Originally posted by havocthefirs Originally posted by Seeker728 Originally posted by havocthefirs And thats as it should be, when you die everything should drop to your corpse, then when you get ressed you run back and get your stuff back. Ever play UO in its heyday, it was the greatest game of all time, then carebears took over with insurance, so the thrill was gone. It went like this a guild declares war on another guild then you can loot each other. If you werent in a war guild you had nothing to lose so stop you whining.
All this talk of "hardcore" vs "Carebear"....being able to loot fallen opponents,ect, I find rather amusing. What it basically amounts to, is you're not risking anything even with full looting options available. Why? Simple, you said it right in the above quote, you get ressed and run back. Sorry friend, that's carebear. You want "hardcore", if your character dies, that's it. Time to reroll and start over completely from scratch. Every trade skill, every fighting skill, everything starts over with the new toon. That's hard core. You want risk? Imagine having a highly developed character who's won hundreds of battles and strides into yet another challenge and suddenly the screen goes black. You die. Why? Because the assassin you failed to spot shot you with a arrow in the throat. Now you start over. You risked it all, you lost it all. That's a "serious" PvP. Anything else you care to label as carebear, as being not worth your time because there's no risk to your toon, is merely bragging rights wishing to be in effect. You can brag just as much about dropping someone and gaining face as you have to accept the risk of losing a lot of face with a defeat.
Mind you, I'm not trying to call you a sissy or imply as much...just saying that talk about 'risk' and 'real pvp' always strikes me as much 'carebear' as the notion of what 'hardcore pvp'ers' claim they're against. IMHO, you can't consider yourself a hard core pvp'er until you embrace, fully, the notion of 1 death and toon's life is over format. No rez, no reclaiming what's still on your corpse, you're dead now, having to start over from total scratch. That's risk to a toon.
Well since you insist on being a buttmonkey I'll treat you like one.
Lets just take it one step further then, if you die not only does your toon get deleted but the game uninstalls itself and you have to pay another $29.95 just to play again. Happy now?
And ya wanna know something else, in the games where you loot theres no corpse camping because theres no point the loot is gone so no one ever camps an empty corpse. Also all the trash talking is always in games where you dont loot. Case in point WOW all trash talkers and no looting. So enjoy the trash talk because thats exactly what you will get, I'll be playing a game where I get the loot not the trash talk.
I have to disagree with the corpse camping statement. There is corpse camping in any game that allows it, this is simply because a lot of the people that typically camp corpses are doing it simply to be an asshole in an anonymous forum which provides no real consequences.
As for trash talking, that happens everywhere, that happens in freaking PvE even, as well as PvP, in every game, simply because there are assholes and idiots in every single game.
You are entitled to your opinion that PvP isn't fun and has no purpose unless you can loot the corpse of your kill, but you need to learn that your opinion is just that and not the final word that is applicable to everyone.
There are a lot of players that PvP because they enjoy the challenge of facing an opponent that isn't controlled by the game. Lots of people PvP simply because it is fun...that in of itself is more than enough reason to do it, but very few games leave it at that. Most games offer some sort of reward system for PvP.
For example, in DAOC, PvP is encouraged because controlling keeps results in more power for the faction which has them. It also provides points from kills which can be exchanged to buy special abilities that are unattainable through PvE.
EQ 2 gives points for PvP kills which can be used to buy armor and weapons.
WoW has the honor system, which is probably the worst PvP system ever put into an MMORPG, at least put into a successful one. WoW PvP in general is horrible and I wish people would stop comparing every game to this.
Spellborn will offer rewards through shard conquest which will give the players controlling a specific shard access to resources used to make new armor/weapons or items to enhance their player. That is good incentive, no? Also, the game isn't even in open beta yet, at this point, we don't know what all will be put in. I wouldn't be surprised if down the road they added a point system used to either buy new items or to buy new abilities.
Even if they don't, the shard conquest and that little three letter word called "fun" should be enough for most people to enjoy their PvP experiences. If that isn't enough for you, well that sucks, but you will have to accept that your views on what is fun or necessary for PvP are in the minority and you may need to look for another game.
why do soooo many newbs ask this... OK put this in and when peeps kill you the first person to bitch up and down will be you and yuo wanted it to begin with. That is why its not implemented, they don't want to hear 90% of the peeps bitch and complain. Instead of not playing and just quiting they would bitch all day long 24/7
Originally posted by mbblade why do soooo many newbs ask this... OK put this in and when peeps kill you the first person to bitch up and down will be you and yuo wanted it to begin with. That is why its not implemented, they don't want to hear 90% of the peeps bitch and complain. Instead of not playing and just quiting they would bitch all day long 24/7
I'm afraid your wrong, recently I started playing UO again on a free server and I love it. The reason its not implemented is because the generation of children that are starting to play mmorpgs are used to being spoon fed by their mommys, they have'nt yet learned that life is full of risks and rewards.
Originally posted by havocthefirs Originally posted by mbblade why do soooo many newbs ask this... OK put this in and when peeps kill you the first person to bitch up and down will be you and yuo wanted it to begin with. That is why its not implemented, they don't want to hear 90% of the peeps bitch and complain. Instead of not playing and just quiting they would bitch all day long 24/7
I'm afraid your wrong, recently I started playing UO again on a free server and I love it. The reason its not implemented is because the generation of children that are starting to play mmorpgs are used to being spoon fed by their mommys, they have'nt yet learned that life is full of risks and rewards. Yes because apparently your own, single, personal experience is enough to warrant making a sweeping generalization about the age and maturity of the players who like and dislike looting in pvp.
Where to begin? First off, you are correct, life is full of risk and rewards, but MMORPG does not = Life. Now I'm sure there are plenty of players that go crying to their mothers anytime someone is mean to them in a videogame, but to say that they are the majority of people which have an opinion different from your own is ridiculous. I'm not a huge fan of looting items from PvP, but that doesn't make me inferior to you at all....I just have my own personal preference (and I happen to love PvP).
It's wonderful you have found a server on a game that has the type of gameplay you like...it's obvious that at least one particular aspect of much open PvP with looting, which you find enjoyable, is not enjoyable for others. Now I know you must be trying to compensate for your own insecurities, but you have to get it through your head that just because you like something doesn't mean everyone else has to; Just because you like something doesn't mean that other people are inferior to you if they don't get the same enjoyment from it as yourself.
Feel free to call me a spoon fed child if you want to, doesn't make it true. I'm an adult and a veteren of MMORPG's, but unlike you, I'm capable of understanding that everyone is entitled to their own opinion, whether it is the same as mine or not.
At any rate, I'll be happy playing a game for fun, which will always come second to real life, which can provide enough real risk, frustrations and rewards to last a lifetime.
Really you are looking for a game called Darkfall. Hopefully they deliver what they have been promising.
Back to topic. WoWs pvp became boring after a short time for me. It was fun for a little while but killing the same person over and over doesn't thrill me. I like a challenge, which most of people of wow don't like. Honestly most people stop showing up to raids or afk out if the content is hard. People like a easy game that they can win at. Key it's really hard to mix a pvp and pve game together because one side will always be pissed about something.
Biggest problem is the gankers who camp noobies. They once again are like the people who like WoW. They like the easiest way to gain items and feel good that they win. I haven't played a good pvp game that protected lower lvls from gankers. There needs to be a good player based protection system or a npc reputation system. Either one has to put gankers on a wanted list making them think twice before camping lowbies. Also making the game about skill and not about lvls. That way 5 noobs can take 1 experienced player. You can't just one shot ever player and you are not invincible to them like lvl based games.
PVP is nice bit of competition is always fun but when you do pvp and the other guy loots your ass and takes all the items you spent weeks / months collecting that rather sux. iv played some games where you can pvp anywhere and it stops being a RPG and starts being a run you noob that mobs town killing kinda game so hopefully PVP is restricted to areas to.
Havoc, maybe you can post this in every "Games In Development" forum. O wait, you already did. Hardcore emo FTL
Maybe you can follow my posts and whine about how looting is bad, O wait, you already did. Since theres only one game out there that allows full looting and thats on a player run server, people much like you whined on the official servers so they added insurance, at a bargain price I might add, that way no one loses their precious mittens. I guess thats still one game too many that allows looting.
So when this game comes out and is nothing more than WOW/EQ clone #1524, try not to be too disappointed because it exactly what you asked for, enjoy.
Originally posted by havocthefirs Originally posted by logangregor Havoc, maybe you can post this in every "Games In Development" forum. O wait, you already did. Hardcore emo FTL
Maybe you can follow my posts and whine about how looting is bad, O wait, you already did. Since theres only one game out there that allows full looting and thats on a player run server, people much like you whined on the official servers so they added insurance, at a bargain price I might add, that way no one loses their precious mittens. I guess thats still one game too many that allows looting.
So when this game comes out and is nothing more than WOW/EQ clone #1524, try not to be too disappointed because it exactly what you asked for, enjoy.
No full corpse looting means this game will fail and be a WoW clone. Your so right.
What if some game implemented an arena system, where you could bet cash/items/whatever on yourself winning a match and you enter said match and fight for whatever you put up? There would be no chance to see your opponent, no chance to do research, the only thing you have to go on, is said person is betting something of near equal value to what you are?
That probably wouldn't suit some people because its "opt-in" and the people what want to loot in PvP usually want to zerg someone and steal their stuff, then laugh over how great they are that they killed someone 6vs1. The thing with FFA looting in PvP is the issue of online games, what if you spent ages collecting up hundreds of items from people you killed and looted, then one day, your walking up to a gang of noobs to kill them and steal their stuff (zero risk to you because they are so low) and the power in your house fails, and the noobs destroy your defenceless ass and take everything you worked for.
I do agree in the sense that there needs to be some kind of PvP incentive that adds the element of risk, but full looting would be an absolute pain in the arse, especially if your loss was decided by your connection dropping, a momentary bout of lag, or the fact the other guy can swallow health potions faster than you.
The problem is striking a happy medium. WoW is rediculously easy to get geared up in, and losing your items wouldn't mean too much. Other games have drops in PvP (lineage2) and the items you lose in there could take you ages to regain. Half of these "hardcore" PvP'ers would go insane if they somehow lost all their great items and suddenly were entirely unable to win against all those they had beaten, and ended up being the trash they once made a name out of zerging.
Originally posted by Atomicide What if some game implemented an arena system, where you could bet cash/items/whatever on yourself winning a match and you enter said match and fight for whatever you put up? There would be no chance to see your opponent, no chance to do research, the only thing you have to go on, is said person is betting something of near equal value to what you are?
That probably wouldn't suit some people because its "opt-in" and the people what want to loot in PvP usually want to zerg someone and steal their stuff, then laugh over how great they are that they killed someone 6vs1. The thing with FFA looting in PvP is the issue of online games, what if you spent ages collecting up hundreds of items from people you killed and looted, then one day, your walking up to a gang of noobs to kill them and steal their stuff (zero risk to you because they are so low) and the power in your house fails, and the noobs destroy your defenceless ass and take everything you worked for.
I do agree in the sense that there needs to be some kind of PvP incentive that adds the element of risk, but full looting would be an absolute pain in the arse, especially if your loss was decided by your connection dropping, a momentary bout of lag, or the fact the other guy can swallow health potions faster than you.
The problem is striking a happy medium. WoW is rediculously easy to get geared up in, and losing your items wouldn't mean too much. Other games have drops in PvP (lineage2) and the items you lose in there could take you ages to regain. Half of these "hardcore" PvP'ers would go insane if they somehow lost all their great items and suddenly were entirely unable to win against all those they had beaten, and ended up being the trash they once made a name out of zerging.
Great idea, which is why we will never see it in any game.
------------------------------ You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith
Im not one of those guys thats gonna go around making new threads about carebears or whatnot. I really do wish there was just one hardcore MMO out there. Im sure even the PvE guys would enjoy messing around on a hardcore MMO sometimes.
Shadowbane was honestly a great game for the first few months if you had a good guild and friends. It was very sloppy but with the rules they had it turned out to be some of the best times ive had in a game. Its about the stories you get out of it. Thats why I play RPGs, for the stories.
Im one of those guys that will only play singleplayer games on impossible or very hard when I get them. I respect that some people like to play casually. I honestly could care less if I died at max level with best gear on a permadeath game. Thats just how I am. I havent "lost" anything. Its just a game. What I gained though was proably a good story and a new enemy that I can track down when I make a new guy.
I will agree this kind of system is better put in a non item based game. Not a game like WoW where it takes months to get properly equipped. It should take only a day or two to get decently equipped again.
1.) UO rofl...the gear in UO was so ridicuously easy to come by and cheap the full loot was simply predictable. 2.) pvp in UO didn't last much longer than pvp in WoW so nice try with the time diffrences. 3.) most MMO's released now require a longer time investment and skill to acquire the good gear. crafted gear can be made yes. But most of the extremely valuable gear is time consuming. So why allow an annoying 12 year old gank squad to jump one person and take that person hard earned items away in the blink of an eye? Easy because the majority of players for any and all MMO's play and pay to have fun and enjoy the game. Losing one's entire gear that took far more time to get, than to get ganked and killed in a mere moments notice would send people to canceling subscriptions. It's called marketing, maybe when you age and hit puberty you'll understand as an adult buisness try to appel to the larger mass of customers. Not the sorry pathetic losers who enjoy ruining a persons day
Edit: Also for something alittle more hardcore pvp, look into 2moons. It's building a rather interesting rep for the hardcore standards, ofcourse I haven't read about the loot yet. Enjoy.
Originally posted by ronan32 people who go round calling themselves hardcore because they play a computer game that lets them loot another player is just sad if you ask me..oooh im hardcore i looted your corpse..actually that sound more like baby crap to me.
if when I was still playin wow, they had the pvp like that, I would've quit the first time I lost my stuff
months and months of daily wasted life gone down the tube for this epic gear... and to have it taken away in 1 stupid moment getting ganked, I'd of' did everythin in my power to find the son of a bithc that killed me IRL and ganked his ass.
any game that has looting on corpses in PVP is one game I won't ever play.. I made that mistake already once.. quit that game asap.
Originally posted by NeoKyosuke18 i'm sorry dude, but .. go f' yerself.
if when I was still playin wow, they had the pvp like that, I would've quit the first time I lost my stuff
months and months of daily wasted life gone down the tube for this epic gear... and to have it taken away in 1 stupid moment getting ganked, I'd of' did everythin in my power to find the son of a bithc that killed me IRL and ganked his ass.
any game that has looting on corpses in PVP is one game I won't ever play.. I made that mistake already once.. quit that game asap.
f' that shyt
Anyone whos afraid of losing their gear in a game doesnt exactly instill fear in me IRL.
Originally posted by havocthefirs Originally posted by NeoKyosuke18 i'm sorry dude, but .. go f' yerself. if when I was still playin wow, they had the pvp like that, I would've quit the first time I lost my stuffmonths and months of daily wasted life gone down the tube for this epic gear... and to have it taken away in 1 stupid moment getting ganked, I'd of' did everythin in my power to find the son of a bithc that killed me IRL and ganked his ass. any game that has looting on corpses in PVP is one game I won't ever play.. I made that mistake already once.. quit that game asap.f' that shyt
Anyone whos afraid of losing their gear in a game doesnt exactly instill fear in me IRL.
Anyone who thinks PvP in a game is equal to their status IRL makes me laugh. Stroke that e-peen some more.
Originally posted by NeoKyosuke18 i'm sorry dude, but .. go f' yerself. if when I was still playin wow, they had the pvp like that, I would've quit the first time I lost my stuffmonths and months of daily wasted life gone down the tube for this epic gear... and to have it taken away in 1 stupid moment getting ganked, I'd of' did everythin in my power to find the son of a bithc that killed me IRL and ganked his ass. any game that has looting on corpses in PVP is one game I won't ever play.. I made that mistake already once.. quit that game asap.f' that shyt
Anyone whos afraid of losing their gear in a game doesnt exactly instill fear in me IRL.
Anyone who thinks PvP in a game is equal to their status IRL makes me laugh. Stroke that e-peen some more.
I totally disagree looseing gear IS game brakeing. Just look at lineage 2 s sucess dismal at best. Infact they lost so many players that they had to take the item drop on death out of the game for non karma characters any way. I for one will not play any game which allows me to loose gear and I know hundreds of fellow players who wont in which I game with. That is one of the key sucesses of wow and eq ect ect, and that is just in my lil circle. Of all the people i know less then 10% of them would be willing to play a game in which they loose there gear for any reason.
Wow i have never laughed so hard in my life. 8 pages of fun to read at at the end i read this, i had alittle sympathy for you (ok maybe a smidget really like a spec) but now i realize you cant be over 15 tops.
I dont want to bash you because understanding the young mentality i realize you dont understand the world much, but dude please before you make the mistake of giving somone your address or somthing because they dont want to lose there items so you arent scared, stop and think about it.
even if the person is a wuss it doesnt matter anymore not in this day and age, just like you want to take the easy road and gank in a game, guess what people do it in the real world you put up your fist he puts up a gun, you can tell god about your hardcore ideas.
Comments
All this talk of "hardcore"
vs "Carebear"....being able to loot fallen opponents,ect, I find rather
amusing. What it basically amounts to, is you're not risking
anything even with full looting options available. Why?
Simple, you said it right in the above quote, you get ressed and run
back. Sorry friend, that's carebear. You want "hardcore",
if your character dies, that's it. Time to reroll and start over
completely from scratch. Every trade skill, every fighting skill,
everything starts over with the new toon. That's hard core.
You want risk? Imagine having a highly developed character who's
won hundreds of battles and strides into yet another challenge and
suddenly the screen goes black. You die. Why? Because
the assassin you failed to spot shot you with a arrow in the
throat. Now you start over. You risked it all, you lost it
all. That's a "serious" PvP. Anything else you care to
label as carebear, as being not worth your time because there's no risk
to your toon, is merely bragging rights wishing to be in effect.
You can brag just as much about dropping someone and gaining face as
you have to accept the risk of losing a lot of face with a
defeat.
Mind you, I'm not trying to call you a sissy or
imply as much...just saying that talk about 'risk' and 'real pvp'
always strikes me as much 'carebear' as the notion of what 'hardcore
pvp'ers' claim they're against. IMHO, you can't consider yourself
a hard core pvp'er until you embrace, fully, the notion of 1 death and
toon's life is over format. No rez, no reclaiming what's still on
your corpse, you're dead now, having to start over from total
scratch. That's risk to a toon.
Well since you insist on being a buttmonkey I'll treat you like one.
Lets just take it one step further then, if you die not only does your
toon get deleted but the game uninstalls itself and you have to pay
another $29.95 just to play again. Happy now?
And ya wanna know something else, in the games where you loot theres no
corpse camping because theres no point the loot is gone so no one ever
camps an empty corpse. Also all the trash talking is always in games
where you dont loot. Case in point WOW all trash talkers and no
looting. So enjoy the trash talk because thats exactly what you will
get, I'll be playing a game where I get the loot not the trash talk.
I have to disagree with the corpse camping statement. There is
corpse camping in any game that allows it, this is simply because a lot
of the people that typically camp corpses are doing it simply to be an
asshole in an anonymous forum which provides no real
consequences.
As for trash talking, that happens everywhere, that happens in freaking PvE even, as well as PvP, in every game, simply because there are assholes and idiots in every single game.
You are entitled to your opinion that PvP isn't fun and has no purpose unless you can loot the corpse of your kill, but you need to learn that your opinion is just that and not the final word that is applicable to everyone.
There are a lot of players that PvP because they enjoy the challenge of
facing an opponent that isn't controlled by the game. Lots of
people PvP simply because it is fun...that in of itself is more than
enough reason to do it, but very few games leave it at that. Most
games offer some sort of reward system for PvP.
For example,
in DAOC, PvP is encouraged because controlling keeps results in more
power for the faction which has them. It also provides points
from kills which can be exchanged to buy special abilities that are
unattainable through PvE.
EQ 2 gives points for PvP kills which can be used to buy armor and weapons.
WoW has the honor system, which is probably the worst PvP system ever
put into an MMORPG, at least put into a successful one. WoW PvP
in general is horrible and I wish people would stop comparing every
game to this.
Spellborn will offer rewards through shard
conquest which will give the players controlling a specific shard
access to resources used to make new armor/weapons or items to enhance
their player. That is good incentive, no? Also, the game
isn't even in open beta yet, at this point, we don't know what all will
be put in. I wouldn't be surprised if down the road they added a
point system used to either buy new items or to buy new abilities.
Even if they don't, the shard conquest and that little three letter
word called "fun" should be enough for most people to enjoy their PvP
experiences. If that isn't enough for you, well that sucks, but
you will have to accept that your views on what is fun or necessary for
PvP are in the minority and you may need to look for another game.
kill you the first person to bitch up and down will be you and yuo
wanted it to begin with. That is why its not implemented, they
don't want to hear 90% of the peeps bitch and complain. Instead
of not playing and just quiting they would bitch all day long 24/7
I'm afraid your wrong, recently I started playing UO again on a free
server and I love it. The reason its not implemented is because the
generation of children that are starting to play mmorpgs are used to
being spoon fed by their mommys, they have'nt yet learned that life is
full of risks and rewards.
Yes because apparently
your own, single, personal experience is enough to warrant making a
sweeping generalization about the age and maturity of the players who
like and dislike looting in pvp.
Where to begin? First
off, you are correct, life is full of risk and rewards, but MMORPG does
not = Life. Now I'm sure there are plenty of players that go
crying to their mothers anytime someone is mean to them in a videogame,
but to say that they are the majority of people which have an opinion
different from your own is ridiculous. I'm not a huge fan of
looting items from PvP, but that doesn't make me inferior to you at
all....I just have my own personal preference (and I happen to love
PvP).
It's wonderful you have found a server on a
game that has the type of gameplay you like...it's obvious that at
least one particular aspect of much open PvP with looting, which you
find enjoyable, is not enjoyable for others. Now I know you must
be trying to compensate for your own insecurities, but you have to get
it through your head that just because you like something doesn't mean
everyone else has to; Just because you like something doesn't
mean that other people are inferior to you if they don't get the same
enjoyment from it as yourself.
Feel free to call me a spoon
fed child if you want to, doesn't make it true. I'm an adult and
a veteren of MMORPG's, but unlike you, I'm capable of understanding
that everyone is entitled to their own opinion, whether it is the same
as mine or not.
At any rate, I'll be happy playing a game for fun, which will always come second to real life, which can provide enough real risk, frustrations and rewards to last a lifetime.
Really you are looking for a game called Darkfall. Hopefully they deliver what they have been promising.
Back to topic. WoWs pvp became boring after a short time for me. It was fun for a little while but killing the same person over and over doesn't thrill me. I like a challenge, which most of people of wow don't like. Honestly most people stop showing up to raids or afk out if the content is hard. People like a easy game that they can win at. Key it's really hard to mix a pvp and pve game together because one side will always be pissed about something.
Biggest problem is the gankers who camp noobies. They once again are like the people who like WoW. They like the easiest way to gain items and feel good that they win. I haven't played a good pvp game that protected lower lvls from gankers. There needs to be a good player based protection system or a npc reputation system. Either one has to put gankers on a wanted list making them think twice before camping lowbies. Also making the game about skill and not about lvls. That way 5 noobs can take 1 experienced player. You can't just one shot ever player and you are not invincible to them like lvl based games.
Ophielle.
Havoc, maybe you can post this in every "Games In Development" forum. O wait, you already did.
Hardcore emo FTL
Maybe you can follow my posts and whine about how looting is bad, O wait, you already did. Since theres only one game out there that allows full looting and thats on a player run server, people much like you whined on the official servers so they added insurance, at a bargain price I might add, that way no one loses their precious mittens. I guess thats still one game too many that allows looting.
So when this game comes out and is nothing more than WOW/EQ clone #1524, try not to be too disappointed because it exactly what you asked for, enjoy.
So when this game comes out and is nothing more than WOW/EQ clone #1524, try not to be too disappointed because it exactly what you asked for, enjoy.
No full corpse looting means this game will fail and be a WoW clone. Your so right.
/sarcasm off
That probably wouldn't suit some people because its "opt-in" and the people what want to loot in PvP usually want to zerg someone and steal their stuff, then laugh over how great they are that they killed someone 6vs1. The thing with FFA looting in PvP is the issue of online games, what if you spent ages collecting up hundreds of items from people you killed and looted, then one day, your walking up to a gang of noobs to kill them and steal their stuff (zero risk to you because they are so low) and the power in your house fails, and the noobs destroy your defenceless ass and take everything you worked for.
I do agree in the sense that there needs to be some kind of PvP incentive that adds the element of risk, but full looting would be an absolute pain in the arse, especially if your loss was decided by your connection dropping, a momentary bout of lag, or the fact the other guy can swallow health potions faster than you.
The problem is striking a happy medium. WoW is rediculously easy to get geared up in, and losing your items wouldn't mean too much. Other games have drops in PvP (lineage2) and the items you lose in there could take you ages to regain. Half of these "hardcore" PvP'ers would go insane if they somehow lost all their great items and suddenly were entirely unable to win against all those they had beaten, and ended up being the trash they once made a name out of zerging.
searching for the next DAoC....
Kay-exile
------------------------------
You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith
Tinybina, you are a genius...!
I understand it all now!
Im not one of those guys thats gonna go around making new threads about carebears or whatnot. I really do wish there was just one hardcore MMO out there. Im sure even the PvE guys would enjoy messing around on a hardcore MMO sometimes.
Shadowbane was honestly a great game for the first few months if you had a good guild and friends. It was very sloppy but with the rules they had it turned out to be some of the best times ive had in a game. Its about the stories you get out of it. Thats why I play RPGs, for the stories.
Im one of those guys that will only play singleplayer games on impossible or very hard when I get them. I respect that some people like to play casually. I honestly could care less if I died at max level with best gear on a permadeath game. Thats just how I am. I havent "lost" anything. Its just a game. What I gained though was proably a good story and a new enemy that I can track down when I make a new guy.
I will agree this kind of system is better put in a non item based game. Not a game like WoW where it takes months to get properly equipped. It should take only a day or two to get decently equipped again.
1.) UO rofl...the gear in UO was so ridicuously easy to come by and cheap the full loot was simply predictable. 2.) pvp in UO didn't last much longer than pvp in WoW so nice try with the time diffrences. 3.) most MMO's released now require a longer time investment and skill to acquire the good gear. crafted gear can be made yes. But most of the extremely valuable gear is time consuming. So why allow an annoying 12 year old gank squad to jump one person and take that person hard earned items away in the blink of an eye? Easy because the majority of players for any and all MMO's play and pay to have fun and enjoy the game. Losing one's entire gear that took far more time to get, than to get ganked and killed in a mere moments notice would send people to canceling subscriptions. It's called marketing, maybe when you age and hit puberty you'll understand as an adult buisness try to appel to the larger mass of customers. Not the sorry pathetic losers who enjoy ruining a persons day
Edit: Also for something alittle more hardcore pvp, look into 2moons. It's building a rather interesting rep for the hardcore standards, ofcourse I haven't read about the loot yet. Enjoy.
Best answer I've seen yet
if when I was still playin wow, they had the pvp like that, I would've quit the first time I lost my stuff
months and months of daily wasted life gone down the tube for this epic
gear... and to have it taken away in 1 stupid moment getting ganked,
I'd of' did everythin in my power to find the son of a bithc that
killed me IRL and ganked his ass.
any game that has looting on corpses in PVP is one game I won't ever
play.. I made that mistake already once.. quit that game asap.
f' that shyt
Anyone who thinks PvP in a game is equal to their status IRL makes me laugh. Stroke that e-peen some more.
Anyone who thinks PvP in a game is equal to their status IRL makes me laugh. Stroke that e-peen some more.
Sorry but I dont know what an e-peen is.
I totally disagree looseing gear IS game brakeing. Just look at lineage 2 s sucess dismal at best. Infact they lost so many players that they had to take the item drop on death out of the game for non karma characters any way. I for one will not play any game which allows me to loose gear and I know hundreds of fellow players who wont in which I game with. That is one of the key sucesses of wow and eq ect ect, and that is just in my lil circle. Of all the people i know less then 10% of them would be willing to play a game in which they loose there gear for any reason.
Wow i have never laughed so hard in my life. 8 pages of fun to read at at the end i read this, i had alittle sympathy for you (ok maybe a smidget really like a spec) but now i realize you cant be over 15 tops.
I dont want to bash you because understanding the young mentality i realize you dont understand the world much, but dude please before you make the mistake of giving somone your address or somthing because they dont want to lose there items so you arent scared, stop and think about it.
even if the person is a wuss it doesnt matter anymore not in this day and age, just like you want to take the easy road and gank in a game, guess what people do it in the real world you put up your fist he puts up a gun, you can tell god about your hardcore ideas.
just alittle friendly advice