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Make this F2P if you dont want it to die

Ok i played the trial a few months back and liked what I saw and I just played it again and still liked what I saw, but it does not warrent a monthly sub IMHO.



Its a casual MMORPG (if it can be classed as an MMORPG) unlike WoW or EQ which demand far more of your time and in those games you can see that your monthly sub is going on streaming 100+ players to your screens and keep a persistant world alive.



It's a 100% instanced game except the towns which is just like Guild wars. Im no fan of guildwars but If they can sustain a F2P game then no reason Turbin cant.



Making the game F2P will sure bring more players and convice current players to stay a bit longer too.



Just like Guild wars, make large content updates which players can purchase for a small fee every few months.



If this was made F2P tomorrow Id be down PCWORLD within the hour.

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Comments

  • neuronomadneuronomad Member Posts: 1,276
    We don't want any F2P freeloaders.   If you can't afford to pay $15 a month, play Runescape dude.  No offense but Turbine is turning out content right and left and if they went Free to Play this would stop.



    The only reason Guildwars manages to be Free2Play is because NCSoft is letting ArenaNet do an experiment and using their other titles to cover the lose.  

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  • coffeecoffee Member Posts: 2,007
    Not that I cant afford it, just I dont think its worth a monthly sub of £9 and most reviewers say this too... but its just my opionon, lower sub and id consider it but I dont see me getting my money worth from the current sub price.

    image

  • CaptainRPGCaptainRPG Member Posts: 794
    Originally posted by coffee

    Not that I cant afford it, just I dont think its worth a monthly sub of £9 and most reviewers say this too... but its just my opionon, lower sub and id consider it but I dont see me getting my money worth from the current sub price.
    It's not just your opinion, but the opinion of many people including the show X-Play who also said the same thing. This game isn't worth 15 a month and truly so since every dungeon is repetitive.
  • damian7damian7 Member Posts: 4,449
    Originally posted by neuronomad

    We don't want any F2P freeloaders.   If you can't afford to pay $15 a month, play Runescape dude.  No offense but Turbine is turning out content right and left and if they went Free to Play this would stop.



    The only reason Guildwars manages to be Free2Play is because NCSoft is letting ArenaNet do an experiment and using their other titles to cover the lose.  
    um.  right.  

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • WARCRYtmWARCRYtm Member Posts: 875

    Is true,  arenanet is having low profit, ncsof want them to continue because they want to explore US/Eu market

    GW only have 16% ncsoft profit, CoH 8% if you dont remmber they wore firing people,Lineage 35%, lineage 2 35%, royalities 6%.

    GW:P sold 1.560.000

    GW:F  870k

    GW NF: 570k thill now

    Every expantion sels less than the other befour, this hapends in every game.

    Atention they anounced 3M acounts created(boxes sold).

    Every GW expantion brings the same old, people are geting tired of it

  • CaptainRPGCaptainRPG Member Posts: 794
    Originally posted by WARCRYtm


    Is true,  arenanet is having low profit, ncsof want them to continue because they want to explore US/Eu market
    GW only have 16% ncsoft profit, CoH 8% if you dont remmber they wore firing people,Lineage 35%, lineage 2 35%, royalities 6%.
    GW:P sold 1.560.000
    GW:F  870k
    GW NF: 570k thill now
    Every expantion sels less than the other befour, this hapends in every game.
    Atention they anounced 3M acounts created(boxes sold).
    Every GW expantion brings the same old, people are geting tired of it
    Contrary to belief, GW: Factions didn't do too well because it didn't really add anything new.  Expansion packs actually do well. Look how it worked out for Neverwinter Nights. Each expansion pack, did better thant the last one because it offer NEW content with each expansion. By new content I mean more classes, tiles and designs, not just DUNEGONS.
  • WARCRYtmWARCRYtm Member Posts: 875

    But SoU didnt sold so well has  the original campain and HoU sold heven less.

    See here http://nwn.bioware.com/

    100% people playng NWN

    98% SoU

    97%HoU

    And numbers are so god today because they sell all together, 2 years ago numbers wore much difrent.

  • JK-KanosiJK-Kanosi Member Posts: 1,357

    F2P communities ruin games. Guildwars community is horrid, the customer support sucks, and you pay for every expansion. In DDO, the subscription fee keeps only people who want to pay playing, keeps the community mature, they provide around the clock customer support, and provide free large updates. An MMORPG isn't defined by the use of instances, and if it is, then show me a link to the valid source saying so. There are several different types of business models with each of their own problems. There was a post, too long ago to remember where that showed how Guildwars is actually losing money, because it is only making money off of its box sells. But since then they've added item malls. But Guildwars has the income of several other large MMORPG's to draw off of, whereas DDO doesn't.

    I like DDO to, for what it excels at, which is allowing for a way for PnP people to meet up a couple times a week to adventure together. There are plenty of groups like that and if you get in one, you might like it. I can play DDO about 20 hours a week, but instead I play it around 6 and do other things with my time, such as playing another game, reading, or spending time with my family. I don't remember the thread it was on at ddo.com, because it was posted about a year ago, but the Devs even stated that this game was meant to be played by casual's and not the typical MMO gamer. DDO itself is made more for the DnD fan instead of the MMORPG fan.

    Originally posted by coffee

    Ok i played the trial a few months back and liked what I saw and I just played it again and still liked what I saw, but it does not warrent a monthly sub IMHO.



    Its a casual MMORPG (if it can be classed as an MMORPG) unlike WoW or EQ which demand far more of your time and in those games you can see that your monthly sub is going on streaming 100+ players to your screens and keep a persistant world alive.



    It's a 100% instanced game except the towns which is just like Guild wars. Im no fan of guildwars but If they can sustain a F2P game then no reason Turbin cant.



    Making the game F2P will sure bring more players and convice current players to stay a bit longer too.



    Just like Guild wars, make large content updates which players can purchase for a small fee every few months.



    If this was made F2P tomorrow Id be down PCWORLD within the hour.

    MMORPG's w/ Max level characters: DAoC, SWG, & WoW

    Currently Playing: WAR
    Preferred Playstyle: Roleplay/adventurous, in a sandbox game.

  • WARCRYtmWARCRYtm Member Posts: 875

    I have that link but is a bit old,  http://www.cesspit.net/drupal/node/1334

    And here you have a new one http://www.cesspit.net/drupal/node/1465

     

  • CaptainRPGCaptainRPG Member Posts: 794
    Originally posted by JK-Kanosi


    F2P communities ruin games. Guildwars community is horrid, the customer support sucks, and you pay for every expansion. In DDO, the subscription fee keeps only people who want to pay playing, keeps the community mature, they provide around the clock customer support, and provide free large updates. An MMORPG isn't defined by the use of instances, and if it is, then show me a link to the valid source saying so. There are several different types of business models with each of their own problems. There was a post, too long ago to remember where that showed how Guildwars is actually losing money, because it is only making money off of its box sells. But since then they've added item malls. But Guildwars has the income of several other large MMORPG's to draw off of, whereas DDO doesn't.
    I like DDO to, for what it excels at, which is allowing for a way for PnP people to meet up a couple times a week to adventure together. There are plenty of groups like that and if you get in one, you might like it. I can play DDO about 20 hours a week, but instead I play it around 6 and do other things with my time, such as playing another game, reading, or spending time with my family. I don't remember the thread it was on at ddo.com, because it was posted about a year ago, but the Devs even stated that this game was meant to be played by casual's and not the typical MMO gamer. DDO itself is made more for the DnD fan instead of the MMORPG fan.
    Originally posted by coffee

    Ok i played the trial a few months back and liked what I saw and I just played it again and still liked what I saw, but it does not warrent a monthly sub IMHO.



    Its a casual MMORPG (if it can be classed as an MMORPG) unlike WoW or EQ which demand far more of your time and in those games you can see that your monthly sub is going on streaming 100+ players to your screens and keep a persistant world alive.



    It's a 100% instanced game except the towns which is just like Guild wars. Im no fan of guildwars but If they can sustain a F2P game then no reason Turbin cant.



    Making the game F2P will sure bring more players and convice current players to stay a bit longer too.



    Just like Guild wars, make large content updates which players can purchase for a small fee every few months.



    If this was made F2P tomorrow Id be down PCWORLD within the hour.
    That's dumbass assumption. If what you say is true WoW would have the most mature community. Plus, the GW fanboys said the same thing you when GW first came out that their community was mature, but as soon as the population picked up so did the morons. DDO is mature because it's a SMALL community, it has nothing to with the fee because kids will get their parents to pay for a game they want.



    GW is actually not drawing other games, companies don't fanchise games using revenue from other games. If a game does poorly on it's own, it's going to be cut off. That's a stupid concept and only shows how misinformed you are of the coporate world. DDO is NOW for the MMORPG fan because they were never planning on putting in SOLOing and PvPing until he population dropped. DDO was for PvE, but they abandon that when the community got smaller.
  • starman999starman999 Member Posts: 1,232

    I agree with the title of this thread......

    Being that the game is completely instanced and the content is simmilar to GW anyways I think most people have opted to play GW because its free. I thought DDO was just fair at best when i played the trial. It was certainly not something I would pay a monthly fee for. If I am going to pay the same money to play DDO as I would for WOW, SWG EQ2 etc then it had better damn well offer the same amount of content, interaction, freedom etc etc.....

    Im afraid that DDO just doesnt deliver.

    Critical thinking is a desire to seek, patience to doubt, fondness to meditate, slowness to assert, readiness to consider, carefulness to dispose and set in order; and hatred for every kind of imposture.

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