Ok i played the trial a few months back and liked what I saw and I just played it again and still liked what I saw, but it does not warrent a monthly sub IMHO.
Its a casual MMORPG (if it can be classed as an MMORPG) unlike WoW or EQ which demand far more of your time and in those games you can see that your monthly sub is going on streaming 100+ players to your screens and keep a persistant world alive.
It's a 100% instanced game except the towns which is just like Guild wars. Im no fan of guildwars but If they can sustain a F2P game then no reason Turbin cant.
Making the game F2P will sure bring more players and convice current players to stay a bit longer too.
Just like Guild wars, make
large content updates which players can purchase for a small fee every few months.
If this was made F2P tomorrow Id be down PCWORLD within the hour.
Comments
The only reason Guildwars manages to be Free2Play is because NCSoft is letting ArenaNet do an experiment and using their other titles to cover the lose.
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Currently Playing: Guild Wars 2 and Path of Exile
Quit: Eden Eternal, Wakfu, DDO, STO, DCUO, Sword 2, Atlantica Online, LOTRO, SWTOR, RIFT, Earthrise, FFXIV, RoM, Allods Online, GA,WAR,CO,V:SoH,POTBS,TR,COH/COV, WOW, DDO,AL, EQ, Eve, L2, AA, Mx0, SWG, SoR, AO, RFO, DAoC, and others.
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could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Is true, arenanet is having low profit, ncsof want them to continue because they want to explore US/Eu market
GW only have 16% ncsoft profit, CoH 8% if you dont remmber they wore firing people,Lineage 35%, lineage 2 35%, royalities 6%.
GW:P sold 1.560.000
GW:F 870k
GW NF: 570k thill now
Every expantion sels less than the other befour, this hapends in every game.
Atention they anounced 3M acounts created(boxes sold).
Every GW expantion brings the same old, people are geting tired of it
But SoU didnt sold so well has the original campain and HoU sold heven less.
See here http://nwn.bioware.com/
100% people playng NWN
98% SoU
97%HoU
And numbers are so god today because they sell all together, 2 years ago numbers wore much difrent.
F2P communities ruin games. Guildwars community is horrid, the customer support sucks, and you pay for every expansion. In DDO, the subscription fee keeps only people who want to pay playing, keeps the community mature, they provide around the clock customer support, and provide free large updates. An MMORPG isn't defined by the use of instances, and if it is, then show me a link to the valid source saying so. There are several different types of business models with each of their own problems. There was a post, too long ago to remember where that showed how Guildwars is actually losing money, because it is only making money off of its box sells. But since then they've added item malls. But Guildwars has the income of several other large MMORPG's to draw off of, whereas DDO doesn't.
I like DDO to, for what it excels at, which is allowing for a way for PnP people to meet up a couple times a week to adventure together. There are plenty of groups like that and if you get in one, you might like it. I can play DDO about 20 hours a week, but instead I play it around 6 and do other things with my time, such as playing another game, reading, or spending time with my family. I don't remember the thread it was on at ddo.com, because it was posted about a year ago, but the Devs even stated that this game was meant to be played by casual's and not the typical MMO gamer. DDO itself is made more for the DnD fan instead of the MMORPG fan.
MMORPG's w/ Max level characters: DAoC, SWG, & WoW
Currently Playing: WAR
Preferred Playstyle: Roleplay/adventurous, in a sandbox game.
I have that link but is a bit old, http://www.cesspit.net/drupal/node/1334
And here you have a new one http://www.cesspit.net/drupal/node/1465
GW is actually not drawing other games, companies don't fanchise games using revenue from other games. If a game does poorly on it's own, it's going to be cut off. That's a stupid concept and only shows how misinformed you are of the coporate world. DDO is NOW for the MMORPG fan because they were never planning on putting in SOLOing and PvPing until he population dropped. DDO was for PvE, but they abandon that when the community got smaller.
I agree with the title of this thread......
Being that the game is completely instanced and the content is simmilar to GW anyways I think most people have opted to play GW because its free. I thought DDO was just fair at best when i played the trial. It was certainly not something I would pay a monthly fee for. If I am going to pay the same money to play DDO as I would for WOW, SWG EQ2 etc then it had better damn well offer the same amount of content, interaction, freedom etc etc.....
Im afraid that DDO just doesnt deliver.
Critical thinking is a desire to seek, patience to doubt, fondness to meditate, slowness to assert, readiness to consider, carefulness to dispose and set in order; and hatred for every kind of imposture.