One of the nice things about oblivion was that it felt like an offline MMO, if you know what I mean. It was huge, very detailed, fairly interactive and was long. So I would say, No, I don't want to see a game like Oblivion turned into an MMO...
I'd find it very nice, if the system would be altered to suit the multiplayer system and level system could totally be removed since it is useless in the game anyway. Then we'd atleast have one mmorpg that you could a) Die b) Choose if you want to be good/evil c) Kill anyone who doesn't please you d) have a game where there has been put a lot of thought to plot and missions (You really don't have to do them, but I do them in Morrowind because they are fun, not because they have awards, thats the way quests should be, not just grind grind) f) actually backstab people and sneak through troube and still gain the full gaming experience.
Thats about it why I'd like to see Morrowind/Oblivion as a mmorpg.
I am thinking many gamers do not understand the mechanics of balancing. Oblivion and other single player games do not have to worry about balanciing etc.. so they play great. The characters you create always fit into their classes exactly as planned. That is the reason Bethesda will never take Oblivion online.
The radiant AI would never work online. There would be too many variables to take into consideration. When you destroy something in a game like Oblivion it really gets destroyed. Each time your character comes back to that spot it will still be destroyed. Things you change in Oblivion stay changed. It is really great, but that does not work so well in a game with millions of players playing.
Modern MMOs though, are coming close to being able to do this. The way they do it is by using instancing. When you first enter an area that you can change it is really an instance and once you change the environment the next time you enter the same area you do not enter the instance, so you see the change you made where other players who have not made the change will still be seeing the instance. But even that is not totally dynamic because the change you can make is predestined, like burning down a house or blyting an area.
But I do agree. Bethesda did a great job with Oblivion. The radiant AI makes it seem like there are other players in the game. The NPCs are not always in the same place and they do not always respond the same way as they did a previous time, but in an online game, this is very difficult to achieve.
====================== It's just me, so open the door.
I wouldn't want to see oblivion turn into an MMO, unless its completely overhauled. I do like the combat system and the first person perspective in Oblivion though, it would rock to be able to fight with other players like you do in Oblivion.
Dark Messiah has online player and all you see are wizards and Archers sliding around because modern hardware isn't ready for that level of animation on a 32+ server.
What elements of the elder scrolls would you like to see in an mmo?
If you simply made the current oblivion into a multiplayer game, it would be horribly unbalanced. Everyone, their dog, and their dog's aunts would be an archer with destruction magic, using identical full sets of the "best" armor and the "best" weapons. Everyone would complain that melee is useless and that the archer criticals are overpowered.
What I like about all the TES games is that you can make any character you'd like, and still get by. It's a very RP friendly game in the sense that you can be what you want to be without worrying about effectiveness.
Saga of Ryzom is quite different, but more or less remind me Oblivion adapted for a MMO.
The MMO is dying however, they are going to be free, but after that, no idea how long it will last...it may last for years or close right away. You really should try it ASAP, so you can taste the MMO...just in case you like it. Even if this is to mourn it, at least it would have been good...or maybe you will despite it and would see some flaws...either way...
- "If I understand you well, you are telling me until next time. " - Ren
Some of you guys have misread, i said a game LIKE morrowind/oblivion, not morrowind and oblivion. Meaning the way these two games are played, the way char slection and creation is done etc.
Rolling On The Floor Laughing Too Hard To Stop And Scaring The Cat, Meanwhile My Mom Walked In And Thought I Had Eaten Poisonous Mushrooms And She Called The Paramedics And They Took Me Too Mad House And All Of This Is Your Fault You Stupid Fathead Piece Of **** With Your Lame Jokes That Make Me Laugh This Much You Bastard
Well, I personally would enjoy Oblivion exactly the way it is now, but with the option to play with at least 1 other person. Doesn't need to be massively multiplayer, just multiplayer. The world in Oblivion is sooo big, there is so much to do and see and explore, that I actually find myself feeling kind of lonely in that game. 500 entire hours of solo gameplay in one huge game just feels kinda like a waste to me. I'd love to have just 1 real friend in that game.
Originally posted by Kasmar I am thinking many gamers do not understand the mechanics of balancing. Oblivion and other single player games do not have to worry about balanciing etc.. so they play great. The characters you create always fit into their classes exactly as planned. That is the reason Bethesda will never take Oblivion online.
The radiant AI would never work online. There would be too many variables to take into consideration. When you destroy something in a game like Oblivion it really gets destroyed. Each time your character comes back to that spot it will still be destroyed. Things you change in Oblivion stay changed. It is really great, but that does not work so well in a game with millions of players playing.
Modern MMOs though, are coming close to being able to do this. The way they do it is by using instancing. When you first enter an area that you can change it is really an instance and once you change the environment the next time you enter the same area you do not enter the instance, so you see the change you made where other players who have not made the change will still be seeing the instance. But even that is not totally dynamic because the change you can make is predestined, like burning down a house or blyting an area.
But I do agree. Bethesda did a great job with Oblivion. The radiant AI makes it seem like there are other players in the game. The NPCs are not always in the same place and they do not always respond the same way as they did a previous time, but in an online game, this is very difficult to achieve.
most people are just so pessimistic/technical that they think that an oblivion MMO would be EXactly like oblivion
of course they would have to change some things...
but it really wouldnt be all to hard to change oblivion into an MMO, besides i love the way you advanced your character in that game and i think it would be amazing in an MMO
Originally posted by NatoB Who would like to see a game like Oblivion/Morrowind Online? And if there are any please tell what they are
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! If you forever want to keep what the elder scrolls has impressed you, you would never want this. It's meant to be single player and revovled around that with no balancing of any kind. To play a game like this online would disgust the living hell out of you before you know it you'll be swearing up and down at the series.
[[ DEAD ]] - Funny - I deleted my account on the site using the cancel account button. Forum user is separate and still exists with no way of deleting it. Delete it admins. Do it, this ends now.
Comments
I find it amazing that by 2020 first world countries will be competing to get immigrants.
a) Die
b) Choose if you want to be good/evil
c) Kill anyone who doesn't please you
d) have a game where there has been put a lot of thought to plot and missions (You really don't have to do them, but I do them in Morrowind because they are fun, not because they have awards, thats the way quests should be, not just grind grind)
f) actually backstab people and sneak through troube and still gain the full gaming experience.
Thats about it why I'd like to see Morrowind/Oblivion as a mmorpg.
"Lick My Weapons"
The radiant AI would never work online. There would be too many variables to take into consideration. When you destroy something in a game like Oblivion it really gets destroyed. Each time your character comes back to that spot it will still be destroyed. Things you change in Oblivion stay changed. It is really great, but that does not work so well in a game with millions of players playing.
Modern MMOs though, are coming close to being able to do this. The way they do it is by using instancing. When you first enter an area that you can change it is really an instance and once you change the environment the next time you enter the same area you do not enter the instance, so you see the change you made where other players who have not made the change will still be seeing the instance. But even that is not totally dynamic because the change you can make is predestined, like burning down a house or blyting an area.
But I do agree. Bethesda did a great job with Oblivion. The radiant AI makes it seem like there are other players in the game. The NPCs are not always in the same place and they do not always respond the same way as they did a previous time, but in an online game, this is very difficult to achieve.
======================
It's just me, so open the door.
I do like the combat system and the first person perspective in Oblivion though, it would rock to be able to fight with other players like you do in Oblivion.
What elements of the elder scrolls would you like to see in an mmo?
If you simply made the current oblivion into a multiplayer game, it would be horribly unbalanced. Everyone, their dog, and their dog's aunts would be an archer with destruction magic, using identical full sets of the "best" armor and the "best" weapons. Everyone would complain that melee is useless and that the archer criticals are overpowered.
What I like about all the TES games is that you can make any character you'd like, and still get by. It's a very RP friendly game in the sense that you can be what you want to be without worrying about effectiveness.
Saga of Ryzom is quite different, but more or less remind me Oblivion adapted for a MMO.
The MMO is dying however, they are going to be free, but after that, no idea how long it will last...it may last for years or close right away. You really should try it ASAP, so you can taste the MMO...just in case you like it. Even if this is to mourn it, at least it would have been good...or maybe you will despite it and would see some flaws...either way...
- "If I understand you well, you are telling me until next time. " - Ren
I wouldn't
I enjoy playing Morrowind/Oblivion by myself.
______________________________
Some of you guys have misread, i said a game LIKE morrowind/oblivion, not morrowind and oblivion. Meaning the way these two games are played, the way char slection and creation is done etc.
Some good responses though
Which Final Fantasy Character Are You?
Final Fantasy
I found it hard
It's hard to find
Oh Well
Whatever
Nevermind
ME DAMN 1!1!!1!!!!!!!111ELEVEN!!!!1
ROTFLTHTSASTCMMMWIATIHEPMASCTPATTMTMHAAOTIYFYSFPOSWYLJTMMLTMYB
Rolling On The Floor Laughing Too Hard To Stop And Scaring The Cat, Meanwhile My Mom Walked In And Thought I Had Eaten Poisonous Mushrooms And She Called The Paramedics And They Took Me Too Mad House And All Of This Is Your Fault You Stupid Fathead Piece Of **** With Your Lame Jokes That Make Me Laugh This Much You Bastard
I find it amazing that by 2020 first world countries will be competing to get immigrants.
I find it amazing that by 2020 first world countries will be competing to get immigrants.
My Brute - Dare to challenge?
of course i would!
most people are just so pessimistic/technical that they think that an oblivion MMO would be EXactly like oblivion
of course they would have to change some things...
but it really wouldnt be all to hard to change oblivion into an MMO, besides i love the way you advanced your character in that game and i think it would be amazing in an MMO
What's it called, and how can I find it?
Update: Never mind, found it myself. Thanks for mentioning it!
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
If you forever want to keep what the elder scrolls has impressed you, you would never want this. It's meant to be single player and revovled around that with no balancing of any kind. To play a game like this online would disgust the living hell out of you before you know it you'll be swearing up and down at the series.
If Oblivion would become an mmorpg it would probably be the perfect mmorpg.
But an mmorpg is never perfect.
Therefore, there can't be an Oblivion mmorpg.