Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Skepticism meets ignorance, a winning combination

FreeJetFreeJet Member UncommonPosts: 3

 

Anyone besides me tired of seeing posts putting down games before they are even released?

As someone who is actually a fan of Conan I am excited about the upcoming release of this game. To me it looks like its going to be a great game. Since the open beta hasnt even begun yet, I know there is no basis of actual experience for anyone to base criticisms on. Its like would be critics look at the early, early screenshots and say "I don't like it" and go write a post explaining why the game is doomed from the start.

The truth is that this is an original game making a big splash is a genre full of derivatives. AoC is one of a few original MMORPGs on the horizon. To all real gamers and real conan fans who are looking forward to having a great time on AoC, game on never mind the haters!

Comments

  • VhattiVhatti Member Posts: 52
    I totally agree. Now with it being in association with Microsoft and XBOX360 that company will make sure it will be a success :).


  • jobe479jobe479 Member Posts: 4
    I know the feeling exactly. I've asked people if they were interested in playing this game and they've immediately shrugged it off... saying they don't like 'the Conan thing' without actually looking into the game AT ALL.

    I was the same way at first, not really interested in the Conan lore, until I read up on the game and watched several videos... now it's probably the most anticipated game since Oblivion for me.  


  • VhattiVhatti Member Posts: 52
    I know very little about Conan and the lore surrounding the books and game but it does not stop me from loving this game so far. Honestly for me, game design and mechanics make the game, not the lore. SWG was a huge game at launch, I bet everyone playing it wasn't a huge SW fan. For Star Trek Online, a ton of people will play it who don't even know anything about Star Trek because they want a space type MMO.


  • JulianDracosJulianDracos Member UncommonPosts: 1,528
    I'm rather sick of being trashing games before they come out.  I
    think it has become more and more popular doing that over the past 18+
    months espically with open betas and some games being rushed to
    release. 



    I was not overally interested in Conan because I am not a huge
    fan.  I liked the first movie.  But recently as more has come
    out about AoC I am very excitted about it.  Certainly it will all
    depend on how the game play is, the bugs that are involved, and if it
    provides all of the content and functionality they intend to, but I am
    getting more and more excited with what I read.



    I do not think AoC is going to be a huge game.  It is a small
    company doing it without a stellar record.  As long as their is
    enough distance between AoC and WAR in release time then I think AoC
    has a good shot at being, what used to be considered, a successful
    game.  I would expect 100,000 players. 



    If people want to say they do not like X about the game from what has
    been released then that makes sense, but without beta testing at least,
    I do not see how people can make bold claims.  I mean the fact
    that it is going to be released on the 360 means nothing since the 360
    is better than many people's computers.  Further, given how the
    combat is that I read about in a preview a year ago, I would want a
    joystick




  • VhattiVhatti Member Posts: 52
    I think saying a game with a player base of 100,000+ is only mildly successful then I think you are losing thouch with the current MMO landscape. Now a days, how many games actually have an active player base of 100K+? WoW, EQ2, GW (including all 3 games), there really aren't that many. Considering how many new ones are out and WoW being such a huge presence, player bases are either in WoW or spread out thin among many games. I would say any game with 100k+ players is very successful. On the note of being launched on XBOX 360, it means quite a lot. It brings whole new audience into MMO's and the AOC community that otherwise may NOT have been there. By offering it on a console, it could arguably double the player base (wether those player bases actually meet and play on the same servers if yet to be announced). I think it is safe to say there are a lot more console players than PC game players out there. I also believe that the same audience and players who are looking at WAR are not generally the same people looking at AOC. WAR will have the same effect WoW has I believe on the market, but instead of being a primarily PvE game, it will be PvP. I think it will excel as well as WoW did but in a diametrically opposed way. Of course there is nothing wrong with that. AoC appeals to a little different audience and a conflicting player base and competition between the two games really won't be a problem for either game. AoC gameplay and new features are very different than WAR's.


  • JulianDracosJulianDracos Member UncommonPosts: 1,528
    WAR is aimed at the DAOC, AO, WoW, and new audience.  Certainly
    given the IP it has a chance of brining in people new to the
    mmorpgs.  I doubt we will see something like WoW unless it is a
    large amount of WoW subscribers.



    AoC is competing for that same audience, albeit without a strong
    IP.  Both have PvP going on.  In AoC it is more about guilds
    and in WAR is is about your race. 



    As for games with more than 100,000 players



    FFXI

    EQ

    EQ2

    SWG

    DAOC

    EVE

    UO

    Second Life

    Lineage

    L2






  • VhattiVhatti Member Posts: 52
    That is a deceiving list of games. You forgot to mention how many total MMO's actually exist out there right now. Considering the ratio, that's a very small amount given the large amount of MMO's that exist. Also, a few of those games have no where near 100k players, try to get your facts straight. I disagree with AoC having a weak IP. I think it has a very strong IP to build upon.

    "Both have PvP going on" is a very general statement and can be said about a ton of games. AoC PvP and WAR are almost two different games in themselves, you really can not compare them.



  • ResetgunResetgun Member Posts: 471


    Originally posted by JulianDracos
    As for games with more than 100,000 players

    FFXI
    EQ
    EQ2
    SWG
    DAOC
    EVE
    UO
    Second Life
    Lineage
    L2



    I think that you can safely leave SWG out from that list now.

    I have been pessimistic against all new MMORPGs since Horizons was released and I accidentally bought it without reading any previews or early user feedback. Since then I have been laughing for WoW, EQ2, Dark and Light and other new game fans and their over optmistic attitude toward game that is not yet released (or just released). In MMORPGs, pessimistic attitude is more realistic than optimistic attitude and saves your hard earned money. Best moment of buying new MMORPG is month or two after it's release, normally game hypemeter is lowered to realistic levels then and you really can investigate is game worth of your money.

    You guys/girls just haven't saw enough MMORPGs world yet - but you will learn (maybe not with Age of Conan - I hope it is good game, but with some other games). I promise.

    "I know I said this was my last post, but you my friend are a idiotic moron." -Shadow4482

  • AelfinnAelfinn Member Posts: 3,857

    So, being optomistic about a game in development means that we simply haven't had enough experience yet? Bullshit

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • VhattiVhatti Member Posts: 52

    Originally posted by Aelfinn
    So, being optomistic about a game in development means that we simply haven't had enough experience yet? Bullshit
    Agreed. That's a really silly thing to say. The experience of an MMO player allows him to know which games to be optimistic about. You're saying anyone who is optimistic has no experience which in turn makes your logic say: All games will suck in the begining. That of course is NOT true. I have played so many MMO's large and small, flops and successes, and I know when to be optimistic and hopeful for a game pre launch becuase of that. AoC is definitely a game that has enough resources and information out there to show promise and true innovation. As well as having Microsoft using the game to directly show off DX10 and Vista's capability for gaming, the game will not tank or be bad when such a massive company has a lot riding on it.


  • JulianDracosJulianDracos Member UncommonPosts: 1,528

    Originally posted by Vhatti
    That is a
    deceiving list of games. You forgot to mention how many total MMO's
    actually exist out there right now. Considering the ratio, that's a
    very small amount given the large amount of MMO's that exist. Also, a
    few of those games have no where near 100k players, try to get your
    facts straight.

    WTF was I
    thinking!  I said something that disagreed with you so I must be
    wrong.  Why don't you get your facts straight. 
    mmogchart.com  Also, there are sites that track daily numbers on
    servers.  I play some of those games. 



    Conana is a weak IP.  This does not mean it will not make a good
    mmorpg, it just means there are not hundred of thousands of non-mmorpg
    players that are following this with a huge amount of attention. 
    What most people think of when they hear Conan, if anything, is O'Brian
    or Arnold.  LotR is a strong IP.  Warhammer is a strong IP,
    Star Wars, etc.  This does not mean a great game by the IP, but it
    has name recognition and players outside of the mmorpg that will play
    it.






  • VhattiVhatti Member Posts: 52
    Mmogchart.com is not a very reliable site. Considering many games do not release numbers nor do they allow monitoring problems like that to even run, they are given very wild estimates with a huge margin of error. I have also played many of those games and if you could do simple math of total active servers and consider how many players max they could be holding, you'd realize a lot of those games could not even support those many players anymore. Asheron's Call 1? You have got to be kidding me. SWG? Yeah right. Everquest 1? I doubt it. Everquest 2 yes of course, but EQ2 is believe to host around 100k, that is ridiculous to say the original would be hosting regularly the same amount of people. Again you completely ignore the ENTIRE MMMORPG enviroment. You are giving a sample of a population that is not very well represented. If you spoke to someone who didn't know anything about mmo's and told them only about EQ2, WoW, SWG (at launch), they would think that every MMO is successful and has a player base that is relatively large. It would be like saying that every FPS is successful because of Counterstrike. As I make this post, to my left on my Internet Explorer I see a list of "Released Games" and the list is huge. Then I think about how many of those games have a player base around 100k or are just hanging on. Most of them are barely hanging on or they are so insignificant if they went away no one would really notice. It's unfortunate, but the big guns really do rule the enviroment. I hope for this to change though with the release of a lot of new niche games like LOTRO, Star Trek Online, and the other new console action based mmo's. 


  • TinybinaTinybina Member Posts: 2,130
    Damn these new forums..


    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  • TinybinaTinybina Member Posts: 2,130

    Originally posted by Vhatti
    Mmogchart.com is not a very reliable site. Considering many games do not release numbers nor do they allow monitoring problems like that to even run, they are given very wild estimates with a huge margin of error. I have also played many of those games and if you could do simple math of total active servers and consider how many players max they could be holding
    And how do you know this? Prove it. Don't just run your mouth and spout
    nonsense you think most of us are going to believe prove they are not
    reliable.

    Call me a fool but im going to believe a person that
    takes the time to attened gamming events, Takes the time to review
    games, takes the time to build the site and keep accurate stats, etc
    more then im going to believe some poster on MMORPG.Com who doesn't
    even use spaces to help people read his/her post

    Asking us to believe you rather then the guy(s) that do MMORPGcharts.com is ridiculous, stop talking out your other end.


    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  • TinybinaTinybina Member Posts: 2,130

    Originally posted by FreeJet
      Anyone besides me tired of seeing posts putting down games before they are even released? As someone who is actually a fan of Conan I am excited about the upcoming release of this game. To me it looks like its going to be a great game. Since the open beta hasnt even begun yet, I know there is no basis of actual experience for anyone to base criticisms on. Its like would be critics look at the early, early screenshots and say "I don't like it" and go write a post explaining why the game is doomed from the start. The truth is that this is an original game making a big splash is a genre full of derivatives. AoC is one of a few original MMORPGs on the horizon. To all real gamers and real conan fans who are looking forward to having a great time on AoC, game on never mind the haters!
    Ah please for god sake get off your high arse horse.. Most of us here have been following this game long before you even knew about this site or AOC. 

    And there is all the reason in the world to be skeptical of this game. There is such a thing as a track record that companys that have developed products before can get. And in Funcoms case the 'track record' is bad and good. Unlike you and most of these hollier then thou people that come on here talking crap I have played their previous games(TLG and AO) so I have all the reason in the world to be skeptical of what AOC will end up being like.  Just like I would be skeptical if I ever decide to play another SOE game, another Cyrptic game, another Turbine game, etc.

    AOC looks great no doubt, but there are serious questions and concerns that many of us fans of the game still have. Since unlike you probably, we actually have tried Funcoms products in the past...


    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  • VhattiVhatti Member Posts: 52

    Originally posted by Tinybina
    Originally posted by Vhatti
    Mmogchart.com is not a very reliable site. Considering many games do not release numbers nor do they allow monitoring problems like that to even run, they are given very wild estimates with a huge margin of error. I have also played many of those games and if you could do simple math of total active servers and consider how many players max they could be holding
    And how do you know this? Prove it. Don't just run your mouth and spout nonsense you think most of us are going to believe prove they are not reliable.

    Call me a fool but im going to believe a person that takes the time to attened gamming events, Takes the time to review games, takes the time to build the site and keep accurate stats, etc more then im going to believe some poster on MMORPG.Com who doesn't even use spaces to help people read his/her post

    Asking us to believe you rather then the guy(s) that do MMORPGcharts.com is ridiculous, stop talking out your other end.


    Haha wow sorry I didn't realize I was writing a paper in MLA format that had to be double spaced. Grow up and learn how to read. I do attend game conventions, I do play the games, and I do give hard thought into reviewing them. Also, there was an article recently on Mmorpg.com that even stated that most game companies do not publicly release gameplay figures. If a game isn't publicly going to announce figures like that, why would they let something as simple as a monitoring program run and then they can release the figures? Put 2 and 2 together here. The site is using best guess, which can be luckily accurate or way off. Again, just do the simple math of maximum server capacity and total servers and then factor in the games popularity. Mmorpgcharts.com used to have WoW servers with at one time 20k people playing on each one at one time. That is completely ridiculous. I guess it goes to show how accurate they are...






  • TinybinaTinybina Member Posts: 2,130

    Originally posted by Vhatti

    Haha wow sorry I didn't realize I was writing a paper in MLA format that had to be double spaced. Grow up and learn how to read. I do attend game conventions, I do play the games, and I do give hard thought into reviewing them. Also, there was an article recently on Mmorpg.com that even stated that most game companies do not publicly release gameplay figures. If a game isn't publicly going to announce figures like that, why would they let something as simple as a monitoring program run and then they can release the figures? Put 2 and 2 together here. The site is using best guess, which can be luckily accurate or way off. Again, just do the simple math of maximum server capacity and total servers and then factor in the games popularity. Mmorpgcharts.com used to have WoW servers with at one time 20k people playing on each one at one time. That is completely ridiculous. I guess it goes to show how accurate they are...





    Useless dribble agian, like I said prove it or stfu.

    Forgive some of us if we don't take your "Hard thought" as proof to back up the nonsence your spewing.  Seems your the one using "best guess". As I said before prove it, post some facts or shut your trap.


    My bad, let me translate this into garble so you can read it.


    Useless dribble agian,like I said prove it or stfu.Forgive some of us if we don't take your"Hard thought"as proof to back up the nonsence your spewing.Seems the only one using "best guess".As I said before prove it,post some facts or shut your trap.



    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  • BaTDiEBaTDiE Member Posts: 18
    The problem is: Most gamers, kids and not that kids, hated Arnorld Swa. performance on movies of that saga. Now, when they heard this game "Age of Conan" the very first image that comes to their mind is the face of Arnold and his movies doing Conan. They get an instant big "NO! I'm not interested".

    But if this game is a success and please the mature gamers, even if they are not many, it will be enough for me. I'm tired of playing MMORPG where the main goal for the people I'm playing with in the same phantasy world is to be the FIRST/BEST/BIGGEST/PRO in something, like if they failed in real life and they try it in a game. Not only sad but breaks totally the immersion and fun.
  • TriageTriage Member UncommonPosts: 11
    Ill be honest here.  When I first heard of "Age of Conan" I blew it off completely for the past year.  "Only true nerds would play that game", my bias was based purley on the name of the game.  After watching the Developer Commentery on pc.ign.com I got REALLY excited for this game.  Funcom is implementing some great gameplay ideas and I cant wait to test it out.

    Negative comments about the game should be reserved until the game is released, since no one has actually played the game.



  • TinybinaTinybina Member Posts: 2,130

    Ok im sick of this we should all hold hands sing Kumbaya and have good 'happy thoughts' about AOC.

    Some of the reasons why im pessimistic about AOC, feel free to ease my fears since numerious post on the Official forums by me (who has been a registered member there since May 05) and others have gone mysteriously unanswered.


    1. The game engine is a upgraded version of the one they had in Anarchy Online..Now if anyone ever fought in Large PVP battles in Anarchy Online they would know that if you got alot of people PVPing in one area things would start to lag like a MOFO due to the game engine.. There are numerous accounts of this, just type in the keyworlds AO LAG PVP and bam there you go. Now AOC is suppose to be more centered around PVP then even AO was, so why would you keep the same crappy game engine, even if it is 'upgraded'.....Now some of you might buy into there crap and believe that it will work (THIS TIME), but to me the 'upgrade' is like putting icing on doo doo.


    2. Buffs, many post have been made asking if people will be allowed to buff like they did in Anarchy Online, and for all I know (I haven't vistited the site much in the last month) no dev has answered this directly... Now the buff problem (and oh hell ya there was one) in AO was that very high levels could buff low levels (as long as the low level twinked his character enough to allow it).. This created Huge PVP and PVE problems since alot of people were running around in twinked out characters...

    For those that never played AO just imagine this senario if you would.. Lets take WOW for example...Lets say you have a level 30 Warlock that is so twinked out that he is running around with a level 60 Warlock pet... This Warlock would be so OVERPOWERED in PVE that he would be able to run the entire Scarelet Monastery instance (graveyard, Lib, Armory, Monastery) by his DAMN SELF. Thats how bad twinked characters were in Anarchy Online due to them not having some type of limit or anything on high level buffs to low levels.. I won't even get into what it was like in PVP.. Lets just say if you fought my level 19 twinked trader and you were not buffed to hell yourself and were around the same level, you were dead in 2 hits max...Gee thats great pvp there boy..



    3. Funcom, while they should be given a hive five for even making AO (a game that was innovative and truely one of the most indepth and complete MMORPG's in the history of the genre) they should also be slapped in the mouth for some of the decisions they made...Take Shadowlands for example or EQ 1.5 as most of us old AO vets called it. Not only did it ruin the gameplay for me and others by introducing something so alien into our game play, but they tried to force it upon many people which is worse.. For those that will remember when Shadowlands was released, for 2 freaking weeks all the outdoor mobs dissapeard... THEY were completely freaking gone (no borgs, No Bots, no Dyno Bosses, No nothing)..But guess what in Shadowlands those outdoor mobs were alive and kicking.. So the message from Funcom was that if you don't wanna be running missions from the terminal all day, and you don't wanna be stuck into a instance but would rather do some PVE outdoor (like a crap load of people did) then you would just have to buy Shadowlands (aka EQ 1.5) but ofcourse they never said that they just said they were working on the problem... I wont get into the fact that entire guilds and most of my friends just dissapeard soon after SL was released... Sadest moment in my time in that game was giving up my PVP towers due to the fact that all my old ememys and any new ones, QUIT PLAYING AO...



    Those are just some Huge reason I and some others are skeptical of AOC, or hell any MMORPG now.  Just too many dissapointments and to many freaking letdowns and 'what the hell are they thinking' choices that are made during the development of the game. While I would love for AOC to turn out to be a great game (hell even a decent one) you will have to forgive me if I won't hold my breath, and bring up some things(when I hear or see it) that cause my Red Flag to rise up.



    P.S feel free to ease my fears if you feel any of the things I have talked about have been addressed (in depth) by the Developers..


    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

Sign In or Register to comment.