That is one of the reasons that I'm looking forward to this game so much. No combat.
Maybe we can finally have a decent, civilized game where people don't feel the need to kill every moving thing, and the common thread is "gain levels, more power, etc". It's going to be a great big breath of fresh air!
i agree this game has me hoping for the best on the whole fresh air thing, and i am a fan of the myst series, i am a bit tired of the pwned crowd even though i am a big culprit in that crowd hehehe, but this looks like the ticket out, i always preferred chess over checkers .
Boognish, if you haven't take a look yet, check out www.urulive.com and get involved with the community there. It's incredibly open and everyone is anticipating the open beta which should start soon!
ok i sighned up and posted on the uru threads ty for the directions on how to get there, i almost took a left instead of a right, and i swear someone was turning the roadsighns on my way there.
I have played the first uru live back when they first tried it and it is nice that there is no combat. The most I ever saw was when people kicked cones at each other. The game itself is increadbly open to interpretation and imagination if you wanted to get with a group of friends and go explore you could create your own story, in the process you could actually effect the main story line a little if your timing is right. The community effected the whole uru game because of the want for it produced by the commuity as a whole so anything is possible. I agree with the "breath of fresh air" idea it is a great break from the grind of other games.
Comments
one there is no hugging emote in uru that i know of.
two it is just solving puzzles with friends and exploring an almost dead ancient civiliation
Sadly, no physical contact in there.
And it also depends on your understanding of the word, "puzzles"
It's a lot more challenging (and interesting and immersive) than simply line-up-the-colored-balls kind of stuff.
Have you played any of the MYST games? Because I was about to give examples but I didn't want to air spoilers.
These puzzles are more about being able to change your perspective and look at things in a new way.
That is one of the reasons that I'm looking forward to this game so much. No combat.
Maybe we can finally have a decent, civilized game where people don't feel the need to kill every moving thing, and the common thread is "gain levels, more power, etc". It's going to be a great big breath of fresh air!
playing eq2 and two worlds
playing eq2 and two worlds
I have played the first uru live back when they first tried it and it is nice that there is no combat. The most I ever saw was when people kicked cones at each other. The game itself is increadbly open to interpretation and imagination if you wanted to get with a group of friends and go explore you could create your own story, in the process you could actually effect the main story line a little if your timing is right. The community effected the whole uru game because of the want for it produced by the commuity as a whole so anything is possible. I agree with the "breath of fresh air" idea it is a great break from the grind of other games.
Noga56