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The one thing I hated most about World of Warcraft was that he who spent countless hours raiding and obtained the tier 2 or 3 raid gear automatically became a god and could kill any other player. Many players don't have the time to raid 6 hours strait to get their gear and as a result, they fall behind and are less powerful than the others I mentiioned.
Will Warhammer online fix this? I heard something about the power of a player being based on his skill rather than his gear... but how can they pull that off? has anyone recieved any information? And will players who spend their life playing this game automatically be able to kill any other player they want?
In WoW BGs, I would always face players in full raid gear with tepic or legendary items that could kill me in about 4.5 seconds. And I wasn't even a rogue.
I REALLY hope not to see this in WAR.
Comments
I don't see why WAR wouldn't fix it. I mean, that's pretty much a WoW exlusive problem. Sure other games have it but WoW's pretty much the only game that took it that far.
Besides, Mythic already learned their Raiding leasson in DAoC
I recal someone who played the alpha somwhere suggesting that you would be able to tell the difference between a skilled player's damage and a noob's damage. Although that is hardly reliable for a number of reasons...
Paul said something to that effect, although to a much more generalized purpose, in the interview with Curse gaming I believe.
Then you haven't read anything about the game. Not to be mean but you seriously should base your opinions of some sort of fact, what do you think this is, the Inquisition?
Edit: Sorry, no PvP mention in the FAQ. But the Devs did say it was 60/40 at the begining of the game in favor of PvP and 80/20 at end game in favor of PvP. I'll try to find the link for that quote.
But! The Tier 4 zones are completely focused on sacking the capitial city. You have the two capitials, two entry point to the capitials(for the armies to defend their city from invaders), and three zones that act as a middle ground between the two captials. There's not even much room for PvE.
sushiman
You CAN'T have a (balanced) PvP game when people can do what you just said. Where <10% of people are gods and everyone else dies before them. The kinda of PvP is unfun for 90% of players... and encourages people to stop playing. WAR shouldn't be like that. It will keep people playing by selling RvR... The only thing to do in WoW is keep trying to get better and better gear... so they have to keep adding better and better gear or everyone would quit. Making it harder and harder for newbs to "catch up"
You can't have a "PvP game" where a newb can't be conpetitive for months. It would be very hard to get new blood to come into the game. Even 3 expansions down the road a new player needs to be able to reach the "end PvP game" rather quickly. You can't have it so that a new player isn't competitive for 6 months and expect then to stay around getting beat on until then.
Then you haven't read anything about the game. Not to be mean but you seriously should base your opinions of some sort of fact, what do you think this is, the Inquisition?
Edit: Sorry, no PvP mention in the FAQ. But the Devs did say it was 60/40 at the begining of the game in favor of PvP and 80/20 at end game in favor of PvP. I'll try to find the link for that quote.
But! The Tier 4 zones are completely focused on sacking the capitial city. You have the two capitials, two entry point to the capitials(for the armies to defend their city from invaders), and three zones that act as a middle ground between the two captials. There's not even much room for PvE.
Actually the devs said it was going to be 20/80 PvP/PvE at the beginning and 80/20 PvP/PvE at the end game.
---------------------------------------------
I live to fight, and fight to live.
after that its suppose to ramp up to a fight and level in pvp game,
which I should love. Everything was simply a means to pvp in other
games for me.
====================
Remember man that passes by,
as you are now so once was I.
And as I am so must you be,
prepare yourself to follow me.
It'll prolly be that the guys that have been PvPing for months will have a huge edge on the tier 4 guys that just started pvping.
Hell i hope not, but that is far more probable than WAR giving super items from pve raiding
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
WAR is not ment to be item based, sure items will play a role (hard to create a system where they dont) but the devs have assured us that item imbalance will not be anywhere near as bad as WoW. they have learned from ToA.
Please read his post again, he never mentioned tactics or teamplay, he talked about time. That's something completely different. He's affraid that people who play PvP for months (even if they're n00bish) will become God-like beings, slacking their way through, just because they have more time to PvP, not to PvP well... it doesn't even have to involve tactics or teamplay.. What Volkmar is trying to tell is that he doesn't likes the idea that one guy plays let's say 24/7 gets uber-items through pvp and then can kill everyone else by just clicking auto-attack, while others use their spells, tactics, use collision etc.
Though, I don't think that will be possible, it's promised that it's about skill and I certainly not hope it turns into a PvP-grindfest for items.. (though probably more fun than raiding PvE-instances) and a bunch of 'n00bs' start to own everyone else, while they have no skill at all.
My predictions are that people will be able to beat veterans, just as they hit tier 4, because they're better. Though, it is still an odd idea that n00bs will ever be able to get this 'infamous end-gear' even if it was in.
I dont think items are going to be that important, compare DAoC and WoW and theres a world of difference between item importance, and i hope that mythic will carry that idea through.
So hopefully, with items playing less of a role, skill will be more important. sadly, ill believe it when i see it.
From what I have learned Warhammer online is basically based around PvP within the RvR. From what I have read there will be no quick "one hit kills" , the creators specifically don't want that to happen. Also the beginning players wont have to fight the experts of the game because of the tier system.
I also have learned that when you are part of a "scenario" in the RvR system, players will only be matched with people of the same skill and if there are more players on the one side the other side will gain some CPU's to even the odds.
Overall from what I read, Warhammer online is fixing the problems of PvP and making it even better with RvR. Warhammer Online is going to rule!!!