Before Nightfall hit, we had people that could make pre-built templates. This has been taken out. Many people are now showing single classes instead of dual classes, probably because they do not know that you can change to dual class on the K screen.
Balance has gone out the window. The Nightfall spells and classes are so powerful, that I rarely see any glad points anymore. I refuse to buy their expansions when they treat their non-expansion customers this way.
Ya, the flamers will come in and just tell me "Learn2Play". I am not the only one complaining.
Comments
u're right it's fucking unbalanced, overpowred as hell -_-
You are impatient. After each tournament season, A.Net considers the builds that are overly used and the skills that are abused, as well as taking player suggestions, and they rebalance the game. This involves anything and everything from changing skill effects, skill costs, recharge times, skill compatability, attribute compatability, the attributes themselves... everything that's borked gets a fix which many end up calling a nerf. Which is sad as hell, IMO, very visious cycle.
If things are imbalanced, I suggest learning to play against those imbalances or taking advantage of those imbalances while they last. A.Net will fix them in the near future, like always.
--~~--
Play Guild Wars? Go here - http://gw.gamewikis.org/wiki/Main_Page
And go here for the new official Guild Wars Wiki! http://wiki.guildwars.com/wiki/Main_Page
I dont have any problems against dervishes or paragons on my warrior......... they are actually quite easy imo
[quote][i]Originally posted by linuxgamer[/i] [b] Before Nightfall hit, we had people that could make pre-built templates. This has been taken out. Many people are now showing single classes instead of dual classes, probably because they do not know that you can change to dual class on the K screen. And this is related how to Nightfall?
Balance has gone out the window. The Nightfall spells and classes are so powerful, that I rarely see any glad points anymore. I refuse to buy their expansions when they treat their non-expansion customers this way. Ya, the flamers will come in and just tell me "Learn2Play". I am not the only one complaining. [/b][/quote] Exacly overpowered in what way? You not getting gladiator points means nothing, what team-builds are you using?
First thread I have seen on this & this week some paragon skills got adjusted which shows they do not want the same builds dominating.
(Note: Random Arena does not really count as pvp incase thats where you fight).
When I first started playing Guild Wars at release I could easily get 10+ wins in RA >80% of the time by simply playing a monk. People simply sucked more than I did back then. But then people learned how to play the game, and I only got one glad point since that system went into effect. Used to easily be able to get 3k faction in 6 hours from randoms alone, now 1000 is a struggle.
IMO two things are happening. The former sucky players are improving. Not, saying there aren't still bad players out there, but before where I was likely a better player (caught on quicker) then 70% of the other people out there, today I am probably average. The second option is, people that are playing GWs consisantly and long term are the really good players.
Factions PvE finished quickly. Out of the people that stayed and kept playing without taking a break, were a uneven proportion of very skilled players. Simply, the people that are likely to play GWs casually or take a break, are often not as skilled as the people the are continously playing.
At release my Guild hit ranks 300s. But look at the GWs environement then. 1000s of people, hundreds of guilds. No one really having any idea or what is going on. Pleanty or matches were vs hechway. The people that were unorganized and "sucked" either improved, stopped PvPing, or quit.
As an example PvP on a preview weekend and it is once again easy to farm newbs. Play PvP at 3am on a weeknight and your going to face some much better players.
Remember at release Backfire on a caster = death. People wised up. Empathy or spiteful spirit on a meleer? People simply became more educated. Yes, on a preview weekend you will still be able to own newbs with these tactics. But in normal RA play they no longer work to "kill" as people know to remove then or wait.
The only thing that irritates me is the battlestation tank (if that's what it is called). I mean the elementalist dervishes that refuse to die >.<. But really, there have been no problems with me otherwise.
Even to myself I'm a genius
Well, Nightfall is more PvE based than PvP based. And if you've gotten deep into the PvE missions at all (especially the elite zone called Domain of Anguish), you'll quickly notice how few people there are complaining about how overpowered any of their builds are.
What's made the Factions and Prophecies campaigns easier is the new Hero system, neither of which were designed around such a system.
Maybe you feel the new professions are overpowered compared to Factions and Prophecies or PvP, but they feel underpowered in the NF end-game. And remember: Nightfall is designed as a stand-alone, PvE product.
If you want PvP, enjoy Factions. If you want really good PvE, get Nightfall.
Different strokes.
I assume anway. NF has searing flames as on example. Damage ellies are out there spamming SF. Now if you don't own NF I could understand playing vs SF in seeming quite overpowered or imba.
People are talking on various forums about nerfting SF. That suggest a fair amount of people think it is imba. That faction that Factions and Prophocies don't have the skill likely makes thoses players feel that even more.
But reguardless of each product being stand alone. I am quite certain the PvP part of the game is supposedly balanced around all skills.
And I want an explanation how someone who want PvP, should be enjoying Factions?! As far as I know, to enjoy PvP you need skills from all chapters ^.^
Guild Wars is CORPG!