No, I started with UO, EQ, AC, DAoC ..... AO, EQ2, AA, CoH, DDO ...... I have played almost every MMORPG that is out or has been out and cancelled such as AC2. I'm currently playing WoW, GW and Silkroad Online.
Everquest was my first MMO and I played that for 4 years. Yes I love my MMO's :P but I also have a life to. I think though WoW became popular from people leaving EQ. When WoW was being relased alot of people were burned out with EQ from raiding and all. After hearing that WoW was more casual than EQ they decided to go there. There is raiding in WoW but its not as hardcore as EQ. I've broadened my horizens after WoW and played City of Heroes and EQ2. I found CoH repetative and EQ2 like many have said is more like a WoW clone but with a more mature community and less emphasis on pvp.
Originally posted by Nierro How does WoW appeal to you..at all? Especially those who played DAoC?
Go ahead and like WoW, I don't care..but...why?..
WoW is a great single player experience until you hit the level cap. The content is far superior to anything that is out there and the skills/classes make the game fun and rewarding for casual and hardcore gamers. That doesn't mean the game doesn't have it's downfalls. The PVP system is just plain BAD, not the combat but the honor system. The endgame is also bad as you must spend 5+ hours doing raid after raid if you want the best gear.
If more people agreed with you, DAoC wouldn't be doing so poorly.
i played UO, EQ, AC, AO, DAoC, E&B, FFXI, EvE, Lineage 1 & 2, Neocron, AC2, AA, GW, DDO, RFO, SWG, WoW and maybe some more, oh yes! ryzom!
why do i like wow? well, i made many posts on the argument, but the main thing is that wow is fun from day 1, hour1, minute 1, second 1. There is not any of the "you have to work for getting to the good part" philosophy of most other mmorpgs. it is a game, not a second work life until you get to the fabled good stuff.
And is an enjoyable game, easy to learn, hard to master and very nice on the eyes and ears. that's why wow kept me playing it for so long as it did.
DAoC? i played daoc but could not get myself free of the boring grind to level up and get to the "good" parts. I'm sure those good parts are really good, my wife was there and was having fun, but why, oh WHY you need several weeks/months of boring stuff BEFORE it? it is a game yes? shouldn't it be fun from like... the start?
So, i left daoc. i tried to go back nowaday, but well.. it is feeling the weight of its years, even with the expansions and stuff.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
Since then I've played passed a month on: DAoC, Earth&Beyond, WoW, Guild Wars, EQ2, City of Heroes/Villains
Tried a month or less: Horizons, Shadowbane, Matrix Online, Archlord, EVE, Auto Assault, DDO
Of all the above, Earth & Beyond is the one I miss the most. Was a very fun scifi MMOG, just didn't have much pvp (didn't bother me personally) which I'm sure put off some people. Plus EA didn't support it well and ended up killing it.
I have been playing MMORPGs ever since 6 years ago. My very first MMO was Renewal: Siege for Perfection. It was under a Taiwanese company and had expanded into Singapore, however, soon after a Singaporean company took over of the game, it closed down. The game is still being played in Taiwan, however, Singapore's region receives nothing.
It is a very fun game, and I had made friends whom I shall never forget, but I already did. Anyway, my second MMO was unbelievably Runescape, stupid but true, when Runescape was still using the system where you could select your own class and play accordingly. And trust, there were no trial islands back then. I had to learn everything the hard way.
My third MMO was Gunbound. Okay, laugh out everybody, it's stupid, i know it. My fourth is MU, well, there's alot to list, I think I'll just cut short, I love WoW.
Let's see, my first was a Space MUD on AOL. (Think I did the Zork stuff before that.) Then an attempt at the first release of EQ. Couldn't get past the graphics myself there, then Asheron's Call, then back to EQ, DAoC, CoH, Wish Beta, Irth Online Beta, a little bit of Horizons Beta, Matrix Online Beta, EQ II, WoW beta and then WoW final. (Edit: Oops, forgot about Star Wars Galaxies in there, such potential that lost players to vast, empty worlds with epic grind after grind and a hidden story out there, somewhere, in a galaxy even farther and farther away.) Edit 2: Oops, almost forgot that Guild Wars account I have sitting out ther too.
For me, the plainest way to explain how or why I enjoy WoW is that it's like reading a really well written story. When you start playing, even from level 1 you get drawn into this story of trying to solve problems right in your world and little quests that tie into them. It just leads you further down the road (for my main, Anvilmar to Kharanos to Ironforge) starting you out with this cool introduction and small contained world and over the next hour or two introduces you to a huge world fulll of this ongoing story and mysterious roads that lead to another adventure and another then flying over unknown zones on gryphon's seeing glimpses of mysterious zones and huge dragon-people and unknown Ogre's sporting skull and and crossbones that mean certain death if you go there. And you want to go - and find out what adventure is there. And then it's the little things, leaving footprints in the snow, rain, mysterious music and unseen danger as you fly over Duskwood for the first time. Venturing into the jungles of Stranglethorn Valley for the first time, barely escaping a tiger as you run to the first Alliance camp to get the little bit of experience and look to see if the quests there are "really" too high for you.
If your on a PvP server, the first time you run into an enemy and you don't know if that level 60 is going to gank your level 14 or 15 but back to the graveyard.
They put so much story, tongue in cheek humor, and little things into WoW to make it come alive that you really see the developers loving that game as they wrote it, and having fun writing it too. And all those little touches that don't seem like a whole lot, leaves drifting to the ground, footprints in the snow, duststorms and fog and rain and snow just make you want to read more.
Then they add a little more story and life with a carnival that makes it's rounds from month to month, special battleground awards/bonuses and quests week to week. Holiday events so that your experiencing Christmas and Easter and Halloween and all these things with a twist that they aren't "really" the real holidays but just a fun poke at them, but enough to make it feel like an extension, or part of the "real" holiday fun going on around you.
Those seem to be most of my reasons. Funny, I thought I would get more into ease of interface use and mechanics, but that's not really what sucks me in... it's that contiguous, fun story thread that pulls you out and into adventure and lets you wander off the story line and into other story lines, like from the dwarf and gnome story into the night elf or human stories and then pulls you back to the main thread, allowing all of you to round out toward the culmination of battling world dangers like Nepharion and Onyxia.
Anywho, I ramble, I just have a blast playing, hope this helps as to why. :-)
I played EQ2 a lot before WoW. played many MMOs since WoW but WoW was the best by far [edit] this doesn't include Guild Wars of course. I consider GW a competitive online rpg
Originally posted by Nierro How does WoW appeal to you..at all? Especially those who played DAoC?
Go ahead and like WoW, I don't care..but...why?..
WoW is a great single player experience until you hit the level cap. The content is far superior to anything that is out there and the skills/classes make the game fun and rewarding for casual and hardcore gamers. That doesn't mean the game doesn't have it's downfalls. The PVP system is just plain BAD, not the combat but the honor system. The endgame is also bad as you must spend 5+ hours doing raid after raid if you want the best gear.
If more people agreed with you, DAoC wouldn't be doing so poorly.
They revamped the honor system I wonder how long its gonna take ppl to realize this.
Meridian 59 a few months Ultima Online 3 years Everquest 4 years Asheron call a few months Eve, city of heroes, horizon etc etc and finaly wow been playing since us retail now
Yes WOW was my first mmorpg. The reason why I never jumped onboard on an earlier game where because I didnt want to schedule my life around a game. I did not want to constantly be depended on other players to do meaningful stuff.
Comments
Before WOW I played...
1. Asheron's Call
2. Anarchy Online
3. Dark Age of Camelot
4. Asheron's Call 2
5. City of Heroes
Then WOW... I also tried many others. WoW is the best with the original AC being 2nd.
Anyways, it wasn't my first. Played runescape [dear god yes.. I was little] followed by Lineage II, Everquest II, Anarchy Online and now WoW.
Went back to L2 a few times in the middle though.
No, I started with UO, EQ, AC, DAoC ..... AO, EQ2, AA, CoH, DDO ...... I have played almost every MMORPG that is out or has been out and cancelled such as AC2. I'm currently playing WoW, GW and Silkroad Online.
Go ahead and like WoW, I don't care..but...why?..
Throw this in a wow site and you'll get a better result.
WoW is a great single player experience until you hit the level cap. The content is far superior to anything that is out there and the skills/classes make the game fun and rewarding for casual and hardcore gamers. That doesn't mean the game doesn't have it's downfalls. The PVP system is just plain BAD, not the combat but the honor system. The endgame is also bad as you must spend 5+ hours doing raid after raid if you want the best gear.
If more people agreed with you, DAoC wouldn't be doing so poorly.
DAoC was the 1st at what? EQ and AC were before DAoC.
i played UO, EQ, AC, AO, DAoC, E&B, FFXI, EvE, Lineage 1 & 2, Neocron, AC2, AA, GW, DDO, RFO, SWG, WoW and maybe some more, oh yes! ryzom!
why do i like wow? well, i made many posts on the argument, but the main thing is that wow is fun from day 1, hour1, minute 1, second 1. There is not any of the "you have to work for getting to the good part" philosophy of most other mmorpgs. it is a game, not a second work life until you get to the fabled good stuff.
And is an enjoyable game, easy to learn, hard to master and very nice on the eyes and ears. that's why wow kept me playing it for so long as it did.
DAoC? i played daoc but could not get myself free of the boring grind to level up and get to the "good" parts. I'm sure those good parts are really good, my wife was there and was having fun, but why, oh WHY you need several weeks/months of boring stuff BEFORE it? it is a game yes? shouldn't it be fun from like... the start?
So, i left daoc. i tried to go back nowaday, but well.. it is feeling the weight of its years, even with the expansions and stuff.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
Like I said, I love it that your post completly failed to prove a point I know you wanted to make, haha.
Everquest was my first MMOG.
Since then I've played passed a month on: DAoC, Earth&Beyond, WoW, Guild Wars, EQ2, City of Heroes/Villains
Tried a month or less: Horizons, Shadowbane, Matrix Online, Archlord, EVE, Auto Assault, DDO
Of all the above, Earth & Beyond is the one I miss the most. Was a very fun scifi MMOG, just didn't have much pvp (didn't bother me personally) which I'm sure put off some people. Plus EA didn't support it well and ended up killing it.
First was MajorMUD in '86? 87? somewhere round there.
Back then, 25 people was massive.
It was under a Taiwanese company and had expanded into Singapore, however, soon after a Singaporean company took over of the game, it closed down. The game is still being played in Taiwan, however, Singapore's region receives nothing.
It is a very fun game, and I had made friends whom I shall never forget, but I already did. Anyway, my second MMO was unbelievably Runescape, stupid but true, when Runescape was still using the system where you could select your own class and play accordingly. And trust, there were no trial islands back then. I had to learn everything the hard way.
My third MMO was Gunbound. Okay, laugh out everybody, it's stupid, i know it. My fourth is MU, well, there's alot to list, I think I'll just cut short, I love WoW.
Let's see, my first was a Space MUD on AOL. (Think I did the Zork stuff before that.) Then an attempt at the first release of EQ. Couldn't get past the graphics myself there, then Asheron's Call, then back to EQ, DAoC, CoH, Wish Beta, Irth Online Beta, a little bit of Horizons Beta, Matrix Online Beta, EQ II, WoW beta and then WoW final.
(Edit: Oops, forgot about Star Wars Galaxies in there, such potential that lost players to vast, empty worlds with epic grind after grind and a hidden story out there, somewhere, in a galaxy even farther and farther away.) Edit 2: Oops, almost forgot that Guild Wars account I have sitting out ther too.
For me, the plainest way to explain how or why I enjoy WoW is that it's like reading a really well written story. When you start playing, even from level 1 you get drawn into this story of trying to solve problems right in your world and little quests that tie into them. It just leads you further down the road (for my main, Anvilmar to Kharanos to Ironforge) starting you out with this cool introduction and small contained world and over the next hour or two introduces you to a huge world fulll of this ongoing story and mysterious roads that lead to another adventure and another then flying over unknown zones on gryphon's seeing glimpses of mysterious zones and huge dragon-people and unknown Ogre's sporting skull and and crossbones that mean certain death if you go there. And you want to go - and find out what adventure is there. And then it's the little things, leaving footprints in the snow, rain, mysterious music and unseen danger as you fly over Duskwood for the first time. Venturing into the jungles of Stranglethorn Valley for the first time, barely escaping a tiger as you run to the first Alliance camp to get the little bit of experience and look to see if the quests there are "really" too high for you.
If your on a PvP server, the first time you run into an enemy and you don't know if that level 60 is going to gank your level 14 or 15 but back to the graveyard.
They put so much story, tongue in cheek humor, and little things into WoW to make it come alive that you really see the developers loving that game as they wrote it, and having fun writing it too. And all those little touches that don't seem like a whole lot, leaves drifting to the ground, footprints in the snow, duststorms and fog and rain and snow just make you want to read more.
Then they add a little more story and life with a carnival that makes it's rounds from month to month, special battleground awards/bonuses and quests week to week. Holiday events so that your experiencing Christmas and Easter and Halloween and all these things with a twist that they aren't "really" the real holidays but just a fun poke at them, but enough to make it feel like an extension, or part of the "real" holiday fun going on around you.
Those seem to be most of my reasons. Funny, I thought I would get more into ease of interface use and mechanics, but that's not really what sucks me in... it's that contiguous, fun story thread that pulls you out and into adventure and lets you wander off the story line and into other story lines, like from the dwarf and gnome story into the night elf or human stories and then pulls you back to the main thread, allowing all of you to round out toward the culmination of battling world dangers like Nepharion and Onyxia.
Anywho, I ramble, I just have a blast playing, hope this helps as to why. :-)
binarypc
WoW is a great single player experience until you hit the level cap. The content is far superior to anything that is out there and the skills/classes make the game fun and rewarding for casual and hardcore gamers. That doesn't mean the game doesn't have it's downfalls. The PVP system is just plain BAD, not the combat but the honor system. The endgame is also bad as you must spend 5+ hours doing raid after raid if you want the best gear.
If more people agreed with you, DAoC wouldn't be doing so poorly.
They revamped the honor system I wonder how long its gonna take ppl to realize this.
Ultima Online 3 years
Everquest 4 years
Asheron call a few months
Eve, city of heroes, horizon etc etc
and finaly wow been playing since us retail now