No, I think you're just not getting it. Put aside the whole coding thing for a second, which is impossible as mentioned anyway.
How would you get a Psionic character from CoH/CoV into WoW? There is nothing in WoW that could calculate damage for Psionic attacks or defenses, or anything at all. It would be a nightmare just to try and code and balance for that one class.
What about hit points? As mentioned, some classes in other games have 24,000 hit points. WoW classes have around maybe 6,000 or a little more. Another balancing nightmare.
What about range? In some games, characters can shoot/cast a much greater range than in others. Do you nerf them or increase the other? Another whole balancing nightmare.
There's tons more issues, and this is just trying to balance the classes, forget the whole copyright, coding, programming, etc issues discussed by others.
There's no such thing as "just adding some classes".
Originally posted by SnaKey Originally posted by Fade wow. for one all games usually have a unique code, with not only unique textures but unique physics, combat equations, and other math that could not be translated into another game. thats not to mention the copyright laws, balancing issues, and incompareable aspects of different games.
QFT
Yes, thank you. You pretty much summed up a very long post I was about to make.
I just want to add though about the copyright laws: DAoC or any other game's characters to WoW or any other game, would take the cooperation of the owners of both sides of the fence. This is cooperating with your enemy. For WoW to work with NCSoft, would require the same amount of trust and support as the US sending nuclear missile blueprints to North Korea so they can produce them cheaply. Unless the US went in to North Korea and took them over (or Blizzard buys out NCSoft) it's not going to happen.
To make a game work with another game, you would have to re-write both games from ground up. Now, these games take 5-6yrs make currently to make them compatible with another game, is probably going to add another year to both games.
As far as that, you can't do it with the current code, as Fade mentioned. It will not work, it entirely impossible. If you had any understanding of the ASCII characters that are put into the compiler to make these games, you would understand that. Even if you don't know any syntax for any computer language, you should still realize you're dealing with hundreds of algorithms several pages long each.
There is a huge difference between impossible and "very time consuming and unlikely to happen". As far as coding goes, given enough time and enough will very few things are impossible.
Snakey was more correct than Fade. Fade's statement saying that textures, physics, combat equaitons, and other math "could not be translated" is not true. At the heart of any program is machine language... so in essence any program that runs on the same architecture(usually x86) is already talking the same language and using the same math. The things Snakey mentioned is what will make this never happen, but that doesn't mean it cannot happen.
Originally posted by Fade wow. for one all games usually have a unique code, with not only unique textures but unique physics, combat equations, and other math that could not be translated into another game.
thats not to mention the copyright laws, balancing issues, and incompareable aspects of different games.
QFT
Yes, thank you. You pretty much summed up a very long post I was about to make.
I just want to add though about the copyright laws: DAoC or any other game's characters to WoW or any other game, would take the cooperation of the owners of both sides of the fence. This is cooperating with your enemy. For WoW to work with NCSoft, would require the same amount of trust and support as the US sending nuclear missile blueprints to North Korea so they can produce them cheaply. Unless the US went in to North Korea and took them over (or Blizzard buys out NCSoft) it's not going to happen.
To make a game work with another game, you would have to re-write both games from ground up. Now, these games take 5-6yrs make currently to make them compatible with another game, is probably going to add another year to both games.
As far as that, you can't do it with the current code, as Fade mentioned. It will not work, it entirely impossible. If you had any understanding of the ASCII characters that are put into the compiler to make these games, you would understand that. Even if you don't know any syntax for any computer language, you should still realize you're dealing with hundreds of algorithms several pages long each.
There is a huge difference between impossible and "very time consuming and unlikely to happen". As far as coding goes, given enough time and enough will very few things are impossible.
Snakey was more correct than Fade. Fade's statement saying that textures, physics, combat equaitons, and other math "could not be translated" is not true. At the heart of any program is machine language... so in essence any program that runs on the same architecture(usually x86) is already talking the same language and using the same math. The things Snakey mentioned is what will make this never happen, but that doesn't mean it cannot happen.
You got book lurnin, dontcha?
----------------------------------------------
"Some days you just can't get rid of a bomb." -- Batman
It would not be hard to balance. Especially for games like DAOC and WOW
both games have sword wileding fighters,bow shooting archers, Nuking mages, healers.
Its all the same.
if warriors in one game have 10k hitpoints, and you are moving them to a game where warriors have 2k hitpoints, then you change their hitpoints from 10k to 2k. Its simple.
There are always balancing issues when you add new classes to a game. But its not that big of a deal.
Lets sum it up for OP: 1: Technical difficulties: every mmorpg except a few use their very own engine that does not work with another.
2: Balancing: No company will accept that one of their classes is weaker when compared to another mmorpg:s classes. Also mmorpg:s have trouble balancing their own game, adding another game AND company in the mix just makes it worse.
3: Intellectual property, copyright & licensing. No company wants to be linked to what they see as a inferiour company. If there is mutual benefit they would make a (unique) mmorpg togheter not mix & match different universes. (Example: White Wolf & CCP).
Edit: example how you mix different characters in a game: Jump Superstars
Originally posted by ghoul31 It would not be hard to balance. Especially for games like DAOC and WOW both games have sword wileding fighters,bow shooting archers, Nuking mages, healers. Its all the same. if warriors in one game have 10k hitpoints, and you are moving them to a game where warriors have 2k hitpoints, then you change their hitpoints from 10k to 2k. Its simple.
There are always balancing issues when you add new classes to a game. But its not that big of a deal.
You do know that Denial is not just a river in Egypt dont you?
Originally posted by JelloB2000 Lets sum it up for OP: 1: Technical difficulties: every mmorpg except a few use their very own engine that does not work with another. 2: Balancing: No company will accept that one of their classes is weaker when compared to another mmorpg:s classes. Also mmorpg:s have trouble balancing their own game, adding another game AND company in the mix just makes it worse. 3: Intellectual property, copyright & licensing. No company wants to be linked to what they see as a inferiour company. If there is mutual benefit they would make a (unique) mmorpg togheter not mix & match different universes. (Example: White Wolf & CCP). Edit: example how you mix different characters in a game: Jump Superstars
1: I have already explained that you wouldn't be mixing engines. You wouldn't be mixing code from the 2 games at all. What part of this didn't you understand
2: New classes are always being added to games. It creates blancing problems at first, but they always get worked out quickly.
3: If the same company owned both games, there would be no copyright problems.
Originally posted by ghoul31 Originally posted by JelloB2000 Lets sum it up for OP:1: Technical difficulties: every mmorpg except a few use their very own engine that does not work with another. 2: Balancing: No company will accept that one of their classes is weaker when compared to another mmorpg:s classes. Also mmorpg:s have trouble balancing their own game, adding another game AND company in the mix just makes it worse. 3: Intellectual property, copyright & licensing. No company wants to be linked to what they see as a inferiour company. If there is mutual benefit they would make a (unique) mmorpg togheter not mix & match different universes. (Example: White Wolf & CCP). Edit: example how you mix different characters in a game: Jump Superstars
1: I have already explained that you wouldn't be mixing engines. You wouldn't be mixing code from the 2 games at all. What part of this didn't you understand 2: New classes are always being added to games. It creates blancing problems at first, but they always get worked out quickly. 3: If the same company owned both games, there would be no copyright problems.
1. I and everyone else has already said this is impossible. What part of impossible do you not understand? 2. New classes are not always being added to new games. They require months of planning before even beginning programming. I don't know what game you're talking about, but it's probably not a very good one. 3. But years of pointless work.
This would be impossible. It's not just a matter of programming, etc. The class balanced and lvl statistics are all different. For example, a lvl 60 char in WoW may not have even close to the same stats as the same in DAoC. The game dynamics are different. Where an average strength mob in DAoC for lvl 60 has 10k hit points (I have no idea, I'm just guessing), and in WoW it's 8500. So the balances in each game are different creating different numbers in all stats. That was sort of a nerd approach, but there you have it...
hmm , it can be done , im pretty sure of it , (im saying the character into another game) sure , thats kinda easy ... kinda the same as creating a monster or an NPC . just have to implement the new textures and all that , to just mimic the other character from another game and try to render it untill it looks like the other game in the game you want , but tipical people like us cant do that , only the programers from the game have all the keys and all the templates of the textures and the colors and the skillns , and dont forget , the uber skills that you need to creat a character from another game , and make it identical , in the game you want .
and for the people about complaining about the "xxx damage on xxx character from a XX lvl" well , thoes are equations , and those equations are fundamental for the developers to mantain balance and stuff like that . that matter would be solved in a matter of minutes to adjust the power and all that stuff
try to import .dat files onto 3dMax and you will see ^^ , you can do anything
Arguments are not going to gain anything. its fairly impossible because simply put if WoW were to make EQ characters in the game or DAoC were to make SWG toons they wouldnt gain anything. Some idiot said you could play both since you subscribed to both, but that idiot knows nothing of a MMORPG billing system or a Jedi killing an entire city full of DAoC characters :P
The people who think its possible and will happen, please let them hold onto that balloon for as long as they can. for those who know its not going to happen, lets move on to other threads shall we?
Your character is nothing more then a bunch of numbers and equations anyway. The big issue is the balance and the coding, and it would require an interconnectedness that doesn't exist at the present.
It would make more sense for two or more games building from the ground up with this intent in mind (like COH/COV).
Originally posted by pb1285n Anyone who says it's impossible is ignorant. Difficult? Yes Insane? Possibly Pointless? Of course Your character is nothing more then a bunch of numbers and equations anyway. The big issue is the balance and the coding, and it would require an interconnectedness that doesn't exist at the present. It would make more sense for two or more games building from the ground up with this intent in mind (like COH/COV).
Abunch of numbers and equations that you know nothing about.
Not only is it impossible from a programming standpoint, it's impossible from a business standpoint.
Anyone who thinks this is possible isn't just ignorant, they're complete morons for talking about stuff they don't understand and probably will never understand in a hundred years.
Originally posted by pb1285n Anyone who says it's impossible is ignorant. Difficult? Yes Insane? Possibly Pointless? Of course Your character is nothing more then a bunch of numbers and equations anyway. The big issue is the balance and the coding, and it would require an interconnectedness that doesn't exist at the present. It would make more sense for two or more games building from the ground up with this intent in mind (like COH/COV).
And thats exactly why its impossible. Every game uses diffrent coding and often an entirely diffrent engine. Stop being so damn ignorant and accept that its impossible
Originally posted by Jackcolt God some of you guys... It's not the game design that's the problem. It's the game coding. You CANT merge 2 existing games.
Yea quite understand try merging WoW C++ with Eve Python hehe.
If however you succeed congratulations you ahve probably just invented a new programming code
Originally posted by LordSlater Originally posted by Jackcolt God some of you guys... It's not the game design that's the problem. It's the game coding. You CANT merge 2 existing games.
Yea quite understand try merging WoW C++ with Eve Python hehe.
If however you succeed congratulations you ahve probably just invented a new programming code
Realise that you guys are talking about doing the impossible of merging 2 game systems which is completely unnessicary to accomplish this task. All you would need to do is make sure that the new game system can read the information off of each games character sheet. These could be simple XML files similiar to what EVE puts out.
Once your character is in the game it no longer matters how a Sap is coded in WoW as the new game only has to recreate its effects. The real bitch will be handling intergrating how the combat systems use and handle each of thier values, which still is not the issue of coding but just stats are not consistant in what they effect and by how much in each of the games.
I still think it would be funny, pointless, and a ubnoxious amount of work for who ever could get all the liscenses together to do.
Realise that you guys are talking about doing the impossible of merging 2 game systems which is completely unnessicary to accomplish this task. All you would need to do is make sure that the new game system can read the information off of each games character sheet. These could be simple XML files similiar to what EVE puts out.
Once your character is in the game it no longer matters how a Sap is coded in WoW as the new game only has to recreate its effects. The real bitch will be handling intergrating how the combat systems use and handle each of thier values, which still is not the issue of coding but just stats are not consistant in what they effect and by how much in each of the games.
I still think it would be funny, pointless, and a ubnoxious amount of work for who ever could get all the liscenses together to do. 1 word: no
Comments
No, I think you're just not getting it. Put aside the whole coding thing for a second, which is impossible as mentioned anyway.
How would you get a Psionic character from CoH/CoV into WoW? There is nothing in WoW that could calculate damage for Psionic attacks or defenses, or anything at all. It would be a nightmare just to try and code and balance for that one class.
What about hit points? As mentioned, some classes in other games have 24,000 hit points. WoW classes have around maybe 6,000 or a little more. Another balancing nightmare.
What about range? In some games, characters can shoot/cast a much greater range than in others. Do you nerf them or increase the other? Another whole balancing nightmare.
There's tons more issues, and this is just trying to balance the classes, forget the whole copyright, coding, programming, etc issues discussed by others.
There's no such thing as "just adding some classes".
Yes, thank you. You pretty much summed up a very long post I was about to make.
I just want to add though about the copyright laws:
DAoC or any other game's characters to WoW or any other game, would take the cooperation of the owners of both sides of the fence. This is cooperating with your enemy. For WoW to work with NCSoft, would require the same amount of trust and support as the US sending nuclear missile blueprints to North Korea so they can produce them cheaply. Unless the US went in to North Korea and took them over (or Blizzard buys out NCSoft) it's not going to happen.
To make a game work with another game, you would have to re-write both games from ground up. Now, these games take 5-6yrs make currently to make them compatible with another game, is probably going to add another year to both games.
As far as that, you can't do it with the current code, as Fade mentioned. It will not work, it entirely impossible. If you had any understanding of the ASCII characters that are put into the compiler to make these games, you would understand that. Even if you don't know any syntax for any computer language, you should still realize you're dealing with hundreds of algorithms several pages long each.
There is a huge difference between impossible and "very time consuming and unlikely to happen". As far as coding goes, given enough time and enough will very few things are impossible.
Snakey was more correct than Fade. Fade's statement saying that textures, physics, combat equaitons, and other math "could not be translated" is not true. At the heart of any program is machine language... so in essence any program that runs on the same architecture(usually x86) is already talking the same language and using the same math. The things Snakey mentioned is what will make this never happen, but that doesn't mean it cannot happen.
Yes, thank you. You pretty much summed up a very long post I was about to make.
I just want to add though about the copyright laws:
DAoC or any other game's characters to WoW or any other game, would take the cooperation of the owners of both sides of the fence. This is cooperating with your enemy. For WoW to work with NCSoft, would require the same amount of trust and support as the US sending nuclear missile blueprints to North Korea so they can produce them cheaply. Unless the US went in to North Korea and took them over (or Blizzard buys out NCSoft) it's not going to happen.
To make a game work with another game, you would have to re-write both games from ground up. Now, these games take 5-6yrs make currently to make them compatible with another game, is probably going to add another year to both games.
As far as that, you can't do it with the current code, as Fade mentioned. It will not work, it entirely impossible. If you had any understanding of the ASCII characters that are put into the compiler to make these games, you would understand that. Even if you don't know any syntax for any computer language, you should still realize you're dealing with hundreds of algorithms several pages long each.
There is a huge difference between impossible and "very time consuming and unlikely to happen". As far as coding goes, given enough time and enough will very few things are impossible.
Snakey was more correct than Fade. Fade's statement saying that textures, physics, combat equaitons, and other math "could not be translated" is not true. At the heart of any program is machine language... so in essence any program that runs on the same architecture(usually x86) is already talking the same language and using the same math. The things Snakey mentioned is what will make this never happen, but that doesn't mean it cannot happen.
You got book lurnin, dontcha?
----------------------------------------------
"Some days you just can't get rid of a bomb." -- Batman
It would not be hard to balance. Especially for games like DAOC and WOW
both games have sword wileding fighters,bow shooting archers, Nuking mages, healers.
Its all the same.
if warriors in one game have 10k hitpoints, and you are moving them to a game where warriors have 2k hitpoints, then you change their hitpoints from 10k to 2k. Its simple.
There are always balancing issues when you add new classes to a game. But its not that big of a deal.
Lets sum it up for OP:
1: Technical difficulties: every mmorpg except a few use their very own engine that does not work with another.
2: Balancing: No company will accept that one of their classes is weaker when compared to another mmorpg:s classes.
Also mmorpg:s have trouble balancing their own game, adding another game AND company in the mix just makes it worse.
3: Intellectual property, copyright & licensing. No company wants to be linked to what they see as a inferiour company. If there is mutual benefit they would make a (unique) mmorpg togheter not mix & match different universes. (Example: White Wolf & CCP).
Edit: example how you mix different characters in a game: Jump Superstars
1: I have already explained that you wouldn't be mixing engines. You wouldn't be mixing code from the 2 games at all. What part of this didn't you understand
2: New classes are always being added to games. It creates blancing problems at first, but they always get worked out quickly.
3: If the same company owned both games, there would be no copyright problems.
2: New classes are always being added to games. It creates blancing problems at first, but they always get worked out quickly.
3: If the same company owned both games, there would be no copyright problems.
1. I and everyone else has already said this is impossible. What part of impossible do you not understand?
2. New classes are not always being added to new games. They require months of planning before even beginning programming. I don't know what game you're talking about, but it's probably not a very good one.
3. But years of pointless work.
A Work in Progress.
Add Me
Dream your little dreams! Dream on, dream boy!
That was sort of a nerd approach, but there you have it...
Oh yeah and I forgot to mention.
This has already been done. It's called CoH/CoV.
If this were to happen, each game would basically be the same game. Just like CoX.
A Work in Progress.
Add Me
hmm , it can be done , im pretty sure of it , (im saying the character into another game) sure , thats kinda easy ... kinda the same as creating a monster or an NPC . just have to implement the new textures and all that , to just mimic the other character from another game and try to render it untill it looks like the other game in the game you want , but tipical people like us cant do that , only the programers from the game have all the keys and all the templates of the textures and the colors and the skillns , and dont forget , the uber skills that you need to creat a character from another game , and make it identical , in the game you want .
and for the people about complaining about the "xxx damage on xxx character from a XX lvl" well , thoes are equations , and those equations are fundamental for the developers to mantain balance and stuff like that . that matter would be solved in a matter of minutes to adjust the power and all that stuff
try to import .dat files onto 3dMax and you will see ^^ , you can do anything
You misunderstood.
CoH/CoV is the SAME game. I didn't say it sucked. It's the same damn game.
A Work in Progress.
Add Me
The people who think its possible and will happen, please let them hold onto that balloon for as long as they can. for those who know its not going to happen, lets move on to other threads shall we?
My Brute - Dare to challenge?
Anyone who says it's impossible is ignorant.
Difficult? Yes
Insane? Possibly
Pointless? Of course
Your character is nothing more then a bunch of numbers and equations anyway. The big issue is the balance and the coding, and it would require an interconnectedness that doesn't exist at the present.
It would make more sense for two or more games building from the ground up with this intent in mind (like COH/COV).
Abunch of numbers and equations that you know nothing about.
Not only is it impossible from a programming standpoint, it's impossible from a business standpoint.
Anyone who thinks this is possible isn't just ignorant, they're complete morons for talking about stuff they don't understand and probably will never understand in a hundred years.
A Work in Progress.
Add Me
/end of thread
Yea quite understand try merging WoW C++ with Eve Python hehe.
If however you succeed congratulations you ahve probably just invented a new programming code
Yea quite understand try merging WoW C++ with Eve Python hehe.
If however you succeed congratulations you ahve probably just invented a new programming code
Realise that you guys are talking about doing the impossible of merging 2 game systems which is completely unnessicary to accomplish this task. All you would need to do is make sure that the new game system can read the information off of each games character sheet. These could be simple XML files similiar to what EVE puts out.
Once your character is in the game it no longer matters how a Sap is coded in WoW as the new game only has to recreate its effects. The real bitch will be handling intergrating how the combat systems use and handle each of thier values, which still is not the issue of coding but just stats are not consistant in what they effect and by how much in each of the games.
I still think it would be funny, pointless, and a ubnoxious amount of work for who ever could get all the liscenses together to do.
Once your character is in the game it no longer matters how a Sap is coded in WoW as the new game only has to recreate its effects. The real bitch will be handling intergrating how the combat systems use and handle each of thier values, which still is not the issue of coding but just stats are not consistant in what they effect and by how much in each of the games.
I still think it would be funny, pointless, and a ubnoxious amount of work for who ever could get all the liscenses together to do.
1 word: no