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hi,
im a BA student investigating MMORPG culture and the underlying motives of MMORPG players? It would be great if youanswer some questions from me.
1. What drives you to play MMORPGs
2. How do you prject identity in these games, or how do you use your character to portray yourself?
Thanks very much
Chris
Comments
Lately a lot of people seem to be studying MMO'ers, gosh i feel like a disease
My Brute - Dare to challenge?
2. The mmo players that do want ot be unique tend to create and identity by chosing either a class or weapon or fighting style that they enjoy, in most cases a combination of the three; However these days most mmo players will tend to follow a cookie cutter layout to be "the best" or the game will simply have predetermined statistics or skills that you gain. As for me, I try to wear different armor or use an unpopular fighting style, however I wont deny myself a style that I like if it is popular. Really its the content/developer problem that is causing people to use the same styles.
As for portraying yourself, most mmos are still text based so your word is what makes you. It's pretty easy and quick to judge someone based on the style of speach they use and how they say things, so you have to be mindful of your words. But on the same token, most mmo players are layed back (save a few/group of elitists) and you can't take every word too seriously. But like in life in mmos theres a time for everything.
tubelight: Ya, I've been approached about being an mmo player too, like its some type of disease. I believe ever since the WoW boom the image of the "player who played too much, sacrificing his job and family just to play" has reached the public more so, and has happend to people that usually are more social. People are viewing mmos as even more of a threat than traditional addictions though, because unlike alcohol drugs and smoking, mmos can be played for longer amounts of time with less adverse health effects and are being used more and more for replacement for real life, rather than escape (like alcohol, drugs and smoking).
Thats my view, anyway.
Just on the border of your waking mind
There lies another time
Where darkness and light are one,
And as you tread the halls of sanity,
You feel so glad to be unable to go beyond.
I have a message from another time...
Axis Eleven
I play to compete and be #1.
I love the sounds and graphic.
See ppl play mmorpgs to compete with thousands online but there all missing something that comes with compete!
CALLED A OBJECTIVE! <<<<<< this is my only dislike!
WWIIOnline The Real War!
1. What drives you to play MMORPGs
I like all video games, MMOs are unique in that they allow one to play either with or against lots of other people. Same with many shooters but MMOs have some semblance of persistence which to a degree offers a more stable environment to make relations in. So being able to meet and play with others on a scale that is more long term than a 30 minute Battlefield session is what draws me into playing MMOs more than other games.
2. How do you prject identity in these games, or how do you use your character to portray yourself?
Honestly this is something Im not terribly concerned with. I dont feel any compelling urge to leave my mark on the world. I want it to be a place where I can pop in and have fun, hopefully with a few other pals rather than as a loner experience. The character really isnt me, its a tool, a vehicle to doing things that are fun.
Steve Wilson
Staff Writer
www.mmorpg.com
Notice: The views expressed in this post are solely those of the author and do not necessarily reflect the views of MMORPG.com or its management.
Just go here and read the research:
http://www.nickyee.com/daedalus/
This guy already asked every question you could possibly have from thousands of people, and analyzed the results.
1. What drives you to play MMORPGs
Community and a sense of "we're in this together," everyones had a bad day while playing at some point where they were killed by other players repeatedly, lost rolls for loot or simply felt bored. However we play through these because of the guy next to you. You work with your friends to prevent things like that from happending to them and yourself. I'm sure most players have felt at one time or another that they had to help another person or they couldn't leave there group yet because they didn't want to leave them open to whatever problems like someone else did to them.
Another thing to look for is a sense of belonging, whatever is wrong with you in real life when you log online you can simply be barely performing adequately and your helping someone. Simply knowing how to swing your sword or fire a missle can vastly help someone who would have gone out there alone and had a very hard time. In most mmo's a group of crappy players can accomplish what one player could never have accomplished on his own.
2. How do you prject identity in these games, or how do you use your character to portray yourself?
Personaly I roleplay, although I'm the minority in doing that. I write about my character, I create a backstory and my character becomes someone who I become after work. I've been a smaller orc who lives off of cunning and wit because he was kicked around by his larger brethren and had what we worked for taken from him. I've been a spacepilot who grew up with a silver spoon in his mouth and never realized the harsh reality of buisness and piracy until I witnessed it.
In each of these cases I've been the extreme of what I was feeling at the time. Trying to keep a clear head while the world kicks me again and again or having a general good time while things flow my way.
Another big projection of identity is who you keep around you as friends, online it is really easy to lose people you don't want and really easy to keep people you like. I can surround myself with people who put player killing and hunting others on the top of their list, I can be grouped with people who expect nothing less that you contributing twice what a normal player would, or I can group myself with jokers who come together after work everyday and laugh as they fail something simple because they wanted to try it in a ridiculous way. (Let the cloth wearer go first into the dungeon, hey watch me solo this boss, ect)
You can log online and chose a family who cares very much about each other or you can log on and find a group of people who only care about their advancement.
I know in many games I've looked at guild tags and known what to expect when fighting or trading with someone.
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but it is nice to have a way to escape from the mundane every day life,
also it is a good way of meeting new people so over all it is a
posative influence
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1. I play MMORPGs because I like to play with other people. I could easily stick to playing single player RPGs and the gameplay is marginally different; however with an MMO, every player you encounter is another person sitting behind a PC. And it's nice to be able to combine social interaction with a type of media that would otherwise involve no social interaction.
2. I make characters that look or "feel" like my own self...or in some other way appeal to me. As long as I have a personal connection to that character's design. In a way, I guess do the kind of roleplaying in which I'm one with my character because the character is ME. I don't have to put up a facade or act different...I just be myself.
Edit: Of course I do realise that that isn't really roleplaying since there is no manufactured role to play. I just don't know what to call it.