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Sorry. I just spent WAY too much time reading posts from the last few weeks. Not sure why, because I've never been a DDO subscriber, only did the trial a month ago. Mediocre game at best.
What I'm posting about is how I can't understand why so many of those that post on these forums, whether opponents or proponents of DDO, are actually having the opposite effect on the reader than they obviously intended.
First, one specific individual is obviously on a vendetta to erase DDO from the planet (sorry, educate those interested in the game as to what a piece of Kobold dung it is). His comments are quite bitter, but seem to have had the desired effect (inciting the fans of DDO to try and defend their product). Ironically, this poster is actually making me want to SUBSCRIBE to DDO!!
Then, there are the valient defenders of the cause (DDO fans). Why on earth do you respond to this guy? Do you actually think you are providing a service to your beloved game? All you do is draw attention to his cause and incite him/her to post more rants. Hint: Stop responding to his comments...maybe he'll just go away. Sadly, all you're accomplishing at this point, IMO, is causing readers to say, "whoa! this community sucks...if it's even halfway like this in the game, I want nothing to do with it."
Lastly, I "get" how some of you get off on getting involved in rants. Guess I'm sort of doing it here (although you can see by my number of posts that it's a rare occassion). Sadly though, although it provides some cheap entertainment for the short term, it usually only serves to prove the following quote I heard many years ago:
"Better to keep your mouth shut, and be thought a fool, than to open it and remove all doubt."
Comments
DDO is a reasonable game and its just about filtered down to the size youd expect for a niche game @£10/month.
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Note: PlayNC will refuse to allow you access to your account if you forget your password and can't provide a scanned image of the product key for the first product you purchased..... LOL
DDO is for the die hard Advanced D&D players of old. It is not for the avid MMO gamer.
There are aspects of the game that I really enjoy and then there are times when I want to take my computer and shove it up the anal cavity of the idiot who developed the god-aweful aspects of it.
Today I like it.
Tonight I will be screaming into Teamspeak.
Tomarrow I'll make a new character.
Saturday I'm back trying to unlock my Drow.
I'm fickle
all the content in a matter of 10 days because the game only has 10
days worth of content.
there are over 150 quests in the compendium now. Some quick, some not, some very long, as in hours to complete even when rushing.
playing eq2 and two worlds
Sweet,
I don't need to self-restrain anymore and can bash any raiding game with real freedom, I am actually helping them by pinpointing their flaws and turning everyone into raiders.
However, I don't think so. Some peoples are natural rebels, whatever anyone say, they would do the opposite.
You sir, sound like a rebel at heart. Especially if you think that raiding might be cool after reading my signature! LOL.
- "If I understand you well, you are telling me until next time. " - Ren
Edkenny wrote:
"You did 91 quest in ten days, sure your right. Get bent."
I haven't read this site in weeks, but that alone was worth reading it tonight.
I've been playing WoW the past couple weeks. You want to talk "repetitive"....
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Currently Playing: Guild Wars 2 and Path of Exile
Quit: Eden Eternal, Wakfu, DDO, STO, DCUO, Sword 2, Atlantica Online, LOTRO, SWTOR, RIFT, Earthrise, FFXIV, RoM, Allods Online, GA,WAR,CO,V:SoH,POTBS,TR,COH/COV, WOW, DDO,AL, EQ, Eve, L2, AA, Mx0, SWG, SoR, AO, RFO, DAoC, and others.
www.twitter.com/mlwhitt
www.michaelwhitt.com
Well Captain Caveman, since you have NOT played on your TRIAL account for 3 MONTHS, you would not know about the changes that have gone into the game as a result of PLAYER REQUESTS, such as AUCTION HOUSE, SOLO difficulty of dungeons and PVP, yes they were all SUGGESTIONS from the COMMUNITY, as was the NON-BALANCING of classes in PVP which you like to keep mentioning, we as the player base did not want pvp BALANCE.
Nobody is suggesting Turbine is perfect, no games company is (except Bioware, in my eyes only), however, the game has moved on since YOU played 3 MONTHS AGO on your TRIAL ACCOUNT.
Of course you have the right to make comments on how you feel about the game and sometimes you make good comments, however, they are forgotten about when you make claims of BEATING THE TITAN on your 10 day trial, 3 months ago, when NOBODY in the game defeated it in nearly 8 months of the game being live! The TITAN was only beaten for the first time on the 25th October and only one group has managed it before it was made easier the very next day, 26th October.
Yes, perhaps Turbine did drop the ball when they released the game but I have NEVER seen a games company do so MUCH to rectify mistakes and take players views into consideration. I like the game as you know, no, it's not perfect but it is getting a LOT better and no company churns out FREE MONTHLY CONTENT like these guys do. Look at Blizzard, ALL THAT MONEY they are making and it has taken them 2 YEARS to create TBC, well, for those that play WoW, I sure hope that that expansion offers the content that 2 years of making would suggest!
Oh, and aren't they copying DDO with their new Dungeon Difficulty Setting?
You must not leave until you free Arlos and have gathered your party safely in this hallway.
Well Captain Caveman, since you have NOT played on your TRIAL account for 3 MONTHS, you would not know about the changes that have gone into the game as a result of PLAYER REQUESTS, such as AUCTION HOUSE, SOLO difficulty of dungeons and PVP, yes they were all SUGGESTIONS from the COMMUNITY, as was the NON-BALANCING of classes in PVP which you like to keep mentioning, we as the player base did not want pvp BALANCE.
I was here on the boards before you started coming when people were making these suggetions. Changing difficult isn't new, it's been around since the beginning so that didn't a suggested idea. Auction was inevitable. PvP and solo were suggested and reject as Turbine quoted they were planning to add those figures. That's why you saw the friend don't let friend solo, but they quick remove the movie from the sight when the number of players dropped.
Actually, I careless if the PvP in DDO is balanced and the people who didn't want the game to be balance were the people killing other players. And with most of the feats broken and some of the spells and level missing, I don't see PvP ever being balanced. But those weren't suggestion I was talking about and you're still missing the point. Good job in being completely obvious to what's wrong with the game.
Now put me on your lap, call me our son, and explain what suggestions you mean...I betting every suggestion you gonna mention, is gonna put DDO out of its niche model and turn it into a normal MMO setting, like WoW.
The industry needs games like DDO, ATITD, Oz, Lineage 2, etc just as much as it needs WoW. Games fill different niches - if people didn't have different likes and dislikes, there would only be one radio station. Think of smaller games as indie rock bands, and understand that some people like them for their music (playstyle) and some like 'em just to be rebels.
Myself, I give props to games that try new things; DDO had a lot of great ideas that technology (especially latency) just weren't ready for.
Laura "Taera" Genender
Community Manager
MMORPG.com
You are right on target. The first time I played DDO was back when I was playing WoW and EQ2. I had the mindset that those too games follow. At the time I couldn't understand the concept of not being able to grind mobs to level. While I enjoyed the quest in Everquest 2, I didn't understand those that would turn off combat XP and just enjoy the quest. So the first time I tried it I didn't like it.
Eventually I got tired of the level grinding within these other games. I decided I wanted to try something different so I tried DDO again. This time I opened my mind to the change. And I loved it. I agree that games that break the stereotypical MMO mold are great for players that are interested in something other than the norm.
In the case of DDO, I think Turbine has tried to do a lot to please their players. Sure this doesn't sit well with everyone. Some people say the game is too easy, while others say it is too hard. I think personally it is a nice balance. Turbine has done their best to not just copy others but actually try to attempt something new.
So far the biggest issue that I have with the game isn't with the game itself but with the mindset that I got from other games like WoW. The mindset that you shouldn't have to rest and be able to bounce from one encounter to another. It took me a while to get used to the fact that Mana potions aren't a dime a dozen and such. My complaint from this end is that the game favors melee based characters over magic users as it is a lot easier to get health pots. But really it just balances out the classes. Casters can do major DPS but with that great power comes the responsibility to mange your mana. Sure this is common in all games, but in DDO it is even more vital as as a caster it is very easy to get stuck in the middle of an instance with the shrine(s) already used and being next to useless for the remainder of the run unless you fine another shrine or wish to blow wands.
But that is the beauty of the game also to me. It increases the user's interaction. DDO isn't a game where you just sit back and autoattack every mob. Unlike WoW for example, casters can't just sit back and wand mobs from afar without any penalties since in DDO wands have a set number of charges unlike the endless mana-free, expense free wands in WoW.
Also I think DDO has the market cornered in regards to the easy of finding a group. The social panel blows away other MMO's group utilities even that of EQ2.
Like you said Taera we need more games like DDO, AA and such that are willing to break with tried and true traditions and actually attempt to innovate.
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Currently Playing: Guild Wars 2 and Path of Exile
Quit: Eden Eternal, Wakfu, DDO, STO, DCUO, Sword 2, Atlantica Online, LOTRO, SWTOR, RIFT, Earthrise, FFXIV, RoM, Allods Online, GA,WAR,CO,V:SoH,POTBS,TR,COH/COV, WOW, DDO,AL, EQ, Eve, L2, AA, Mx0, SWG, SoR, AO, RFO, DAoC, and others.
www.twitter.com/mlwhitt
www.michaelwhitt.com
To CaptainRPG:
From your post, you to have a lot of ambition and would like to express it. You love DnD a lot, but you're bitter at the final results of DDO. Still not much needs to be said, if the game is dying then let this forum die with it. There is no need to continously bash this game, I think we got the point. But before please what you had in mind as way to fix or maybe improve the game.
To Necro:
You were right in calling him a troll, but you were just as worse. I think CRPG was right to say you had an inferior complex as well and I don't mean that as an insult. You see saying someone has an inferior complex means you are easily threaten and compensate by coming up with excuses for their lackluster. When RPG attack DDO, you spoke in defense of DDO as if you were a spokesman. Only a person with inferior complex would get defensive. Rather than attack back, why not be the bigger man paraphase what he is saying to other people to stop miscommunication.
Taera:
I hope I got your name right, but I don't think that's it at all. I think people need to realize and accept they are not gamers. I don't think DDO was made like this on purpose, but rather they were putting into the care in the game. I don't know enough to say what the real reason is, but I know it has nothing to do with niches.
Having played DDO trial, I felt the game lack a lot of things. When I played all I did was pressed the Tab button most of the time and rarely pressed the number buttons above it. I played a Fighter who used a GreatAxe up to level 4 and stopped to uninstall it. I felt like I was "just" building a character and that was it. Most of the feats and skills in this game that I used were all passive such as the Two-Handed Fighting and Weapon Specialization. My character contribute nothing, but extra damage and that was pretty much it.
I read RPG's list that his friend made up and many of those things on that list I agreed with. I felt the game wasn't given great care when it was being made. I felt the game needed some "zazz" to keep my interest going. I'm not a person of ideas, but I know the game needed something to keep my interest going. Other than that, I felt like...I don't know, not enough was being done to make the gameplay fun or involving. I'm not saying the game is bad, but I'm thinking the energy you put in arguing with RPG would better spent coming up with suggestions to fix the problem in the game. That's just my opinion, don't attack me for it. Hopefully, before you post, you'll take in consideration of I have to say.
So twenty days later, I decided to wander around the MMORPG.com forums in search of a good read. I perused the DaOC forums, then EQ2, took a quick peek at CoH, then found myself here again. Oh look! I had forgotten all about my post. Hmm...third on the list?! A HOT sign next to it?! Certainly, there couldn't have been anything in that post that merited THAT many responses...was there?
Then, out of curiousity I suppose, I decided to open up my old thread and see what had made it so interesting.
*sigh*...
At least I was able to find out the author of that quote. Samuel Clemens, eh?
P.S. I was thinking. No really, I was! And I thought, if I ever had the opportunity to develop a game, I'd surround myself with the most progressive MMOG thinkers. People who were willing to try things that others hadn't tried, and artists who could draw in styles other than Anime. And then you know what I'd do? I'd develop the game, publish it, and then NEVER look at a forum about it. In fact, I wouldn't even open a official forum for it. Wanna know why?
"The proof is in the pudding"
Now, who can tell me the author of THAT one?