Originally posted by CaptainRPG Originally posted by DrunkDog From my experiences with the free-trial, I can say that almost nothing CaptainRPG said I found true. I had no pathfinding issues, was able to get groups easily, and the lack of Health/Mana regen was something I liked about the game. Think of games where you DO regenerate health and mana. You get into a fight you are losing, so you or your party just runs away until they stop chasing so you can regenerate. I definitely wouldn't like DDO to be played this way. The controls were definitely unconventional, but I liked some of the character controls which really gives it a D&D feel (especially tumbling). While I admit this game is not for mainstream gamers and Turbine will have trouble with the games playerbase, I personally loved it. I don't think I like it enough to buy the game and pay the monthly fee though, which is unfortunate for Turbine.
Dude, I didn't make this topic, you need to learn to read. I agree with most of the poster said. Depending on what server you are on, the servers have few people on them. PvP sucks and PvE is just boring. You think WoW's regenerating system takes the fun out of things? I guess you haven't notice that equipment breaking system they have in their. Unlike DDO, which allows you to wear the same armor forever, WoW requires to repair your armor and weapons because in real life, your armor is eventually going to be useless and your weapon will become dull after so many battles. There's plenty of strategy in WoW, it's just that people think because kids can beat it then it's an easy game.
My nephew was playing Conker's Bad Fur Day at age at 4 and was performing headshots within a few weeks. CBFD is not an easy game to beat. Just because kids can beat a game doesn't mean the game doesn't have a challenge. I've played WoW to know that there IS A STRATEGY involve in fighting, you can't just run into a group and kill them with one shot and if you can name one place were you can one shot a boss (without being a high level) then let me know. However with DDO this isn't the case, I can run into a group of kobold, dwarves and such with little fear of being killed, especially if your paladin like I was.
Anyway, I just finished playing NWN2 and it was more addicting than this crap. There were no real regenerating features on that game and had it not crash so much I would be still playing it. They had something in the game DDO didn't...feats that actually worked as they do in 3.5, REAL good graphics, it had the monk and the druid and the game went all the way to level 20. Turbine had to reject a lot of rules and add content that made the game LESS than DDO quality.
Ok well I directed my post towards you because guess what? You were the 4th poster on this thread and you seem to be actively bashing DDO. You're also the only DDO hater who would probably still be checking this thread. There are so many things wrong with your reply, I barely even know where to begin.
First of all, you talk about how PvP sucks and PvE is boring. You act like you know everything about this game after only playing it for 10 days (if even that long). You know what? I thought the same thing about WoW. The PvP is TERRIBLE until you reach level 60, and even then you have no chance until you upgrade to the best weapons. The PvE? I found myself running around doing pointless quests for NPCs I didn't care about in a world I couldn't give a rat's ass about. The PvP I tried consisted of a bunch twinked characters just completely destroying us because they had the best equipment available at their level. Their skill and ability to play their character had almost nothing to do with it. I won't even bother with a game that supports this kind of PvP play where items are more important to a character than the person behind the computer is.
Second, what is your point about repairing equipment? It has been around since Diablo, probably even earlier. It adds nothing revolutionary to the gameplay (a TINY bit a realism), and frankly, who cares about it? I've NEVER had a problem with equipment becoming useless because you just repair it every time you go to town. It's just one of the hundreds of small tasks Blizzard put in the game to keep you occupied and make you think you are having fun because it is more "realistic". If you want realistic, how about when someone shoots an arrow or a fireball at you and you move behind a wall or building, it doesn't just FOLLOW YOU AND GO THROUGH THE WALL? If you honestly, think WoW has more realism because you repair items, don't even bother responding because I will not read it. Let me do a comparison of some realism WoW has vs. the realism DDO has:
WoW:
Jumping will not help you dodge.
Ranged attacks will follow you through walls.
You repair your items (wow)
Monsters have no noticable weakness to certain attacks (except holy vs. undead).
Being able to mine and fight underwater (know how much water resistance there is?)
Regenerating Mana and Health just by doing nothing. (Yea, that huge wound in your arm just goes away while running full speed to the nearest town and we can all rest mentally while running swimming through a lake of monsters)
DDO:
Tumbling will actually help you avoid attacks.
Not sure about ranged attacks going through walls, but I never noticed it.
You don't repair items (omg, what an unrealistic game)
Monsters do have weakness to certain attacks (dwarves resistant to poison, elves immune to sleep, trolls weak vs. fire, hundreds of more examples)
Not being able simply recover from your wounds or your mana by just waiting (That big gash on your chest will take a spell or potion to get rid of)
How about the ability to dodge (like DDO's tumbling) if you want realism. Your armour is going to be useless after a few levels anyways and anybody who keeps the same stuff will just get killed later on. You actually believe you can just stick with the same armour all the way through DDO? You think that non-magical plate mail will last you until level 15? No, you will have to get it upgraded or else there is no way you will make it. Yes, technically you can wear the same armour without repair in DDO, but repairing is such a bother and a trivial thing I'm glad they didn't include it. It's just a tiny thing you remember that will likely cause a lot of trouble if you don't. It's like how guild wars doesn't make you buy arrows to use bows. It's just such a trivial thing and I think it makes the game better.
Third, please tell me what strategy there is in fighting. Ok, so I don't just run in and kill them all in 1-hit. I run in, kill one guy in 5-hits and turn to the next guy. Sure, there are AoE spells, useful skills to use, but you never actually have to think about what to use. The most you need to think about is "Ok, they are in a group, use an AoE spell" or "I need to focus spells on that big target so the DPS can take him down". From what I have seen, almost NONE of the mobs have any sort of special attacks that you need to counter. There is so little thinking with PvE defensively. The only non-standard attacks I have seen are fireballs (from those bandit wizards) and ranged attacks. Everything else just runs and you with a sword. While I am sure that later on there is more variety, but DDO I am sure that at higher levels there will be casters with spells even more powerful than yours. You will need to use good tactics to defeat him. If you just try to run in swinging your hammer, he might blind you or incapacitate you, leaving you at the mercy of your party's spellcasters. DDO went for a truely party-based game where everyone actually has their part. Games like WoW, your character is pretty much forced to be specialized in a certain area (because of talents and equipment). If you are a tanking paladin, you can't just switch to a healer unless you are willing to change all your talents and have a spare set of equipment for healing. Otherwise, you will be less efficient than someone who has their paladin customized to always be a healer. Blizzard just makes it sound like you can do both, but in reality with high-level play you are only capable of doing one and being inefficient at another.
I just read your last post about how simple your role is in the party with DDO. Wow, is this ever wrong. Clerics heal, Warriors Tank, Casters blow stuff up? How about we look at some 2nd level cleric spells.
Aid - Gives bonus temp hp, +1 to attack rolls and save vs. fear.
Bear's endurance - Gives +4 constitution to an ally
Bull's Strength - Gives +4 Strength to an ally
Deific Vengeance - Deals 1D6 dmg for each 2 levels of the caster. Willpower save for half dmg.
Eagle's Splender - Gives +4 charisma to an ally
Find Traps
Hold Person - Freezes an enemy in place for 6 sec per level of caster. Willpower save to break free every 3 sec.
Lesser Restoration - Removes ability reductions on allies, eliminates fatigue, and reduces exhaustion
Owl's Wisdom - Gives +4 Wisdom to an ally
Remove Paralysis - Counters paralysis or slow spells
Resist Energy - Gives an ally limited protection against a certain elemental damage type.
Soundburst - Does 1D6 damage to nearby enemies and stuns for 6 seconds. Fortitude save negates the stun.
Summon Monster - Summons a scorpion to fight for you for 2 minutes.
Probably less than 30% of these spells deal combat damage and the rest are either defensive in nature or to disable / weaken the enemy without causing damage. The level of strategy in DDO combat is simply much higher than in WoW, pretty much everybody here agrees on that point except for you. There is also much more teamwork involved in DDO because you are so reliant on other classes. This isn't the case with WoW and you can even get through most of the game (excluding end-game areas) by going solo. You'd rarely see a paladin trying to solo a higher level quest because he has so many weakness that he can't handle himself.
Fourth, I don't know why you mentioned kids, but I will respond to that anyways. Do you know why WoW has so many kids playing it? There is no strategy, no need to think in the game. Go on the WoW forums and you will see how many people think this. Sure, there may be some strategy involved, but it is not even comparable to the level of thinking needed in DDO. I don't even think I need to argue this point anymore because I think I've pretty much beaten it to death already.
Fifth, you were complaining about the graphics and the game in general? I think the graphics were fine and I'm on a decently old laptop. I saw it at my friend's house on a high-end PC and it looked amazing. Hell, even mmorpg.com gave it a 9/10 for graphics. If you are looking for realism (which you stated before), then they are a lot more realistic than those WoW cartoons. Saying a game has bad graphics (especially when it doesn't) is just a last-ditch attempt to put down a game that you probably don't even understand.
Pathing is terrible in DDO. Its worse than terrible...its pathetic and leads to a frustrating game play in many instances. I have learned to play around it but that does not mean that it doesnt need recoded.
Without reading forum upon forum a new player to DDO will most definately gimp his first couple characters in creation. This means he will have to do early content over and over. Very poor character creation system. They're heart was in the right place but should have taken a page from the Shadowbane notebook. Can anyone say "respec" ability?
Auction house is cumbersome and highly time intensive. BTW: If you are one of the masses who refuse to put a buyout price on your auctions, then you need a swift kick in the nuts. Auctions should be searchable via price, item, slot, and stats. DDo has none of that.
Other than those three complaints I play every night and enjoy, for the most part, a different twist to an old format.
Originally posted by DrunkDog Originally posted by CaptainRPG Originally posted by DrunkDog From my experiences with the free-trial, I can say that almost nothing CaptainRPG said I found true. I had no pathfinding issues, was able to get groups easily, and the lack of Health/Mana regen was something I liked about the game. Think of games where you DO regenerate health and mana. You get into a fight you are losing, so you or your party just runs away until they stop chasing so you can regenerate. I definitely wouldn't like DDO to be played this way. The controls were definitely unconventional, but I liked some of the character controls which really gives it a D&D feel (especially tumbling). While I admit this game is not for mainstream gamers and Turbine will have trouble with the games playerbase, I personally loved it. I don't think I like it enough to buy the game and pay the monthly fee though, which is unfortunate for Turbine.
Dude, I didn't make this topic, you need to learn to read. I agree with most of the poster said. Depending on what server you are on, the servers have few people on them. PvP sucks and PvE is just boring. You think WoW's regenerating system takes the fun out of things? I guess you haven't notice that equipment breaking system they have in their. Unlike DDO, which allows you to wear the same armor forever, WoW requires to repair your armor and weapons because in real life, your armor is eventually going to be useless and your weapon will become dull after so many battles. There's plenty of strategy in WoW, it's just that people think because kids can beat it then it's an easy game.
My nephew was playing Conker's Bad Fur Day at age at 4 and was performing headshots within a few weeks. CBFD is not an easy game to beat. Just because kids can beat a game doesn't mean the game doesn't have a challenge. I've played WoW to know that there IS A STRATEGY involve in fighting, you can't just run into a group and kill them with one shot and if you can name one place were you can one shot a boss (without being a high level) then let me know. However with DDO this isn't the case, I can run into a group of kobold, dwarves and such with little fear of being killed, especially if your paladin like I was.
Anyway, I just finished playing NWN2 and it was more addicting than this crap. There were no real regenerating features on that game and had it not crash so much I would be still playing it. They had something in the game DDO didn't...feats that actually worked as they do in 3.5, REAL good graphics, it had the monk and the druid and the game went all the way to level 20. Turbine had to reject a lot of rules and add content that made the game LESS than DDO quality.
Ok well I directed my post towards you because guess what? You were the 4th poster on this thread and you seem to be actively bashing DDO. You're also the only DDO hater who would probably still be checking this thread. There are so many things wrong with your reply, I barely even know where to begin.
First of all, you talk about how PvP sucks and PvE is boring. You act like you know everything about this game after only playing it for 10 days (if even that long). You know what? I thought the same thing about WoW. The PvP is TERRIBLE until you reach level 60, and even then you have no chance until you upgrade to the best weapons. The PvE? I found myself running around doing pointless quests for NPCs I didn't care about in a world I couldn't give a rat's ass about. The PvP I tried consisted of a bunch twinked characters just completely destroying us because they had the best equipment available at their level. Their skill and ability to play their character had almost nothing to do with it. I won't even bother with a game that supports this kind of PvP play where items are more important to a character than the person behind the computer is.
Second, what is your point about repairing equipment? It has been around since Diablo, probably even earlier. It adds nothing revolutionary to the gameplay (a TINY bit a realism), and frankly, who cares about it? I've NEVER had a problem with equipment becoming useless because you just repair it every time you go to town. It's just one of the hundreds of small tasks Blizzard put in the game to keep you occupied and make you think you are having fun because it is more "realistic". If you want realistic, how about when someone shoots an arrow or a fireball at you and you move behind a wall or building, it doesn't just FOLLOW YOU AND GO THROUGH THE WALL? If you honestly, think WoW has more realism because you repair items, don't even bother responding because I will not read it. Let me do a comparison of some realism WoW has vs. the realism DDO has:
WoW:
Jumping will not help you dodge.
Ranged attacks will follow you through walls.
You repair your items (wow)
Monsters have no noticable weakness to certain attacks (except holy vs. undead).
Being able to mine and fight underwater (know how much water resistance there is?)
Regenerating Mana and Health just by doing nothing. (Yea, that huge wound in your arm just goes away while running full speed to the nearest town and we can all rest mentally while running swimming through a lake of monsters)
DDO:
Tumbling will actually help you avoid attacks.
Not sure about ranged attacks going through walls, but I never noticed it.
You don't repair items (omg, what an unrealistic game)
Monsters do have weakness to certain attacks (dwarves resistant to poison, elves immune to sleep, trolls weak vs. fire, hundreds of more examples)
Not being able simply recover from your wounds or your mana by just waiting (That big gash on your chest will take a spell or potion to get rid of)
How about the ability to dodge (like DDO's tumbling) if you want realism. Your armour is going to be useless after a few levels anyways and anybody who keeps the same stuff will just get killed later on. You actually believe you can just stick with the same armour all the way through DDO? You think that non-magical plate mail will last you until level 15? No, you will have to get it upgraded or else there is no way you will make it. Yes, technically you can wear the same armour without repair in DDO, but repairing is such a bother and a trivial thing I'm glad they didn't include it. It's just a tiny thing you remember that will likely cause a lot of trouble if you don't. It's like how guild wars doesn't make you buy arrows to use bows. It's just such a trivial thing and I think it makes the game better.
Third, please tell me what strategy there is in fighting. Ok, so I don't just run in and kill them all in 1-hit. I run in, kill one guy in 5-hits and turn to the next guy. Sure, there are AoE spells, useful skills to use, but you never actually have to think about what to use. The most you need to think about is "Ok, they are in a group, use an AoE spell" or "I need to focus spells on that big target so the DPS can take him down". From what I have seen, almost NONE of the mobs have any sort of special attacks that you need to counter. There is so little thinking with PvE defensively. The only non-standard attacks I have seen are fireballs (from those bandit wizards) and ranged attacks. Everything else just runs and you with a sword. While I am sure that later on there is more variety, but DDO I am sure that at higher levels there will be casters with spells even more powerful than yours. You will need to use good tactics to defeat him. If you just try to run in swinging your hammer, he might blind you or incapacitate you, leaving you at the mercy of your party's spellcasters. DDO went for a truely party-based game where everyone actually has their part. Games like WoW, your character is pretty much forced to be specialized in a certain area (because of talents and equipment). If you are a tanking paladin, you can't just switch to a healer unless you are willing to change all your talents and have a spare set of equipment for healing. Otherwise, you will be less efficient than someone who has their paladin customized to always be a healer. Blizzard just makes it sound like you can do both, but in reality with high-level play you are only capable of doing one and being inefficient at another.
I just read your last post about how simple your role is in the party with DDO. Wow, is this ever wrong. Clerics heal, Warriors Tank, Casters blow stuff up? How about we look at some 2nd level cleric spells.
Aid - Gives bonus temp hp, +1 to attack rolls and save vs. fear.
Bear's endurance - Gives +4 constitution to an ally
Bull's Strength - Gives +4 Strength to an ally
Deific Vengeance - Deals 1D6 dmg for each 2 levels of the caster. Willpower save for half dmg.
Eagle's Splender - Gives +4 charisma to an ally
Find Traps
Hold Person - Freezes an enemy in place for 6 sec per level of caster. Willpower save to break free every 3 sec.
Lesser Restoration - Removes ability reductions on allies, eliminates fatigue, and reduces exhaustion
Owl's Wisdom - Gives +4 Wisdom to an ally
Remove Paralysis - Counters paralysis or slow spells
Resist Energy - Gives an ally limited protection against a certain elemental damage type.
Soundburst - Does 1D6 damage to nearby enemies and stuns for 6 seconds. Fortitude save negates the stun.
Summon Monster - Summons a scorpion to fight for you for 2 minutes.
Probably less than 30% of these spells deal combat damage and the rest are either defensive in nature or to disable / weaken the enemy without causing damage. The level of strategy in DDO combat is simply much higher than in WoW, pretty much everybody here agrees on that point except for you. There is also much more teamwork involved in DDO because you are so reliant on other classes. This isn't the case with WoW and you can even get through most of the game (excluding end-game areas) by going solo. You'd rarely see a paladin trying to solo a higher level quest because he has so many weakness that he can't handle himself.
Fourth, I don't know why you mentioned kids, but I will respond to that anyways. Do you know why WoW has so many kids playing it? There is no strategy, no need to think in the game. Go on the WoW forums and you will see how many people think this. Sure, there may be some strategy involved, but it is not even comparable to the level of thinking needed in DDO. I don't even think I need to argue this point anymore because I think I've pretty much beaten it to death already.
Fifth, you were complaining about the graphics and the game in general? I think the graphics were fine and I'm on a decently old laptop. I saw it at my friend's house on a high-end PC and it looked amazing. Hell, even mmorpg.com gave it a 9/10 for graphics. If you are looking for realism (which you stated before), then they are a lot more realistic than those WoW cartoons. Saying a game has bad graphics (especially when it doesn't) is just a last-ditch attempt to put down a game that you probably don't even understand.
I had replied earlier, but my cpu shutdown.
1. Hands down, nearly every MMORPG does strategy better than DDO. The only thing you do in DDO is kill parties of monsters with no crowd control at all. In WoW for example, you need a hunter, a warlock or mage for crowd control. Without crowd control, the monster, whom have better A.Is than DDO, will run to the next group of monsters draw aggro to your group. In DDO, no matter how you approach the fight, the end result has you kill off every monster. You guys have no means of crowd control and none of the monster try to run away to warn other monsters of your presence. That's pretty realistic for any MMORPG. You know why DDO has few option to rest? Because the fights few and far in between and there little chance to draw additional aggro.
Plus, you guys don't have boss that fear or kill a large raid group. You're boss or less than threat. Onxyia is 10 more of a dragon than the Red dragon in DDO. Seeing as you never made it pass level 10, anybody who has reach level 60 like myself and fought Onxyia, there IS PLENTY of strategy in WoW. If 5 people can beat a Red Dragon that's say alot about DDO gameplay. I mean there is no real challenge if 5 people kill a dragon. In Onxyia, it takes raid groups coordinating together to beat Onxyia.
2. And please with the exclusive attitude, it only makes you look stupid and fanboyish. "Only DDO has this and no other rpgs." DDO does nothing different. They are kids on both WoW and DDO (I've met a 14 year old and 16 year old), but kids like WoW better because it's fun and the control are easy to learn. DDO lacks a fun factor and the gameplay is beyond simplistic. The only time DDO is fun is when you are playing with your friends, but any friends who would have you play this game really aren't a friend. There is plenty of strategy in WoW and they are many challenges in WoW, but they are no challenges in DDO. They are no bosses that wipe out 10 people at the same time. As I said earlier, the main objective when dungeon crawling in DDO is killing everything loot. In games like GW and WoW, you have to work together to do crowd control.
3. How is repairing armor and buying ammo trivial? If they are so trivial then it shouldn't be a problem to keep with them. Stop using words you don't understand. Trivial means, in short, easily done without effort. Try repairing your armor in WoW with no money. I think the word you were trying to use is complicated because if I have to keep up with several things that make the gameplay inconvinent then it's trivial, but COMPLICATED. You sound like a spoiled brat who can't do anything for himself. GW didn't put in ammo because it's more of action-rpg then an actual rpg. DDO has requires you to repair your item; unfortunately, the process of doing that is very slow.
And speak of actual rpgs, DDO is the granddaddy of all rpgs, yet everyone treats the game like another MMORPG. Nobody roleplays and stupid to get into a group JUST to roleplay. Since DnD was created as an rpg, shouldn't roleplaying be enforced? Does anyone else other than myself see the irony of this.
4. You want to a list of what WoW has and DDO has. Okay then.
WoW - Dodge, block and parry can be done by nearly every class.
- Range attack don't follow through walls. Only spells go through walls and that's only if someone cast a spell right before you went behind the wall. If someone goes behind a wall while you are shoot or casting, you'll get a sign that'll tell you, you can't hit the target unless they are front of you. - WoW give you plenty to do with your money like repair items, buying crafting equipment, buying ammo. etc.
- Monsters have resistance, your characters have immunity or special abilities. You can also put resistance on your armors or you get items that give immunity to damage or status-inflicting alignments. - After level 20, you can't sit in one place anymore for more than 5 minutes. At level 20, you need to bring food with you.
DnD
- Tumble is an exclusive move to the Rogue and Bard, making the skill all to useless to those who rarely see the frontlines or their enemy's eyes. - I actually had a kobold shaman cast spells at me through a wall. Also, if you're using range attack, the character will continue to use range attacks, long after the target is out of sight. (I found this out when I tried to shoot the kobold who went around the corner. The ranger kept shoot after it went out of sight.) - After you buy the items you need, all you do is sit on your money. I had 2k plantinum before end of my trial with nothing to spend it on. I had no reason to go to auction house because the weapons I can find there, can be found in a dungeon and aren't all that rare. - You can only put enchantments on your armor and weapons. Most of your immunities are racial or spell related.
- DDO is so simplistic and no challenge factor, there is no reason to rest often. That and the Dev had to take away multiple resting times because they were being used by players who farmed the dungeons.
5. Graphics in WoW, NWN2 and GW beat this game out. Why? Because they have something NWN doesn't have....themes! Themes make a huge difference in how people perceive the game. DDO has no theme in the armor for example. The armor looks horribly design and it didn't match my character's persona. Hell, DDO DOESN'T HAVE VISIAL CAPE FOR CRYING OUT LOUD. NWN2 for example choose to go with a more medieval theme with the armor, which made everything look good. I've compare the armor in the games and the chainmails in NWN look like actual chainmails.
6. It seems you never went pass level 10 in WoW and you like DDO because it's simplistic. Simplisiticity makes the game boring, which is why not many people like this game. It's fine for people who have little time for game, but this isn't enough content to be a rental in video store and lacks a beauty to make it stand out. (A theme) This game is simple to the point it's straightforward. The game doesn't provide you with anything other than dungeon crawling. This is an rpg and people would like to do more than go to tavern looking for parties to dungeon crawl with. If this all DDO has to offer then don't look so surprise we hate this game. In order for a game to have depth, it has to have more options than dungeons crawling. DnD is a game of option and DDO lacks those option DnD had. (Or it did until it start taking ideas from other MMORPGs like PvP.)
7. Twinks exist in all game including DDO. If you're wearing enchantment armor in DDO you're screwed. At least in WoW I can beat most twinks if I use stategy. A twinked out a warrior has a hard time beating a Warlock who fears his ass all day. Also PvP in DDO is bad because Sorcerer, Wizard and Cleric class are the three most overpowered classes in teh game.
BTW, don't talk about how you don't give a damn about the NPC in WoW. Nobody give a damn about NPCs in DDO or any other rpg for that matter. WoW and DDO have the same exact quests, but REGARDLESS WoW makes the games fun.
1. Hands down, nearly every MMORPG does strategy better than DDO. The only thing you do in DDO is kill parties of monsters with no crowd control at all. In WoW for example, you need a hunter, a warlock or mage for crowd control. Without crowd control, the monster, whom have better A.Is than DDO, will run to the next group of monsters draw aggro to your group. In DDO, no matter how you approach the fight, the end result has you kill off every monster. You guys have no means of crowd control and none of the monster try to run away to warn other monsters of your presence. That's pretty realistic for any MMORPG. You know why DDO has few option to rest? Because the fights few and far in between and there little chance to draw additional aggro.
I can tell you the mobs in the newbie dungeons do go and call for help. I see it everytime. One of those Kobolds everytime if you don't kill one of them fast enough goes and rings that gong and from out of no where mobs come out. I have been in plenty of groups where crowd control was pretty critical, espically with casters on ledges.
1. Hands down, nearly every MMORPG does strategy better than DDO. The only thing you do in DDO is kill parties of monsters with no crowd control at all. In WoW for example, you need a hunter, a warlock or mage for crowd control. Without crowd control, the monster, whom have better A.Is than DDO, will run to the next group of monsters draw aggro to your group. In DDO, no matter how you approach the fight, the end result has you kill off every monster. You guys have no means of crowd control and none of the monster try to run away to warn other monsters of your presence. That's pretty realistic for any MMORPG. You know why DDO has few option to rest? Because the fights few and far in between and there little chance to draw additional aggro.
I can tell you the mobs in the newbie dungeons do go and call for help. I see it everytime. One of those Kobolds everytime if you don't kill one of them fast enough goes and rings that gong and from out of no where mobs come out. I have been in plenty of groups where crowd control was pretty critical, espically with casters on ledges. My guess is that they either 1) Suck or 2) Are playing class that can't solo. I've played the Paladin (wielding a greatsword) and I never had trouble doing dungeons. I've only die once and that was due to the fact my cleric couldn't heal me in time.
1. Hands down, nearly every MMORPG does strategy better than DDO. The only thing you do in DDO is kill parties of monsters with no crowd control at all. In WoW for example, you need a hunter, a warlock or mage for crowd control. Without crowd control, the monster, whom have better A.Is than DDO, will run to the next group of monsters draw aggro to your group. In DDO, no matter how you approach the fight, the end result has you kill off every monster. You guys have no means of crowd control and none of the monster try to run away to warn other monsters of your presence. That's pretty realistic for any MMORPG. You know why DDO has few option to rest? Because the fights few and far in between and there little chance to draw additional aggro.
Plus, you guys don't have boss that fear or kill a large raid group. You're boss or less than threat. Onxyia is 10 more of a dragon than the Red dragon in DDO. Seeing as you never made it pass level 10, anybody who has reach level 60 like myself and fought Onxyia, there IS PLENTY of strategy in WoW. If 5 people can beat a Red Dragon that's say alot about DDO gameplay. I mean there is no real challenge if 5 people kill a dragon. In Onxyia, it takes raid groups coordinating together to beat Onxyia.
2. And please with the exclusive attitude, it only makes you look stupid and fanboyish. "Only DDO has this and no other rpgs." DDO does nothing different. They are kids on both WoW and DDO (I've met a 14 year old and 16 year old), but kids like WoW better because it's fun and the control are easy to learn. DDO lacks a fun factor and the gameplay is beyond simplistic. The only time DDO is fun is when you are playing with your friends, but any friends who would have you play this game really aren't a friend. There is plenty of strategy in WoW and they are many challenges in WoW, but they are no challenges in DDO. They are no bosses that wipe out 10 people at the same time. As I said earlier, the main objective when dungeon crawling in DDO is killing everything loot. In games like GW and WoW, you have to work together to do crowd control.
3. How is repairing armor and buying ammo trivial? If they are so trivial then it shouldn't be a problem to keep with them. Stop using words you don't understand. Trivial means, in short, easily done without effort. Try repairing your armor in WoW with no money. I think the word you were trying to use is complicated because if I have to keep up with several things that make the gameplay inconvinent then it's trivial, but COMPLICATED. You sound like a spoiled brat who can't do anything for himself. GW didn't put in ammo because it's more of action-rpg then an actual rpg. DDO has requires you to repair your item; unfortunately, the process of doing that is very slow.
And speak of actual rpgs, DDO is the granddaddy of all rpgs, yet everyone treats the game like another MMORPG. Nobody roleplays and stupid to get into a group JUST to roleplay. Since DnD was created as an rpg, shouldn't roleplaying be enforced? Does anyone else other than myself see the irony of this.
4. You want to a list of what WoW has and DDO has. Okay then.
WoW - Dodge, block and parry can be done by nearly every class. - Range attack don't follow through walls. Only spells go through walls and that's only if someone cast a spell right before you went behind the wall. If someone goes behind a wall while you are shoot or casting, you'll get a sign that'll tell you, you can't hit the target unless they are front of you. - WoW give you plenty to do with your money like repair items, buying crafting equipment, buying ammo. etc. - Monsters have resistance, your characters have immunity or special abilities. You can also put resistance on your armors or you get items that give immunity to damage or status-inflicting alignments. - After level 20, you can't sit in one place anymore for more than 5 minutes. At level 20, you need to bring food with you.
DnD - Tumble is an exclusive move to the Rogue and Bard, making the skill all to useless to those who rarely see the frontlines or their enemy's eyes. - I actually had a kobold shaman cast spells at me through a wall. Also, if you're using range attack, the character will continue to use range attacks, long after the target is out of sight. (I found this out when I tried to shoot the kobold who went around the corner. The ranger kept shoot after it went out of sight.) - After you buy the items you need, all you do is sit on your money. I had 2k plantinum before end of my trial with nothing to spend it on. I had no reason to go to auction house because the weapons I can find there, can be found in a dungeon and aren't all that rare. - You can only put enchantments on your armor and weapons. Most of your immunities are racial or spell related. - DDO is so simplistic and no challenge factor, there is no reason to rest often. That and the Dev had to take away multiple resting times because they were being used by players who farmed the dungeons.
5. Graphics in WoW, NWN2 and GW beat this game out. Why? Because they have something NWN doesn't have....themes! Themes make a huge difference in how people perceive the game. DDO has no theme in the armor for example. The armor looks horribly design and it didn't match my character's persona. Hell, DDO DOESN'T HAVE VISIAL CAPE FOR CRYING OUT LOUD. NWN2 for example choose to go with a more medieval theme with the armor, which made everything look good. I've compare the armor in the games and the chainmails in NWN look like actual chainmails.
6. It seems you never went pass level 10 in WoW and you like DDO because it's simplistic. Simplisiticity makes the game boring, which is why not many people like this game. It's fine for people who have little time for game, but this isn't enough content to be a rental in video store and lacks a beauty to make it stand out. (A theme) This game is simple to the point it's straightforward. The game doesn't provide you with anything other than dungeon crawling. This is an rpg and people would like to do more than go to tavern looking for parties to dungeon crawl with. If this all DDO has to offer then don't look so surprise we hate this game. In order for a game to have depth, it has to have more options than dungeons crawling. DnD is a game of option and DDO lacks those option DnD had. (Or it did until it start taking ideas from other MMORPGs like PvP.)
7. Twinks exist in all game including DDO. If you're wearing enchantment armor in DDO you're screwed. At least in WoW I can beat most twinks if I use stategy. A twinked out a warrior has a hard time beating a Warlock who fears his ass all day. Also PvP in DDO is bad because Sorcerer, Wizard and Cleric class are the three most overpowered classes in teh game.
BTW, don't talk about how you don't give a damn about the NPC in WoW. Nobody give a damn about NPCs in DDO or any other rpg for that matter. WoW and DDO have the same exact quests, but REGARDLESS WoW makes the games fun. LOL! There is so many flaws and errors in this post i dont even know where to begin. and no comment is needed, it speaks for it self...... well okey. ill correct one error
- Tumble is an exclusive move to the Rogue and Bard, making the skill all to useless to those who rarely see the frontlines or their enemy's eyes.
Hey mr knowitall! All classes can pick tumble skill, with no exceptions. that means All classes in DDO can tumble/block/parry/dodge. just some do it better then others, both player and class. for a guy who seems know ALOT about this game, you sure lack alot of basic knowledge.
Originally posted by BesCirga Originally posted by CaptainRPG
I had replied earlier, but my cpu shutdown.
1. Hands down, nearly every MMORPG does strategy better than DDO. The only thing you do in DDO is kill parties of monsters with no crowd control at all. In WoW for example, you need a hunter, a warlock or mage for crowd control. Without crowd control, the monster, whom have better A.Is than DDO, will run to the next group of monsters draw aggro to your group. In DDO, no matter how you approach the fight, the end result has you kill off every monster. You guys have no means of crowd control and none of the monster try to run away to warn other monsters of your presence. That's pretty realistic for any MMORPG. You know why DDO has few option to rest? Because the fights few and far in between and there little chance to draw additional aggro.
Plus, you guys don't have boss that fear or kill a large raid group. You're boss or less than threat. Onxyia is 10 more of a dragon than the Red dragon in DDO. Seeing as you never made it pass level 10, anybody who has reach level 60 like myself and fought Onxyia, there IS PLENTY of strategy in WoW. If 5 people can beat a Red Dragon that's say alot about DDO gameplay. I mean there is no real challenge if 5 people kill a dragon. In Onxyia, it takes raid groups coordinating together to beat Onxyia.
2. And please with the exclusive attitude, it only makes you look stupid and fanboyish. "Only DDO has this and no other rpgs." DDO does nothing different. They are kids on both WoW and DDO (I've met a 14 year old and 16 year old), but kids like WoW better because it's fun and the control are easy to learn. DDO lacks a fun factor and the gameplay is beyond simplistic. The only time DDO is fun is when you are playing with your friends, but any friends who would have you play this game really aren't a friend. There is plenty of strategy in WoW and they are many challenges in WoW, but they are no challenges in DDO. They are no bosses that wipe out 10 people at the same time. As I said earlier, the main objective when dungeon crawling in DDO is killing everything loot. In games like GW and WoW, you have to work together to do crowd control.
3. How is repairing armor and buying ammo trivial? If they are so trivial then it shouldn't be a problem to keep with them. Stop using words you don't understand. Trivial means, in short, easily done without effort. Try repairing your armor in WoW with no money. I think the word you were trying to use is complicated because if I have to keep up with several things that make the gameplay inconvinent then it's trivial, but COMPLICATED. You sound like a spoiled brat who can't do anything for himself. GW didn't put in ammo because it's more of action-rpg then an actual rpg. DDO has requires you to repair your item; unfortunately, the process of doing that is very slow.
And speak of actual rpgs, DDO is the granddaddy of all rpgs, yet everyone treats the game like another MMORPG. Nobody roleplays and stupid to get into a group JUST to roleplay. Since DnD was created as an rpg, shouldn't roleplaying be enforced? Does anyone else other than myself see the irony of this.
4. You want to a list of what WoW has and DDO has. Okay then.
WoW - Dodge, block and parry can be done by nearly every class.
- Range attack don't follow through walls. Only spells go through walls and that's only if someone cast a spell right before you went behind the wall. If someone goes behind a wall while you are shoot or casting, you'll get a sign that'll tell you, you can't hit the target unless they are front of you. - WoW give you plenty to do with your money like repair items, buying crafting equipment, buying ammo. etc.
- Monsters have resistance, your characters have immunity or special abilities. You can also put resistance on your armors or you get items that give immunity to damage or status-inflicting alignments. - After level 20, you can't sit in one place anymore for more than 5 minutes. At level 20, you need to bring food with you.
DnD
- Tumble is an exclusive move to the Rogue and Bard, making the skill all to useless to those who rarely see the frontlines or their enemy's eyes. - I actually had a kobold shaman cast spells at me through a wall. Also, if you're using range attack, the character will continue to use range attacks, long after the target is out of sight. (I found this out when I tried to shoot the kobold who went around the corner. The ranger kept shoot after it went out of sight.) - After you buy the items you need, all you do is sit on your money. I had 2k plantinum before end of my trial with nothing to spend it on. I had no reason to go to auction house because the weapons I can find there, can be found in a dungeon and aren't all that rare. - You can only put enchantments on your armor and weapons. Most of your immunities are racial or spell related.
- DDO is so simplistic and no challenge factor, there is no reason to rest often. That and the Dev had to take away multiple resting times because they were being used by players who farmed the dungeons.
5. Graphics in WoW, NWN2 and GW beat this game out. Why? Because they have something NWN doesn't have....themes! Themes make a huge difference in how people perceive the game. DDO has no theme in the armor for example. The armor looks horribly design and it didn't match my character's persona. Hell, DDO DOESN'T HAVE VISIAL CAPE FOR CRYING OUT LOUD. NWN2 for example choose to go with a more medieval theme with the armor, which made everything look good. I've compare the armor in the games and the chainmails in NWN look like actual chainmails.
6. It seems you never went pass level 10 in WoW and you like DDO because it's simplistic. Simplisiticity makes the game boring, which is why not many people like this game. It's fine for people who have little time for game, but this isn't enough content to be a rental in video store and lacks a beauty to make it stand out. (A theme) This game is simple to the point it's straightforward. The game doesn't provide you with anything other than dungeon crawling. This is an rpg and people would like to do more than go to tavern looking for parties to dungeon crawl with. If this all DDO has to offer then don't look so surprise we hate this game. In order for a game to have depth, it has to have more options than dungeons crawling. DnD is a game of option and DDO lacks those option DnD had. (Or it did until it start taking ideas from other MMORPGs like PvP.)
7. Twinks exist in all game including DDO. If you're wearing enchantment armor in DDO you're screwed. At least in WoW I can beat most twinks if I use stategy. A twinked out a warrior has a hard time beating a Warlock who fears his ass all day. Also PvP in DDO is bad because Sorcerer, Wizard and Cleric class are the three most overpowered classes in teh game.
BTW, don't talk about how you don't give a damn about the NPC in WoW. Nobody give a damn about NPCs in DDO or any other rpg for that matter. WoW and DDO have the same exact quests, but REGARDLESS WoW makes the games fun. LOL! There is so many flaws and errors in this post i dont even know where to begin. and no comment is needed, it speaks for it self...... well okey. ill correct one error
- Tumble is an exclusive move to the Rogue and Bard, making the skill all to useless to those who rarely see the frontlines or their enemy's eyes.
Hey mr knowitall! All classes can pick tumble skill, with no exceptions. that means All classes in DDO can tumble/block/parry/dodge. just some do it better then others, both player and class. for a guy who seems know ALOT about this game, you sure lack alot of basic knowledge.
Actually, no they can't. Only the bard and rogue can have tumble as a class favored skill while everyone else has choose as cross-class skill making it completely useless to eveyrone else. Also because classes like the Paladin and Fighter use heavy armor, they'll no real benefits from tumble. So you might want to go actually play DDO before you disagree with someone.
LOL! As i said, some classes do it better, but all classes get the same benefits from the skill, no matter its a class skill or not. (fyi: only bard has this a class skill) You only need to set your tumble skill highter then you armour check penalty. so basically a wizard only need to spend 2 skill points on it. My fighter has tumble and receives a +4 to ac when he tumbles. not useful?
Originally posted by BesCirga LOL! As i said, some classes do it better, but all classes get the same benefits from the skill, no matter its a class skill or not. (fyi: only bard has this a class skill) You only need to set your tumble skill highter then you armour check penalty. so basically a wizard only need to spend 2 skill points on it. My fighter has tumble and receives a +4 to ac when he tumbles. not useful?
Why doesnt heavy armour conflict with tumble?
You have Mobility as a feat because Mobility gives you 4 ac when you tumble. Heavy armor puts penalty points towards any Dex based skill. The only way you can get +4 ac from tumble if you donated like 16 to 20 points because I believe you get +1 ac per 4 to 5 points, which most class can't reach in this game.
My fighter has a +5 full plate with a heavy shield. my total ranks in tumble skill is 3! yes 3 rankes and not a single point more. you should really try and play the game and not shoot from your hip about rules in the DDO game.... you miss to often!
yes i have mobility feat. atleast you guessed right on that.
Originally posted by BesCirga My fighter has a +5 full plate with a heavy shield. my total ranks in tumble skill is 3! yes 3 rankes and not a single point more. you should really try and play the game and not shoot from your hip about rules in the DDO game.... you miss to often!
yes i have mobility feat. atleast you guessed right on that.
Dude, you're too embarassed to admit you were wrong in your assumption about tumble and mobility. You got the feat and skills confused. The definition of how the moves work are included on DDO so you stop copy. Besides the fact, I've used both the skill and feat for myself when I played the trial, you don't have to sit here and lie like some child. The same goes with you Edkenny. Tumble does not work in heavy armor while in combat, you will not get a defense bonus of +4. You only get this with mobility.
DDO is simply a diversion until another MMO comes out. If you disagree with me I'm sorry and truely would love to see your point of view but could never get my head that far up my ass.
Originally posted by CaptainRPG Originally posted by BesCirga My fighter has a +5 full plate with a heavy shield. my total ranks in tumble skill is 3! yes 3 rankes and not a single point more. you should really try and play the game and not shoot from your hip about rules in the DDO game.... you miss to often!
yes i have mobility feat. atleast you guessed right on that.
Dude, you're too embarassed to admit you were wrong in your assumption about tumble and mobility. You got the feat and skills confused. The definition of how the moves work are included on DDO so you stop copy. Besides the fact, I've used both the skill and feat for myself when I played the trial, you don't have to sit here and lie like some child. The same goes with you Edkenny. Tumble does not work in heavy armor while in combat, you will not get a defense bonus of +4. You only get this with mobility. Hmmm... do you read the posts?`im starting to wonder...
Tumble in DDO doesnt give AC bonus no matter how high your skill is. only mobility and some enchantments give AC bonus to tumble. so, all classes benefit for tumble as bard do, except those with high tumble skill, tumble further away from enemy, which isnt always a benefit.
As for me, i use tumble to get behind the creature in the fastest and safest way. either to get rear attack, or turn critters away from my group if they have AoE damage. another reason to use tumble is to get from A to B while in block potition. while blocking you get alittle damage reduction and +2 AC, which is good when you need heals and need the little extra AC, then tumble around to avoid certain attacks..like posion and trip. This is how i use it...
there are many other ways in using the tumble skill and FYI i have seen alot of fighters having 30+ in tumble skill.. sliding and doing sommersault in full plates. you know, there is something called item bonus and spells, like tumble stored in them. spell giving +10 and items with +11. meaning you need 9 ranks in tumble, not to hard. (not sure they stack tho, never tried)
Tumble exclusive for bard and rogue.. not true at all..like everything else you claim to know about this game. If the tumble skill was exclusive for rogue and bard, why do fighters get enchantments that gives higher AC while they tumble and bards dont?
Originally posted by BesCirga Originally posted by CaptainRPG Originally posted by BesCirga My fighter has a +5 full plate with a heavy shield. my total ranks in tumble skill is 3! yes 3 rankes and not a single point more. you should really try and play the game and not shoot from your hip about rules in the DDO game.... you miss to often!
yes i have mobility feat. atleast you guessed right on that.
Dude, you're too embarassed to admit you were wrong in your assumption about tumble and mobility. You got the feat and skills confused. The definition of how the moves work are included on DDO so you stop copy. Besides the fact, I've used both the skill and feat for myself when I played the trial, you don't have to sit here and lie like some child. The same goes with you Edkenny. Tumble does not work in heavy armor while in combat, you will not get a defense bonus of +4. You only get this with mobility. Hmmm... do you read the posts?`im starting to wonder...
Tumble in DDO doesnt give AC bonus no matter how high your skill is. only mobility and some enchantments give AC bonus to tumble. so, all classes benefit for tumble as bard do, except those with high tumble skill, tumble further away from enemy, which isnt always a benefit.
As for me, i use tumble to get behind the creature in the fastest and safest way. either to get rear attack, or turn critters away from my group if they have AoE damage. another reason to use tumble is to get from A to B while in block potition. while blocking you get alittle damage reduction and +2 AC, which is good when you need heals and need the little extra AC, then tumble around to avoid certain attacks..like posion and trip. This is how i use it...
there are many other ways in using the tumble skill and FYI i have seen alot of fighters having 30+ in tumble skill.. sliding and doing sommersault in full plates. you know, there is something called item bonus and spells, like tumble stored in them. spell giving +10 and items with +11. meaning you need 9 ranks in tumble, not to hard. (not sure they stack tho, never tried)
Tumble exclusive for bard and rogue.. not true at all..like everything else you claim to know about this game. If the tumble skill was exclusive for rogue and bard, why do fighters get enchantments that gives higher AC while they tumble and bards dont?
Dude stop being childish and insisting you're using tumble. All the funciton of the skills are explain on the ddo.com site. The you said you get +4 ac from tumbling. You don't get +4 AC when tumbling, you get that from mobility. Tumble allows you to avoid damage completely if you pass a DC check.
The poster I was arguing with insist tumble can be used as defense. The problem is only the bard and rogue have it as favored skill and other class get as a cross class skill. If you wear heavy armor and shield, you get penalties towards your Dex based moves. I'm not going argue out this any further and every DnD fan who knows about tumble and mobility knows you are lying through teeth. If you insist on arguing this out, I'm going to what you said and post on other DDO forums for them to see and judge for themselves.
You get a -15 point armor penalty towards your tumble and more with a shield and the only way to get a high enough tumble is if those fighters were rogues in their previous builds. And they tried to use tumble in combat they would get hit as most enemies at high levels have an AB of +20 or more.
Originally posted by Edkenny Like I said get bent, yes you can. Wait you do not play the game so how in the hell would you know. Keep running your mouth, no one cares.
No one cares what you have to say either, Ed. And if what I said didn't matter why are you replying.
Like I say I do not now or ever care about you or what you think just wanted to tell you get bent. So now you can tell people who can and can not post might big of you Adof. So how are the brow shirts doing, keeping you safe?
Originally posted by CaptainRPG Originally posted by BesCirga Originally posted by CaptainRPG Originally posted by BesCirga My fighter has a +5 full plate with a heavy shield. my total ranks in tumble skill is 3! yes 3 rankes and not a single point more. you should really try and play the game and not shoot from your hip about rules in the DDO game.... you miss to often!
yes i have mobility feat. atleast you guessed right on that.
Dude, you're too embarassed to admit you were wrong in your assumption about tumble and mobility. You got the feat and skills confused. The definition of how the moves work are included on DDO so you stop copy. Besides the fact, I've used both the skill and feat for myself when I played the trial, you don't have to sit here and lie like some child. The same goes with you Edkenny. Tumble does not work in heavy armor while in combat, you will not get a defense bonus of +4. You only get this with mobility. Hmmm... do you read the posts?`im starting to wonder...
Tumble in DDO doesnt give AC bonus no matter how high your skill is. only mobility and some enchantments give AC bonus to tumble. so, all classes benefit for tumble as bard do, except those with high tumble skill, tumble further away from enemy, which isnt always a benefit.
As for me, i use tumble to get behind the creature in the fastest and safest way. either to get rear attack, or turn critters away from my group if they have AoE damage. another reason to use tumble is to get from A to B while in block potition. while blocking you get alittle damage reduction and +2 AC, which is good when you need heals and need the little extra AC, then tumble around to avoid certain attacks..like posion and trip. This is how i use it...
there are many other ways in using the tumble skill and FYI i have seen alot of fighters having 30+ in tumble skill.. sliding and doing sommersault in full plates. you know, there is something called item bonus and spells, like tumble stored in them. spell giving +10 and items with +11. meaning you need 9 ranks in tumble, not to hard. (not sure they stack tho, never tried)
Tumble exclusive for bard and rogue.. not true at all..like everything else you claim to know about this game. If the tumble skill was exclusive for rogue and bard, why do fighters get enchantments that gives higher AC while they tumble and bards dont?
Dude stop being childish and insisting you're using tumble. All the funciton of the skills are explain on the ddo.com site. The you said you get +4 ac from tumbling. You don't get +4 AC when tumbling, you get that from mobility. Tumble allows you to avoid damage completely if you pass a DC check.
The poster I was arguing with insist tumble can be used as defense. The problem is only the bard and rogue have it as favored skill and other class get as a cross class skill. If you wear heavy armor and shield, you get penalties towards your Dex based moves. I'm not going argue out this any further and every DnD fan who knows about tumble and mobility knows you are lying through teeth. If you insist on arguing this out, I'm going to what you said and post on other DDO forums for them to see and judge for themselves.
You get a -15 point armor penalty towards your tumble and more with a shield and the only way to get a high enough tumble is if those fighters were rogues in their previous builds. And they tried to use tumble in combat they would get hit as most enemies at high levels have an AB of +20 or more. First of all..stop replying like an idiot. if you say you are a teatcher, act like one.
I said this: Tumble in DDO doesnt give AC bonus no matter how high your skill is. only mobility and some enchantments give AC bonus to tumble.
You repond with this: The you said you get +4 ac from tumbling. You don't get +4 AC when tumbling, you get that from mobility.
Its like talking to Lassie! so there is no point in argueing, when you cant read what other people are typing. so im just gonna give you a link to wiki DDO. http://ddo.enterwiki.net/page/Tumble_(skill) Just to answer you statment that heavy armour cause -15 to armour check penalty towards the tumble skill. My +5 Full plate gives -5 to Armour check penalty and my shield gives -1. thats a total of -6. get you facts strait.
Comments
My nephew was playing Conker's Bad Fur Day at age at 4 and was performing headshots within a few weeks. CBFD is not an easy game to beat. Just because kids can beat a game doesn't mean the game doesn't have a challenge. I've played WoW to know that there IS A STRATEGY involve in fighting, you can't just run into a group and kill them with one shot and if you can name one place were you can one shot a boss (without being a high level) then let me know. However with DDO this isn't the case, I can run into a group of kobold, dwarves and such with little fear of being killed, especially if your paladin like I was.
Anyway, I just finished playing NWN2 and it was more addicting than this crap. There were no real regenerating features on that game and had it not crash so much I would be still playing it. They had something in the game DDO didn't...feats that actually worked as they do in 3.5, REAL good graphics, it had the monk and the druid and the game went all the way to level 20. Turbine had to reject a lot of rules and add content that made the game LESS than DDO quality.
Ok well I directed my post towards you because guess what? You were the 4th poster on this thread and you seem to be actively bashing DDO. You're also the only DDO hater who would probably still be checking this thread. There are so many things wrong with your reply, I barely even know where to begin.
First of all, you talk about how PvP sucks and PvE is boring. You act like you know everything about this game after only playing it for 10 days (if even that long). You know what? I thought the same thing about WoW. The PvP is TERRIBLE until you reach level 60, and even then you have no chance until you upgrade to the best weapons. The PvE? I found myself running around doing pointless quests for NPCs I didn't care about in a world I couldn't give a rat's ass about. The PvP I tried consisted of a bunch twinked characters just completely destroying us because they had the best equipment available at their level. Their skill and ability to play their character had almost nothing to do with it. I won't even bother with a game that supports this kind of PvP play where items are more important to a character than the person behind the computer is.
Second, what is your point about repairing equipment? It has been around since Diablo, probably even earlier. It adds nothing revolutionary to the gameplay (a TINY bit a realism), and frankly, who cares about it? I've NEVER had a problem with equipment becoming useless because you just repair it every time you go to town. It's just one of the hundreds of small tasks Blizzard put in the game to keep you occupied and make you think you are having fun because it is more "realistic". If you want realistic, how about when someone shoots an arrow or a fireball at you and you move behind a wall or building, it doesn't just FOLLOW YOU AND GO THROUGH THE WALL? If you honestly, think WoW has more realism because you repair items, don't even bother responding because I will not read it. Let me do a comparison of some realism WoW has vs. the realism DDO has:
WoW:
DDO:
How about the ability to dodge (like DDO's tumbling) if you want realism. Your armour is going to be useless after a few levels anyways and anybody who keeps the same stuff will just get killed later on. You actually believe you can just stick with the same armour all the way through DDO? You think that non-magical plate mail will last you until level 15? No, you will have to get it upgraded or else there is no way you will make it. Yes, technically you can wear the same armour without repair in DDO, but repairing is such a bother and a trivial thing I'm glad they didn't include it. It's just a tiny thing you remember that will likely cause a lot of trouble if you don't. It's like how guild wars doesn't make you buy arrows to use bows. It's just such a trivial thing and I think it makes the game better.
Third, please tell me what strategy there is in fighting. Ok, so I don't just run in and kill them all in 1-hit. I run in, kill one guy in 5-hits and turn to the next guy. Sure, there are AoE spells, useful skills to use, but you never actually have to think about what to use. The most you need to think about is "Ok, they are in a group, use an AoE spell" or "I need to focus spells on that big target so the DPS can take him down". From what I have seen, almost NONE of the mobs have any sort of special attacks that you need to counter. There is so little thinking with PvE defensively. The only non-standard attacks I have seen are fireballs (from those bandit wizards) and ranged attacks. Everything else just runs and you with a sword. While I am sure that later on there is more variety, but DDO I am sure that at higher levels there will be casters with spells even more powerful than yours. You will need to use good tactics to defeat him. If you just try to run in swinging your hammer, he might blind you or incapacitate you, leaving you at the mercy of your party's spellcasters. DDO went for a truely party-based game where everyone actually has their part. Games like WoW, your character is pretty much forced to be specialized in a certain area (because of talents and equipment). If you are a tanking paladin, you can't just switch to a healer unless you are willing to change all your talents and have a spare set of equipment for healing. Otherwise, you will be less efficient than someone who has their paladin customized to always be a healer. Blizzard just makes it sound like you can do both, but in reality with high-level play you are only capable of doing one and being inefficient at another.
I just read your last post about how simple your role is in the party with DDO. Wow, is this ever wrong. Clerics heal, Warriors Tank, Casters blow stuff up? How about we look at some 2nd level cleric spells.- Aid - Gives bonus temp hp, +1 to attack rolls and save vs. fear.
- Bear's endurance - Gives +4 constitution to an ally
- Bull's Strength - Gives +4 Strength to an ally
- Deific Vengeance - Deals 1D6 dmg for each 2 levels of the caster. Willpower save for half dmg.
- Eagle's Splender - Gives +4 charisma to an ally
- Find Traps
- Hold Person - Freezes an enemy in place for 6 sec per level of caster. Willpower save to break free every 3 sec.
- Lesser Restoration - Removes ability reductions on allies, eliminates fatigue, and reduces exhaustion
- Owl's Wisdom - Gives +4 Wisdom to an ally
- Remove Paralysis - Counters paralysis or slow spells
- Resist Energy - Gives an ally limited protection against a certain elemental damage type.
- Soundburst - Does 1D6 damage to nearby enemies and stuns for 6 seconds. Fortitude save negates the stun.
- Summon Monster - Summons a scorpion to fight for you for 2 minutes.
This level and class was picked at random, but I see no true healing spells here. Any bonuses are only temporary and it looks like most of these are actually useful. You can check out some sorcerer spells for yourself here:http://www.ddo.com/index.php?page_id=339&menus=sp&do=spells&sp_cid=9&sp_lvl=1&cmi=5:9:1
Probably less than 30% of these spells deal combat damage and the rest are either defensive in nature or to disable / weaken the enemy without causing damage. The level of strategy in DDO combat is simply much higher than in WoW, pretty much everybody here agrees on that point except for you. There is also much more teamwork involved in DDO because you are so reliant on other classes. This isn't the case with WoW and you can even get through most of the game (excluding end-game areas) by going solo. You'd rarely see a paladin trying to solo a higher level quest because he has so many weakness that he can't handle himself.
Fourth, I don't know why you mentioned kids, but I will respond to that anyways. Do you know why WoW has so many kids playing it? There is no strategy, no need to think in the game. Go on the WoW forums and you will see how many people think this. Sure, there may be some strategy involved, but it is not even comparable to the level of thinking needed in DDO. I don't even think I need to argue this point anymore because I think I've pretty much beaten it to death already.
Fifth, you were complaining about the graphics and the game in general? I think the graphics were fine and I'm on a decently old laptop. I saw it at my friend's house on a high-end PC and it looked amazing. Hell, even mmorpg.com gave it a 9/10 for graphics. If you are looking for realism (which you stated before), then they are a lot more realistic than those WoW cartoons. Saying a game has bad graphics (especially when it doesn't) is just a last-ditch attempt to put down a game that you probably don't even understand.
Pathing is terrible in DDO. Its worse than terrible...its pathetic and leads to a frustrating game play in many instances. I have learned to play around it but that does not mean that it doesnt need recoded.
Without reading forum upon forum a new player to DDO will most definately gimp his first couple characters in creation. This means he will have to do early content over and over. Very poor character creation system. They're heart was in the right place but should have taken a page from the Shadowbane notebook. Can anyone say "respec" ability?
Auction house is cumbersome and highly time intensive. BTW: If you are one of the masses who refuse to put a buyout price on your auctions, then you need a swift kick in the nuts. Auctions should be searchable via price, item, slot, and stats. DDo has none of that.
Other than those three complaints I play every night and enjoy, for the most part, a different twist to an old format.
At least its not an SOE product...
you need to learn to read. I agree with most of the poster said.
Depending on what server you are on, the servers have few people on
them. PvP sucks and PvE is just boring. You think WoW's regenerating
system takes the fun out of things? I guess you haven't notice that
equipment breaking system they have in their. Unlike DDO, which allows
you to wear the same armor forever, WoW requires to repair your armor
and weapons because in real life, your armor is eventually going to be
useless and your weapon will become dull after so many battles. There's
plenty of strategy in WoW, it's just that people think because kids can
beat it then it's an easy game.
My nephew was playing Conker's
Bad Fur Day at age at 4 and was performing headshots within a few
weeks. CBFD is not an easy game to beat. Just because kids can beat a
game doesn't mean the game doesn't have a challenge. I've played WoW to
know that there IS A STRATEGY involve in fighting, you can't just run
into a group and kill them with one shot and if you can name one place
were you can one shot a boss (without being a high level) then let me
know. However with DDO this isn't the case, I can run into a group of
kobold, dwarves and such with little fear of being killed, especially
if your paladin like I was.
Anyway, I just finished playing NWN2
and it was more addicting than this crap. There were no real
regenerating features on that game and had it not crash so much I would
be still playing it. They had something in the game DDO didn't...feats
that actually worked as they do in 3.5, REAL good graphics, it had the
monk and the druid and the game went all the way to level 20. Turbine
had to reject a lot of rules and add content that made the game LESS
than DDO quality.
Ok well I directed
my post towards you because guess what? You were the 4th poster
on this thread and you seem to be actively bashing DDO. You're
also the only DDO hater who would probably still be checking this
thread. There are so many things wrong with your reply, I barely
even know where to begin.
First of all, you talk about how PvP
sucks and PvE is boring. You act like you know everything about
this game after only playing it for 10 days (if even that long).
You know what? I thought the same thing about WoW. The PvP
is TERRIBLE until you reach level 60, and even then you have no chance
until you upgrade to the best weapons. The PvE? I found
myself running around doing pointless quests for NPCs I didn't
care about in a world I couldn't give a rat's ass about. The PvP
I tried consisted of a bunch twinked characters just completely
destroying us because they had the best equipment available at their
level. Their skill and ability to play their character had almost
nothing to do with it. I won't even bother with a game that
supports this kind of PvP play where items are more important to a
character than the person behind the computer is.
Second, what
is your point about repairing equipment? It has been around since
Diablo, probably even earlier. It adds nothing revolutionary to
the gameplay (a TINY bit a realism), and frankly, who cares about
it? I've NEVER had a problem with equipment becoming useless
because you just repair it every time you go to town. It's just
one of the hundreds of small tasks Blizzard put in the game to keep you
occupied and make you think you are having fun because it is more
"realistic". If you want realistic, how about when someone shoots
an arrow or a fireball at you and you move behind a wall or building,
it doesn't just FOLLOW YOU AND GO THROUGH THE WALL? If you
honestly, think WoW has more realism because you repair items, don't
even bother responding because I will not read it. Let me do a
comparison of some realism WoW has vs. the realism DDO has:
WoW:
Mana and Health just by doing nothing. (Yea, that huge wound in
your arm just goes away while running full speed to the nearest
town and we can all rest mentally while running swimming through a
lake of monsters)
DDO:
do have weakness to certain attacks (dwarves resistant to poison, elves
immune to sleep, trolls weak vs. fire, hundreds of more examples)
being able simply recover from your wounds or your mana by just waiting
(That big gash on your chest will take a spell or potion to get rid of)
How
about the ability to dodge (like DDO's tumbling) if you want
realism. Your armour is going to be useless after a few levels
anyways and anybody who keeps the same stuff will just get killed later
on. You actually believe you can just stick with the same armour
all the way through DDO? You think that non-magical plate
mail will last you until level 15? No, you will have to get it
upgraded or else there is no way you will make it. Yes,
technically you can wear the same armour without repair in DDO, but
repairing is such a bother and a trivial thing I'm glad they didn't
include it. It's just a tiny thing you remember that will likely
cause a lot of trouble if you don't. It's like how guild wars
doesn't make you buy arrows to use bows. It's just such a trivial
thing and I think it makes the game better.
Third, please tell
I justme what strategy there is in fighting. Ok, so I don't just run in
and kill them all in 1-hit. I run in, kill one guy in 5-hits and
turn to the next guy. Sure, there are AoE spells, useful skills
to use, but you never actually have to think about what to use.
The most you need to think about is "Ok, they are in a group, use an
AoE spell" or "I need to focus spells on that big target so the DPS can
take him down". From what I have seen, almost NONE of the mobs
have any sort of special attacks that you need to counter. There
is so little thinking with PvE defensively. The only non-standard
attacks I have seen are fireballs (from those bandit wizards) and
ranged attacks. Everything else just runs and you with a
sword. While I am sure that later on there is more variety, but
DDO I am sure that at higher levels there will be casters with spells
even more powerful than yours. You will need to use good tactics
to defeat him. If you just try to run in swinging your hammer, he
might blind you or incapacitate you, leaving you at the mercy of your
party's spellcasters. DDO went for a truely party-based game
where everyone actually has their part. Games like WoW, your
character is pretty much forced to be specialized in a certain area
(because of talents and equipment). If you are a tanking paladin,
you can't just switch to a healer unless you are willing to change all
your talents and have a spare set of equipment for healing.
Otherwise, you will be less efficient than someone who has their
paladin customized to always be a healer. Blizzard just makes it
sound like you can do both, but in reality with high-level play you are
only capable of doing one and being inefficient at another.
read your last post about how simple your role is in the party with
DDO. Wow, is this ever wrong. Clerics heal, Warriors Tank,
Casters blow stuff up? How about we look at some 2nd level cleric
spells.
- Aid - Gives bonus temp hp, +1 to attack rolls and save vs. fear.
- Bear's endurance - Gives +4 constitution to an ally
- Bull's Strength - Gives +4 Strength to an ally
- Deific Vengeance - Deals 1D6 dmg for each 2 levels of the caster. Willpower save for half dmg.
- Eagle's Splender - Gives +4 charisma to an ally
- Find Traps
- Hold Person - Freezes an enemy in place for 6 sec per level of caster. Willpower save to break free every 3 sec.
- Lesser Restoration - Removes ability reductions on allies, eliminates fatigue, and reduces exhaustion
- Owl's Wisdom - Gives +4 Wisdom to an ally
- Remove Paralysis - Counters paralysis or slow spells
- Resist Energy - Gives an ally limited protection against a certain elemental damage type.
- Soundburst - Does 1D6 damage to nearby enemies and stuns for 6 seconds. Fortitude save negates the stun.
- Summon Monster - Summons a scorpion to fight for you for 2 minutes.
Thislevel and class was picked at random, but I see no true healing spells
here. Any bonuses are only temporary and it looks like most of
these are actually useful. You can check out some sorcerer spells
for yourself here:
http://www.ddo.com/index.php?page_id=339&menus=sp&do=spells&sp_cid=9&sp_lvl=1&cmi=5:9:1
Probably
less than 30% of these spells deal combat damage and the rest are
either defensive in nature or to disable / weaken the enemy without
causing damage. The level of strategy in DDO combat is simply
much higher than in WoW, pretty much everybody here agrees on that
point except for you. There is also much more teamwork involved
in DDO because you are so reliant on other classes. This isn't
the case with WoW and you can even get through most of the game
(excluding end-game areas) by going solo. You'd rarely see a
paladin trying to solo a higher level quest because he has so many
weakness that he can't handle himself.
Fourth, I don't know why
you mentioned kids, but I will respond to that anyways. Do you
know why WoW has so many kids playing it? There is no strategy,
no need to think in the game. Go on the WoW forums and you will
see how many people think this. Sure, there may be some strategy
involved, but it is not even comparable to the level of thinking needed
in DDO. I don't even think I need to argue this point anymore
because I think I've pretty much beaten it to death already.
Fifth,
you were complaining about the graphics and the game in general?
I think the graphics were fine and I'm on a decently old laptop.
I saw it at my friend's house on a high-end PC and it looked
amazing. Hell, even mmorpg.com gave it a 9/10 for graphics.
If you are looking for realism (which you stated before), then they are
a lot more realistic than those WoW cartoons. Saying a game has
bad graphics (especially when it doesn't) is just a last-ditch attempt
to put down a game that you probably don't even understand.
I had replied earlier, but my cpu shutdown.
1. Hands down, nearly every MMORPG does strategy better than DDO. The
only thing you do in DDO is kill parties of monsters with no crowd
control at all. In WoW for example, you need a hunter, a warlock or
mage for crowd control. Without crowd control, the monster, whom have
better A.Is than DDO, will run to the next group of monsters draw aggro
to your group. In DDO, no matter how you approach the fight, the end
result has you kill off every monster. You guys have no means of crowd
control and none of the monster try to run away to warn other monsters
of your presence. That's pretty realistic for any MMORPG. You know why
DDO has few option to rest? Because the fights few and far in between
and there little chance to draw additional aggro.
Plus, you
guys don't have boss that fear or kill a large raid group. You're boss
or less than threat. Onxyia is 10 more of a dragon than the Red dragon
in DDO. Seeing as you never made it pass level 10, anybody who has
reach level 60 like myself and fought Onxyia, there IS PLENTY of
strategy in WoW. If 5 people can beat a Red Dragon that's say alot
about DDO gameplay. I mean there is no real challenge if 5 people kill
a dragon. In Onxyia, it takes raid groups coordinating together to beat
Onxyia.
2. And please with the exclusive attitude, it only
makes you look stupid and fanboyish. "Only DDO has this and no other
rpgs." DDO does nothing different. They are kids on both WoW and DDO
(I've met a 14 year old and 16 year old), but kids like WoW better
because it's fun and the control are easy to learn. DDO lacks a fun
factor and the gameplay is beyond simplistic. The only time DDO is fun
is when you are playing with your friends, but any friends who would
have you play this game really aren't a friend. There is plenty of
strategy in WoW and they are many challenges in WoW, but they are no
challenges in DDO. They are no bosses that wipe out 10 people at the
same time. As I said earlier, the main objective when dungeon crawling
in DDO is killing everything loot. In games like GW and WoW, you have
to work together to do crowd control.
3. How is repairing
armor and buying ammo trivial? If they are so trivial then it shouldn't
be a problem to keep with them. Stop using words you don't understand.
Trivial means, in short, easily done without effort. Try repairing your
armor in WoW with no money. I think the word you were trying to use is
complicated because if I have to keep up with several things that make
the gameplay inconvinent then it's trivial, but COMPLICATED. You sound
like a spoiled brat who can't do anything for himself. GW didn't put in
ammo because it's more of action-rpg then an actual rpg. DDO has
requires you to repair your item; unfortunately, the process of doing
that is very slow.
And speak of actual rpgs, DDO is the
granddaddy of all rpgs, yet everyone treats the game like another
MMORPG. Nobody roleplays and stupid to get into a group JUST to
roleplay. Since DnD was created as an rpg, shouldn't roleplaying be
enforced? Does anyone else other than myself see the irony of this.
4. You want to a list of what WoW has and DDO has. Okay then.
WoW
- Dodge, block and parry can be done by nearly every class.
- Range attack don't follow through walls. Only spells go through walls
and that's only if someone cast a spell right before you went behind
the wall. If someone goes behind a wall while you are shoot or casting,
you'll get a sign that'll tell you, you can't hit the target unless
they are front of you.
- WoW give you plenty to do with your money like repair items, buying crafting equipment, buying ammo. etc.
- Monsters have resistance, your characters have immunity or special
abilities. You can also put resistance on your armors or you get items
that give immunity to damage or status-inflicting alignments.
- After level 20, you can't sit in one place anymore for more than 5 minutes. At level 20, you need to bring food with you.
DnD
- Tumble is an exclusive move to the Rogue and Bard, making the skill
all to useless to those who rarely see the frontlines or their enemy's
eyes.
- I actually had a kobold shaman cast spells at me through a
wall. Also, if you're using range attack, the character will continue
to use range attacks, long after the target is out of sight. (I found
this out when I tried to shoot the kobold who went around the corner.
The ranger kept shoot after it went out of sight.)
- After you buy
the items you need, all you do is sit on your money. I had 2k plantinum
before end of my trial with nothing to spend it on. I had no reason to
go to auction house because the weapons I can find there, can be found
in a dungeon and aren't all that rare.
- You can only put enchantments on your armor and weapons. Most of your immunities are racial or spell related.
- DDO is so simplistic and no challenge factor, there is no reason to
rest often. That and the Dev had to take away multiple resting times
because they were being used by players who farmed the dungeons.
5. Graphics in WoW, NWN2 and GW beat this game out. Why? Because they
have something NWN doesn't have....themes! Themes make a huge
difference in how people perceive the game. DDO has no theme in the
armor for example. The armor looks horribly design and it didn't match
my character's persona. Hell, DDO DOESN'T HAVE VISIAL CAPE FOR CRYING
OUT LOUD. NWN2 for example choose to go with a more medieval theme with
the armor, which made everything look good. I've compare the armor in
the games and the chainmails in NWN look like actual chainmails.
6. It seems you never went pass level 10 in WoW and you like DDO
because it's simplistic. Simplisiticity makes the game boring, which is
why not many people like this game. It's fine for people who have
little time for game, but this isn't enough content to be a rental in
video store and lacks a beauty to make it stand out. (A theme) This
game is simple to the point it's straightforward. The game doesn't
provide you with anything other than dungeon crawling. This is an rpg
and people would like to do more than go to tavern looking for parties
to dungeon crawl with. If this all DDO has to offer then don't look so
surprise we hate this game. In order for a game to have depth, it has
to have more options than dungeons crawling. DnD is a game of option
and DDO lacks those option DnD had. (Or it did until it start taking
ideas from other MMORPGs like PvP.)
7. Twinks exist in all
game including DDO. If you're wearing enchantment armor in DDO you're
screwed. At least in WoW I can beat most twinks if I use stategy. A
twinked out a warrior has a hard time beating a Warlock who fears his
ass all day. Also PvP in DDO is bad because Sorcerer, Wizard and Cleric
class are the three most overpowered classes in teh game.
BTW, don't talk about how you don't give a damn about the NPC in WoW.
Nobody give a damn about NPCs in DDO or any other rpg for that matter.
WoW and DDO have the same exact quests, but REGARDLESS WoW makes the
games fun.
I can tell you the mobs in the newbie dungeons do go and call for help. I see it everytime. One of those Kobolds everytime if you don't kill one of them fast enough goes and rings that gong and from out of no where mobs come out. I have been in plenty of groups where crowd control was pretty critical, espically with casters on ledges.
.. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.-
--------------------------------------------------------
Promote what you love instead of bashing what you hate.
can tell you the mobs in the newbie dungeons do go and call for help. I
see it everytime. One of those Kobolds everytime if you don't
kill one of them fast enough goes and rings that gong and
from out of no where mobs come out. I have been in plenty of groups
where crowd control was pretty critical, espically with casters on
ledges.
My guess is
that they either 1) Suck or 2) Are playing class that can't solo. I've
played the Paladin (wielding a greatsword) and I never had trouble
doing dungeons. I've only die once and that was due to the fact my
cleric couldn't heal me in time.
1. Hands down, nearly every MMORPG does strategy better than DDO. The only thing you do in DDO is kill parties of monsters with no crowd control at all. In WoW for example, you need a hunter, a warlock or mage for crowd control. Without crowd control, the monster, whom have better A.Is than DDO, will run to the next group of monsters draw aggro to your group. In DDO, no matter how you approach the fight, the end result has you kill off every monster. You guys have no means of crowd control and none of the monster try to run away to warn other monsters of your presence. That's pretty realistic for any MMORPG. You know why DDO has few option to rest? Because the fights few and far in between and there little chance to draw additional aggro.
Plus, you guys don't have boss that fear or kill a large raid group. You're boss or less than threat. Onxyia is 10 more of a dragon than the Red dragon in DDO. Seeing as you never made it pass level 10, anybody who has reach level 60 like myself and fought Onxyia, there IS PLENTY of strategy in WoW. If 5 people can beat a Red Dragon that's say alot about DDO gameplay. I mean there is no real challenge if 5 people kill a dragon. In Onxyia, it takes raid groups coordinating together to beat Onxyia.
2. And please with the exclusive attitude, it only makes you look stupid and fanboyish. "Only DDO has this and no other rpgs." DDO does nothing different. They are kids on both WoW and DDO (I've met a 14 year old and 16 year old), but kids like WoW better because it's fun and the control are easy to learn. DDO lacks a fun factor and the gameplay is beyond simplistic. The only time DDO is fun is when you are playing with your friends, but any friends who would have you play this game really aren't a friend. There is plenty of strategy in WoW and they are many challenges in WoW, but they are no challenges in DDO. They are no bosses that wipe out 10 people at the same time. As I said earlier, the main objective when dungeon crawling in DDO is killing everything loot. In games like GW and WoW, you have to work together to do crowd control.
3. How is repairing armor and buying ammo trivial? If they are so trivial then it shouldn't be a problem to keep with them. Stop using words you don't understand. Trivial means, in short, easily done without effort. Try repairing your armor in WoW with no money. I think the word you were trying to use is complicated because if I have to keep up with several things that make the gameplay inconvinent then it's trivial, but COMPLICATED. You sound like a spoiled brat who can't do anything for himself. GW didn't put in ammo because it's more of action-rpg then an actual rpg. DDO has requires you to repair your item; unfortunately, the process of doing that is very slow.
And speak of actual rpgs, DDO is the granddaddy of all rpgs, yet everyone treats the game like another MMORPG. Nobody roleplays and stupid to get into a group JUST to roleplay. Since DnD was created as an rpg, shouldn't roleplaying be enforced? Does anyone else other than myself see the irony of this.
4. You want to a list of what WoW has and DDO has. Okay then.
WoW
- Dodge, block and parry can be done by nearly every class.
- Range attack don't follow through walls. Only spells go through walls and that's only if someone cast a spell right before you went behind the wall. If someone goes behind a wall while you are shoot or casting, you'll get a sign that'll tell you, you can't hit the target unless they are front of you.
- WoW give you plenty to do with your money like repair items, buying crafting equipment, buying ammo. etc.
- Monsters have resistance, your characters have immunity or special abilities. You can also put resistance on your armors or you get items that give immunity to damage or status-inflicting alignments.
- After level 20, you can't sit in one place anymore for more than 5 minutes. At level 20, you need to bring food with you.
DnD
- Tumble is an exclusive move to the Rogue and Bard, making the skill all to useless to those who rarely see the frontlines or their enemy's eyes.
- I actually had a kobold shaman cast spells at me through a wall. Also, if you're using range attack, the character will continue to use range attacks, long after the target is out of sight. (I found this out when I tried to shoot the kobold who went around the corner. The ranger kept shoot after it went out of sight.)
- After you buy the items you need, all you do is sit on your money. I had 2k plantinum before end of my trial with nothing to spend it on. I had no reason to go to auction house because the weapons I can find there, can be found in a dungeon and aren't all that rare.
- You can only put enchantments on your armor and weapons. Most of your immunities are racial or spell related.
- DDO is so simplistic and no challenge factor, there is no reason to rest often. That and the Dev had to take away multiple resting times because they were being used by players who farmed the dungeons.
5. Graphics in WoW, NWN2 and GW beat this game out. Why? Because they have something NWN doesn't have....themes! Themes make a huge difference in how people perceive the game. DDO has no theme in the armor for example. The armor looks horribly design and it didn't match my character's persona. Hell, DDO DOESN'T HAVE VISIAL CAPE FOR CRYING OUT LOUD. NWN2 for example choose to go with a more medieval theme with the armor, which made everything look good. I've compare the armor in the games and the chainmails in NWN look like actual chainmails.
6. It seems you never went pass level 10 in WoW and you like DDO because it's simplistic. Simplisiticity makes the game boring, which is why not many people like this game. It's fine for people who have little time for game, but this isn't enough content to be a rental in video store and lacks a beauty to make it stand out. (A theme) This game is simple to the point it's straightforward. The game doesn't provide you with anything other than dungeon crawling. This is an rpg and people would like to do more than go to tavern looking for parties to dungeon crawl with. If this all DDO has to offer then don't look so surprise we hate this game. In order for a game to have depth, it has to have more options than dungeons crawling. DnD is a game of option and DDO lacks those option DnD had. (Or it did until it start taking ideas from other MMORPGs like PvP.)
7. Twinks exist in all game including DDO. If you're wearing enchantment armor in DDO you're screwed. At least in WoW I can beat most twinks if I use stategy. A twinked out a warrior has a hard time beating a Warlock who fears his ass all day. Also PvP in DDO is bad because Sorcerer, Wizard and Cleric class are the three most overpowered classes in teh game.
BTW, don't talk about how you don't give a damn about the NPC in WoW. Nobody give a damn about NPCs in DDO or any other rpg for that matter. WoW and DDO have the same exact quests, but REGARDLESS WoW makes the games fun.
LOL! There is so many flaws and errors in this post i dont even know where to begin. and no comment is needed, it speaks for it self...... well okey. ill correct one error
- Tumble is an exclusive move to the Rogue and Bard, making the skill all to useless to those who rarely see the frontlines or their enemy's eyes.
Hey mr knowitall! All classes can pick tumble skill, with no exceptions. that means All classes in DDO can tumble/block/parry/dodge.
just some do it better then others, both player and class. for a guy who seems know ALOT about this game, you sure lack alot of
basic knowledge.
1. Hands down, nearly every MMORPG does strategy better than DDO. The
only thing you do in DDO is kill parties of monsters with no crowd
control at all. In WoW for example, you need a hunter, a warlock or
mage for crowd control. Without crowd control, the monster, whom have
better A.Is than DDO, will run to the next group of monsters draw aggro
to your group. In DDO, no matter how you approach the fight, the end
result has you kill off every monster. You guys have no means of crowd
control and none of the monster try to run away to warn other monsters
of your presence. That's pretty realistic for any MMORPG. You know why
DDO has few option to rest? Because the fights few and far in between
and there little chance to draw additional aggro.
Plus, you
guys don't have boss that fear or kill a large raid group. You're boss
or less than threat. Onxyia is 10 more of a dragon than the Red dragon
in DDO. Seeing as you never made it pass level 10, anybody who has
reach level 60 like myself and fought Onxyia, there IS PLENTY of
strategy in WoW. If 5 people can beat a Red Dragon that's say alot
about DDO gameplay. I mean there is no real challenge if 5 people kill
a dragon. In Onxyia, it takes raid groups coordinating together to beat
Onxyia.
2. And please with the exclusive attitude, it only
makes you look stupid and fanboyish. "Only DDO has this and no other
rpgs." DDO does nothing different. They are kids on both WoW and DDO
(I've met a 14 year old and 16 year old), but kids like WoW better
because it's fun and the control are easy to learn. DDO lacks a fun
factor and the gameplay is beyond simplistic. The only time DDO is fun
is when you are playing with your friends, but any friends who would
have you play this game really aren't a friend. There is plenty of
strategy in WoW and they are many challenges in WoW, but they are no
challenges in DDO. They are no bosses that wipe out 10 people at the
same time. As I said earlier, the main objective when dungeon crawling
in DDO is killing everything loot. In games like GW and WoW, you have
to work together to do crowd control.
3. How is repairing armor
and buying ammo trivial? If they are so trivial then it shouldn't be a
problem to keep with them. Stop using words you don't understand.
Trivial means, in short, easily done without effort. Try repairing your
armor in WoW with no money. I think the word you were trying to use is
complicated because if I have to keep up with several things that make
the gameplay inconvinent then it's trivial, but COMPLICATED. You sound
like a spoiled brat who can't do anything for himself. GW didn't put in
ammo because it's more of action-rpg then an actual rpg. DDO has
requires you to repair your item; unfortunately, the process of doing
that is very slow.
And speak of actual rpgs, DDO is the
granddaddy of all rpgs, yet everyone treats the game like another
MMORPG. Nobody roleplays and stupid to get into a group JUST to
roleplay. Since DnD was created as an rpg, shouldn't roleplaying be
enforced? Does anyone else other than myself see the irony of this.
4. You want to a list of what WoW has and DDO has. Okay then.
WoW
- Dodge, block and parry can be done by nearly every class.
- Range attack don't follow through walls. Only spells go through walls
and that's only if someone cast a spell right before you went behind
the wall. If someone goes behind a wall while you are shoot or casting,
you'll get a sign that'll tell you, you can't hit the target unless
they are front of you.
- WoW give you plenty to do with your money like repair items, buying crafting equipment, buying ammo. etc.
- Monsters have resistance, your characters have immunity or special
abilities. You can also put resistance on your armors or you get items
that give immunity to damage or status-inflicting alignments.
- After level 20, you can't sit in one place anymore for more than 5 minutes. At level 20, you need to bring food with you.
DnD
- Tumble is an exclusive move to the Rogue and Bard, making the skill
all to useless to those who rarely see the frontlines or their enemy's
eyes.
- I actually had a kobold shaman cast spells at me through a
wall. Also, if you're using range attack, the character will continue
to use range attacks, long after the target is out of sight. (I found
this out when I tried to shoot the kobold who went around the corner.
The ranger kept shoot after it went out of sight.)
- After you buy
the items you need, all you do is sit on your money. I had 2k plantinum
before end of my trial with nothing to spend it on. I had no reason to
go to auction house because the weapons I can find there, can be found
in a dungeon and aren't all that rare.
- You can only put enchantments on your armor and weapons. Most of your immunities are racial or spell related.
- DDO is so simplistic and no challenge factor, there is no reason to
rest often. That and the Dev had to take away multiple resting times
because they were being used by players who farmed the dungeons.
5. Graphics in WoW, NWN2 and GW beat this game out. Why? Because they
have something NWN doesn't have....themes! Themes make a huge
difference in how people perceive the game. DDO has no theme in the
armor for example. The armor looks horribly design and it didn't match
my character's persona. Hell, DDO DOESN'T HAVE VISIAL CAPE FOR CRYING
OUT LOUD. NWN2 for example choose to go with a more medieval theme with
the armor, which made everything look good. I've compare the armor in
the games and the chainmails in NWN look like actual chainmails.
6. It seems you never went pass level 10 in WoW and you like DDO
because it's simplistic. Simplisiticity makes the game boring, which is
why not many people like this game. It's fine for people who have
little time for game, but this isn't enough content to be a rental in
video store and lacks a beauty to make it stand out. (A theme) This
game is simple to the point it's straightforward. The game doesn't
provide you with anything other than dungeon crawling. This is an rpg
and people would like to do more than go to tavern looking for parties
to dungeon crawl with. If this all DDO has to offer then don't look so
surprise we hate this game. In order for a game to have depth, it has
to have more options than dungeons crawling. DnD is a game of option
and DDO lacks those option DnD had. (Or it did until it start taking
ideas from other MMORPGs like PvP.)
7. Twinks exist in all game
including DDO. If you're wearing enchantment armor in DDO you're
screwed. At least in WoW I can beat most twinks if I use stategy. A
twinked out a warrior has a hard time beating a Warlock who fears his
ass all day. Also PvP in DDO is bad because Sorcerer, Wizard and Cleric
class are the three most overpowered classes in teh game.
BTW,
don't talk about how you don't give a damn about the NPC in WoW. Nobody
give a damn about NPCs in DDO or any other rpg for that matter. WoW and
DDO have the same exact quests, but REGARDLESS WoW makes the games fun.
LOL!
There is so many flaws and errors in this post i dont even know where
to begin. and no comment is needed, it speaks for it self...... well
okey. ill correct one error
-
Tumble is an exclusive move to the Rogue and Bard, making the skill all
to useless to those who rarely see the frontlines or their enemy's eyes.
Hey
mr knowitall! All classes can pick tumble skill, with no exceptions.
that means All classes in DDO can tumble/block/parry/dodge.
just
some do it better then others, both player and class. for a guy
who seems know ALOT about this game, you sure lack alot of
basic knowledge.
Actually,
no they can't. Only the bard and rogue can have tumble as a class
favored skill while everyone else has choose as cross-class skill
making it completely useless to eveyrone else. Also because classes
like the Paladin and Fighter use heavy armor, they'll no real benefits
from tumble. So you might want to go actually play DDO before you
disagree with someone.
As i said, some classes do it better, but all classes get the same benefits from the skill, no matter its a class skill or not. (fyi: only bard has this a class skill) You only need to set your tumble skill highter then you armour check penalty. so basically a wizard only need to spend 2 skill points on it.
My fighter has tumble and receives a +4 to ac when he tumbles. not useful?
Why doesnt heavy armour conflict with tumble?
tumble. Heavy armor puts penalty points towards any Dex based skill.
The only way you can get +4 ac from tumble if you donated like 16 to 20
points because I believe you get +1 ac per 4 to 5 points, which most
class can't reach in this game.
I'm off to sleep.
yes i have mobility feat. atleast you guessed right on that.
you're too embarassed to admit you were wrong in your assumption about
tumble and mobility. You got the feat and skills confused. The
definition of how the moves work are included on DDO so you stop copy.
Besides the fact, I've used both the skill and feat for myself when I
played the trial, you don't have to sit here and lie like some child.
The same goes with you Edkenny. Tumble does not work in heavy armor
while in combat, you will not get a defense bonus of +4. You only get
this with mobility.
DDO is simply a diversion until another MMO comes out. If you disagree with me I'm sorry and truely would love to see your point of view but could never get my head that far up my ass.
Hmmm... do you read the posts?`im starting to wonder...
Tumble in DDO doesnt give AC bonus no matter how high your skill is. only mobility and some enchantments give AC bonus to tumble. so, all classes benefit for tumble as bard do, except those with high tumble skill, tumble further away from enemy, which isnt always a benefit.
As for me, i use tumble to get behind the creature in the fastest and safest way. either to get rear attack, or turn critters away from my group if they have AoE damage. another reason to use tumble is to get from A to B while in block potition. while blocking you get alittle damage reduction and +2 AC, which is good when you need heals and need the little extra AC, then tumble around to avoid certain attacks..like posion and trip.
This is how i use it...
there are many other ways in using the tumble skill and FYI i have seen alot of fighters having 30+ in tumble skill.. sliding and doing sommersault in full plates. you know, there is something called item bonus and spells, like tumble stored in them. spell giving +10 and items with +11. meaning you need 9 ranks in tumble, not to hard. (not sure they stack tho, never tried)
Tumble exclusive for bard and rogue.. not true at all..like everything else you claim to know about this game. If the tumble skill was exclusive for rogue and bard, why do fighters get enchantments that gives higher AC while they tumble and bards dont?
about tumble and mobility. You got the feat and skills confused. The
definition of how the moves work are included on DDO so you stop copy.
Besides the fact, I've used both the skill and feat for myself when I
played the trial, you don't have to sit here and lie like some child.
The same goes with you Edkenny. Tumble does not work in heavy armor
while in combat, you will not get a defense bonus of +4. You only get
this with mobility.
Hmmm... do you read the posts?`im starting to wonder...
Tumble
in DDO doesnt give AC bonus no matter how high your skill is. only
mobility and some enchantments give AC bonus to tumble. so, all classes
benefit for tumble as bard do, except those with high tumble skill,
tumble further away from enemy, which isnt always a benefit.
As
for me, i use tumble to get behind the creature in the fastest and
safest
way. either to get rear attack, or turn critters away from my group if they have AoE damage.
another reason to use tumble is to get from A to B while in block
potition. while blocking you get alittle damage reduction and +2 AC,
which is good when you need heals and need the little extra AC, then
tumble around to avoid certain attacks..like posion and trip.
This is how i use it...
there
are many other ways in using the tumble skill and FYI i have seen alot
of fighters having 30+ in tumble skill.. sliding and doing sommersault
in full plates. you know, there is something called item bonus and
spells, like tumble stored in them. spell giving +10 and items with
+11. meaning you need 9 ranks in tumble, not to hard. (not sure they
stack tho, never tried)
Tumble exclusive for bard and rogue..
not true at all..like everything else you claim to know about this
game. If the tumble skill was exclusive for rogue and bard, why do
fighters get enchantments that gives higher AC while they
tumble and bards dont?
Dude stop being
childish and insisting you're using tumble. All the funciton of the
skills are explain on the ddo.com site. The you said you get +4 ac from
tumbling. You don't get +4 AC when tumbling, you get that from
mobility. Tumble allows you to avoid damage completely if you pass a DC
check.
The poster I was arguing with insist tumble can be used as defense. The
problem is only the bard and rogue have it as favored skill and other
class get as a cross class skill. If you wear heavy armor and shield,
you get penalties towards your Dex based moves. I'm not going argue out
this any further and every DnD fan who knows about tumble and mobility
knows you are lying through teeth. If you insist on arguing this out,
I'm going to what you said and post on other DDO forums for them to see
and judge for themselves.
You get a -15 point armor penalty towards your tumble and more with a
shield and the only way to get a high enough tumble is if those
fighters were rogues in their previous builds. And they tried to use
tumble in combat they would get hit as most enemies at high levels have
an AB of +20 or more.
Like I say I do not now or ever care about you or what you think just wanted to tell you get bent. So now you can tell people who can and can not post might big of you Adof. So how are the brow shirts doing, keeping you safe?
Hmmm... do you read the posts?`im starting to wonder...
Tumble in DDO doesnt give AC bonus no matter how high your skill is. only mobility and some enchantments give AC bonus to tumble. so, all classes benefit for tumble as bard do, except those with high tumble skill, tumble further away from enemy, which isnt always a benefit.
As for me, i use tumble to get behind the creature in the fastest and safest way. either to get rear attack, or turn critters away from my group if they have AoE damage. another reason to use tumble is to get from A to B while in block potition. while blocking you get alittle damage reduction and +2 AC, which is good when you need heals and need the little extra AC, then tumble around to avoid certain attacks..like posion and trip.
This is how i use it...
there are many other ways in using the tumble skill and FYI i have seen alot of fighters having 30+ in tumble skill.. sliding and doing sommersault in full plates. you know, there is something called item bonus and spells, like tumble stored in them. spell giving +10 and items with +11. meaning you need 9 ranks in tumble, not to hard. (not sure they stack tho, never tried)
Tumble exclusive for bard and rogue.. not true at all..like everything else you claim to know about this game. If the tumble skill was exclusive for rogue and bard, why do fighters get enchantments that gives higher AC while they tumble and bards dont?
Dude stop being childish and insisting you're using tumble. All the funciton of the skills are explain on the ddo.com site. The you said you get +4 ac from tumbling. You don't get +4 AC when tumbling, you get that from mobility. Tumble allows you to avoid damage completely if you pass a DC check.
The poster I was arguing with insist tumble can be used as defense. The problem is only the bard and rogue have it as favored skill and other class get as a cross class skill. If you wear heavy armor and shield, you get penalties towards your Dex based moves. I'm not going argue out this any further and every DnD fan who knows about tumble and mobility knows you are lying through teeth. If you insist on arguing this out, I'm going to what you said and post on other DDO forums for them to see and judge for themselves.
You get a -15 point armor penalty towards your tumble and more with a shield and the only way to get a high enough tumble is if those fighters were rogues in their previous builds. And they tried to use tumble in combat they would get hit as most enemies at high levels have an AB of +20 or more.
First of all..stop replying like an idiot. if you say you are a teatcher, act like one.
I said this: Tumble in DDO doesnt give AC bonus no matter how high your skill is. only mobility and some enchantments give AC bonus to tumble.
You repond with this: The you said you get +4 ac from tumbling. You don't get +4 AC when tumbling, you get that from mobility.
Its like talking to Lassie! so there is no point in argueing, when you cant read what other people are typing. so im just gonna give you a link to wiki DDO. http://ddo.enterwiki.net/page/Tumble_(skill)
Just to answer you statment that heavy armour cause -15 to armour check penalty towards the tumble skill. My +5 Full plate gives -5 to Armour check penalty and my shield gives -1. thats a total of -6. get you facts strait.