daYS playing casually. I cant give a firm number in WoW but it was more than 3x CoX speed. I had a lot of fun all the way to 60. but then the grind started. at 60 I wanted epic armour and raiding a dungeon for 4+ hrs was unacceptable for me. They are resolving this issue in the next patch though. edit- well this is what a friend tells me. however the new cap will be 70 in burning so not sure how long that will take. but knowning Blizzard they'll give great non-repititious quests all the way so it should be fun
  • vajurasvajuras Member Posts: 2,860



    Originally posted by baff

    It took me the same amount of time (within about a day) to level cap in COH as it did in WoW.
    Pre-nerf. I suppose. Otherwise I can't understand what all the fuss is about.



    CoX can be just as fast or faster IF you get leveled by a higher lvl toon. My posts focus on the natural progression for a player that casually joins teams close to his level. I felt that I should clarify this because yes I know its easy to get PL'ed in this game. just to make sure we're on the same page. My Brute fought her way to 50 the hard way and so did my scrapper

    Leveling in WoW is like getting PL'ed in CoX. WoW has rested bonuses (1.5 - 2x xp - I forget) plus no debt. Anyway, leveling speed can perhaps be subjective to a certain extent but the extreme repitition in CoX is fact. Even the mmorpg review of CoX highlights the extreme repitition. The invention system coming up in Issue 9 might help rememdy this to a certain extent. It'll still be a grind but at least there will be other things to do

  • vajurasvajuras Member Posts: 2,860



    Originally posted by damian7

    1. haven't taken stamina on my main MM, had stamina on my secondary MM and respec'd out of it.



    if u want the epic powers that means even less space for primary/secondary powers. think bout it, you get only 10 powers for each set (primary/secondary).
    Thus, you dont really have strong teamplay in CoX. Many empaths skip resserect. A lot of Tankers/Brutes/Scrappers skip Taunt. This makes teaming highly unpredictable. You can invite a 50 radiation defender and he might not have rez, etc.
    2. what are you trying to say?  i've teamed with hunters in wow that had most all their points in survival and pretty much did nothing but melee, a couple of which never pulled out a pet.  maybe you shouldn't play so many pugs?  it is after all, a  massively multiplayer online game.  loners that pug because they desire to do certain missions are at the mercy of the pug gods.  people that actually hang out with other folks and a sociable in these massively MULTIplayer (notice, not solo/single) games, often know the people they're teaming with...

    better leveling systems like WoW/Guild Wars/EQ2/Rappelz have much better defined roles. Healers really do heal & rez. Warriors hold aggro/taunt.3. or shadow priests do their lil shadow syphon and deal tons of damage whilst healing everyone at once.  not everyone likes being told they have to play inside a predefined box.  ever roll a blapper?  try it sometime.
    4. since shortly, you mention you're a power gamer, why didn't you hit your friend up with some of the hero builders, so that she could plot out a build?  in uo and pre-nge swg, you could learn/unlearn any power/ability and become something totally different overnight (almost).  why do all these other games choose to limit what you, the player, can do?  are we not intelligent enough to decide what powers and abilities would make a toon that we each, individually, enjoy playing?

     5. actually, in any game where you have pve and pvp both... your tactics/powers/equipment will normally vary quite considerably based upon which you're engaging in, and what opposition you believe you may face.  for COx, i think they should worry LESS about balance, and more about just spamming the players with so many new powersets that you go insane just trying to pick a pri and sec.  but pvp in  COx is definitely an afterthought, and by god, you do feel it.

    6. it's sad that the best part of the game really is creating your toon. makes me want to cry.

    1. Yeah I've heard that MMs can get by without Stamina (this is nothing new, even /regen scrappers can get by- and all players can carry Blues but the fact remains the avg player will get Fitness- thats what my post is about the avg gamer not the minority). But then, a smart MM usually gets Assault/Tactics (there goes 2 slots). But really I never mentioned Masterminds in my post cause they aren't a specilized toon if you get my drift. I'd prefer to just focus this discussion on Brutes, Tankers, Corrupter, Defenders, and maybe Blasters. Although I do think Blasters are fine although even Blasters would be much better if they got all their powers. Because many blasters skip Aim/BU which is madness. 

    2. Yeah but the hunter/priest can easily respec. Not to mention every priest gets heal & rez in WoW. Every hunter has traps. So, no matter what, any priest/hunter you group with will fufill their base class roles. So sure, maybe a holy priest will heal a little better than shadow or maybe a restoration druid can be more helpful to teams. However, every Druid has the heal over time, healing powers, and excellent buffs. ALWAYS. In CoX this just isnt true. There is no set defined healer type besides Empathy. And many empaths may skip rez. Many Tanker/Brute/Scrapper skip Taunt. In WoW, eveyr Warrior has Taunt. CoX did one thing right. They force you to take at least one power from a set. So this is the only reason why Empaths can be relied on to heal. However, not every Empath will pickup Heal Other and the other excellent regen powers. And, in some Empath builds, they only pickup one dmg dealing power. So you cant rely on every member on your team to contribute to dmg in CoX like you would in WoW.

    3. My posts have nothing to do with how a player plays. My post is about that you can always rely on players fulfilling their class roles in a good MMO. Whether or not they do it is beyond the scope of my post. In CoX you will have a Tanker/Brute that might try their hardest to hold aggro but they simply cant without Taunt. In WoW, a warrior will most surely hold aggro cause they have Taunt unless someone somehow overcomes their hate. WoW lends itself to much better roleplay by default- because every class get all their base powers by default.

    4. Of course I made my builds using Hero Builder before rolling a toon. Lol, I WROTE the EM/ELA PvE/PvP Brute build guide. So dont go there. Anyway Its DUMB to expect a newbie to plan out their build. That's simply bad game design. The Devs could've at least made respecs unlimited like WoW/Guild Wars and simply charge infamy. Instead they limit it cause they want to force you to reroll. Little do they realize gamers are getting much smarter than that crap. WoW/Guild Wars has shown MMO gamers that they shouldnt have to pay for making poor build choices. Sure, powergamers plan out their builds in WoW too but its totally impossible to gimp yourself to the extent that a priest cant rez/heal and a warrior cant taunt and a mage cant nuke/sleep mobs. Thats good game design, CoX is bad game design

    5. yep agreed which is why most hardcore pvpers have already left CoX.

    6. not very sure what you meant here. But yeah that is extremly sad when you consider the leveling system is so poorly designed, the pvp sucks, and the quest system is way too repititive (as emphasized in the mmorpg review).

  • MidavegMidaveg Member Posts: 296

    @ vajuras : be realistic.. compare a fantasy MMO with a sci - fi MMO? Wake up! I played Anarchy Online for years and i would say AO have the worse respec compare to CoX and since when is the last time you login CoX? I admit i am new to CoX and to be frank, most tankers/brutes i met have taunts now.

    Anyway, let me get straight to the most important point. WoW class is linear class which have no flexibility.. with 3 panes of skill per class will still lead you to 1 same old thing.. Priest for instance. Everyone will be the same! CoX is about personality / original, where power sets involves in the creation.

    WoW is now a solo MMO due to the class over-skilled.. making players think.. OMG i can solo why need team? To me, CoX is different where the power set you choose will make you feel important in part of the team. I assume that you have did Molten Core and BWL raids. Do your guild leader allow shadow priests to be in the raid? Shadow priest were the "most" useless build in WoW. Where is the freedom to play your favorite class? I have a warrior, assigned to be MT and i didnt want to coz i prefer 2H and dps.. eventually i got kicked out of the guild.

    CoX made a different approach in teaming, it makes every mish fresh and exciting while not knowing what your new PuG members have.. do they have heals? res? teleporting? grp fly?. My conclusion is, WoW is acutally an instant action MMO while CoX is a co-op MMO where teaming will make your gaming experience different.


    Oh btw, I have a lvl 28 tanker and was loved by ppl coz i can do herding and hold mobs.. oh, i have no taunt :)

    All canceled. Waiting on Warhammer Online : Age of Reckoning.

  • vajurasvajuras Member Posts: 2,860



    Originally posted by Midaveg

    @ vajuras : be realistic.. compare a fantasy MMO with a sci - fi MMO? Wake up! I played Anarchy Online for years and i would say AO have the worse respec compare to CoX and since when is the last time you login CoX? I admit i am new to CoX and to be frank, most tankers/brutes i met have taunts now.
    Anyway, let me get straight to the most important point. WoW class is linear class which have no flexibility.. with 3 panes of skill per class will still lead you to 1 same old thing.. Priest for instance. Everyone will be the same! CoX is about personality / original, where power sets involves in the creation.
    WoW is now a solo MMO due to the class over-skilled.. making players think.. OMG i can solo why need team? To me, CoX is different where the power set you choose will make you feel important in part of the team. I assume that you have did Molten Core and BWL raids. Do your guild leader allow shadow priests to be in the raid? Shadow priest were the "most" useless build in WoW. Where is the freedom to play your favorite class? I have a warrior, assigned to be MT and i didnt want to coz i prefer 2H and dps.. eventually i got kicked out of the guild.
    CoX made a different approach in teaming, it makes every mish fresh and exciting while not knowing what your new PuG members have.. do they have heals? res? teleporting? grp fly?. My conclusion is, WoW is acutally an instant action MMO while CoX is a co-op MMO where teaming will make your gaming experience different.

    Oh btw, I have a lvl 28 tanker and was loved by ppl coz i can do herding and hold mobs.. oh, i have no taunt :)



    Yeah at first glance CoX has more variation then any other MMO perhaps. But countless powers are cut and paste. For instance, many powers from elec brutes come from electric blasters. blaster/tanker/stalker/brute/dominator/defender all share energy melee powers (yes even defender get energy melee in their epic set). That game is just copy & paste to the max. Not to mention each set only includes 10 powers. almost every blaster gets build up / aim / powerboost. So the devs didnt have to add much really. That's not much of an acheivement. Additionally, after you play CoX more you'll eventually find out no one sane will roll certain primary/secondary sets. Many sets have been broken for years. For instance, Fire/Fire Tankers have gotten nerfed into oblivion. No one rolls /Axe or /ice Tanker. just Inv/SS & Ice/EM are popular for tanks. /EA Brutes are a joke that get raped post 30 by carnies/sappers. So now everyone is rolling /ELA Brutes for the +psi resist. Lately on the Brute forums someone sat down and did the math and concluded that EM is the best primary for Brutes bar none. There is little point in rolling any other besides concept. Maybe some go Elec primary for AoE. Anyway, EM hits harder and has better damage over time than any other set. This makes NO sense the Devs obviously need to buff the other primaries. Dominators blow as a whole. Stalkers only roll EM and Spines. Corrupters only roll Ice/Fire. Scrappers only go Spines or Broadsword.

    So please explain to me how that's variation- when everyone in CoX rolls FoTM toons (flavor of the month) like rad/psi and Ice/EM. Sure, you can go roll Dark/Dark defender and be gimped but I'm not sure how tyou can consider that variation. I dont think any AT in CoX can claim to have over 4 popular primaries. And dont forget those primaries are shared across the ATs. For years Defenders complained about Trollers because they were so similar

    Btw, you just proved my point yet another Tanker that lacks Taunt. That would not happen in most any other MMO I've played. So sure, maybe you'll have certain builds in WoW that lends better to teaming. But my point was no matter what build a Warrior in WoW has, he will have Taunt. You guys are doing all that grinding in CoX for just 24 powers. In Guild Wars you get 150 for instance. Those little 24 powers that you cant easily respec out of it just doesnt add up

    And you speak of herding mobs like that takes skill. On villain side I'd bring my Ice/Kin corrupter and just spam my kin powers on the Stone Brute. We'd clear an entire relentless level together while the rest of the 8 man team waited at the door. Heroes can do this even better. Buffs are too strong in CoX man. 8 defenders is all you need for Hami raids. On villain side, 8 corrupters can do it. The Devs spent 0 time making sure the PvE missions were balanced so all ATs could contribute. In WoW, every class had a place. Sure, maybe rogues got the middle finger but most any other class functioned well on teams

    And you guys keep bringing up shadow priests and Molten Core. My point was that even a shadow priest can heal and rez. You guys are going off a whole another tangent. My post is focused on how easy it is to gimp your build in CoX. So even though shadow priest heals might hit less harder then holy- he can always respec. Not to mention no matter what, he can always rez and heal. That was my point

  • TabyaTabya Member Posts: 8

    Originally posted by vajuras

    They simply dont have 150+ hrs worth of original, non-repititous content. However, I've seen people have a ton of fun getting on ventrillo and doing those same missions over and over. I'm not a big pve'er like that never really dug the CoX missions a whole lot. Anyway, I'm really bitter bout how the Devs handled the game so my opinions are all pretty biased. The role playing and character creation was top notch. I must say, thats what kept me onboard for a couple months.

    I'm feeling really sorry for you. Allowing a game to make you bitter is just very very sad and unhealthy.

    Maybe you should just stop playing and find another Hobby? I suppose collecting interesting stones is quite unlikely to make you bitter. So you would'nt have to spoil the collecting for everyone else?

    Edit:

    I thought about it: Maybe collecting stones wouldn't be a wise choice too. You presumably would soon become a "Hardcore-Collector" and become very bitter about how "Casual-Collectors" dare to go collecting without the proper tools while finding much more intersting stones.
    It's quite difficult to find a save hobby for a Powergamer!




  • vajurasvajuras Member Posts: 2,860

     

    Tabya if you don't know anything perhaps you shouldn't post. All of the issues I've listed are legimate issues they resonate on the CoX boards. Sure, they have done a decent job maintaining their small pop but its been slowly withering away for the past few months

  • TabyaTabya Member Posts: 8

    Originally posted by vajuras
     

    Tabya if you don't know anything perhaps you shouldn't post. All of the issues I've listed are legimate issues they resonate on the CoX boards. Sure, they have done a decent job maintaining their small pop but its been slowly withering away for the past few months



    Also your complaints about the game maybe legimate, the Original Poster didn't ask you do give him a tour through your world of bitterness.
    He basically just asked if he should look in it again.

    Instead of writing: "Well yes, you never played a Villain and should have quite a few hours of fun coming back" you give him worthless information he will not understand.

    But watching your post history that should'nt be a surprise for me.



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