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OK, Im seeing alot of MMORPG's coming out that are VERY similar. IE: FFXI, SOR, RYL, Ragnorok, Knight Online, Lineage2 etc. Ive been trying out most of these and it just seems like Im seeing the same things over and over. Whatever happened to originality? Is it just me?
Thankfully theres City of Hero's. A totally different game altogether and alot of fun. It looks like WoW will be a good change of pace also. I guess Im just tired of these cookie cutter clone games.
City of Hero's Characters:
- Black Samurai - Mezmo Man - Flare -
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Comments
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I totally agree, here lately it just seems like I'm playing the same game just in a different setting and interface. Another problem that many MMOG companies are having a problem with is that they develop the game and have a really great idea, but they don't go anywhere with it. It really just seems that they are just changing what the player sees and a few things in the backround of the coding. I really think that Star Wars Galaxies, for example, had a good thing going for it, a unique system for experience, combat, and factions, a popular world setting, and pretty decent graphics. However, I played it when ever it was first released and was greatly disappointed in the quality of it. It really seemed like it should have been in beta for a few more months. Many MMOG companies have great ideas, but are trying to do things to fast and are working on to many things at once, but hey that's just my two cents.
-Norshad
http://www.foxfire.ws
building games to fast .... there is somthign in the world that is called money and they dont grow on trees
all the games are the same thing ??? if you are talking about the level treat mill the yes, but what do you expect, have you evered tryed to come op with a complite system that is totaly nye and that is programmebal ???
there is a reason thins looks the same but with a diffrent twists and the reason is simple. they are tested and build idears that companys know work. if you invest 20 milloion us $ into somthing, well you not expect to get em back ???
it takes alot of money to make this stuff and no one in the right mind well gamble with that much money
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So i am a addict. i can live with it
can you ?
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So i am a addict. i can live with it
can you ?
Lineage 2 is far from stock standard or run of the mill. It has clan based warfare, sieges, decent PvP.
It looks to be very promising.
I feel that your post is simply a vehicle to promote WoW.
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City of heroes is just as cookie cutter as the rest of the games you listed. Its just a fantsy game(like everquest) with mages and melee characters with "superpowers". You go out and beat on robots and crap(instead of rats) until you level. No player-villians, weak pvp. From what I've heard from my friends at prima, its going to be a grand faliure after release. I would much rather play lineage 2 even though it looks alot like shadowbane.
I will not be pushed, filed, stamped, indexed, briefed, debriefed or numbered! My life is my own!
UXO guild-http://scottishguardians.guildwizard.com
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"Those who sacrifice liberty in the name of security deserve neither"- Ben Franklin
"Unlike me, many of you have accepted the situation of your imprisonment and will die here like rotten cabbages."- Number Six's speech from "Free for All"
okay wait... did u just say World of Warcraft will be a change of pace... ya i was agreeing with u for the most part but WoW being "a change of pace"?...
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Yes a change of pace as opposed to the cookie cutter MMo's I listed. WoW is nothing like those.
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there is a reason thins looks the same but with a diffrent twists and the reason is simple. they are tested and build idears that companys know work. if you invest 20 milloion us $ into somthing, well you not expect to get em back ???
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It costs even more money to make a game that fails like half of them will.
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I feel that your post is simply a vehicle to promote WoW.
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Negative, I'll wait and see if WoW is any good, from what I've read they incorporated alot of new ideas into it.
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City of heroes is just as cookie cutter as the rest of the games you listed. Its just a fantsy game(like everquest) with mages and melee characters with "superpowers". You go out and beat on robots and crap(instead of rats) until you level. No player-villians, weak pvp. From what I've heard from my friends at prima, its going to be a grand faliure after release. I would much rather play lineage 2 even though it looks alot like shadowbane.
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Well seeing as how I've been in Beta for awhile for CoH all I can tell you is, youre wrong. Best char customization in any MMO to date... and well, alot of other things I shouldnt get into yet.
Aside from that, Im not talking about the standard "do quests, level up grind" etc, those are pretty much standard to RPG's. I just meant the look and feel of the new games, they all feel the same/look similar.
City of Hero's Characters:
- Black Samurai - Mezmo Man - Flare -
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""yeah most of them are coming out are the same but look at FF for instance they have made the same game with twist and turns on differnt platforms and stuff since FFI well to me i got sick of em at FFVII(7) but hey thats just my opinion ""
Well yeah, but with all the FF's you kinda know what to expect. Im looking at games made by different companies yet it seems they copied em. I mean if your gonna make a game, put the time and money into it, make it a game that is original at least, otherwise youre gonna have competition up the ass from the other 10 games just like it. Case in point: Knight Online and Risk your Life. I mean its the same damn game.
City of Hero's Characters:
- Black Samurai - Mezmo Man - Flare -
-----------------Censored------------------
How many more things could MMORPGS possibly do? I mean think of it, there is only so much you can do in the MMORPG field, so you really can't blame them. That's why so many fail, it's because too many have been made.
Another thing, every feature you listed about lineage2 to whoever was talking about L2, has been done before, so don't think Lineage2 is different from any other MMORPG, only reason it is doing good is because it is the sequel to Lineage and it's a popular company in NCSoft.
Imagine yourself creating a mmorpg, if you want players you need good ideas. Its not easy to get new ideas that is much better than already existing ones which results lots of reuse of ideas from differnt games, atleast thats what i belive. And i dont blame the creators of newer mmo´s for trying to make a good game, sure i look forward until WoW is realesed but i dont think the entire concept is new.
- Change your mind or i will
change it for you -
- Change your mind or i will
change it for you -
Like I already stated, there are basic fundamentals that make a game an RPG. Im NOT talking about these things such as questing, stats, exp etc. I know that. Im saying the feel of these games is the same, nothing new or original. OK, take Horizons for example: not a great game, but getting better. They have dragons that can fly and land wars going on... Hey cool, thats something you dont see in every game. City of Hero's: hey cool, a game where you can make any of about a million different combos for a character, no two people are alike, the feel of the game is like none I have played yet.
Some of you seem to be satisfied with accepting sub par games just because "its always been done this way". Well, thats not good enough. Youre sayin "hey lets make crappy games since everyone else is." WoW's concept is nothing new, but from the reviews it adds some new concepts that will make the gameplay a bit unconventional.
City of Hero's Characters:
- Black Samurai - Mezmo Man - Flare -
-----------------Censored------------------
I think really what your saying here is that you miss the cartoon look!
With a cartoon you can make anything possible... the problem is so many games want to make there game as relisticly 3d based as possible to compete better in the market.
realistic 3d designs are just old now... bring back the fantasy (its called Final Fantasy not Final comman day exsperience)
The more I play 3d games the more I want to go back and play Dragon Warrior on my NES and relize how good of a game it was... Only real graphic thing that was huge in that game was the cheezy main character would go from holding no sword to holding a sword when it was equipt. THAT WAS HUGE!
Graphics arent what people want anymore. The game producers are controlling our out looks on games. People say more graphics because the gaming companies promote it exsessivly.
Bring back the fun of going on a epic quest not the intense feel of a fire ball on a monitor.
I want my Secret of Mana back not these cheese balls trying to make online games with 2 programers and 10 artists.
~Trance
No! What Im saying is I hate the cartoony look. Games like FFXI, L2, Ragnarok etc etc are so cheesy that they cant be believable, thus taking away any fun or sense of immersion.
City of Hero's Characters:
- Black Samurai - Mezmo Man - Flare -
-----------------Censored------------------
I gotta agree with Ramadin on CoH. It has a feel of being in a comic book its true, but there is no way you could call the graphics 'cartoony'. Each player can look not only totally different but pretty amazing too.
Really CoH is a very different game from the template. I mean there are no objects at all, no weapons or armor or even food to find. No camping mobs for drops, no people setting themselves up as merchant princes, no tradeskills. and those seem to be a huge part of most MMORPGs, you are what you own, and that is about the only thing that makes you different from every other warrior or whatever out there who is your level.
I will probably end up playing another game as well as CoH just to get my fix of tradeskills and the more gentle side of life, but if you want a different experience as a fighter, and if you want a chance to find some real variety, not just in looks but in what you can actually do with your character try CoH. And anyone who says it is gonna fail at release has no idea. It will hook people at release and has huge scope for expansions too. I am not sure it will fulfill all its promise but I feel it is a game that will be cloned rather than be a clone.
P.S. pleeeeease god hurry up and make it wednesday so i can play again..... neeeed my CoH fix baaaaad.
Finally someone who understands me! And yes, I was hooked at the char creation screen of CoH. Two words: UNBELIEVABLE! Oh wait, thats only one...
City of Hero's Characters:
- Black Samurai - Mezmo Man - Flare -
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Err. . no thats what you want. I would suggest the majority of players want realism, which = immersion, which is what everyone wants in a 3-D environment. Don't gimme that "the big corporations are keeping us down, I know I speak for everyone" crap. Ever look at screens from pre-Luclin EQ or AC ? Utter garbage, unplayable.
WoW looks like they might succeed grapahically with the "cartoon" look because the attention to background detail is so high they achieve immersion anyway. Almost like an illusion.
A fronte precipitium a tergo lupi
EQII
Requiiem, Templar
Neriak
The people that get their hopes up about WoW being some ground breaking, refreshing, new, cool, super l33t, MMORPG are the same type of people who did the same damn thing about SWG.
Face it, the age of "newness" to MMORPGs is over.. only thing left to do now is something extremely radical, and WoW is hardly radical in its design.
I didn't give a crap about SWG, but I think WoW has huge potential. And thats based on heavy research, including the new beta forums. Not sure why people are so polarized about this game, but thats a dumb comparison, SWG had a huge legacy and fanbase, but almost none of it was based in gaming. I've never heard a logical argument by anyone who has played Wow stating that it was anything but good. Of course some elements aren' radical, you think EQ was popular because it was radical ? It was the most addictive thing a lot have people had ever tried that didnt involve a needle. . .
A fronte precipitium a tergo lupi
EQII
Requiiem, Templar
Neriak
EQ was "radical" for its time, certainly. Most moved from UO to EQ. A huge 3D world from a smaller 2D world. EQ had levels, and all that other DnD stuff.. while certainly other games like M59 were before it EQ was on a massive scale like UO only with 3D and a totally different system of "climbing the ladder" compared to UO.
WoW may infact be fun for you when it comes out but as for what the original topic is talking about it looks to me to be the same thing as any other MMORPG, just the standard graphic improvement and a new theme. WoW has a huge following in gaming, that doesn't necessarily make the hype any different then SWG though.
Let me just bring up Diablo 2 for a minute. This game is hardly an MMORPG or really even an RPG. BUT, what made the game so wildly popular and re-playable, was the fact that there was SO much customization. Every single piece of armor and weapons animated, and most animated differently. The weapons and armor all had stats, a wide wide variety of stats. Not to mention the char creation customization in a game like CoH. I think the main thing missing today is this. I can be whoever and whatever I want in my game, thats what I want. When they can do this, I will be a happy camper. City of Hero's is the closest thing so far, amazing customization (at least as far as char creation).
City of Hero's Characters:
- Black Samurai - Mezmo Man - Flare -
-----------------Censored------------------
I think alot of new games (MMORPGS and 1 player) are rehashed crap. Games are making $$$$$$$ nowadays, and everyone wants a piece. Look at Hollywood - how many B movies and subpar movies are made for every great blockbuster?
Another thing is some of the games I think are going to be a great change don't have a lot of interest because they're done by more indie companies instead of the great Blizzard, Sony, Microsoft, Atari, etc.
Look at Dark and Light (I think it looks fun) Frontier 1859 (Looks really different (Western them) and has death, descendents, etc. Interesting) What's that sailing one? Pirates of the Burning Sea? Interesting in that you're a ship, but not how it's going to play out.
Personally, I like fantasy MMORPGs as opposed to sci fi. Frontier looks interesting though...
I have a feeling that this is based on following the successful MMO but its also based on Market trends. Each company is doing it's own market research and gleening that people want really cool (maybe cartoonish) 1st person-ish live action MMO games that are point and click (no command line) and have quick 30-min to 2-hour game cycles that can be played alone or in a posse. There is no surprise that Horizons, WoW, EQ2, and UXO are all this sort of game. I believe that its more emergence than it is copycat, although it totally looks and feels copycat.
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-http://www.aimoo.com/forum/freeboard.cfm?id=559646&NoCaches=Yes
^My board about my game idea...(updated)
Originality has never been an issue for me - it's more about how companies implement old ideas to give them a new, novel twist i.e. the sum is greater than the individual parts.
I do agree that at present it seems that most companies are focused on producing an EQ reloaded etc, experience but in a different setting.
Hopefully, with the maturation of the MMOG market, more developers will start to take risks as gamers tire of ye old whack-a-mole format and start to truly explore and think about what makes us play MMOG's.
I've actually gone back to single player RPG's and have installed Baldur's Gate, and am having such an excellent, enjoyable immersive experience. The recent spate of rushed releases will hopefully galvernise the player base into demanding more from MMOG's than rushed beta releases.
I still think that the MMOG market has yet to reach maturation. Until the Golden Tit dries up, then developers will try and foister sub-standard products on us.
Regards,
Riotgirl
"she's like this cleavagey, slut-bomb walking around going 'oh, check me out. i'm wicked cool. i'm five by five'."
"If you think I'm plucky and scrappy and all I need is love, you're in way over your head. I don't have a heart of gold or get nice. There are a lot nicer people coming up. We call them losers."